To wear or not to wear..

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  • Fendell Orcbane
    Swordsman
    • Apr 2010
    • 460

    To wear or not to wear..

    I found it. "The One Ring". I feel like I should wear it and go on a killing spree but I notice that it aggravates and it drains experience. I found it on lvl98'. It was dropped by Archon for all things. This after Glaurung failed to drop any artifacts. Sadly I had to *destruct* the area to get rid of his summons so I don't know if he dropped anything worth keeping.

    I'm also afraid of using The One Ring yet. I don't know if I can deal with the Aggravation and exp drain.

    What do you guys think I should do?

    Here is my character:


    [Angband 3.1.2v2 Character Dump]

    Name Miryaril VI Self RB CB EB Best
    Sex Male Age 130 STR! 18/100 +1 +2 +11 18/***
    Race High-Elf Height 105 INT! 18/100 +3 +2 +0 18/150
    Class Ranger Weight 193 WIS: 18/81 -1 +0 +2 18/91
    Title Ranger Social Feared DEX! 18/100 +3 +1 +3 18/170
    HP 825/825 Maximize Y CON: 18/60 +1 +1 +17 18/***
    SP 242/242 CHR: 18/30 +5 +1 +2 18/110

    Level 42 Armor [51,+140] Saving Throw 96%
    Cur Exp 3814356 Fight (+38,+35) Stealth Superb
    Max Exp 3814356 Melee (+50,+47) Fighting Heroic
    Adv Exp 4140000 Shoot (+58,+28) Shooting Legendary
    MaxDepth 4900' (L98) Blows 5/turn Disarming 85%
    Game Turns 1324824 Shots 3/turn Magic Device 103
    Player Turns 206793 Infra 40 ft Perception 1 in 20
    Active Turns 111799 Speed 15 Searching 27%
    Gold 590705 Burden 272.5 lbs

    You are the only child of a Telerin Warrior. You have light grey
    eyes, straight black hair, and a fair complexion.



    rAcid:......+.*.... rConf:......+......
    rElec:*............ Sound:........+....
    rFire:....+........ Shard:.......+.....
    rCold:......+...... Nexus:......+......
    rPois:....+........ Nethr:......+......
    rFear:....+.+.+.... Chaos:......+.+....
    rLite:............+ Disen:.............
    rDark:......+...... S.Dig:.............
    rBlnd:............. Feath:...........+.

    Light:............. Aggrv:.............
    Regen:............. Stea.:...........+.
    ESP:............. Sear.:.............
    Invis:.....+......+ Infra:............+
    FrAct:........+++.. Tunn.:.............
    HLife:......+...... Speed:..+.+......+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
    Fear:............. Might:.............


    [Character Equipment]

    a) The Mace 'Taratol' (3d4) (+12,+12)
    *Slays* dragons.
    Branded with lightning.
    Provides immunity to lightning.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it hastens you for d20+20 turns.
    Takes 252 to 500 turns to recharge at your current speed.
    Your chance of success is 96.8%

    Combat info:
    5 blows/round.
    Average damage/hit: 74.6 vs. creatures not resistant to
    electricity, 91.7 vs. dragons, and 57.5 vs. others.

    b) a Long Bow of Power (x3) (+20,+28)
    c) a Ring of Speed (+12)
    +12 speed.

    d) a Ring of Constitution (+6)
    +6 constitution.
    Sustains constitution.

    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
    +2 strength, wisdom, charisma, speed.
    Provides resistance to fire, poison, fear.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it heals 500 hit points.
    Takes 500 turns to recharge at your current speed.
    Your chance of success is 92.8%

    f) The Star of Elendil
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.

    When activated, it maps the area around you.
    Takes 127 to 250 turns to recharge at your current speed.
    Your chance of success is 95.9%

    Radius 3 light.
    g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    +2 constitution.
    Provides resistance to acid, cold, fear, dark, confusion, nexus,
    nether, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Sustains your life force.

