(V) Pike's Journey

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • geoff_tewierik
    Adept
    • Mar 2009
    • 140

    (V) Pike's Journey

    Had a successful run with a Dunadan Warrior yesterday, made it down to Dungeon level 49 before it got deaded by a Cyclops. Not too bad for a days gaming IMO.



    I've had a few quick dives this morning and the best I've managed so far is this one:

    Code:
      [Angband 3.1.0 beta Character Dump]
    
     Sex    Male         Age             68   Str:     18  +1  +5  +0  18/60  18/30
     Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
     Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      3
     Title  Swordsman    Social      Lordly   DEX:     17  +2  +2  +0  18/30
     HP     -3/167       Maximize         Y   CON:     14  +3  +2  +0  18/10
     SP     0/0                               CHR:     10  +2  -1  +0     11
    
    
     Level               14   Armor     [9,+13]     Saving Throw         37%
     Cur Exp           2075   Fight     (-2,-2)     Stealth             Fair
     Max Exp           2075   Melee     (+3,-1)     Fighting          Superb
     Adv Exp           2520   Shoot     (-2,+0)     Shooting          Superb
     MaxDepth    550' (L11)   Blows      3/turn     Disarming            43%
     Turns            98849   Shots      1/turn     Magic Device        Good
     Gold              1514   Infra        0 ft     Perception       1 in 25
     Burden       108.3 lbs   Speed      Normal     Searching            27%
    
     You are one of several children of a Landed Knight.  You are a credit
     to the family.  You have brown eyes, straight brown hair, and an
     average complexion.
    
    
     Acid:............. Confu:.............
     Elec:......+...... Sound:.............
     Fire:............. Shard:.............
     Cold:............. Nexus:.............
     Pois:............. Nethr:.............
     Fear:............. Chaos:.............
     Lite:............. Disen:.............
     Dark:............. S.Dig:.............
    Blind:............. Feath:..+..........
    
    PLite:............. Aggrv:.............
    Regen:............. Stea.:.............
    Telep:............. Sear.:...+.........
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    HLife:............. Speed:.............
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
     Fear:............. Might:.............
    
    
      [Last Messages]
    
    > Brodda, the Easterling hits you.
    > Brodda, the Easterling grunts with pain.
    > You have 13 charges remaining.
    > Brodda, the Easterling hits you.
    > You have been stunned.
    > Brodda, the Easterling hits you.
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > Brodda, the Easterling misses you.
    > Brodda, the Easterling grunts with pain.
    > You reorder some items in your pack.
    > Brodda, the Easterling hits you.
    > *** LOW HITPOINT WARNING! ***
    > Brodda, the Easterling hits you.
    > You die.
    
    Killed by Brodda, the Easterling.
    
      [Character Equipment]
    
    a) a Whip (1d3) (+5,+1)
         With this weapon, you would currently get 3 blows per round.  Each
         blow will do an average damage of 1 against normal creatures.
    b) a Light Crossbow (x3) (+0,+0)
    c) a Marble Ring of Feather Falling
         Feather Falling.
    d) a Mithril Ring of Searching (+2)
         +2 searching.
    e) (nothing)
    f) a Lantern (2748 turns)
         Cannot be harmed by fire.
         Radius 2 light.
    g) Studded Leather Armour of Resist Lightning (-1) [6,+11]
         Provides resistance to lightning.
         Cannot be harmed by electricity.
    h) a Cloak [1,+0]
    i) (nothing)
    j) (nothing)
    k) (nothing)
    l) a Pair of Leather Boots [2,+0]
    
    
      [Character Inventory]
    
