YACD human rogue

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  • fyonn
    Adept
    • Jul 2007
    • 217

    YACD human rogue

    Heya folks,

    not played angband in a while but decided to get slowly back into it over the last few months (as work, gf, tv life etc allows). used to play quite a bit, only won the game once (with a hobbit mage with an interesting story), but that was some time ago. recently I've lost a succession of low level characters but now I've got a rogue (never played one before) that I'm quite enjoying. he's halfway through clvl28, on dlvl 20 kicking about trying not to die (okay, I know I'm a cautious player ). I'm mostly playing as a warrior with some useful utility spells.

    just came back up with a good haul after finding a greater vault (a mazer apparently). took it slowly and killed everyone except an elder aranea (28 levels OOD) who I took a shot at but very quickly teleported away when one attack took me into HP warnings.

    brought back a goodly haul from that dungeon (most of the shiny in my inven, and that robe of permanance came from the one GV) but now I need to work out what my best EQ list should be. I suspect I'm best off keeping my rapier of extra attacks in hand as I get 4 attacks per round with it, but maybe anduril is better, with 3 attacks? (esp as I could take off both rings and still get res disen and fear.

    and then I've got to work though hats and rings... want to improve my warrior potential as well as get a few more SP and lower fail rates. I'm a bit out of practise. anyone got any sugestions for me?

    CD as follows.

    cheers
    dave


    [Angband 3.0.8 Character Dump]

    Name dave Self RB CB EB Best
    Sex Male Age 18 STR: 18/24 +0 +2 +1 18/54
    Race Human Height 75 INT: 10 +0 +1 +2 13
    Class Rogue Weight 182 WIS: 11 +0 -2 +0 9
    Title Filcher Status 21 DEX: 17 +0 +3 +1 18/30
    HP 294/294 Maximize Y CON: 16 +0 +1 +0 17
    SP 25/25 CHR: 11 +0 -1 +0 10

    Level 28 Armor [16,+49] Saving Throw Superb
    Cur Exp 48398 Fight (+6,+6) Stealth Superb
    Max Exp 48398 Melee (+15,+15) Fighting Heroic
    Adv Exp 62500 Shoot (+14,+9) Shooting Superb
    MaxDepth Lev 20 Blows 4/turn Disarming Superb
    Turns 2100630 Shots 2/turn Magic Device Superb
    Gold 44239 Infra 0 ft Perception Good
    Burden 174.0 lbs Speed 3 Searching Good

    You are one of several children of a Serf. You are a well liked
    child. You have hazel eyes, curly brown hair, and an average
    complexion.


    abcdefghijkl@ abcdefghijkl@
    Acid:......+...... Blind:.............
    Elec:......+...... Confu:.............
    Fire:......+...... Sound:.............
    Cold:......+...... Shard:.............
    Pois:............. Nexus:.......+.....
    Fear:....+........ Nethr:.............
    Lite:............. Chaos:.............
    Dark:............. Disen:....+........

    abcdefghijkl@ abcdefghijkl@
    S.Dig:............. Stea.:.......+.....
    Feath:............. Sear.:.............
    PLite:............. Infra:.............
    Regen:............. Tunn.:.............
    Telep:............. Speed:.......+.....
    Invis:..+.......... Blows:+............
    FrAct:...++........ Shots:.+...........
    HLife:......+...... Might:.............


    [Character Equipment]

    a) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
    It increases your attack speed by 1.
    b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
    It increases your shooting speed by 1.
    c) a Ring of See Invisible {@w0}
    It grants you the ability to see invisible things.
    d) a Ring of Free Action
    It grants you immunity to paralysis.
    e) an Amulet of Weaponmastery (+2,+3) (+1)
    It increases your strength by 1. It provides resistance to fear and
    disenchantment. It sustains your strength and constitution. It
    grants you immunity to paralysis.
    f) The Phial of Galadriel
    It lights the dungeon around you. It cannot be harmed by the
    elements. It might have hidden powers.
    g) a Robe of Permanence [2,+19]
    It provides resistance to acid, lightning, fire, cold, and life
    draining. It sustains all your stats. It cannot be harmed by the
    elements. It might have hidden powers.
    h) The Cloak 'Colannon' [1,+13] (+3)
    It increases your stealth and speed by 3. It provides resistance to
    nexus. It activates for teleport every 45 turns. It cannot be
    harmed by the elements.
    i) a Large Metal Shield [5,+4]
    j) an Iron Helm of Intelligence [5,+3] (+2)
    It increases your intelligence by 2. It sustains your intelligence.

    k) a Set of Leather Gloves of Agility [1,+7] (+1)
    It increases your dexterity by 1.
    l) a Pair of Soft Leather Boots [2,+1]


