As the race-class combo might indicate, I'm not really going for style points here. I haven't won before, and I want to. After I win, I'll try a slightly less munchkin class combination.
Oh, and I wanted to try for a victory before archery got nerfed. Sorry.
I'm trying to decide what to do next. I don't have poison resistance, so diving further could be dangerous. Theoretically, I could just avoid the nasty breathers and keep power-diving, but I'm not all that familiar the later parts of the dungeon, and can't necessarily judge what's going to be overly dangerous until it kills me. I also don't always play particularly carefully, which makes things even trickier at deeper levels.
Does anyone have suggestions on what I should do next and where I should do it?
[Angband 3.1.1 dev Character Dump]
Name Starlight Self RB CB EB Best
Sex Female Age 107 STR: 17 +1 +2 +2 18/40
Race High-Elf Height 71 INT: 18/38 +3 +2 +3 18/118
Class Ranger Weight 178 WIS: 10 -1 +0 +3 12
Title Explorer Social Well-liked DEX: 18 +3 +1 +3 18/70
HP 355/355 Maximize Y CON: 16 +1 +1 +2 18/20
SP 131/131 CHR: 18 +5 +1 +0 18/60
Level 31 Armor [13,+85] Saving Throw 80%
Cur Exp 237930 Fight (+13,+24) Stealth Superb
Max Exp 237930 Melee (+22,+35) Fighting Superb
Adv Exp 345000 Shoot (+25,+15) Shooting Legendary
MaxDepth 1950' (L39) Blows 4/turn Disarming 69%
Turns 1517630 Shots 3/turn Magic Device Heroic
Gold 265830 Infra 40 ft Perception 1 in 20
Burden 101.8 lbs Speed 4 Searching 27%
You are the only child of a Noldorin Ranger. You have light grey
eyes, straight silver hair, and a fair complexion.
rAcid:..+.....+.... rConf:.............
rElec:.+......+.... Sound:.............
rFire:.+......+.... Shard:.............
rCold:.+......+.... Nexus:.......+.....
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.+...........
rBlnd:.........+... Feath:.............
PLite:............. Aggrv:.............
Regen:....+........ Stea.:.......+...+.
ESP:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.+.....+.....
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
Fear:............. Might:.+...........
[Character Equipment]
a) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
+2 dexterity, attack speed.
Slays animals, evil creatures, undead.
Grants the ability to see invisible things.
Combat info:
4 blows/round.
This weapon benefits from one or more ring brands.
Average damage/hit: 48.7 vs. animals, 48.7 vs. evil creatures,
55.1 vs. undead, 55.1 vs. creatures not resistant to acid, and
42.3 vs. others.
I was thrilled when I got four blows with this. It serves as an ever-present temptation to try for melee combat when it'd be too dangerous.
b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
+1 intelligence, wisdom, dexterity, speed, shooting speed,
shooting power.
Provides resistance to lightning, fire, cold.
Slows your metabolism.
Another good find, although I miss crossbows and the more indestructible ammo.
c) a Ring of Acid [+15]
d) a Ring of Damage (+0,+13)
e) an Amulet of Regeneration
f) The Phial of Galadriel
Radius 3 light.
g) Soft Leather Armour [4,+9]
h) The Cloak 'Colannon' [1,+13] (+3)
+3 stealth, speed.
Provides resistance to nexus.
i) a Wicker Shield of Resistance [2,+12]
Provides resistance to acid, lightning, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Grants telepathy.
Everyone likes Thranduil.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Prevents paralysis.
l) a Pair of Iron Shod Boots of Stealth [3,+8] (+1)
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1=g}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2=g}
c) 3 Books of Magic Spells [Incantations and Illusions] {@f3=g}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4=g}
e) 13 Potions of Cure Critical Wounds
f) a Potion of Healing
g) a Scroll of Teleportation
h) 6 Scrolls of Teleport Level
i) 6 Scrolls of Word of Recall
j) 2 Rods of Detection
k) 2 Rods of Curing
l) 4 Wands of Stone to Mud (23 charges)
m) 5 Wands of Teleport Other (33 charges)
n) 75 Arrows (1d4) (+0,+0) {@f1=g}
[Home Inventory]
a) 3 Potions of Healing
b) a Potion of Restore Mana
c) 10 Potions of Speed
d) 15 Scrolls of Teleport Level
e) 23 Scrolls of Enchant Weapon To-Hit
f) 17 Scrolls of Enchant Weapon To-Dam
g) a Scroll of *Remove Curse*
h) 3 Staves of Identify (41 charges)
i) an Iron Crown of Serenity [0,+9]
Provides resistance to fear, confusion, sound.
If I manage to find an alternate source of ESP, I might start using this.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
3 blows/round.
This weapon benefits from one or more ring brands.
Average damage/hit: 51.3 vs. animals, 55 vs. creatures not
resistant to acid, 55 vs. creatures not resistant to cold, and
47.7 vs. others.
Radius 1 light.
At times, I get as many blows with this as I do with the scimitar, which can cause this to be the better weapon.
k) a Scythe of Slicing (8d4) (+6,+7)
I really should sell this, but I keep fantasizing of getting extra blows with this, and then combining it with my ring of acid for fantastic powers.
l) 29 Bolts of Frost (1d5) (+6,+11)
m) 28 Bolts of Wounding (1d5) (+3,+9)
n) 85 Bolts (1d5) (+5,+7)
o) 20 Bolts of Slay Evil (1d5) (+5,+3)
p) 30 Arrows of Wounding (1d4) (+10,+10)
q) 23 Arrows (1d4) (+5,+6)
Oh, and I wanted to try for a victory before archery got nerfed. Sorry.
