This guy isn't dead...but I think I'm about done with him anyway. At 4100', he's able to deal with most enemies he runs into...but I'm getting sick of dealing with:
* Disenchantment, which permanently damaged several of my uniques
* Destruction of items in inventory -- I've lost more enchanted bolts to elemental damage than to breakage by a long shot, and other rare items like ?Teleport are also basically impossible to keep in stock reliably.
* A general lack of healing items. I love the new-to-me CCW behavior where they're actually useful for healing, but my last five or six trips to town have yielded four CCW potions.
* Drain charges, which forces me to park my -TO and my _Speed whenever I encounter liches, beholders, etc.
Basically, playing him's gotten to the point where I don't really enjoy combat any more, since I can't stick in melee without healing and I can't manage to avoid getting my stuff damaged or destroyed. And if you're not enjoying combat while playing a warrior...maybe it's time for a change.
I should note that this is a cheating character; I modified the game so that every item is *ID*'d on generation (except unique jewelry and light sources). It speeds up gameplay immensely, and while it does make things a bit easier, frankly I'm a lot happier this way. Plus, I've always found it perversely stupid how most characters resort to destroying items in the late game. That kind of thing shouldn't be necessary.
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* Disenchantment, which permanently damaged several of my uniques
* Destruction of items in inventory -- I've lost more enchanted bolts to elemental damage than to breakage by a long shot, and other rare items like ?Teleport are also basically impossible to keep in stock reliably.
* A general lack of healing items. I love the new-to-me CCW behavior where they're actually useful for healing, but my last five or six trips to town have yielded four CCW potions.
* Drain charges, which forces me to park my -TO and my _Speed whenever I encounter liches, beholders, etc.
Basically, playing him's gotten to the point where I don't really enjoy combat any more, since I can't stick in melee without healing and I can't manage to avoid getting my stuff damaged or destroyed. And if you're not enjoying combat while playing a warrior...maybe it's time for a change.
I should note that this is a cheating character; I modified the game so that every item is *ID*'d on generation (except unique jewelry and light sources). It speeds up gameplay immensely, and while it does make things a bit easier, frankly I'm a lot happier this way. Plus, I've always found it perversely stupid how most characters resort to destroying items in the late game. That kind of thing shouldn't be necessary.
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[Angband 3.1.1 dev Character Dump] Name Bilrob Self RB CB EB Best --> So I'm unimaginative when it comes to names. Think of him as Bilbo's more aggressive cousin. Sex Male Age 29 STR! 18/100 -2 +5 +5 18/180 Race Hobbit Height 43 Int: 18/87 +2 -2 +3 18/117 18/97 Class Warrior Weight 65 WIS: 18/67 +1 -2 +5 18/107 Title Lord Social Well-liked DEX! 18/100 +3 +2 +1 18/160 HP 888/888 Maximize Y CON! 18/100 +2 +2 +4 18/180 --> CON potions were depressingly rare for much of the game. It didn't help much when a nexus hit swapped my CON and INT early on. STR was readily- available though. SP 0/0 CHR! 18/100 +1 -1 +3 18/130 Level 49 Armor [45,+113] Saving Throw 92% Cur Exp 4940161 Fight (+44,+33) Stealth Excellent --> One of the great things about playing as hobbits is their stealth. I might not be a rogue, but I can still stealth-kill entire armies of demons more often than not. Max Exp 4940161 Melee (+52,+62) Fighting Legendary Adv Exp 4950000 Shoot (+55,+14) Shooting Legendary MaxDepth 4100' (L82) Blows 5/turn Disarming 100% Turns 1031311 Shots 2/turn Magic Device Superb Gold 607868 Infra 40 ft Perception 1 in 33 Burden 220.1 lbs Speed 18 Searching 26% You are one of several children of a Hobbit Archer. You are the black sheep of the family. You have blue-gray eyes, straight red hair, and a very fair complexion. rAcid:......+.+.... rConf:......+...... rElec:......+.+.... Sound:......+...... rFire:..*.+.+.+.... Shard:.......+..... rCold:......+.+.... Nexus:......+...... rPois:....+........ Nethr:............. rFear:+.+.+.......