    [Character Inventory]

    a) 3 Books of Magic Spells [Magic for Beginners]
    b) 3 Books of Magic Spells [Conjurings and Tricks]
    c) a Book of Magic Spells [Incantations and Illusions]
    d) 3 Mushrooms of Cure Confusion
    e) 19 Rations of Food
    f) 6 Potions of Neutralize Poison
    g) 5 Potions of Speed
    h) 11 Potions of Heroism
    i) 11 Potions of Cure Critical Wounds
    j) 2 Potions of Healing
    k) 4 Scrolls of Word of Recall
    l) a Rod of Acid Balls
    m) 2 Wands of Teleport Other (19 charges)
    n) a Staff of Teleportation (7 charges)
    o) an Iron Crown of Lordliness [0,+10] (+2)
    It increases your wisdom and charisma by 2. It provides resistance
    to fear. It sustains your wisdom and charisma. It cannot be harmed
    by the elements. It might have hidden powers.
    p) a Golden Crown of Night and Day [0,+9]
    It provides resistance to light, dark, and blindness. It lights the
    dungeon around you. It grants you the ability to see invisible
    things. It cannot be harmed by acid.
    q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom and charisma by 3. It cannot be harmed by
    the elements. It might have hidden powers.
    r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
    It increases your strength and dexterity by 4. It cannot be harmed
    by the elements. It might have hidden powers.
    s) an Awl-Pike of Slay Demon (1d8) (+11,+10)
    It slays demons.
    t) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
    It increases your wisdom by 3. It slays demons, undead, and all
    evil creatures. It provides resistance to fear. It is blessed by
    the gods. It grants you the ability to see invisible things. It
    might have hidden powers.
    u) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
    It increases your wisdom by 3. It slays demons, undead, and all
    evil creatures. It provides resistance to fear. It is blessed by
    the gods. It grants you the ability to see invisible things. It
    might have hidden powers.
    v) 25 Bolts of Wounding (1d5) (+12,+14)


    [Home Inventory]

    a) 4 Books of Magic Spells [Conjurings and Tricks]
    b) a Book of Magic Spells [Mordenkainen's Escapes]
    It cannot be harmed by the elements.
    c) 2 Potions of Healing
    d) a Ring of Intelligence (+3) {@w0}
    It increases your intelligence by 3. It sustains your intelligence.

    e) a Dagger of Slay Animal (1d4) (+8,+9) {@w1}
    It slays animals.
    f) a Main Gauche of *Slay Undead* (1d5) (+1,+10) (+1)
    It increases your wisdom by 1. It is especially deadly against
    undead. It grants you the ability to see invisible things.
    g) a Long Sword of *Slay Troll* (2d5) (+1,+4) (+2)
    It increases your strength by 2. It slays trolls. It speeds your
    regeneration.
    h) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
    It slays all evil creatures.
    i) a Scythe of Slicing (8d4) (+0,+0) (squelch)


    [Options]

    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): no (adult_randarts)
    Adult: Auto-scum for good levels : yes (adult_autoscum)
    Adult: Restrict the use of stairs/recall : no (adult_ironman)
    Adult: Restrict the use of stores/home : no (adult_no_stores)
    Adult: Restrict creation of artifacts : no (adult_no_artifacts)
    Adult: Don't stack objects on the floor : no (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
    Adult: Don't generate connected stairs : no (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : no (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)
  • camlost
    Sangband 1.x Maintainer
    • Apr 2007
    • 523

    #2
    Rapier oEB(+1) deals 74 = (1d6 + 15) * 4

    Anduril deals 63 = (2d5 + 15) * 3, and has a brand, and will deal a little more from extra str. Surely with two ring slots, you can make up the damage lost (aka ring of str/dex or damage).

    Keep your eye out for rings of damage/slaying and rings of con, which you'll want before too long.
    a chunk of Bronze {These look tastier than they are. !E}
    3 blank Parchments (Vellum) {No french novels please.}

    Comment

    • Daven_26d1
      Adept
      • Jun 2007
      • 211

      #3
      OMG, use Anduril - its an awesome blade at this depth, and its slays alone will put your damage with the rapier to shame!

      As you say, this will free up ring slots as an added bonus; a ring of combat is probably what you want to hope for, based on your play style, but even a ring of damage for the mean time would give your pain-causing abilities one helluva boost. I know you have your amulet of wpnmastery, but its not a particulary special copy, so there's good odds something nicer will come along. Obviously a ring of poison resist (or Venom... are they in V?) would be nice... You have a free ring slot already, of course, because free action is duplicated on your sheet.

