That has happened to me many times. It's not probable that there will be multiple types of Hounds in the same room but sometimes it happens. Sorry to hear it!
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
That has happened to me many times. It's not probable that there will be multiple types of Hounds in the same room but sometimes it happens. Sorry to hear it!
This is the reason I keep the monster list subwindow open. A quick glance tells you whether that pack of white Zs is all one type or not, without a single keypress. It's a no-brainer, IMO.
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
This is the reason I keep the monster list subwindow open. A quick glance tells you whether that pack of white Zs is all one type or not, without a single keypress. It's a no-brainer, IMO.
But I play fullscreen and the window is under the main window.
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
Might be considered cheating, might not, but you can always change the color of the nastier hounds to purple so you know to avoid (at least the kind that are rather ambiguous with the color)
This is the reason I keep the monster list subwindow open. A quick glance tells you whether that pack of white Zs is all one type or not, without a single keypress. It's a no-brainer, IMO.
Excellent. I had aquired that habit in ToME, but it escaped me that V also has the option (since when ?). Fixed.
It's worth noting that even if you play full screen you can always view the monster or item lists with [ and ] (respectively). This is also nice when the list overflows (you can scroll through the output of the list commands).
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