+ Chaos:............. rLite:........+.... Disen:............. rDark:........+.... S.Dig:..+.......... rBlnd:.........+... Feath:............. --> Nether, I can deal with. Chaos is annoying with the hallucination, but otherwise also dealable. I despise disenchantment, though. Unrecoverable damage to irreplaceable artifacts? No thanks. PLite:............. Aggrv:............. Regen:..+.......... Stea.:.......+..... ESP:..+......+... Sear.:............. Invis:..+.......... Infra:............+ FrAct:..+.......+.. Tunn.:............. HLife:............+ Speed:..+++......+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Glaive of Pain (9d6) (+8,+29) Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. Average damage/hit: 105.4. --> I was using Sting when I found this, and I continued using it until I found an alternate source of FA and See Invisible. The damage on this is hard to beat, though, and I noticed that I was getting critical hits a [i]lot[/i] more frequently with the Glaive. On paper the Glaive gets about 100 more damage/round than Sting does, but in practice I suspect it was a lot more. b) a Heavy Crossbow of Extra Shots (x4) (+11,+14) (+1) +1 shooting speed. --> Not even the first of this type I found. Combined with some decent bolts, though, and it's useful. c) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. --> A recent find, and generally my favorite of the Rings of Power for the immunity. Allowed me to swap in the Glaive for Sting, and regeneration is always a nice plus. d) a Zircon Ring of Speed (+9) +9 speed. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. --> I had been using a "Regeneration before this. Mostly I have this for rPoison and the activation (heal500). f) The Phial of Galadriel {@A1} Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) The Full Plate Armour of Isildur [26,+20] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. --> Nuked several times by disenchanters. Here for the sound and nexus resists. h) an Elven Cloak of Protection [6,+21] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+19] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. --> Never did find Thorin. I did find a few Elvenkind shields, but they didn't provide useful resists and would've left dark or light open. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. --> Found this at around 1200' or so. Telepathy is a godsend to the detection-poor Warrior, and blindness resist is no slouch either. k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. --> Disenchanted. Grrr. This is generally a no-brainer for all of my characters when they find it. l) a Pair of Steel Shod Boots of Speed [6,+8] (+8) +8 speed. --> My first permaspeed item aside from Sting. Made me a very happy hobbit. [Character Inventory] a) 4 Green Speckled Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. --> If I had my druthers, I'd be carrying around over 20 of these things. Phase door, chug potions, get back into the fight. They're like regeneration on steroids. b) 4 Pink Speckled Potions of Enlightenment When drunk, it completely lights up and magically maps the level. c) 24 Scrolls titled "erevo sper" of Phase Door {!*} When read, it teleports you randomly up to 10 squares away. d) 6 Scrolls titled "pacidus sans" of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. --> These things are damned rare for an unreliable escape method (unreliable because it could park you next to hostile enemies). e) 3 Scrolls titled "stilis ortus" of Teleport Level {!*!*!*!*!*} When read, it teleports you one level up or down. --> These were practically coming out of the woodwork, though. You like my quintuple safety overrides? f) 19 Scrolls titled "tonus hum ra" of Satisfy Hunger When read, it magically renders you well-fed, curing any gastroint estinal problems. g) 5 Rusty Rods of Trap Location {@z1} When activated, it detects traps nearby. Takes 140 turns to recharge at your current speed. h) a Nickel-Plated Rod of Detection Cannot be harmed by electricity. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 280 turns to recharge at your current speed. i) 2 Magnesium Rods of Teleport Other When aimed, it teleports a target monster away. Takes 70 turns to recharge at your current speed. j) 5 Aluminum Rods of Illumination {@z2} When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 84 turns to recharge at your current speed. --> Galadriel takes way too long to recharge when you're fast. Losing the inventory slot is worth knowing what's on the other side of the room. k) 2 Zinc-Plated Rods of Recall {!