* +5 DEX: you have way more dexterity than you can possibly use right now. Pointless.
* +5 Speed: Feanor does this better.
* Resistance to confusion: also provided by Holhenneth
* Resistance to nether, chaos: a bit annoying to not have these (nether mostly, since there's lots of big breathers of it).
* Sustain CON: already provided by Cambeleg
* Free action: you have gobs of sources of this
* An activation that cures you of ailments you can't get.
Look at what Feanor gives you:
* +15 speed: going from +28 speed to +43 speed is an increase of about 16% in your speed, which is smallish but still significant. In particular it takes you well past the point at which Morgy can double-move you, even if you're slowed.
* Resistance to nexus: fairly important, as I noted, though I'm not certain if it beats nether resistance.
* A haste activation; you can already cast the spell.
Basically, it comes down to whether or not you think nexus + 10 speed beats nether + chaos. I can't make that decision for you.
Well I'm just swapping both of them out at this point and hoping I can get my resists covered with better stuff along the way. But I did get to hit an Archlich 14 times for his 4 times so Feanor is worth lugging around.
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