Heya folks,
not played angband in a while but decided to get slowly back into it over the last few months (as work, gf, tv life etc allows). used to play quite a bit, only won the game once (with a hobbit mage with an interesting story), but that was some time ago. recently I've lost a succession of low level characters but now I've got a rogue (never played one before) that I'm quite enjoying. he's halfway through clvl28, on dlvl 20 kicking about trying not to die (okay, I know I'm a cautious player ). I'm mostly playing as a warrior with some useful utility spells.
just came back up with a good haul after finding a greater vault (a mazer apparently). took it slowly and killed everyone except an elder aranea (28 levels OOD) who I took a shot at but very quickly teleported away when one attack took me into HP warnings.
brought back a goodly haul from that dungeon (most of the shiny in my inven, and that robe of permanance came from the one GV) but now I need to work out what my best EQ list should be. I suspect I'm best off keeping my rapier of extra attacks in hand as I get 4 attacks per round with it, but maybe anduril is better, with 3 attacks? (esp as I could take off both rings and still get res disen and fear.
and then I've got to work though hats and rings... want to improve my warrior potential as well as get a few more SP and lower fail rates. I'm a bit out of practise. anyone got any sugestions for me?
CD as follows.
cheers
dave
[Angband 3.0.8 Character Dump]
Name dave Self RB CB EB Best
Sex Male Age 18 STR: 18/24 +0 +2 +1 18/54
Race Human Height 75 INT: 10 +0 +1 +2 13
Class Rogue Weight 182 WIS: 11 +0 -2 +0 9
Title Filcher Status 21 DEX: 17 +0 +3 +1 18/30
HP 294/294 Maximize Y CON: 16 +0 +1 +0 17
SP 25/25 CHR: 11 +0 -1 +0 10
Level 28 Armor [16,+49] Saving Throw Superb
Cur Exp 48398 Fight (+6,+6) Stealth Superb
Max Exp 48398 Melee (+15,+15) Fighting Heroic
Adv Exp 62500 Shoot (+14,+9) Shooting Superb
MaxDepth Lev 20 Blows 4/turn Disarming Superb
Turns 2100630 Shots 2/turn Magic Device Superb
Gold 44239 Infra 0 ft Perception Good
Burden 174.0 lbs Speed 3 Searching Good
You are one of several children of a Serf. You are a well liked
child. You have hazel eyes, curly brown hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.............
Elec:......+...... Confu:.............
Fire:......+...... Sound:.............
Cold:......+...... Shard:.............
Pois:............. Nexus:.......+.....
Fear:....+........ Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:....+........
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.......+.....
Invis:..+.......... Blows:+............
FrAct:...++........ Shots:.+...........
HLife:......+...... Might:.............
[Character Equipment]
a) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
It increases your attack speed by 1.
b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
It increases your shooting speed by 1.
c) a Ring of See Invisible {@w0}
It grants you the ability to see invisible things.
d) a Ring of Free Action
It grants you immunity to paralysis.
e) an Amulet of Weaponmastery (+2,+3) (+1)
It increases your strength by 1. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the
elements. It might have hidden powers.
g) a Robe of Permanence [2,+19]
It provides resistance to acid, lightning, fire, cold, and life
draining. It sustains all your stats. It cannot be harmed by the
elements. It might have hidden powers.
h) The Cloak 'Colannon' [1,+13] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Metal Shield [5,+4]
j) an Iron Helm of Intelligence [5,+3] (+2)
It increases your intelligence by 2. It sustains your intelligence.
k) a Set of Leather Gloves of Agility [1,+7] (+1)
It increases your dexterity by 1.
l) a Pair of Soft Leather Boots [2,+1]
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Mushrooms of Cure Confusion
e) 19 Rations of Food
f) 6 Potions of Neutralize Poison
g) 5 Potions of Speed
h) 11 Potions of Heroism
i) 11 Potions of Cure Critical Wounds
j) 2 Potions of Healing
k) 4 Scrolls of Word of Recall
l) a Rod of Acid Balls
m) 2 Wands of Teleport Other (19 charges)
n) a Staff of Teleportation (7 charges)
o) an Iron Crown of Lordliness [0,+10] (+2)
It increases your wisdom and charisma by 2. It provides resistance
to fear. It sustains your wisdom and charisma. It cannot be harmed
by the elements. It might have hidden powers.
p) a Golden Crown of Night and Day [0,+9]
It provides resistance to light, dark, and blindness. It lights the
dungeon around you. It grants you the ability to see invisible
things. It cannot be harmed by acid.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It cannot be harmed
by the elements. It might have hidden powers.
s) an Awl-Pike of Slay Demon (1d8) (+11,+10)
It slays demons.
t) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
u) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
v) 25 Bolts of Wounding (1d5) (+12,+14)
[Home Inventory]
a) 4 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
c) 2 Potions of Healing
d) a Ring of Intelligence (+3) {@w0}
It increases your intelligence by 3. It sustains your intelligence.
e) a Dagger of Slay Animal (1d4) (+8,+9) {@w1}
It slays animals.
f) a Main Gauche of *Slay Undead* (1d5) (+1,+10) (+1)
It increases your wisdom by 1. It is especially deadly against
undead. It grants you the ability to see invisible things.
g) a Long Sword of *Slay Troll* (2d5) (+1,+4) (+2)
It increases your strength by 2. It slays trolls. It speeds your
regeneration.
h) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
It slays all evil creatures.