*!*!*} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 168 turns to recharge at your current speed. l) 3 Silver Wands of Teleport Other (9 charges) When aimed, it teleports a target monster away. --> These were also surprisingly common. Of course, they kept getting drained, but ?Recharging was generally readily available. m) a Zinc Wand of Annihilation (0 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it drains up to 250 hit points of life from a target c reature. --> Um, I was in the dungeon when I took this dump. Used this sucker to nail a couple of acid hounds that were lounging around. Meh. n) 2 Teak Staves of Speed (11 charges) When activated, it hastens you for 2d10+20 turns. --> All-too-easily drained and harder to replace than the -TO. More vulnerable to recharge-blasting, too. o) a Star You do not know the full extent of this item's powers. It can be activated. Radius 3 light. --> Just found this. Elendil's nice for the magic-map ability, but it recharges so slowly... p) Chaos Dragon Scale Mail (-2) [30,+17] Provides resistance to chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe chaos or disenchantment for 2 20 damage. Takes 842 to 1680 turns to recharge at your current speed. --> Also just found this. I suppose it could serve as a swap armor for Isildur when I encounter disenchanters...dealing with swaps is a pain, though. q) 22 Bolts (1d5) (+0,+0) {@f1} Combat info: Hits targets up to 140 feet away. Average damage/hit: 71.4. 25% chance of breaking upon contact. r) 18 Bolts of Acid (1d5) (+5,+12) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 365.4 vs. creatures not resistant to acid, and 121.8 vs. others. 25% chance of breaking upon contact. s) 28 Bolts (1d5) (+4,+7) Combat info: Hits targets up to 140 feet away. Average damage/hit: 100.8. 25% chance of breaking upon contact. t) 27 Seeker Bolts of Lightning (4d5) (+12,+12) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 140 feet away. Average damage/hit: 483.3 vs. creatures not resistant to electricity, and 161.1 vs. others. 25% chance of breaking upon contact. u) 24 Seeker Bolts of Slay Animal (4d5) (+13,+16) Slays animals. Combat info: Hits targets up to 140 feet away. Average damage/hit: 356.1 vs. animals, and 178.1 vs. others. 25% chance of breaking upon contact. --> Just found these. Machinegunned a few hounds with 'em. [Home Inventory] a) 3 Copper Speckled Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. --> Never enough of these available. Seems like any time I'd carry one into the dungeon, it'd get used up basically immediately. b) 2 Dark Red Potions of Life {!*!*} When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 7 Violet Potions of Speed {!*} When drunk, it hastens you for 2d10+20 turns. d) 19 Scrolls titled "stilis ortus" of Teleport Level {!*!*!*!*!*} When read, it teleports you one level up or down. e) a Scroll titled "to cedue ascio" of Mass Banishment {!*!*} When read, it removes all non-unique monsters within 20 squares, d ealing you damage in the process. --> I've found three of these. One has made it back to my house without getting burned or dissolved. f) 4 Scrolls titled "curius consis" of *Destruction* {!*!*!*!*!*!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. g) 7 Silver Wands of Teleport Other (42 charges) When aimed, it teleports a target monster away. h) 3 Dogwood Staves of *Destruction* (9 charges) When activated, it destroys an area around you in the shape of a c ircle radius 15, and blinds you for 1d10+10 turns. i) 2 Teak Staves of Speed (11 charges) When activated, it hastens you for 2d10+20 turns. j) a Zircon Ring of Speed (+9) +9 speed. k) an Opal Ring of Damage (+0,+11) l) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. --> ...I put this in my home? Really? It should be in a shop. Oh, well. m) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. --> Early find, but it never could compete on resistances. I'd prefer it over Isildur if I had other sources of sound/nexus resist. n) an Elven Cloak of Aman [6,+28] (+4 stealth) +4 stealth. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. o) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. --> I've always liked Anarion, even though I generally don't end up using it. My first winner, way back in 2.4 frog-knows, used Anarion against Morgy. p) a Large Metal Shield of Elvenkind [8,+12] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. q) a Set of Caestus of Agility (+0,+3) [2,+11] (+4) +4 dexterity. r) The Short Sword 'Sting' (1d6) (+9,+9) (+2) +2 strength, dexterity, constitution, speed, attack speed. Slays animals, evil creatures, undead, orcs. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 8 blows/round. Average damage/hit: 52.8 vs. animals, 52.8 vs. evil creatures, 56.6 vs. undead, 56.6 vs. orcs, and 48.9 vs. others. Radius 1 light. --> Sting is a great midgame weapon, but it lacks the damage output that you get from a weapon with +20-+30 to-dam. s) 18 Bolts of Slay Evil (1d5) (+10,+10) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/hit: 228.9 vs. evil creatures, and 114.5 vs. others. 25% chance of breaking upon contact. t) 30 Bolts of Slay Evil (1d5) (+12,+7) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/hit: 203.5 vs. evil creatures, and 101.7 vs. others. 25% chance of breaking upon contact. u) 29 Bolts of Slay Undead (1d5) (+6,+8) Slays undead. Combat info: Hits targets up to 140 feet away. Average damage/hit: 318 vs. undead, and 106 vs. others. 25% chance of breaking upon contact. v) 26 Seeker Bolts of Flame (4d5) (+13,+13) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 496.1 vs. creatures not resistant to fire, and 165.3 vs. others. 25% chance of breaking upon contact. w) 31 Seeker Bolts of Holy Might (4d5) (+16,+8) Slays evil creatures, undead, demons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 288.3 vs. evil creatures, 432.5 vs. undead, 432.5 vs. demons, and 144.1 vs. others. 25% chance of breaking upon contact. x) 20 Mithril Bolts of Acid (3d5) (+9,+12) Branded with acid. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 445.2 vs. creatures not resistant to acid, and 148.4 vs. others. 25% chance of breaking upon contact. --> I'm not short on great bolts to use. Unfortunately I can't use them effectively in dungeon dives because a) most creatures I fight summon other creatures that act as meatshields, and b) they'd all get dissolved away by acid attacks. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 6038 50' 2 Reached level 2 9170 100' 3 Reached level 3 11825 100' 3 Killed Fang, Farmer Maggot's dog 11825 100' 4 Reached level 4 12895 150' 5 Reached level 5 14625 150' 5 Killed Grip, Farmer Maggot's dog 15875 150' 6 Reached level 6 21158 300' 7 Reached level 7 26514 350' 8 Reached level 8 40911 400' 9 Reached level 9 42897 400' 10 Reached level 10 43017 400' 11 Reached level 11 44457 400' 12 Reached level 12 45493 450' 12 Killed Wormtongue, Agent of Saruman 50961 500' 13 Reached level 13 54500 0' 13 Killed Farmer Maggot 58921 500' 14 Reached level 14 59552 500' 14 Killed Grishnakh, the Hill Orc 59664 500' 15 Reached level 15 67543 600' 15 Killed Nar, the Dwarf 67543 600' 16 Reached level 16 76488 650' 17 Reached level 17 76588 650' 17 Killed Lagduf, the Snaga 76618 650' 17 Found The Phial of Galadriel 87316 750' 18 Reached level 18 91386 750' 19 Reached level 19 106412 800' 20 Reached level 20 114173 800' 21 Reached level 21 125587 850' 22 Reached level 22 147416 950' 23 Reached level 23 150539 950' 23 Killed Gorbag, the Orc Captain 154926 950' 23 Killed Boldor, King of the Yeeks 157618 1000' 24 Reached level 24 159698 1050' 24 Killed Shagrat, the Orc Captain 166653 1050' 25 Reached level 25 168023 1050' 25 Killed Ufthak of Cirith Ungol 203251 1200' 26 Reached level 26 207941 1200' 26 Killed Bolg, Son of Azog 214121 1200' 26 Killed Ulfast, Son of Ulfang 224090 1250' 26 Killed Sangahyando of Umbar 236380 1250' 27 Reached level 27 253594 1250' 27 Killed Angamaite of Umbar 275888 1300' 27 Killed Lugdush, the Uruk 280384 1300' 28 Reached level 28 283004 1300' 28 Killed Ulwarth, Son of Ulfang 292371 1350' 28 Killed Ugluk, the Uruk 300516 1400' 28 Killed Ibun, Son of Mim 301698 1400' 28 Killed Smeagol 306866 1450' 28 Killed Brodda, the Easterling 339039 1600' 29 Reached level 29 363586 1600' 29 Killed Beorn, the Shape-Changer 368361 1600' 29 Killed Bill the Stone Troll 380862 1650' 29 Killed Uldor the Accursed 380862 1650' 30 Reached level 30 403273 1650' 30 Killed Mughash the Kobold Lord 422125 1700' 30 Found The Leather Scale Mail 'Thalkettoth' 431069 1750' 31 Reached level 31 435759 1800' 