      Personally, I wouldn't bother with the helm of intelligence seeing as how you don't really use too much magic under duress, unless of course its giving you a necessary spell right now. If you had a decent stack of rods, yeah the more Int the merrier, but right now I'd just wear the night/day crown, as all 3 resists are missing from the rest of your gear.

      You seem to have been pretty lucky with finding some of the better ego armours, but get that shield enchanted dammit - your AC could definitely be higher.

      Oh, you should have no problem dropping 10 floors or so with Anduril swapped in, so quaff a potion of boldness and get diving towards stat potion depth!

      EDIT - those !Heal aren't going to save your life sat at home. You don't have a large enough stack to bother splitting them, so just carry the lot. Its a known thing that when the RNG deems it fitting for a gnome mage to shatter 2 of them in a row, it generally means something horribly OOD is about 4 tiles away!
      Last edited by Daven_26d1; September 13, 2007, 00:28.
      You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold.
      The shopkeeper howls in agony!
      You say "Dude, the clue is in the name...".

      Comment

      • fyonn
        Adept
        • Jul 2007
        • 217

        #4
        thanks for your replies, anduril's looking like a good candidate for the next trip down, might keep the rapier at hand for a while, JIC. The helm of INT (and before that, the RoInt) was allowing me to first have enough mana to use ID, and then giving me low enough fail rates on ID to make it useful (ie before I starved to death ). now I'm at a bit higher a level, it's probably not quite so important, but in lieu of any other rings to wear, I'll probably put the RoInt on in the meantime to make up for it.

        Colannon was a very good find, and gave me much needed running away abilities (Activates for teleport), and robe I've only just found, but looks like a keeper for a while. the gloves are the only ones I can realy wear until I find better gloves that doesn't impede magic (or it becomes unimportant). the amulet has only just been found, as you say it could be better, still, gives some needed resists.

        that sheild was at +9 when I went down, some water hours damaged it and I've only just come back up so I've not re-enchanted it yet.

        I've just tried that crown of lordliness, and I couldn't see a squint eyed rogue in town from behind a shop, so I guess it's random ability isn't TP

        thanks for al your advice, tomorrow afternoon will be the time to re-equipping, selling, buying and diving back down into the breech.

        dave

        Comment

        • fyonn
          Adept
          • Jul 2007
          • 217

          #5
          Originally posted by camlost
          Rapier oEB(+1) deals 74 = (1d6 + 15) * 4

          Anduril deals 63 = (2d5 + 15) * 3, and has a brand, and will deal a little more from extra str. Surely with two ring slots, you can make up the damage lost (aka ring of str/dex or damage).

          Keep your eye out for rings of damage/slaying and rings of con, which you'll want before too long.
          actualy, anduril is 3d5, so I guess the per round damage averages at 72, and with a higher chance of critical hits. with all the slays added, I guess that makes my mind up.

          hmm.. is there an angband damage calculator somewhere? I can never remember which extra's get multiplied and where...

          cheers
          dave

          Comment

          • camlost
            Sangband 1.x Maintainer
            • Apr 2007
            • 523

            #6
            In melee, slays/brands multiply the *dice* only. So, just take your "melee" bonus damage and add the average result of the dice xdy = x * (y+1)/2, and multiply by the number of blows.

            For archery, add up all the damage (make sure to use the "shoot" line, and add in arrow damage), then multiply this number by any slays, total shots, and multiplier. Yes, if you get branded ammo with extra shots, you can deal insane amounts of damage.
            a chunk of Bronze {These look tastier than they are. !E}
            3 blank Parchments (Vellum) {No french novels please.}

            Comment

            • fyonn
              Adept
              • Jul 2007
              • 217

              #7
              Good evening all,

              I thought you might be interested in an update on this character. I went with the advice given in this thread and this is where we are up to. currently cruising stat gain, done well for everything except potions of Int, which I could do with some more of to raise SP, lower fail rates and allow me to wear another RoDam

              main resistance I feel I'm missing is confusion, that's causing some problems. I have ResConf in my cap of thengel at home, should I swap out that hat of night and day for it? I'd lose light and dark resistance, but I've got ResBlind on my shield.

              what do you folks think? am I missing any tricks?

              cheers

              dave

              PS. fingolfin was a nice find only this evening, best handwear in the game aren't they?



