You are still missing a critical aspect of the game: if you don't like your current prospects, change them.
* Can't fight 3 Ice Wyrms in a row, even with full buffing and double cold resistance?
Teleport the first two (or one) away, and kill the remaining one (or two).
* OR go find Tenser's(!) and annihilate them all with branded ammo. (For a cl 40+ ranger, 3 Ice Wyrms shouldn't be more than a minor speed bump.)
* Too many monsters in LOS, or too many summons at a time? *Destruct* the area first, and reduce LOS to a few squares.
* Can't find the stairs to speed ring depth? Create your own stairs down.
* Aren't playing a Mage 'caster? Destruct*/teleport everything between you and the stairs, or "Alter Reality" until you get stairs in walking distance.
Finally: healing potions of all 3 types are not all that common. Try to avoid using them unless you are fighting a high-value unique. Rangers should be able to kill anything with < 3000 HP before they do significant (>400HP) damage. Save the healing for when you really need it.
* Can't fight 3 Ice Wyrms in a row, even with full buffing and double cold resistance?
Teleport the first two (or one) away, and kill the remaining one (or two).
* OR go find Tenser's(!) and annihilate them all with branded ammo. (For a cl 40+ ranger, 3 Ice Wyrms shouldn't be more than a minor speed bump.)
* Too many monsters in LOS, or too many summons at a time? *Destruct* the area first, and reduce LOS to a few squares.
* Can't find the stairs to speed ring depth? Create your own stairs down.
* Aren't playing a Mage 'caster? Destruct*/teleport everything between you and the stairs, or "Alter Reality" until you get stairs in walking distance.
Finally: healing potions of all 3 types are not all that common. Try to avoid using them unless you are fighting a high-value unique. Rangers should be able to kill anything with < 3000 HP before they do significant (>400HP) damage. Save the healing for when you really need it.
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