31 Found The Hard Leather Cap of Thranduil 439673 1800' 31 Killed Draebor, the Imp 486278 1850' 32 Reached level 32 518732 1900' 32 Found The Short Sword 'Sting' 521518 1900' 32 Found The Leather Shield of Celegorm 531853 1900' 32 Killed Tom the Stone Troll 531895 1900' 32 Found The Full Plate Armour of Isildur 536396 1950' 33 Reached level 33 581562 2100' 33 Found The Dagger 'Nimthanc' (LOST) 582440 2100' 33 Killed Waldern, King of Water 588328 2100' 34 Reached level 34 603164 2150' 34 Found The Metal Cap of Thengel (LOST) 618359 2150' 34 Found The Set of Leather Gloves 'Cambeleg' 621180 2150' 35 Reached level 35 627749 2150' 35 Killed Ulfang the Black 643758 2150' 35 Killed Vargo, Tyrant of Fire 653053 2200' 35 Killed Mim, Betrayer of Turin 660794 2200' 35 Found The Iron Helm of Gorlim (LOST) 663297 2200' 35 Found The Dagger 'Belangil' (LOST) 666469 2250' 35 Killed Rogrog the Black Troll 679460 2350' 36 Reached level 36 688157 2450' 36 Found The Zweihander 'Mormegil' (LOST) 711542 2450' 37 Reached level 37 721306 2500' 37 Killed Eol, the Dark Elf 733599 2500' 37 Killed Uvatha the Horseman 735103 2500' 37 Killed Khim, Son of Mim 735129 2500' 37 Found The Broad Sword 'Glamdring' (LOST) 736275 2500' 38 Reached level 38 749056 2550' 38 Killed Lorgan, Chief of the Easterlings 749315 2550' 38 Found The Glaive of Pain 763349 2650' 39 Reached level 39 771448 2700' 39 Killed The Queen Ant 772481 2700' 39 Killed Orfax, Son of Boldor 790649 2800' 40 Reached level 40 800955 2850' 40 Found The Set of Gauntlets 'Paurhach' (LOST) 817799 2850' 40 Found The Large Metal Shield of Anarion 822257 2900' 40 Found The Bastard Sword 'Calris' (LOST) 824899 2900' 40 Killed Ar-Pharazon the Golden 828688 2900' 40 Killed Itangast the Fire Drake 831974 2900' 40 Found The Metal Brigandine Armour of the Rohirrim (LOST) 832718 2900' 41 Reached level 41 854140 2900' 41 Killed Bullroarer the Hobbit 859665 2900' 41 Killed The Lernaean Hydra 859665 2900' 42 Reached level 42 865899 2950' 42 Killed Dwar, Dog Lord of Waw 876277 3000' 42 Killed Medusa, the Gorgon 879250 3000' 42 Found The Flail 'Totila' (LOST) 887561 3100' 43 Reached level 43 889977 3100' 43 Killed Uriel, Angel of Fire 896490 3150' 43 Killed Golfimbul, the Hill Orc Chief 898456 3200' 43 Found The Mithril Chain Mail 'Belegennon' (LOST) 898462 3200' 43 Found The Elfstone 'Elessar' 899829 3200' 43 Killed The Phoenix 901808 3200' 43 Found The Short Bow of Amras (LOST) 905955 3200' 44 Reached level 44 921124 3400' 44 Killed Shelob, Spider of Darkness 925068 3500' 45 Reached level 45 927765 3500' 45 Killed Khamul, the Black Easterling 927823 3500' 45 Found The Leather Shield of the Haradrim (LOST) 930113 3500' 45 Killed Ji Indur Dawndeath 931241 3500' 46 Reached level 46 932598 3500' 46 Found The Beaked Axe of Theoden (LOST) 932654 3500' 46 Killed Azriel, Angel of Death 932668 3500' 46 Found The Battle Axe of Balli Stonehand (LOST) 935755 3550' 46 Killed Smaug the Golden 935769 3550' 46 Found The Amulet of Carlammas (LOST) 936049 3550' 46 Killed Scatha the Worm 941051 3600' 46 Killed Akhorahil the Blind 941104 3600' 46 Killed Adunaphel the Quiet 941415 3600' 46 Killed Tselakus, the Dreadlord 972489 3600' 47 Reached level 47 972710 3600' 47 Killed Ren the Unclean 975638 3650' 47 Killed Feagwath, the Undead Sorcerer 988896 3700' 47 Found The Short Sword 'Dagmor' (LOST) 990335 3700' 47 Killed Gabriel, the Messenger 993239 3700' 47 Found The Scimitar 'Haradekket' (LOST) 993243 3700' 47 Found The Ring of Power 'Narya' 993262 3700' 47 Found The Amulet of Ingwe 994498 3700' 47 Killed The Cat Lord 994516 3700' 47 Found The Dagger 'Narthanc' (LOST) 997110 3700' 47 Killed Gorlim, Betrayer of Barahir 1001109 3700' 47 Killed Harowen the Black Hand 1004794 3750' 47 Killed Ungoliant, the Unlight 1004794 3750' 48 Reached level 48 1006885 3800' 48 Killed Bert the Stone Troll 1008435 3850' 48 Killed Polyphemus, the Blind Cyclops 1009298 3850' 48 Killed Lokkak, the Ogre Chieftain 1009561 3850' 48 Killed The Balrog of Moria 1009582 3850' 48 Found The Ring of Barahir 1009588 3850' 48 Found The Beaked Axe of Hurin 1009688 3850' 48 Killed Thuringwethil, the Vampire Messenger 1014350 3950' 49 Reached level 49 1021445 4050' 49 Killed Kavlax the Many-Headed 1028184 4100' 49 Found The Rapier 'Careth Asdriag' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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