              [Angband 3.0.8 Character Dump]

              Name dave Self RB CB EB Best
              Sex Male Age 18 STR: 18/70 +0 +2 +5 18/140
              Race Human Height 75 INT: 16 +0 +1 +3 18/20
              Class Rogue Weight 182 WIS: 18/73 +0 -2 +0 18/53
              Title Rogue Status 21 DEX: 18/86 +0 +3 +8 18/196
              HP 518/518 Maximize Y CON: 18/99 +0 +1 +0 18/109
              SP 55/55 CHR: 18/46 +0 -1 +0 18/36

              Level 36 Armor [18,+108] Saving Throw Superb
              Cur Exp 592938 Fight (+35,+36) Stealth Superb
              Max Exp 592938 Melee (+45,+51) Fighting Heroic
              Adv Exp 687500 Shoot (+43,+9) Shooting Heroic
              MaxDepth Lev 40 Blows 5/turn Disarming Superb
              Turns 3348854 Shots 2/turn Magic Device Superb
              Gold 182647 Infra 0 ft Perception Good
              Burden 210.4 lbs Speed 1 Searching Good

              You are one of several children of a Serf. You are a well liked
              child. You have hazel eyes, curly brown hair, and an average
              complexion.


              abcdefghijkl@ abcdefghijkl@
              Acid:......+.+.+.. Blind:........++...
              Elec:......+.+.... Confu:.............
              Fire:+.....+.+.... Sound:.............
              Cold:......+.+.... Shard:.............
              Pois:......+...... Nexus:.......+.....
              Fear:+...+........ Nethr:.............
              Lite:.........+... Chaos:.............
              Dark:.........+... Disen:+...+........

              abcdefghijkl@ abcdefghijkl@
              S.Dig:............. Stea.:.......++....
              Feath:............. Sear.:.............
              PLite:.........+... Infra:.............
              Regen:............. Tunn.:.............
              Telep:............. Speed:.......+.....
              Invis:+........+... Blows:.............
              FrAct:+...+.....++. Shots:.+...........
              HLife:......+...... Might:.............


              [Character Equipment]

              a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
              It increases your strength and dexterity by 4. It slays orcs,
              trolls, undead, and all evil creatures. It is branded with fire.
              It provides resistance to fire, fear, and disenchantment. It
              sustains your strength and dexterity. It is blessed by the gods.
              It grants you immunity to paralysis and the ability to see invisible
              things. It activates for fire ball (72) every 40 turns. It cannot
              be harmed by the elements.
              b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
              It increases your shooting speed by 1.
              c) a Ring of Damage (+13)
              d) a Ring of Intelligence (+3) {@w0}
              It increases your intelligence by 3. It sustains your intelligence.

              e) an Amulet of Weaponmastery (+2,+3) (+1)
              It increases your strength by 1. It provides resistance to fear and
              disenchantment. It sustains your strength and constitution. It
              grants you immunity to paralysis.
              f) The Phial of Galadriel
              It lights the dungeon around you. It activates for illumination
              every 10+d10 turns. It cannot be harmed by the elements.
              g) a Robe of Permanence [2,+19]
              It provides resistance to acid, lightning, fire, cold, poison, and
              life draining. It sustains all your stats. It cannot be harmed by
              the elements.
              h) The Cloak 'Colannon' [1,+13] (+3)
              It increases your stealth and speed by 3. It provides resistance to
              nexus. It activates for teleport every 45 turns. It cannot be
              harmed by the elements.
              i) a Large Leather Shield of Elvenkind [4,+15] (+2 to stealth)
              It increases your stealth by 2. It provides resistance to acid,
              lightning, fire, cold, and blindness. It cannot be harmed by the
              elements.
              j) a Golden Crown of Night and Day [0,+9]
              It provides resistance to light, dark, and blindness. It lights the
              dungeon around you. It grants you the ability to see invisible
              things. It cannot be harmed by acid.
              k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
              It increases your dexterity by 4. It provides resistance to acid.
              It grants you immunity to paralysis. It activates for a magical
              arrow (150) every 30+d30 turns. It cannot be harmed by the
              elements.
              l) a Pair of Metal Shod Boots of Free Action [6,+8]
              It grants you immunity to paralysis.


              [Character Inventory]

              a) 6 Books of Magic Spells [Magic for Beginners]
              b) 9 Books of Magic Spells [Conjurings and Tricks]
              c) 3 Books of Magic Spells [Incantations and Illusions]
              d) 3 Books of Magic Spells [Sorcery and Evocations]
              e) a Book of Magic Spells [Raal's Tome of Destruction]
              It cannot be harmed by the elements.
              f) 2 Books of Magic Spells [Mordenkainen's Escapes]
              It cannot be harmed by the elements.
              g) 4 Mushrooms of Cure Poison
              h) 9 Mushrooms of Cure Confusion
              i) 4 Potions of Neutralize Poison
              j) 11 Potions of Speed
              k) 10 Potions of Heroism
              l) 27 Potions of Cure Critical Wounds
              m) 4 Potions of Healing
              n) 11 Potions of Restore Life Levels
              o) 2 Scrolls of Teleportation
              p) 14 Scrolls of Word of Recall
              q) 4 Scrolls of Protection from Evil
              r) 4 Wands of Teleport Other (36 charges)
              s) 7 Wands of Stone to Mud (37 charges)
              t) 5 Staffs of Teleportation (35 charges)
              u) a Pick of Digging (1d3) (+9,+7) (+4)
              It increases your tunneling by 4. It is branded with acid.
              v) 13 Arrows of Flame (1d4) (+3,+8)
              It is branded with fire. It cannot be harmed by fire.


