Had a successful run with a Dunadan Warrior yesterday, made it down to Dungeon level 49 before it got deaded by a Cyclops. Not too bad for a days gaming IMO.
I've had a few quick dives this morning and the best I've managed so far is this one:
Found that I had two escape mechanisms away from Brodda that hadn't been i.d.'d yet. Oh well, will try and alleviate that for the next dive. I'm aiming for 1000' on the first trip.
Will keep you posted.
Cheers,
GT
I've had a few quick dives this morning and the best I've managed so far is this one:
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 68 Str: 18 +1 +5 +0 18/60 18/30 Race Dunadan Height 80 INT: 10 +2 -2 +0 10 Class Warrior Weight 188 Wis: 10 +2 -2 +0 10 3 Title Swordsman Social Lordly DEX: 17 +2 +2 +0 18/30 HP -3/167 Maximize Y CON: 14 +3 +2 +0 18/10 SP 0/0 CHR: 10 +2 -1 +0 11 Level 14 Armor [9,+13] Saving Throw 37% Cur Exp 2075 Fight (-2,-2) Stealth Fair Max Exp 2075 Melee (+3,-1) Fighting Superb Adv Exp 2520 Shoot (-2,+0) Shooting Superb MaxDepth 550' (L11) Blows 3/turn Disarming 43% Turns 98849 Shots 1/turn Magic Device Good Gold 1514 Infra 0 ft Perception 1 in 25 Burden 108.3 lbs Speed Normal Searching 27% You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Acid:............. Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:..+.......... PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Brodda, the Easterling hits you. > Brodda, the Easterling grunts with pain. > You have 13 charges remaining. > Brodda, the Easterling hits you. > You have been stunned. > Brodda, the Easterling hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Brodda, the Easterling misses you. > Brodda, the Easterling grunts with pain. > You reorder some items in your pack. > Brodda, the Easterling hits you. > *** LOW HITPOINT WARNING! *** > Brodda, the Easterling hits you. > You die. Killed by Brodda, the Easterling. [Character Equipment] a) a Whip (1d3) (+5,+1) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 1 against normal creatures. b) a Light Crossbow (x3) (+0,+0) c) a Marble Ring of Feather Falling Feather Falling. d) a Mithril Ring of Searching (+2) +2 searching. e) (nothing) f) a Lantern (2748 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+11] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+0] i) (nothing) j) (nothing) k) (nothing) l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Incantations and Illusions] b) 6 Rations of Food c) a Violet Mushroom of Emergency d) 12 Flasks of oil e) 4 Black Potions of Cure Light Wounds f) a Misty Potion of Berserk Strength g) a Violet Speckled Potion of Salt Water h) 2 Scrolls titled "pat jacteris" of Summon Monster i) a Scroll titled "nivusa que" of Word of Recall j) a Scroll titled "pa pratus" of Deep Descent k) an Ivory Rod of Fire Bolts l) a Steel Rod of Light m) a Mithril-Plated Wand of Magic Missile (14 charges) n) a Tin Wand of Stinking Cloud (13 charges) o) a Silver-Plated Wand of Slow Monster (16 charges) p) a Bronze Wand of Sleep Monster (10 charges) q) a Cast Iron Wand of Haste Monster (17 charges) r) a Birch Staff of Identify (7 charges) s) a Bastard Sword (3d4) (+5,+4) With this weapon, you would currently get 1 blow per round, averaging a damage of 9.5 against normal creatures. t) a Whip (1d3) (+2,+5) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 5 against normal creatures. u) 72 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 9 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Will keep you posted.
Cheers,
GT
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