A new instadeath for me

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  • fyonn
    Adept
    • Jul 2007
    • 217

    #16
    Originally posted by the Invisible Stalker
    Thanks, pav.



    The true cause of death for almost all of my characters was going down that first set of stairs. Without that they would still be happily running around town level.
    hey, town's a rough place. I've lost characters to a brawl with mean mercenaries before... and lets face it, the number of poor farmers killed in town is breathtaking!

    Comment

    • the Invisible Stalker
      Adept
      • Jul 2009
      • 164

      #17
      Originally posted by fyonn
      hey, town's a rough place. I've lost characters to a brawl with mean mercenaries before... and lets face it, the number of poor farmers killed in town is breathtaking!
      I used to lose characters in the town, but it hasn't happened to me for a long time. Maybe the town has been made safer. Maybe I'm getting better. Maybe I just spend less time there. I suspect that I could survive there more or less indefinitely, but I haven't tried.

      The really safe place is the staircase. The recipe for guaranteed immortality is to play with connected stairs, go down the stairs on turn one, come back on turn two, and repeat ad infinitum. You are guaranteed the first turn on a new level, so nothing will ever hit you. Not a very exciting playing style, but very safe.

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      • fyonn
        Adept
        • Jul 2007
        • 217

        #18
        Originally posted by the Invisible Stalker
        I used to lose characters in the town, but it hasn't happened to me for a long time. Maybe the town has been made safer. Maybe I'm getting better. Maybe I just spend less time there. I suspect that I could survive there more or less indefinitely, but I haven't tried.

        The really safe place is the staircase. The recipe for guaranteed immortality is to play with connected stairs, go down the stairs on turn one, come back on turn two, and repeat ad infinitum. You are guaranteed the first turn on a new level, so nothing will ever hit you. Not a very exciting playing style, but very safe.
        well, no, I haven't lost a character in town in a looong time either, but it can happen.

        also, that stair immortality trick just leaves you open to starvation...

        Comment

        • fyonn
          Adept
          • Jul 2007
          • 217

          #19
          Originally posted by awldune
          "The Ethereal Dragon breathes confusion... You die."
          *sigh*

          snap, just lost a level 35 HT priest to one. really shouldn't have been hand-to-handing it.. didn't really have the guts for the game, esp at 5 speed down from him. I'd already heal'd 3 times and he was only 4 stars down. I should just have bailed.

          still, I'd just taken down kavlax remarkably easily with an ASC and 6 glyphs and I was on a high.. silly silly..

          might do another HT priest though, it's a good combo..

          dave

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Originally posted by Nick
            [The Phoenix] Also breathes plasma, which I would guess is the big killer
            I was pretty sure that plasma's damage cap was low, and I was right: it's 150. Even getting double-breathed plasma is still less painful than getting double-breathed on double-resisted fire (1600 / 9 = 177).

            Other damage caps (from monster/constants.c):

            Basic four elements: 1600
            Poison: 800
            Nether: 550
            Light: 400
            Dark: 400
            Confusion: 400
            Sound: 500
            Chaos: 500
            Disenchantment: 500
            Nexus: 400
            Time: 150
            Inertia: 200
            Gravity: 200
            Shards: 500
            Plasma: 150
            Force: 200
            Mana: 1600

            These are all for breath attacks, which explains why e.g. ice isn't here -- it only exists as a bolt spell.

            Also note that Time Hounds aren't able to reach the damage cap on their breath attack because they only have 330 hitpoints. Of course, there are a lot of them and, if you're only moving quickly to their very quickly, each one has a 2/5ths chance to breath every time you get a turn. Gravity hounds don't come remotely close to the damage cap (193 hitpoints), and they don't move quickly, but they show up 800' earlier, and getting hit by one slows you and is likely to put you in LOS of more hounds.

            Comment

            • cofresi
              Apprentice
              • Nov 2009
              • 52

              #21
              Originally posted by Derakon

              Other damage caps (from monster/constants.c):

              Mana: 1600
              What monster (or trap/object/effect) can inflict 1600 points of mana, be it breath or otherwise? 1600 points of unresistable damage will take out the mightiest HT Warr with maxxed CON and have room to spare.
              He once had an awkward moment with a Morgoth, just to see what it felt like. Should he ever be cut, rubies would spill from his veins.

              He is: the most Interesting @ in the world.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #22
                As it happens, that constant is defined but never used. There are no monsters that breathe mana.

                Comment

                • will_asher
                  DaJAngband Maintainer
                  • Apr 2007
                  • 1124

                  #23
                  Originally posted by cofresi
                  What monster (or trap/object/effect) can inflict 1600 points of mana, be it breath or otherwise? 1600 points of unresistable damage will take out the mightiest HT Warr with maxxed CON and have room to spare.
                  nothing breathes mana in V, but it's in the code (at least partly)

                  EDIT: posted at the same time. blah.
                  Last edited by will_asher; March 27, 2010, 03:17.
                  Will_Asher
                  aka LibraryAdventurer

                  My old variant DaJAngband:
                  http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #24
                    Originally posted by Pete Mack
                    Yes, and he is also speed +20 and is very alert, so he can blow you away before you realize he is there.
                    I was very pleased to see the Phoenix near the top of the list - at least two of them are mine!
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

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