              [Home Inventory]

              a) 3 Scrolls of *Identify*
              b) a Ring of Free Action
              It grants you immunity to paralysis.
              c) a Ring of See Invisible {@w0}
              It grants you the ability to see invisible things.
              d) a Ring of Damage (+11)
              e) Metal Scale Mail (Dwarven) (-2) [13,+22] (+1)
              It increases your strength and constitution by 1. It increases your
              infravision by 1. It grants you immunity to paralysis. It cannot
              be harmed by acid or fire.
              f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
              It increases your strength and charisma by 2. It cannot be harmed
              by the elements. It might have hidden powers.
              g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
              It increases your stealth by 4. It cannot be harmed by the
              elements. It might have hidden powers.
              h) an Iron Crown of Lordliness [0,+10] (+2)
              It increases your wisdom and charisma by 2. It provides resistance
              to fear. It sustains your wisdom and charisma. It cannot be harmed
              by the elements. It might have hidden powers.
              i) The Metal Cap of Thengel [3,+12] (+3)
              It increases your wisdom and charisma by 3. It cannot be harmed by
              the elements. It might have hidden powers.
              j) an Iron Helm of Intelligence [5,+3] (+2)
              It increases your intelligence by 2. It sustains your intelligence.

              k) a Steel Helm of Telepathy [6,+9]
              It grants you the power of telepathy.
              l) The Set of Gauntlets 'Paurhach' [2,+15]
              It cannot be harmed by the elements. It might have hidden powers.
              m) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
              It increases your attack speed by 1.
              n) an Awl-Pike of Slay Demon (1d8) (+11,+10)
              It slays demons.
              o) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
              It increases your wisdom by 3. It slays demons, undead, and all
              evil creatures. It provides resistance to fear. It is blessed by
              the gods. It grants you the ability to see invisible things. It
              might have hidden powers.
              p) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
              It slays all evil creatures.
              q) a Scythe of Slicing (8d4) (+0,+0) (squelch)
              r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
              It increases your intelligence by 3. It cannot be harmed by the
              elements. It might have hidden powers.
              s) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
              It increases your wisdom by 3. It slays demons, undead, and all
              evil creatures. It provides resistance to fear. It is blessed by
              the gods. It grants you the ability to see invisible things. It
              might have hidden powers.
              t) 25 Bolts of Wounding (1d5) (+12,+14)


              [Options]

              Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
              Adult: Randomize some of the artifacts (beta): no (adult_randarts)
              Adult: Auto-scum for good levels : yes (adult_autoscum)
              Adult: Restrict the use of stairs/recall : no (adult_ironman)
              Adult: Restrict the use of stores/home : no (adult_no_stores)
              Adult: Restrict creation of artifacts : no (adult_no_artifacts)
              Adult: Don't stack objects on the floor : no (adult_no_stacking)
              Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
              Adult: Don't generate connected stairs : no (adult_no_stairs)
              Adult: Monsters chase current location : yes (adult_ai_sound)
              Adult: Monsters chase recent locations : yes (adult_ai_smell)
              Adult: Monsters act smarter in groups : no (adult_ai_packs)
              Adult: Monsters learn from their mistakes : no (adult_ai_learn)
              Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
              Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
              Score: Peek into object creation : no (score_peek)
              Score: Peek into monster creation : no (score_hear)
              Score: Peek into dungeon creation : no (score_room)
              Score: Peek into something else : no (score_xtra)
              Score: Know complete monster info : no (score_know)
              Score: Allow player to avoid death : no (score_live)

              Comment

              • Djabanete
                Knight
                • Apr 2007
                • 576

                #8

                Resist confusion is *way* more important than resist lite+dark (since you resist blindness, that is). The only thing you need to worry about when you lack lite+dark is Ethereal Dragons, but those don't show up until later.

                Comment

                • fyonn
                  Adept
                  • Jul 2007
                  • 217

                  #9
                  Afternoon folks. Just found my favorite shield, thorin. I know it's got ResChaos, I know chaos used to cover confusion, does it still do so?

                  Comment

                  • Djabanete
                    Knight
                    • Apr 2007
                    • 576

                    #10

                    Not quite.

                    If you resist chaos, damage from chaos attacks will be reduced, you won't get confused by chaos attacks, and you can't get hallucinated by chaos attacks (or by anything else? not sure).