    a) a Book of Magic Spells [Incantations and Illusions]
    b) 6 Rations of Food
    c) a Violet Mushroom of Emergency
    d) 12 Flasks of oil
    e) 4 Black Potions of Cure Light Wounds
    f) a Misty Potion of Berserk Strength
    g) a Violet Speckled Potion of Salt Water
    h) 2 Scrolls titled "pat jacteris" of Summon Monster
    i) a Scroll titled "nivusa que" of Word of Recall
    j) a Scroll titled "pa pratus" of Deep Descent
    k) an Ivory Rod of Fire Bolts
    l) a Steel Rod of Light
    m) a Mithril-Plated Wand of Magic Missile (14 charges)
    n) a Tin Wand of Stinking Cloud (13 charges)
    o) a Silver-Plated Wand of Slow Monster (16 charges)
    p) a Bronze Wand of Sleep Monster (10 charges)
    q) a Cast Iron Wand of Haste Monster (17 charges)
    r) a Birch Staff of Identify (7 charges)
    s) a Bastard Sword (3d4) (+5,+4)
         With this weapon, you would currently get 1 blow per round,
         averaging a damage of 9.5 against normal creatures.
    t) a Whip (1d3) (+2,+5)
         With this weapon, you would currently get 3 blows per round.  Each
         blow will do an average damage of 5 against normal creatures.
    u) 72 Bolts (1d5) (+0,+0)
         Fired from your current missile launcher, this arrow will hit targets
         up to 120 feet away, inflicting an average damage of 9 against
         normal creatures.
         25% chance of breaking upon contact.
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    Found that I had two escape mechanisms away from Brodda that hadn't been i.d.'d yet. Oh well, will try and alleviate that for the next dive. I'm aiming for 1000' on the first trip.

    Will keep you posted.

    Cheers,

    GT
  • geoff_tewierik
    Adept
    • Mar 2009
    • 140

    #2
    Righto, managed to get down to 700' before I ran out of phase scrolls to keep me out of orc trouble, read WoR and managed to make it back to town with a few hp left. Turns out I'd managed to pick up 'Cambeleg' from one of the hill orcs I was trying to dodge.

    So that's two trips I have managed to make it down to 700' on an initial dive. Last time I made it to 1200' with the second trip down, will see how I go this time.

    I'm finding it's a matter of ignoring the radiation eyes, red jellies and others which suck the stats dry. See Invis is important, as Poltergeists drain my stats to, hence the current Dex situation. _DetInv comes in handy though, now...

    Code:
      [Angband 3.1.0 beta Character Dump]
    
     Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
     Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
     Class  Warrior      Weight         188   WIS:     10  +2  -2  +0     10
     Title  Swordsman    Social      Lordly   Dex:     17  +2  +2  +0  18/30  18/10
     HP     162/162      Maximize         Y   CON:     14  +3  +2  +2  18/30
     SP     0/0                               CHR:     10  +2  -1  +0     11
    
    
     Level               14   Armor    [12,+21]     Saving Throw         38%
     Cur Exp           2033   Fight   (+15,+13)     Stealth             Fair
     Max Exp           2033   Melee   (+19,+13)     Fighting          Superb
     Adv Exp           2520   Shoot    (+20,+5)     Shooting          Superb
     MaxDepth    700' (L14)   Blows      4/turn     Disarming            43%
     Turns           103215   Shots      1/turn     Magic Device        Good
     Gold               650   Infra        0 ft     Perception       1 in 30
     Burden        87.4 lbs   Speed      Normal     Searching            22%
    
     You are one of several children of a Landed Knight.  You are a credit
     to the family.  You have brown eyes, straight brown hair, and an
     average complexion.
    
    
     Acid:............. Confu:.............
     Elec:........+.... Sound:.............
     Fire:............. Shard:.............
     Cold:............. Nexus:.............
     Pois:............. Nethr:.............
     Fear:............. Chaos:.............
     Lite:............. Disen:.............
     Dark:............. S.Dig:.............
    Blind:............. Feath:.............
    
    PLite:............. Aggrv:.............
    Regen:............. Stea.:.............
    Telep:............. Sear.:..+..........
    Invis:............. Infra:.............
    FrAct:..........+.. Tunn.:.............
    HLife:............. Speed:.............
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) a Rapier (1d6) (+4,+0)
         With this weapon, you would currently get 4 blows per round.  Each
         blow will do an average damage of 16.5 against normal creatures.
    b) a Long Bow (x3) (+5,+5)
    c) an Alexandrite Ring of Searching (+1)
         +1 searching.
    d) a Platinum Ring of Strength (+1)
         +1 strength.
         Sustains strength.
    e) (nothing)
    f) a Lantern (10353 turns)
         Cannot be harmed by fire.
         Radius 2 light.
    g) Soft Leather Armour [4,+2]
    h) (nothing)
    i) a Leather Shield of Resist Lightning [6,+2]
         Provides resistance to lightning.
         Cannot be harmed by electricity.
    j) (nothing)
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.
    l) a Pair of Leather Sandals [1,+0]
    