    When activated, it heals 1000 hit points.
    Takes 1110 turns to recharge at your current speed.
    Your chance of success is 90.6%

    h) a Fur Cloak of Protection [3,+25]
    Provides resistance to shards.
    Cannot be harmed by acid, electricity, fire, cold.

    i) The Small Metal Shield of Thorin [4,+25] (+4)
    +4 strength, constitution.
    Provides immunity to acid.
    Provides resistance to fear, sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    j) an Iron Crown of Might [0,+16] (+3)
    +3 strength, dexterity, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Prevents paralysis.

    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    l) a Pair of Iron Shod Boots of Elvenkind [3,+17] (+5)
    +5 stealth, speed.
    Cannot be harmed by acid, fire.
    Feather Falling.



    [Character Quiver]

    n) 10 Arrows of Lightning (1d4) (+12,+14)
    Branded with lightning.
    Cannot be harmed by electricity.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 420.5 vs. creatures not resistant to
    electricity, and 140.2 vs. others.
    35% chance of breaking upon contact.

    o) 3 Seeker Arrows of Venom (4d4) (+9,+9)
    Branded with venom.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 444.1 vs. creatures not resistant to poison,
    and 148 vs. others.
    35% chance of breaking upon contact.

    p) 21 Arrows of Frost (1d4) (+9,+9)
    Branded with frost.
    Cannot be harmed by cold.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 373.3 vs. creatures not resistant to cold, and
    124.4 vs. others.
    35% chance of breaking upon contact.

    q) 3 Seeker Arrows of Venom (4d4) (+9,+10)
    Branded with venom.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 453.6 vs. creatures not resistant to poison,
    and 151.2 vs. others.
    35% chance of breaking upon contact.

    r) 23 Seeker Arrows of Flame (4d4) (+9,+9)
    Branded with flames.
    Cannot be harmed by fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 444.1 vs. creatures not resistant to fire, and
    148 vs. others.
    35% chance of breaking upon contact.

    s) 27 Arrows of Slay Giant (1d4) (+17,+14)
    Slays giants.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 424.5 vs. giants, and 141.5 vs. others.
    35% chance of breaking upon contact.

    t) 5 Seeker Arrows of Slay Dragon (4d4) (+17,+20)
    Slays dragons.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 553.3 vs. dragons, and 184.4 vs. others.
    35% chance of breaking upon contact.

    u) 8 Mithril Arrows of Slay Demon (3d4) (+6,+8)
    Slays demons.
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 411.1 vs. demons, and 137 vs. others.
    35% chance of breaking upon contact.

    v) 19 Arrows of Wounding (1d4) (+19,+17)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 151.
    35% chance of breaking upon contact.

    w) (nothing)


    [Character Inventory]

    a) 5 Books of Magic Spells [Magic for Beginners]
    b) 4 Books of Magic Spells [Conjurings and Tricks]
    c) 3 Books of Magic Spells [Incantations and Illusions]
    d) 4 Books of Magic Spells [Sorcery and Evocations]
    e) 3 Books of Magic Spells [Resistances of Scarabtarices]
    Cannot be harmed by acid, electricity, fire, cold.

    f) a Book of Magic Spells [Mordenkainen's Escapes]
    Cannot be harmed by acid, electricity, fire, cold.

    g) a Book of Magic Spells [Tenser's Transformations]
    Cannot be harmed by acid, electricity, fire, cold.

    h) 8 Mushrooms of Clear Mind

    i) 3 Potions of Healing

    j) 25 Scrolls of Phase Door
    k) 2 Scrolls of Teleport Level
    l) 2 Rods of Treasure Location
    m) a Rod of Detection
    Cannot be harmed by electricity.

    n) 6 Wands of Teleport Other (15 charges)

    o) 7 Staves of *Destruction* (2 charges)

    p) 2 Staves of Mapping (14 charges)

    q) 2 Staves of Speed (0 charges)
    r) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
    Permanently cursed.
    +5 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to acid, lightning, fire, cold.
    Provides resistance to acid, lightning, fire, cold, poison, dark,
    nether, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Speeds regeneration. Grants telepathy. Grants the ability to see
    invisible things. Aggravates creatures nearby. Drains
    experience.