I'm trying to decide what to do next. I don't have poison resistance, so diving further could be dangerous. Theoretically, I could just avoid the nasty breathers and keep power-diving, but I'm not all that familiar the later parts of the dungeon, and can't necessarily judge what's going to be overly dangerous until it kills me. I also don't always play particularly carefully, which makes things even trickier at deeper levels.
Does anyone have suggestions on what I should do next and where I should do it?
[Angband 3.1.1 dev Character Dump]
Name Starlight Self RB CB EB Best
Sex Female Age 107 STR: 17 +1 +2 +2 18/40
Race High-Elf Height 71 INT: 18/38 +3 +2 +3 18/118
Class Ranger Weight 178 WIS: 10 -1 +0 +3 12
Title Explorer Social Well-liked DEX: 18 +3 +1 +3 18/70
HP 355/355 Maximize Y CON: 16 +1 +1 +2 18/20
SP 131/131 CHR: 18 +5 +1 +0 18/60
Level 31 Armor [13,+85] Saving Throw 80%
Cur Exp 237930 Fight (+13,+24) Stealth Superb
Max Exp 237930 Melee (+22,+35) Fighting Superb
Adv Exp 345000 Shoot (+25,+15) Shooting Legendary
MaxDepth 1950' (L39) Blows 4/turn Disarming 69%
Turns 1517630 Shots 3/turn Magic Device Heroic
Gold 265830 Infra 40 ft Perception 1 in 20
Burden 101.8 lbs Speed 4 Searching 27%
You are the only child of a Noldorin Ranger. You have light grey
eyes, straight silver hair, and a fair complexion.
rAcid:..+.....+.... rConf:.............
rElec:.+......+.... Sound:.............
rFire:.+......+.... Shard:.............
rCold:.+......+.... Nexus:.......+.....
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.+...........
rBlnd:.........+... Feath:.............
PLite:............. Aggrv:.............
Regen:....+........ Stea.:.......+...+.
ESP:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.+.....+.....
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
Fear:............. Might:.+...........
[Character Equipment]
a) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
+2 dexterity, attack speed.
Slays animals, evil creatures, undead.
Grants the ability to see invisible things.
Combat info:
4 blows/round.
This weapon benefits from one or more ring brands.
Average damage/hit: 48.7 vs. animals, 48.7 vs. evil creatures,
55.1 vs. undead, 55.1 vs. creatures not resistant to acid, and
42.3 vs. others.
I was thrilled when I got four blows with this. It serves as an ever-present temptation to try for melee combat when it'd be too dangerous.
b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
+1 intelligence, wisdom, dexterity, speed, shooting speed,
shooting power.
Provides resistance to lightning, fire, cold.
Slows your metabolism.
Another good find, although I miss crossbows and the more indestructible ammo.
c) a Ring of Acid [+15]
d) a Ring of Damage (+0,+13)
e) an Amulet of Regeneration
f) The Phial of Galadriel
Radius 3 light.
g) Soft Leather Armour [4,+9]
h) The Cloak 'Colannon' [1,+13] (+3)
+3 stealth, speed.
Provides resistance to nexus.
i) a Wicker Shield of Resistance [2,+12]
Provides resistance to acid, lightning, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
+2 intelligence, wisdom.
Provides resistance to blindness.
Grants telepathy.
Everyone likes Thranduil.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Prevents paralysis.
l) a Pair of Iron Shod Boots of Stealth [3,+8] (+1)
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1=g}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2=g}
c) 3 Books of Magic Spells [Incantations and Illusions] {@f3=g}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4=g}
e) 13 Potions of Cure Critical Wounds
f) a Potion of Healing
g) a Scroll of Teleportation
h) 6 Scrolls of Teleport Level
i) 6 Scrolls of Word of Recall
j) 2 Rods of Detection
k) 2 Rods of Curing
l) 4 Wands of Stone to Mud (23 charges)
m) 5 Wands of Teleport Other (33 charges)
n) 75 Arrows (1d4) (+0,+0) {@f1=g}
[Home Inventory]
a) 3 Potions of Healing
b) a Potion of Restore Mana
c) 10 Potions of Speed
d) 15 Scrolls of Teleport Level
e) 23 Scrolls of Enchant Weapon To-Hit
f) 17 Scrolls of Enchant Weapon To-Dam
g) a Scroll of *Remove Curse*
h) 3 Staves of Identify (41 charges)
i) an Iron Crown of Serenity [0,+9]
Provides resistance to fear, confusion, sound.
If I manage to find an alternate source of ESP, I might start using this.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
Slays animals.
Branded with frost.
Provides resistance to cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
3 blows/round.
This weapon benefits from one or more ring brands.
Average damage/hit: 51.3 vs. animals, 55 vs. creatures not
resistant to acid, 55 vs. creatures not resistant to cold, and
47.7 vs. others.
Radius 1 light.
At times, I get as many blows with this as I do with the scimitar, which can cause this to be the better weapon.
k) a Scythe of Slicing (8d4) (+6,+7)
I really should sell this, but I keep fantasizing of getting extra blows with this, and then combining it with my ring of acid for fantastic powers.
l) 29 Bolts of Frost (1d5) (+6,+11)
m) 28 Bolts of Wounding (1d5) (+3,+9)
n) 85 Bolts (1d5) (+5,+7)
o) 20 Bolts of Slay Evil (1d5) (+5,+3)
p) 30 Arrows of Wounding (1d4) (+10,+10)
q) 23 Arrows (1d4) (+5,+6)
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