A new instadeath for me
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The really safe place is the staircase. The recipe for guaranteed immortality is to play with connected stairs, go down the stairs on turn one, come back on turn two, and repeat ad infinitum. You are guaranteed the first turn on a new level, so nothing will ever hit you. Not a very exciting playing style, but very safe.Comment
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I used to lose characters in the town, but it hasn't happened to me for a long time. Maybe the town has been made safer. Maybe I'm getting better. Maybe I just spend less time there. I suspect that I could survive there more or less indefinitely, but I haven't tried.
The really safe place is the staircase. The recipe for guaranteed immortality is to play with connected stairs, go down the stairs on turn one, come back on turn two, and repeat ad infinitum. You are guaranteed the first turn on a new level, so nothing will ever hit you. Not a very exciting playing style, but very safe.
also, that stair immortality trick just leaves you open to starvation...Comment
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*sigh*
snap, just lost a level 35 HT priest to one. really shouldn't have been hand-to-handing it.. didn't really have the guts for the game, esp at 5 speed down from him. I'd already heal'd 3 times and he was only 4 stars down. I should just have bailed.
still, I'd just taken down kavlax remarkably easily with an ASC and 6 glyphs and I was on a high.. silly silly..
might do another HT priest though, it's a good combo..
daveComment
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I was pretty sure that plasma's damage cap was low, and I was right: it's 150. Even getting double-breathed plasma is still less painful than getting double-breathed on double-resisted fire (1600 / 9 = 177).
Other damage caps (from monster/constants.c):
Basic four elements: 1600
Poison: 800
Nether: 550
Light: 400
Dark: 400
Confusion: 400
Sound: 500
Chaos: 500
Disenchantment: 500
Nexus: 400
Time: 150
Inertia: 200
Gravity: 200
Shards: 500
Plasma: 150
Force: 200
Mana: 1600
These are all for breath attacks, which explains why e.g. ice isn't here -- it only exists as a bolt spell.
Also note that Time Hounds aren't able to reach the damage cap on their breath attack because they only have 330 hitpoints. Of course, there are a lot of them and, if you're only moving quickly to their very quickly, each one has a 2/5ths chance to breath every time you get a turn. Gravity hounds don't come remotely close to the damage cap (193 hitpoints), and they don't move quickly, but they show up 800' earlier, and getting hit by one slows you and is likely to put you in LOS of more hounds.Comment
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He once had an awkward moment with a Morgoth, just to see what it felt like. Should he ever be cut, rubies would spill from his veins.
He is: the most Interesting @ in the world.Comment
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EDIT: posted at the same time. blah.Last edited by will_asher; March 27, 2010, 03:17.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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