I hear some say that if you aren't nervous, you aren't deep enough. Well I'm rather deep, and I'm rather nervous.
65th floor with no rpoison, I have esp as a swap and a semi-decent bow, but it's punch is dropping with every floor down.
I get detection from my helm, and I have a few scrolls to help keep me alive, but overall, scared outa my mind.
Should I dive deeper and hope for speed rings or try and gain a few levels? I can't wait for 30 to get intrinsic rfear, it gets annoying having to flee 'cause I can't fight.
Thanks in advance for any advice! Hopefully I won't explode due to something stupid again. Maybe being scared is good, I don't stop paying attention which seems to be fatal to me all the time.
Dump below:
65th floor with no rpoison, I have esp as a swap and a semi-decent bow, but it's punch is dropping with every floor down.
I get detection from my helm, and I have a few scrolls to help keep me alive, but overall, scared outa my mind.
Should I dive deeper and hope for speed rings or try and gain a few levels? I can't wait for 30 to get intrinsic rfear, it gets annoying having to flee 'cause I can't fight.
Thanks in advance for any advice! Hopefully I won't explode due to something stupid again. Maybe being scared is good, I don't stop paying attention which seems to be fatal to me all the time.
Dump below:
Code:
[Angband 3.1.2 Character Dump] Name Sifwe Self RB CB EB Best Sex Female Age 119 STR: 18 +1 +5 +2 18/80 Race High-Elf Height 95 INT: 11 +3 -2 +3 15 Class Warrior Weight 177 Wis: 12 -1 -2 +3 12 9 Title Myrmidon Social Role model DEX: 16 +3 +2 +2 18/50 HP 399/399 Maximize Y CON: 18 +1 +2 +2 18/50 SP 0/0 CHR: 15 +5 -1 +0 18/10 Level 29 Armor [25,+84] Saving Throw 68% Cur Exp 127255 Fight (+15,+13) Stealth Superb Max Exp 127255 Melee (+25,+16) Fighting Heroic Adv Exp 150000 Shoot (+33,+8) Shooting Heroic MaxDepth 3300' (L66) Blows 3/turn Disarming 60% Game Turns 407055 Shots 2/turn Magic Device 60 Player Turns 42775 Infra 40 ft Perception 1 in 24 Active Turns 41315 Speed 2 Searching 27% Gold 116698 Burden 145.9 lbs You are the only child of a Telerin Warrior. You have light grey eyes, wavy black hair, and a fair complexion. rAcid:....+.+.+.... rConf:.........+... rElec:......+.+.... Sound:............. rFire:......+.+.... Shard:......+...... rCold:..+...+.+.... Nexus:............. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............+ Disen:............. rDark:............. S.Dig:............. rBlnd:.........+... Feath:............. Light:............. Aggrv:............. Regen:............. Stea.:......++..... ESP:+............ Sear.:.........+... Invis:.....+...+..+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:.......+..... Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Katana (Blessed) (3d5) (+10,+3) (+1) +1 wisdom. Blessed by the gods. Grants telepathy. Combat info: 3 blows/round. With an additional 7 strength and 0 dex you would get 4 blows With an additional 2 strength and 2 dex you would get 4 blows With an additional 0 strength and 4 dex you would get 4 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 45.2 vs. creatures not resistant to cold, and 25.9 vs. others. b) a Long Bow of Extra Shots (x3) (+18,+8) (+1) +1 shooting speed. c) a Ring of Ice [+12] It brands your melee attacks with frost. Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Dexterity (+2) +2 dexterity. Sustains dexterity. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. Takes 61 to 120 turns to recharge at your current speed. Your chance of success is 90.9% Radius 3 light. g) Metal Scale Mail of Elvenkind [12,+11] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+11] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Sustains your life force. i) a Small Metal Shield of Resistance [4,+17] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 67 to 132 turns to recharge at your current speed. Your chance of success is 92.4% k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Boots of Speed [2,+5] (+2) +2 speed. [Character Quiver] n) 13 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 32.1. 35% chance of breaking upon contact. o) 99 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 32.1. 