    
      [Character Inventory]
    
    a) 5 Rations of Food
    b) 9 Flasks of oil
    c) 12 White Potions of Cure Serious Wounds
    d) 6 Dark Red Potions of Cure Critical Wounds
    e) 2 Cyan Potions of Berserk Strength
    f) 20 Scrolls titled "adabia crio" of Phase Door
    g) a Scroll titled "co bolorium" of Teleportation
    h) 3 Scrolls titled "lit per diquo" of Word of Recall
    i) a Hickory Staff of Detect Invisible (15 charges)
    j) 2 Ivory Staffs of Identify (22 charges)
    k) 30 Arrows (1d4) (+0,+0)
         Fired from your current missile launcher, this arrow will hit targets
         up to 120 feet away, inflicting an average damage of 22.5 against
         normal creatures.
         35% chance of breaking upon contact.
    
    
      [Home Inventory]
    
    a) an Ivory Staff of Identify (0 charges)
         When used, it reveals to you the extent of an item's magical power
         s.
    b) a Light Crossbow (x3) (+0,+0)
    c) 21 Bolts (1d5) (+0,+0)
    d) 69 Arrows (1d4) (+0,+0)
         Fired from your current missile launcher, this arrow will hit targets
         up to 120 feet away, inflicting an average damage of 22.5 against
         normal creatures.
         35% chance of breaking upon contact.
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)

    Comment

    • geoff_tewierik
      Adept
      • Mar 2009
      • 140

      #3
      Made it to 1850' on the second dive. Picked up the Phial and the Rapier (Defender) which came in handy. Bailed back to town as I'd run out of all Cure ! I had. Also my _ID had been toasted, so I had plenty of {excellent} stuff needing ID. Lucked out and scored some Robes of Permanence, combined with the Boots of Stability picked up in the store.

      Doing OK, but I know I'm now at a depth that it's time to sneak around or I'm going to be toasted by an off screen d.

      Code:
        [Angband 3.1.0 beta Character Dump]
      
       Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
       Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
       Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
       Title  Veteran      Social      Lordly   DEX:     18  +2  +2  +0  18/40
       HP     283/283      Maximize         Y   CON:     14  +3  +2  +2  18/30
       SP     0/0                               CHR:     12  +2  -1  +0     13
      
      
       Level               25   Armor    [11,+42]     Saving Throw         49%
       Cur Exp          27886   Fight   (+14,+12)     Stealth             Good
       Max Exp          27886   Melee   (+23,+18)     Fighting          Heroic
       Adv Exp          31500   Shoot    (+17,+2)     Shooting          Heroic
       MaxDepth   1850' (L37)   Blows      4/turn     Disarming            55%
       Turns           237339   Shots      1/turn     Magic Device   Very Good
       Gold               101   Infra        0 ft     Perception       1 in 30
       Burden        77.9 lbs   Speed      Normal     Searching            22%
      
       You are one of several children of a Landed Knight.  You are a credit
       to the family.  You have brown eyes, straight brown hair, and an
       average complexion.
      
      
       Acid:+...+.+...... Confu:......+......
       Elec:+.....+.+.... Sound:.............
       Fire:+.....+...... Shard:.............
       Cold:+.....+...... Nexus:...........+.
       Pois:............. Nethr:.............
       Fear:............. Chaos:.............
       Lite:............. Disen:.............
       Dark:............. S.Dig:.............
      Blind:............. Feath:+..........+.
      
      PLite:............. Aggrv:.............
      Regen:+............ Stea.:+............
      Telep:............. Sear.:..+..........
      Invis:+............ Infra:.............
      FrAct:+.........+.. Tunn.:.............
      HLife:......+...... Speed:.............
      ImpHP:............. Blows:.............
      ImpSP:............. Shots:.............
       Fear:............. Might:.............
      