                    But, confusion breath will still hurt you the same, and you'll still get confused by it. And regular confusion attacks will still confuse you.

                    So, resist confusion is still a must-have




                    Comment

                    • fyonn
                      Adept
                      • Jul 2007
                      • 217

                      #11
                      thanks for the answer, I'm sure chaos resistance used to encompass confusion as well, back in the day (2.8 and before). I guess it's changed over time.

                      Comment

                      • fyonn
                        Adept
                        • Jul 2007
                        • 217

                        #12
                        Drat, I've just realised that I can't just use thorin easily. I've replaced my crown of night and day for thengel to get res_conf, knowing that my shield of elvenkind has res_blind, but if I use thorin, then I lose res_blind...

                        hmm.. in a toss up between im_acid, res_blind and res_conf, I guess im_acid loses for now... I'll keep it for swap in purposes as required.

                        now I need to find another source of res_conf of res_blind to allow me to shuffle around and make use of the best little shield on the game

                        ahh well, this is what makes angband interesting...

                        dave

                        Comment

                        • fyonn
                          Adept
                          • Jul 2007
                          • 217

                          #13
                          well, just to keep anyone who happens to be interested in the loop. my rogue is still <cross.fingers> alive and kicking. currently on dlvl 66. the mouth of sauron is somewhere in this level, and I've already had to teleport out twice due to bad positioning, or being teleported to by a summon and dragging me away from the main fight (that's really annoying). not sure if I've got the balls to take him yet. if I could get him in a corridor maybe, but he has a habit of summoning high undead who wander through walls and get me from the sides. also I know I'm really down on pot's of healing. need to find more.

                          I've been quite surprised at the sheer amount of damage I can deal with the bow, a ranger will have to be my next character (never played a ranger before, probably go for a human one though, hate the XP hit on a HE).

                          anyways, my rogue is all maxxed out on stats and level. doing quite well for speed at +24 without using haste.

                          biggest gap in my armour is res_nether. also missing shards and lite, but that's less of a worry for me atm. have I chosen correctly with my kit list do you think? I know the robe of permanance is an old find but without it, I struggle to fill vital resistances. another source of res_poi and res_elec would help.

                          anything strange in my pack is due to this being a "dungeon dump" as it were. might well swap elendil for the arkenstone now I've found a rod of enlightment. the magic mapping feature was too useful with vaults and tough monsters. afaik the rod does the same thing doesn't it?

                          anyway, here he is:

                          [Angband 3.0.8 Character Dump]

                          Name dave Self RB CB EB Best
                          Sex Male Age 18 STR! 18/100 +0 +2 +11 18/230
                          Race Human Height 75 INT! 18/100 +0 +1 +2 18/130
                          Class Rogue Weight 182 WIS! 18/100 +0 -2 +2 18/100
                          Title Master Thief Status 21 DEX! 18/100 +0 +3 +8 18/210
                          HP 965/965 Maximize Y CON! 18/100 +0 +1 +7 18/180
                          SP 254/254 CHR! 18/100 +0 -1 +0 18/90

                          Level 50 Armor [22,+132] Saving Throw Heroic
                          Cur Exp 6375019 Fight (+40,+30) Stealth Superb
                          Max Exp 6375019 Melee (+50,+45) Fighting Legendary
                          Adv Exp ******** Shoot (+58,+28) Shooting Legendary
                          MaxDepth Lev 66 Blows 5/turn Disarming Heroic
                          Turns 4926408 Shots 1/turn Magic Device Heroic
                          Gold 2270704 Infra 0 ft Perception Excellent
                          Burden 177.4 lbs Speed 24 Searching Excellent

                          You are one of several children of a Serf. You are a well liked
                          child. You have hazel eyes, curly brown hair, and an average
                          complexion.


                          abcdefghijkl@ abcdefghijkl@
                          Acid:......+.*.+.. Blind:.........+...
                          Elec:......+...... Confu:.........+...
                          Fire:+.....+...... Sound:........+....
                          Cold:....+.+...... Shard:.............
                          Pois:......+...... Nexus:.......+.....
                          Fear:+.......+..+. Nethr:.............
                          Lite:............. Chaos:........+....
                          Dark:....+........ Disen:+............

                          abcdefghijkl@ abcdefghijkl@
                          S.Dig:............. Stea.:.......+.....
                          Feath:............. Sear.:.........+...
                          PLite:............. Infra:.............
                          Regen:............. Tunn.:.............
                          Telep:............. Speed:..++...+...+.
                          Invis:+....+...+... Blows:.............
                          FrAct:+.......+.+.. Shots:.............
                          HLife:....+.+...... Might:.............


