uber randarts

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  • Bagplant
    replied
    That does seem excessive.

    I think ranged weapon rating for randarts might need to be rescaled. From memory I don't think the power rating code ever considered any of the existing ranged weapons to be all that powerful - the best of them were still only around half the power of a high end weapon like Ringil or Eonwe. The converse of that is that if Ringil or Eonwe turns into a randart ranged weapon, it's likely to be twice as good as anything in the regular set. That has fairly serious game balance implications, considering how many classes currently rely on missile weapons as their primary attack in the end game. As fizzix said, it's a lottery.

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  • fizzix
    replied
    Originally posted by PowerDiver
    It almost feels like cheating to use this xbow.

    b) The Heavy Crossbow 'Hungwath' (x4) (+12,+22) (+2)
    +2 constitution, shooting power.
    Branded with venom.

    That's 450 points of damage with a bolt (1d5) (+0,+0).

    At least I am playing ironman so I can pretend looking for ammo makes it ok.
    If there was one change I would make for randarts, it would be to cap bows and weapons at a certain ability *and* ensure that a least one powerful/endgame bows and weapon were rated with depth 95 and low rarity.

    As it is, you won the randart lottery. Next game, you probably won't be so lucky. (I've never had a randart bow that powerful...)

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  • PowerDiver
    started a topic uber randarts

    uber randarts

    It almost feels like cheating to use this xbow.

    b) The Heavy Crossbow 'Hungwath' (x4) (+12,+22) (+2)
    +2 constitution, shooting power.
    Branded with venom.

    That's 450 points of damage with a bolt (1d5) (+0,+0).

    At least I am playing ironman so I can pretend looking for ammo makes it ok.
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