i) a Scythe of Slicing (8d4) (+0,+0) (squelch)
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
not played angband in a while but decided to get slowly back into it over the last few months (as work, gf, tv life etc allows). used to play quite a bit, only won the game once (with a hobbit mage with an interesting story), but that was some time ago. recently I've lost a succession of low level characters but now I've got a rogue (never played one before) that I'm quite enjoying. he's halfway through clvl28, on dlvl 20 kicking about trying not to die (okay, I know I'm a cautious player ). I'm mostly playing as a warrior with some useful utility spells.
just came back up with a good haul after finding a greater vault (a mazer apparently). took it slowly and killed everyone except an elder aranea (28 levels OOD) who I took a shot at but very quickly teleported away when one attack took me into HP warnings.
brought back a goodly haul from that dungeon (most of the shiny in my inven, and that robe of permanance came from the one GV) but now I need to work out what my best EQ list should be. I suspect I'm best off keeping my rapier of extra attacks in hand as I get 4 attacks per round with it, but maybe anduril is better, with 3 attacks? (esp as I could take off both rings and still get res disen and fear.
and then I've got to work though hats and rings... want to improve my warrior potential as well as get a few more SP and lower fail rates. I'm a bit out of practise. anyone got any sugestions for me?
CD as follows.
cheers
dave
[Angband 3.0.8 Character Dump]
Name dave Self RB CB EB Best
Sex Male Age 18 STR: 18/24 +0 +2 +1 18/54
Race Human Height 75 INT: 10 +0 +1 +2 13
Class Rogue Weight 182 WIS: 11 +0 -2 +0 9
Title Filcher Status 21 DEX: 17 +0 +3 +1 18/30
HP 294/294 Maximize Y CON: 16 +0 +1 +0 17
SP 25/25 CHR: 11 +0 -1 +0 10
Level 28 Armor [16,+49] Saving Throw Superb
Cur Exp 48398 Fight (+6,+6) Stealth Superb
Max Exp 48398 Melee (+15,+15) Fighting Heroic
Adv Exp 62500 Shoot (+14,+9) Shooting Superb
MaxDepth Lev 20 Blows 4/turn Disarming Superb
Turns 2100630 Shots 2/turn Magic Device Superb
Gold 44239 Infra 0 ft Perception Good
Burden 174.0 lbs Speed 3 Searching Good
You are one of several children of a Serf. You are a well liked
child. You have hazel eyes, curly brown hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.............
Elec:......+...... Confu:.............
Fire:......+...... Sound:.............
Cold:......+...... Shard:.............
Pois:............. Nexus:.......+.....
Fear:....+........ Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:....+........
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.......+.....
Invis:..+.......... Blows:+............
FrAct:...++........ Shots:.+...........
HLife:......+...... Might:.............
[Character Equipment]
a) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
It increases your attack speed by 1.
b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
It increases your shooting speed by 1.
c) a Ring of See Invisible {@w0}
It grants you the ability to see invisible things.
d) a Ring of Free Action
It grants you immunity to paralysis.
e) an Amulet of Weaponmastery (+2,+3) (+1)
It increases your strength by 1. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the
elements. It might have hidden powers.
g) a Robe of Permanence [2,+19]
It provides resistance to acid, lightning, fire, cold, and life
draining. It sustains all your stats. It cannot be harmed by the
elements. It might have hidden powers.
h) The Cloak 'Colannon' [1,+13] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Metal Shield [5,+4]
j) an Iron Helm of Intelligence [5,+3] (+2)
It increases your intelligence by 2. It sustains your intelligence.
k) a Set of Leather Gloves of Agility [1,+7] (+1)
It increases your dexterity by 1.
l) a Pair of Soft Leather Boots [2,+1]
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Mushrooms of Cure Confusion
e) 19 Rations of Food
f) 6 Potions of Neutralize Poison
g) 5 Potions of Speed
h) 11 Potions of Heroism
i) 11 Potions of Cure Critical Wounds
j) 2 Potions of Healing
k) 4 Scrolls of Word of Recall
l) a Rod of Acid Balls
m) 2 Wands of Teleport Other (19 charges)
n) a Staff of Teleportation (7 charges)
o) an Iron Crown of Lordliness [0,+10] (+2)
It increases your wisdom and charisma by 2. It provides resistance
to fear. It sustains your wisdom and charisma. It cannot be harmed
by the elements. It might have hidden powers.
p) a Golden Crown of Night and Day [0,+9]
It provides resistance to light, dark, and blindness. It lights the
dungeon around you. It grants you the ability to see invisible
things. It cannot be harmed by acid.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It cannot be harmed
by the elements. It might have hidden powers.
s) an Awl-Pike of Slay Demon (1d8) (+11,+10)
It slays demons.
t) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
u) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
v) 25 Bolts of Wounding (1d5) (+12,+14)
[Home Inventory]
a) 4 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
c) 2 Potions of Healing
d) a Ring of Intelligence (+3) {@w0}
It increases your intelligence by 3. It sustains your intelligence.
e) a Dagger of Slay Animal (1d4) (+8,+9) {@w1}
It slays animals.
f) a Main Gauche of *Slay Undead* (1d5) (+1,+10) (+1)
It increases your wisdom by 1. It is especially deadly against
undead. It grants you the ability to see invisible things.
g) a Long Sword of *Slay Troll* (2d5) (+1,+4) (+2)
It increases your strength by 2. It slays trolls. It speeds your
regeneration.
h) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
It slays all evil creatures.
i) a Scythe of Slicing (8d4) (+0,+0) (squelch)
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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