                          [Character Equipment]

                          a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
                          It increases your strength and dexterity by 4. It slays orcs,
                          trolls, undead, and all evil creatures. It is branded with fire.
                          It provides resistance to fire, fear, and disenchantment. It
                          sustains your strength and dexterity. It is blessed by the gods.
                          It grants you immunity to paralysis and the ability to see invisible
                          things. It activates for fire ball (72) every 40 turns. It cannot
                          be harmed by the elements.
                          b) a Long Bow of Power (x3) (+18,+28)
                          c) a Ring of Speed (+9)
                          It increases your speed by 9.
                          d) a Ring of Speed (+9)
                          It increases your speed by 9.
                          e) The Jewel 'Evenstar'
                          It provides resistance to cold, dark, and life draining. It
                          sustains your intelligence, wisdom, and constitution. It activates
                          for restore life levels every 150 turns. It cannot be harmed by the
                          elements.
                          f) The Star of Elendil
                          It lights the dungeon around you. It grants you the ability to see
                          invisible things. It activates for magic mapping every 50+d50 turns.
                          It cannot be harmed by the elements.
                          g) a Robe of Permanence [2,+19]
                          It provides resistance to acid, lightning, fire, cold, poison, and
                          life draining. It sustains all your stats. It cannot be harmed by
                          the elements.
                          h) The Cloak 'Colannon' [1,+13] (+3)
                          It increases your stealth and speed by 3. It provides resistance to
                          nexus. It activates for teleport every 45 turns. It cannot be
                          harmed by the elements.
                          i) The Small Metal Shield of Thorin [3,+25] (+4)
                          It increases your strength and constitution by 4. It provides
                          immunity to acid. It provides resistance to fear, sound, and chaos.
                          It grants you immunity to paralysis. It cannot be harmed by the
                          elements.
                          j) The Iron Helm 'Holhenneth' [5,+10] (+2)
                          It increases your intelligence and wisdom by 2. It increases your
                          searching by 2. It provides resistance to blindness and confusion.
                          It grants you the ability to see invisible things. It activates for
                          detection every 55+d55 turns. It cannot be harmed by the elements.

                          k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
                          It increases your dexterity by 4. It provides resistance to acid.
                          It grants you immunity to paralysis. It activates for a magical
                          arrow (150) every 30+d30 turns. It cannot be harmed by the
                          elements.
                          l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
                          It increases your strength and constitution by 3. It increases your
                          speed by 3. It provides resistance to fear. It cannot be harmed by
                          the elements.


                          [Character Inventory]

                          a) 7 Books of Magic Spells [Magic for Beginners]
                          b) 3 Books of Magic Spells [Conjurings and Tricks]
                          c) 6 Books of Magic Spells [Incantations and Illusions]
                          d) 3 Books of Magic Spells [Sorcery and Evocations]
                          e) 3 Books of Magic Spells [Resistances of Scarabtarices]
                          It cannot be harmed by the elements.
                          f) 2 Books of Magic Spells [Raal's Tome of Destruction]
                          It cannot be harmed by the elements.
                          g) 4 Books of Magic Spells [Mordenkainen's Escapes]
                          It cannot be harmed by the elements.
                          h) a Book of Magic Spells [Tenser's Transformations]
                          It cannot be harmed by the elements.
                          i) 21 Mushrooms of Restoring
                          j) 17 Potions of Cure Critical Wounds
                          k) 3 Potions of Healing
                          l) a Potion of *Healing*
                          m) 3 Potions of Restore Mana
                          n) 15 Potions of Restore Life Levels
                          o) 2 Scrolls of *Identify*
                          p) 6 Rods of Recall {@z1}
                          It cannot be harmed by electricity.
                          q) a Rod of Enlightenment
                          r) a Wand of Teleport Other (8 charges)
                          s) a Wand of Drain Life (2 charges)
                          t) a Wand of Annihilation (3 charges)
                          It cannot be harmed by the elements.
                          u) 28 Arrows of Venom (1d4) (+10,+9)
                          It is branded with poison.
                          v) 9 Seeker Arrows of Frost (4d4) (+9,+10)
                          It is branded with frost. It cannot be harmed by cold.
                          w) 18 Seeker Arrows of Flame (4d4) (+9,+9)
                          It is branded with fire. It cannot be harmed by fire.