35% chance of breaking upon contact. p) 25 Mithril Arrows (3d4) {magical} You do not know the full extent of this item's powers. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 47.4. 35% chance of breaking upon contact. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 16 Potions of Cure Serious Wounds b) 2 Potions of Cure Critical Wounds c) a Potion of Healing d) 17 Scrolls of Phase Door e) a Scroll of Teleport Level {!*} f) a Scroll of Mass Banishment {!*} g) a Scroll of Satisfy Hunger h) 20 Scrolls of Identify i) a Scroll of Recharging j) a Scroll of Protection from Evil k) a Scroll of *Destruction* {!*} l) a Rod of Recall {!!!*} Cannot be harmed by electricity. m) a Gold Rod {tried} You do not know the full extent of this item's powers. n) a Staff of Starlight (10 charges) o) 2 Staves of Teleportation (10 charges) p) a Ring of Damage (+0,+11) q) a Pair of Steel Shod Boots of Stability [6,+11] Provides resistance to nexus. Feather Falling. r) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. With an additional 0 strength and 5 dex you would get 5 blows Average damage/hit: 40.3 vs. animals, 44 vs. creatures not resistant to cold, and 36.7 vs. others. Radius 1 light. [Home Inventory] a) 33 Potions of Cure Serious Wounds b) 22 Potions of Cure Critical Wounds c) 2 Potions of Restore Strength d) 2 Potions of Restore Dexterity e) a Potion of Restore Life Levels f) a Potion of Enlightenment g) 4 Scrolls of Enchant Weapon To-Hit h) 2 Scrolls of Remove Curse i) 4 Rods of Door/Stair Location {!!} j) 2 Rods of Trap Location {!!} k) a Ring of Strength (+3) +3 strength. Sustains strength. l) a Ring of Damage (+0,+10) m) a Ring of Damage (+0,+7) n) a War Hammer of Westernesse (3d3) (+9,+8) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. With an additional 0 strength and 3 dex you would get 5 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 41.9 vs. orcs, 41.9 vs. trolls, 41.9 vs. giants, 41.9 vs. creatures not resistant to cold, and 29.1 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5145 100' 1 Killed Fang, Farmer Maggot's dog 5145 100' 2 Reached level 2 5145 100' 3 Reached level 3 5979 100' 4 Reached level 4 16434 250' 5 Reached level 5 16464 250' 6 Reached level 6 16696 250' 7 Reached level 7 22720 400' 8 Reached level 8 29715 450' 9 Reached level 9 29955 450' 10 Reached level 10 41575 600' 11 Reached level 11 45344 600' 12 Reached level 12 52857 600' 13 Reached level 13 57229 600' 13 Killed Brodda, the Easterling 72037 600' 14 Reached level 14 72177 600' 14 Killed Lagduf, the Snaga 87939 600' 15 Reached level 15 92882 650' 14 Killed Wormtongue, Agent of Saruman 115625 800' 15 Killed Smeagol 115722 800' 16 Reached level 16 115733 800' 16 Found The Set of Gauntlets 'Paurhach' (LOST) 130269 800' 17 Reached level 17 141728 850' 18 Reached level 18 143047 850' 18 Killed Mughash the Kobold Lord 147888 900' 18 Killed Nar, the Dwarf 156578 1000' 19 Reached level 19 166209 1000' 20 Reached level 20 177347 1000' 20 Killed Grip, Farmer Maggot's dog 180918 1000' 20 Killed Bolg, Son of Azog 182128 1000' 21 Reached level 21 193137 1000' 21 Killed Ufthak of Cirith Ungol 202427 950' 22 Reached level 22 202769 950' 22 Killed Shagrat, the Orc Captain 205120 0' 22 Killed Farmer Maggot 210850 1000' 22 Killed Gorbag, the Orc Captain 222817 1150' 23 Reached level 23 226294 1150' 23 Found The Set of Leather Gloves 'Cambeleg' 227750 1150' 24 Reached level 24 247708 1250' 25 Reached level 25 303103 1450' 25 Killed Uldor the Accursed 310910 1550' 26 Reached level 26 324802 1600' 26 Killed Sangahyando of Umbar 339247 1600' 27 Reached level 27 347475 1750' 27 Killed Ibun, Son of Mim 353476 1850' 27 Killed Draebor, the Imp 353576 1850' 27 Found The Rapier 'Forasgil' 353629 1850' 27 Found The Phial of Galadriel 359574 1850' 27 Found The Iron Helm 'Holhenneth' 362400 1850' 28 Reached level 28 364568 1850' 28 Killed Golfimbul, the Hill Orc Chief 376258 2050' 28 Killed Angamaite of Umbar 376350 2050' 28 Found The Star of Elendil 376397 2050' 28 Found The Metal Cap of Thengel (LOST) 376844 2050' 29 Reached level 29 376986 2050' 29 Found The Set of Gauntlets 'Pauraegen' (LOST) 386607 2250' 29 Killed Ulfast, Son of Ulfang [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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