      
        [Character Equipment]
      
      a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
           +1 stealth.
           Provides resistance to acid, lightning, fire, cold.
           Cannot be harmed by acid, electricity, fire, cold.
           Sustains dexterity.
           Feather Falling.
           Speeds regeneration.
           Prevents paralysis.
           Grants the ability to see invisible things.
           With this weapon, you would currently get 4 blows per round.  Each
           blow will do an average damage of 21.5 against normal creatures.
      b) a Long Bow (x3) (+3,+2)
      c) an Alexandrite Ring of Searching (+1)
           +1 searching.
      d) a Platinum Ring of Strength (+1)
           +1 strength.
           Sustains strength.
      e) an Obsidian Amulet of Resist Acid
           Provides resistance to acid.
           Cannot be harmed by acid.
      f) The Phial of Galadriel
           Cannot be harmed by acid, electricity, fire, cold.
           When activated, it lights up the surrounding area, hurting light-s
           ensitive creatures.
           It takes 10 turns to recharge after use.
           Radius 3 light.
      g) a Robe of Permanence [2,+15]
           Provides resistance to acid, lightning, fire, cold, confusion.
           Cannot be harmed by acid, electricity, fire, cold.
           Sustains strength, intelligence, wisdom, dexterity, constitution, 
           charisma.
           Stops experience drain.
      h) (nothing)
      i) a Leather Shield of Resist Lightning [6,+0]
           Provides resistance to lightning.
           Cannot be harmed by electricity.
      j) (nothing)
      k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
           +2 strength, constitution.
           Cannot be harmed by acid, electricity, fire, cold.
           Prevents paralysis.
      l) a Pair of Leather Boots of Stability [2,+9]
           Provides resistance to nexus.
           Feather Falling.
      
      
        [Character Inventory]
      
      a) 9 Rations of Food
      b) 2 White Potions of Cure Serious Wounds
      c) 3 Dark Red Potions of Cure Critical Wounds
      d) a Gold Potion of Restore Life Levels
      e) 20 Scrolls titled "adabia crio" of Phase Door
      f) 4 Scrolls titled "lit per diquo" of Word of Recall
      g) 2 Scrolls titled "polis pro unda" of Recharging
      h) a Mithril Rod of Door/Stair Location
      i) an Eucalyptus Staff of Curing (6 charges)
      j) 2 Mulberry Staffs of Teleportation
      k) 2 Ivory Staffs of Identify (9 charges)
      l) 19 Arrows (1d4) (+4,+5)
           Fired from your current missile launcher, this arrow will hit targets
           up to 120 feet away, inflicting an average damage of 28.5 against
           normal creatures.
           35% chance of breaking upon contact.
      m) 4 Arrows (1d4) (+3,+3)
           Fired from your current missile launcher, this arrow will hit targets
           up to 120 feet away, inflicting an average damage of 22.5 against
           normal creatures.
           35% chance of breaking upon contact.
      
      
        [Home Inventory]
      
      a) an Ivory Staff of Identify (0 charges)
           When used, it reveals to you the extent of an item's magical power
           s.
      b) The Set of Gauntlets 'Pauraegen' [3,+14]
           Provides resistance to lightning.
           Cannot be harmed by acid, electricity, fire, cold.
           
           When activated, it creates a lightning bolt with damage 6d6.
           It takes 6 turns to recharge after use.
           Radius 1 light.
      c) a Long Sword of Lightning (2d5) (+7,+5)
           Provides resistance to lightning.
           Cannot be harmed by electricity.
           
           With this weapon, you would currently get 2 blows per round.  Each
           blow will do an average damage of 35 against
           electricity-vulnerable creatures, and 23 against normal creatures.
      d) a Pike of Lightning (2d5) (+7,+4)
           Provides resistance to lightning.
           Cannot be harmed by electricity.
           
           With this weapon, you would currently get 2 blows per round.  Each
           blow will do an average damage of 34 against
           electricity-vulnerable creatures, and 22 against normal creatures.
      e) a Light Crossbow (x3) (+0,+0)
      f) 21 Bolts (1d5) (+0,+0)
      g) 69 Arrows (1d4) (+0,+0)
           Fired from your current missile launcher, this arrow will hit targets
           up to 120 feet away, inflicting an average damage of 13.5 against
           normal creatures.
           35% chance of breaking upon contact.
      