                          [Home Inventory]

                          a) 4 Books of Magic Spells [Raal's Tome of Destruction]
                          It cannot be harmed by the elements.
                          b) 8 Potions of *Healing*
                          c) a Potion of Life
                          d) 33 Potions of Restore Mana
                          e) 26 Scrolls of *Identify*
                          f) 8 Staffs of Teleportation (60 charges)
                          g) 8 Staffs of Speed (43 charges)
                          h) The Arkenstone of Thrain
                          It provides resistance to light, dark, and life draining. It lights
                          the dungeon around you. It grants you the ability to see invisible
                          things. It activates for detection every 30+d30 turns. It cannot
                          be harmed by the elements.
                          i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
                          It increases your strength and charisma by 2. It cannot be harmed
                          by the elements. It might have hidden powers.
                          j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
                          It increases your intelligence, wisdom, and constitution by 3. It
                          provides resistance to acid, poison, and confusion. It activates
                          for door and trap destruction every 10 turns. It cannot be harmed
                          by the elements.
                          k) The Full Plate Armour of Isildur [25,+25] (+1)
                          It increases your constitution by 1. It provides resistance to acid,
                          lightning, fire, cold, confusion, sound, and nexus. It cannot be
                          harmed by the elements.
                          l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
                          It increases your dexterity by 3. It increases your speed by 3. It
                          cannot be harmed by the elements. It might have hidden powers.
                          m) The Large Metal Shield of Anarion [5,+20]
                          It provides resistance to acid, lightning, fire, and cold. It
                          sustains all your stats. It cannot be harmed by the elements.
                          n) an Iron Crown of Lordliness [0,+10] (+2)
                          It increases your wisdom and charisma by 2. It provides resistance
                          to fear and life draining. It sustains your wisdom and charisma.
                          It cannot be harmed by the elements.
                          o) an Iron Crown of Night and Day [0,+10]
                          It provides resistance to light, dark, and blindness. It lights the
                          dungeon around you. It grants you the ability to see invisible
                          things. It cannot be harmed by acid.
                          p) The Hard Leather Cap of Thranduil [2,+10] (+2)
                          It increases your intelligence and wisdom by 2. It cannot be harmed
                          by the elements. It might have hidden powers.
                          q) The Metal Cap of Thengel [3,+12] (+3)
                          It increases your wisdom and charisma by 3. It provides resistance
                          to confusion. It cannot be harmed by the elements.
                          r) a Steel Helm of Telepathy [6,+9]
                          It grants you the power of telepathy.
                          s) The Steel Helm of Hammerhand [6,+20] (+3)
                          It increases your strength, dexterity, and constitution by 3. It
                          provides resistance to acid, cold, dark, and nexus. It sustains
                          your strength, dexterity, and constitution. It aggravates creatures
                          around you. It cannot be harmed by the elements.
                          t) The Dagger 'Narthanc' (2d4) (+4,+6)
                          It cannot be harmed by the elements. It might have hidden powers.
                          u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
                          It increases your searching by 3. It cannot be harmed by the
                          elements. It might have hidden powers.
                          v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
                          It increases your dexterity by 2. It increases your attack speed by
                          2. It cannot be harmed by the elements. It might have hidden
                          powers.
                          w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
                          It increases your intelligence by 3. It cannot be harmed by the
                          elements. It might have hidden powers.
                          x) 25 Bolts of Wounding (1d5) (+12,+14)


                          [Options]

                          Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
                          Adult: Randomize some of the artifacts (beta): no (adult_randarts)
                          Adult: Auto-scum for good levels : yes (adult_autoscum)
                          Adult: Restrict the use of stairs/recall : no (adult_ironman)
                          Adult: Restrict the use of stores/home : no (adult_no_stores)
                          Adult: Restrict creation of artifacts : no (adult_no_artifacts)
                          Adult: Don't stack objects on the floor : no (adult_no_stacking)
                          Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
                          Adult: Don't generate connected stairs : no (adult_no_stairs)
                          Adult: Monsters chase current location : yes (adult_ai_sound)
                          Adult: Monsters chase recent locations : yes (adult_ai_smell)
                          Adult: Monsters act smarter in groups : no (adult_ai_packs)
                          Adult: Monsters learn from their mistakes : no (adult_ai_learn)
                          Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
                          Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
                          Score: Peek into object creation : no (score_peek)
                          Score: Peek into monster creation : no (score_hear)
                          Score: Peek into dungeon creation : no (score_room)
                          Score: Peek into something else : no (score_xtra)
                          Score: Know complete monster info : no (score_know)
                          Score: Allow player to avoid death : no (score_live)

                          Comment

                          • Paffa
                            Scout
                            • May 2007
                            • 38

                            #14
                            Yeah rod of enlightment= Magic mapping.

                            Swapping the Star for Arkenstone gives you Light resistance so it is advisable =)


                            E:Could you update your dump on ladder, dumps are easier to read on ladder than forum

                            Comment

                            • fyonn
                              Adept
                              • Jul 2007
                              • 217

                              #15
                              of course I can

                              Comment

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