    When aimed, it does bizarre things.
    Takes 522 to 1625 turns to recharge at your current speed.
    Your chance of success is 85.3%

    s) an Amulet of Weaponmastery (+3,+4) (+2)
    +2 strength.
    Provides resistance to fear, disenchantment.
    Sustains strength, constitution.
    Prevents paralysis.

    t) The Main Gauche of Azaghal (2d5) (+12,+14)
    *Slays* dragons.
    Provides immunity to fire.
    Provides resistance to acid, fear.
    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    5 blows/round.
    Average damage/hit: 82.6 vs. dragons, and 56.7 vs. others.

    u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    +3 strength, constitution, stealth.
    Slays demons, orcs, trolls.
    Provides resistance to acid, lightning, fire, cold, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling. Speeds regeneration. Prevents paralysis.
    Grants the ability to see invisible things.

    Combat info:
    5 blows/round.
    Average damage/hit: 92.9 vs. demons, 92.9 vs. orcs, 92.9 vs.
    trolls, and 62.6 vs. others.



    [Home Inventory]

    a) 3 Potions of Cure Critical Wounds

    b) 4 Potions of *Healing*
    It can be thrown at creatures with damaging effect.

    c) 2 Potions of Life
    It can be thrown at creatures with damaging effect.

    d) 3 Potions of Restore Constitution
    e) 2 Scrolls of Banishment
    f) 4 Scrolls of Word of Recall
    g) a Rod of Healing (charging)
    Cannot be harmed by electricity.

    h) a Rod of Restoration (charging)
    Cannot be harmed by electricity.

    i) 2 Rods of Teleport Other
    j) 2 Rods of Recall
    Cannot be harmed by electricity.

    k) 2 Rods of Identify
    Cannot be harmed by electricity.

    l) a Staff of Healing (2 charges)

    m) a Ring of Speed (+11)
    +11 speed.

    n) an Amulet of Trickery (+3)
    +3 dexterity, stealth, infravision, speed.
    +15% to searching.
    Provides resistance to poison, nexus.
    Sustains dexterity.

    o) The Palantir of Westernesse (+2) (charging)
    +2 intelligence, wisdom, infravision.
    +10% to searching.
    Provides resistance to blindness, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. Grants the ability to see invisible things.
    Aggravates creatures nearby. Drains experience.

    When activated, it maps the entire level and detects objects, trap
    s, doors, and stairs.
    Takes 127 to 250 turns to recharge at your current speed.
    Your chance of success is 90.6%

    Radius 3 light.
    p) a Leather Shield of Elvenkind [6,+19] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, nether.
    Cannot be harmed by acid, electricity, fire, cold.

    q) The Large Metal Shield of Anarion [5,+20]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.

    r) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
    +3 strength, dexterity, constitution.
    Provides resistance to acid, cold, dark, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Aggravates creatures nearby.

    s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
    +2 strength, constitution.
    Slays trolls, dragons.
    *Slays* demons.
    Branded with acid.
    Provides resistance to acid, fire, dark.
    Cannot be harmed by acid, electricity, fire, cold.

    When activated, it puts you in a berserker rage for d50+50 turns.
    Takes 202 to 400 turns to recharge at your current speed.
    Your chance of success is 96.8%

    Combat info:
    5 blows/round.
    Average damage/hit: 87.8 vs. trolls, 87.8 vs. dragons, 87.8 vs.
    creatures not resistant to acid, 111.5 vs. demons, and 64 vs.
    others.

    Radius 1 light.
    t) The Glaive of Pain (9d6) (+0,+30)
    Provides resistance to fear.
    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    5 blows/round.
    Average damage/hit: 107.3.

    u) a Mace of Disruption of Slay Troll (5d8) (+16,+14)
    Slays undead, trolls.

    Combat info:
    5 blows/round.
    Average damage/hit: 136.6 vs. undead, 136.6 vs. trolls, and 80.8
    vs. others.

    v) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
    +3 strength, constitution, shooting power.
    Provides resistance to lightning, light, dark, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.

