[YACD] [V3.1.1] HE Ranger: What to carry?

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  • Remuz
    Apprentice
    • Apr 2007
    • 77

    #16
    As most things (not only roguelike), watching an expert always looks like it is so easy. In reality, it sure isn't.
    In any case, you made me want to try my hands at rangers. Fear Unnamed the second! (well, this time my toon has a name)

    Using so few pots for Morgoth seems a feat to me. Did you use any particular technique, or did you stick to the destruction/teleportother/teleportself to handle summons? What about uniques that you (obviously) did not have time to kill on your way down?

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      Main rule: Create Doors is your friend.

      Always create doors prior to M's arrival. It really cuts down on danger from summons, especially in a hallway:

      Code:
      Morgoth summons Special Adversaries! -- more  ---
      ################U###########
      ###############U############
      ############UUU#############
       + +    +@'PWDDLL+ +     + +
       ###########################
      Something like this makes phase door much safer if M summons.
      You can ?Phase door with reasonable safety, as the extra door will (usually) block LOS, and also reduce the size of the summons.

      You have time to STM or or create more doors or whatever to get out of LOS, and deal with (TO) the summons one at a time.

      After that:
      Teleport Other as much as possible for summons, especially uniques. Used *Destruction* on M's summons when I teleported back into a place I'd already been.
      Also after TO'ing M once.
      Used ?Banishment when M summoned Lungorthin and (a lot of) friends, and two other times.
      Also, reduced the damage by using knights move tactics, including one cheesy use of STM (hockey stick) prior to M's arrival, for something like 12 free shots. I felt too guilty to do it again.
      Also, with Belthronding as a Ranger, you can get off 3 extra shots per ?Phase Door. It adds up pretty fast.
      Last edited by Pete Mack; January 13, 2010, 22:14.

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