      
        [Options]
      
      Maximize effect of race/class bonuses        : yes (adult_maximize)
      Randomize some of the artifacts (beta)       : no  (adult_randarts)
      Restrict the use of stairs/recall            : no  (adult_ironman)
      Restrict the use of stores/home              : no  (adult_no_stores)
      Restrict creation of artifacts               : no  (adult_no_artifacts)
      Don't stack objects on the floor             : no  (adult_no_stacking)
      Lose artifacts when leaving level            : no  (adult_no_preserve)
      Don't generate connected stairs              : no  (adult_no_stairs)
      Adult: Monsters chase current location       : yes (adult_ai_sound)
      Adult: Monsters chase recent locations       : yes (adult_ai_smell)
      Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
      Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
      Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
      Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
      Score: Peek into object creation             : no  (score_peek)
      Score: Peek into monster creation            : no  (score_hear)
      Score: Peek into dungeon creation            : no  (score_room)
      Score: Peek into something else              : no  (score_xtra)
      Score: Know complete monster info            : no  (score_know)
      Score: Allow player to avoid death           : no  (score_live)

      Comment

      • geoff_tewierik
        Adept
        • Mar 2009
        • 140

        #4
        Well that was fun while it lasted.

        Done in by what I will guess from the last messages is some out of sight Air Hounds. Pity, I'd just picked up some boots of Speed +8

        Code:
        [Angband 3.1.0 beta Character Dump]
        
         Sex    Male         Age             68   STR:     18  +1  +5  +2  18/80
         Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
         Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
         Title  Myrmidon     Social      Lordly   DEX:     18  +2  +2  +1  18/50
         HP     -1/310       Maximize         Y   CON:     15  +3  +2  +2  18/40
         SP     0/0                               CHR:     12  +2  -1  +0     13
        
        
         Level               27   Armor    [12,+38]     Saving Throw         51%
         Cur Exp          45422   Fight   (+14,+19)     Stealth             Good
         Max Exp          45422   Melee   (+23,+25)     Fighting          Heroic
         Adv Exp          63000   Shoot    (+17,+2)     Shooting          Heroic
         MaxDepth   1950' (L39)   Blows      4/turn     Disarming            57%
         Turns           266031   Shots      1/turn     Magic Device   Excellent
         Gold              1942   Infra        0 ft     Perception       1 in 35
         Burden       159.0 lbs   Speed           8     Searching            17%
        
         You are one of several children of a Landed Knight.  You are a credit
         to the family.  You have brown eyes, straight brown hair, and an
         average complexion.
        
        
         Acid:+...+.+...... Confu:......+......
         Elec:+.....+.+.... Sound:.............
         Fire:+.....+...... Shard:.............
         Cold:+.....+...... Nexus:.............
         Pois:............. Nethr:.............
         Fear:............. Chaos:.............
         Lite:............. Disen:.............
         Dark:............. S.Dig:.............
        Blind:............. Feath:+............
        
        PLite:............. Aggrv:.............
        Regen:+............ Stea.:+............
        Telep:............. Sear.:.............
        Invis:+............ Infra:.............
        FrAct:+.........+.. Tunn.:.............
        HLife:......+...... Speed:...........+.
        ImpHP:............. Blows:.............
        ImpSP:............. Shots:.............
         Fear:............. Might:.............
        
        
          [Last Messages]
        
        > It breathes gas.
        > You are more poisoned!
        > It breathes gas.
        > You are more poisoned!
        > It breathes gas.
        > You are more poisoned!
        > It breathes gas.
        > You are more poisoned!
        > It breathes gas.
        > Low hitpoint warning!
        > *** LOW HITPOINT WARNING! ***
        > You are more poisoned!
        > *** LOW HITPOINT WARNING! ***
        > It breathes gas.
        > You die.
        
        Killed by an Air hound.
        
          [Character Equipment]
        