    When aimed, it fires a magical arrow with damage 150.
    Takes 52 to 100 turns to recharge at your current speed.
    Your chance of success is 92.8%

    w) 18 Seeker Bolts of Frost (4d5) (+12,+16)
    Branded with frost.
    Cannot be harmed by cold.



    ================================================== ==========
    CHAR.
    | TURN | DEPTH |LEVEL| EVENT
    ================================================== ==========
    1 0' 1 Began the quest to destroy Morgoth.
    8404 50' 2 Reached level 2
    13558 150' 3 Reached level 3
    19829 200' 4 Reached level 4
    28374 300' 5 Reached level 5
    34735 300' 5 Killed Grip, Farmer Maggot's dog
    43594 350' 6 Reached level 6
    56587 400' 7 Reached level 7
    61079 550' 8 Reached level 8
    64454 600' 9 Reached level 9
    74035 650' 10 Reached level 10
    83535 750' 11 Reached level 11
    89368 900' 11 Killed Fang, Farmer Maggot's dog
    103067 950' 12 Reached level 12
    109290 950' 13 Reached level 13
    122444 1000' 13 Killed Lagduf, the Snaga
    126509 1000' 14 Reached level 14
    141978 1150' 15 Reached level 15
    159888 1250' 16 Reached level 16
    170861 1300' 16 Killed Bullroarer the Hobbit
    177935 1350' 16 Killed Khim, Son of Mim
    177935 1350' 17 Reached level 17
    182751 1450' 18 Reached level 18
    184130 0' 18 Killed Farmer Maggot
    200650 1500' 19 Reached level 19
    211829 1550' 19 Found The Quarterstaff 'Eriril' (LOST)
    232763 1550' 20 Reached level 20
    249812 1550' 20 Killed Angamaite of Umbar
    249812 1550' 21 Reached level 21
    274855 1700' 22 Reached level 22
    278131 1700' 22 Found The Glaive of Pain
    287914 1700' 22 Killed Nar, the Dwarf
    291686 1700' 23 Reached level 23
    315061 1950' 23 Found The Long Sword 'Elvagil' (LOST)
    329142 2100' 23 Found The Beaked Axe of Hurin
    348777 450' 23 Killed Wormtongue, Agent of Saruman
    354187 650' 24 Reached level 24
    381606 2350' 25 Reached level 25
    388352 2450' 25 Killed Brodda, the Easterling
    424230 2700' 25 Found The Ring of Barahir (LOST)
    432376 2700' 26 Reached level 26
    432511 2700' 26 Found The Metal Brigandine Armour of the Rohirrim (LOST)
    449889 2800' 27 Reached level 27
    450113 2800' 27 Found The Soft Leather Armour 'Hithlomir' (LOST)
    450947 2800' 28 Reached level 28
    480474 3250' 28 Found The Set of Gauntlets 'Camlost' (LOST)
    497162 3400' 28 Killed Sangahyando of Umbar
    497185 3400' 28 Found The Star of Elendil
    532968 4000' 29 Killed Grishnakh, the Hill Orc
    535910 4000' 30 Reached level 30
    535910 4000' 31 Reached level 31
    547503 4100' 31 Killed Shagrat, the Orc Captain
    592208 950' 31 Killed Ibun, Son of Mim
    633196 4250' 31 Found The Leather Shield of Celegorm (LOST)
    634597 0' 32 Reached level 32
    652035 4400' 32 Found The Mace 'Taratol'
    668469 4450' 33 Reached level 33
    718282 4900' 33 Killed Gorbag, the Orc Captain
    727100 4900' 34 Reached level 34
    740372 4900' 34 Killed Lorgan, Chief of the Easterlings
    740417 4900' 34 Found The Palantir of Westernesse
    751459 4900' 34 Found The Phial of Galadriel (LOST)
    776999 4900' 34 Found The Set of Leather Gloves 'Cambeleg'
    777349 4900' 34 Killed Tom the Stone Troll
    783235 4900' 34 Killed Mim, Betrayer of Turin
    785009 4900' 35 Reached level 35
    829567 4900' 35 Killed Castamir the Usurper
    829623 4900' 35 Found The Lochaber Axe 'Mundwine' (LOST)
    849859 4900' 36 Reached level 36
    888784 4900' 36 Found The Mithril Plate Mail of Celeborn
    897233 4900' 36 Killed Itangast the Fire Drake
    897277 4900' 36 Found The Main Gauche of Azaghal
    917183 4900' 37 Reached level 37
    948692 4850' 37 Killed Draebor, the Imp
    948919 4850' 37 Killed Ufthak of Cirith Ungol
    951780 4900' 37 Found The Elfstone 'Elessar'
    972904 4900' 37 Killed Smeagol
    1000582 4900' 38 Reached level 38
    1022395 4950' 38 Killed Ji Indur Dawndeath
    1026208 4900' 38 Killed Ulfang the Black
    1026813 4900' 38 Killed Saruman of Many Colours
    1033797 4900' 38 Killed Baphomet the Minotaur Lord
    1033841 4900' 38 Found The Iron Helm 'Holhenneth' (LOST)
    1033847 4900' 38 Found The Heavy Crossbow of Umbar
    1038898 4900' 38 Killed Smaug the Golden
    1039871 4900' 38 Killed Kavlax the Many-Headed
    1058607 4950' 38 Found The Full Plate Armour of Isildur (LOST)
    1066793 4900' 39 Reached level 39
    1077871 4950' 39 Killed Ren the Unclean
    1125419 4900' 40 Reached level 40
    1125687 4900' 40 Found The Whip of Gothmog (LOST)
    1142239 4900' 40 Killed Akhorahil the Blind
    1147145 4850' 40 Killed Uvatha the Horseman
    1147464 4850' 40 Killed Adunaphel the Quiet
    1147478 4850' 40 Found The Adamantite Plate Mail 'Soulkeeper'
    1163173 4850' 40 Found The Morning Star 'Firestar' (LOST)
    1195944 4900' 40 Killed Eol, the Dark Elf
    1217610 4900' 40 Killed The Lernaean Hydra
    1217634 4900' 41 Reached level 41
    1224521 4850' 41 Killed Orfax, Son of Boldor
    1224790 4850' 41 Killed The Phoenix
    1230833 4850' 41 Killed Waldern, King of Water
    1241131 4900' 41 Found The Large Metal Shield of Anarion
    1243198 4900' 41 Found The Amulet of Carlammas
    1244793 4900' 41 Found The Cloak of Thingol (LOST)
    1247678 4900' 41 Killed Ar-Pharazon the Golden
    1260113 4900' 41 Killed Lokkak, the Ogre Chieftain
    1273507 4950' 41 Found The Mithril Chain Mail 'Belegennon'
    1280336 4900' 41 Killed Scatha the Worm
    1291396 4950' 41 Found The Small Metal Shield of Thorin
    1295597 4950' 42 Reached level 42
    1306275 4900' 42 Killed Lungorthin, the Balrog of White Fire
    1306329 4900' 42 Found The Steel Helm of Hammerhand
    1306351 4900' 42 Found The Necklace of the Dwarves
    1318843 4900' 42 Killed Glaurung, Father of the Dragons
    1323404 4900' 42 Found The Ring of Power 'The One Ring'
    1323646 4900' 42 Found The Battle Axe of Balli Stonehand


    [Options]

    Maximize effect of race/class bonuses : yes (adult_maximize)
    Randomize some of the artifacts (beta) : no (adult_randarts)
    Restrict the use of stairs/recall : no (adult_ironman)
    Restrict the use of stores/home : no (adult_no_stores)
    Restrict creation of artifacts : no (adult_no_artifacts)
    Don't stack objects on the floor : no (adult_no_stacking)
    Lose artifacts when leaving level : no (adult_no_preserve)
    Don't generate connected stairs : no (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
    Last edited by Fendell Orcbane; July 7, 2010, 00:52.
  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #2
    Don't be silly. You have to wear it, unless playing with overpowered randarts that make it pointless. Just don't activate it.

    Comment

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