        a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
             +1 stealth.
             Provides resistance to acid, lightning, fire, cold.
             Cannot be harmed by acid, electricity, fire, cold.
             Sustains dexterity.
             Feather Falling.
             Speeds regeneration.
             Prevents paralysis.
             Grants the ability to see invisible things.
             With this weapon, you would currently get 4 blows per round.  Each
             blow will do an average damage of 28.5 against normal creatures.
        b) a Long Bow (x3) (+3,+2)
        c) a Ruby Ring of Damage (+0,+7)
        d) an Adamantite Ring of Dexterity (+1)
             +1 dexterity.
             Sustains dexterity.
        e) an Obsidian Amulet of Resist Acid
             Provides resistance to acid.
             Cannot be harmed by acid.
        f) The Phial of Galadriel
             Cannot be harmed by acid, electricity, fire, cold.
             When activated, it lights up the surrounding area, hurting light-s
             ensitive creatures.
             It takes 10 turns to recharge after use.
             Radius 3 light.
        g) a Robe of Permanence [2,+15]
             Provides resistance to acid, lightning, fire, cold, confusion.
             Cannot be harmed by acid, electricity, fire, cold.
             Sustains strength, intelligence, wisdom, dexterity, constitution, 
             charisma.
             Stops experience drain.
        h) (nothing)
        i) a Leather Shield of Resist Lightning [6,-1]
             Provides resistance to lightning.
             Cannot be harmed by electricity.
        j) (nothing)
        k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
             +2 strength, constitution.
             Cannot be harmed by acid, electricity, fire, cold.
             Prevents paralysis.
        l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
             +8 speed.
        
        
          [Character Inventory]
        
        a) 7 Rations of Food
        b) 5 White Potions of Cure Serious Wounds
        c) 6 Dark Red Potions of Cure Critical Wounds
        d) a Light Blue Potion of Speed
        e) 16 Scrolls titled "adabia crio" of Phase Door
        f) 4 Scrolls titled "lit per diquo" of Word of Recall
        g) a Scroll titled "polis pro unda" of Recharging
        h) a Scroll titled "clam dega for" of Protection from Evil
        i) a Scroll titled "juventum carus" of Remove Curse
        j) a Mithril Rod of Door/Stair Location
        k) a Sycamore Staff of Light (13 charges)
        l) a Cypress Staff of Starlight (8 charges)
        m) 3 Mulberry Staffs of Teleportation (21 charges)
        n) 2 Ivory Staffs of Identify (0 charges)
        o) a Platinum Ring of Strength (+1)
             +1 strength.
             Sustains strength.
        p) Soft Leather Armour of Resist Lightning [4,+7]
             Provides resistance to lightning.
             Cannot be harmed by electricity.
        q) Leather Scale Mail of Resist Lightning (-1) [10,+6]
             Provides resistance to lightning.
             Cannot be harmed by electricity.
        r) a Leather Shield of Resist Cold [6,+6]
             Provides resistance to cold.
             Cannot be harmed by cold.
        s) a Pair of Leather Boots of Stability [2,+9]
             Provides resistance to nexus.
             Feather Falling.
        t) a Dagger of Frost (1d4) (+8,+4)
             Provides resistance to cold.
             Cannot be harmed by cold.
             With this weapon, you would currently get 4 blows per round.  Each
             blow will do an average damage of 30.5 against frost-vulnerable
             creatures, and 25.5 against normal creatures.
        u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
             +3 charisma.
             Provides resistance to fire, sound.
             Cannot be harmed by acid, electricity, fire, cold.
             Feather Falling.
             Grants the ability to see invisible things.
             With this weapon, you would currently get 2 blows per round.  Each
             blow will do an average damage of 55 against giants, 55 against
             undead, 55 against fire-vulnerable creatures, and 37 against
             normal creatures.
        v) a Great Hammer (8d1) (+0,+0)
             With this weapon, you would currently get 2 blows per round.  Each
             blow will do an average damage of 27 against normal creatures.
        w) 10 Arrows (1d4) (+4,+5)
             Fired from your current missile launcher, this arrow will hit targets
             up to 120 feet away, inflicting an average damage of 28.5 against
             normal creatures.
             35% chance of breaking upon contact.
        
        
          [Home Inventory]
        
        a) an Ivory Staff of Identify (0 charges)
             When used, it reveals to you the extent of an item's magical power
             s.
        b) The Set of Gauntlets 'Pauraegen' [3,+14]
             Provides resistance to lightning.
             Cannot be harmed by acid, electricity, fire, cold.
             
             When activated, it creates a lightning bolt with damage 6d6.
             It takes 6 turns to recharge after use.
             Radius 1 light.
        c) a Long Sword of Lightning (2d5) (+7,+5)
             Provides resistance to lightning.
             Cannot be harmed by electricity.
             
             With this weapon, you would currently get 3 blows per round.  Each
             blow will do an average damage of 42 against
             electricity-vulnerable creatures, and 30 against normal creatures.
        d) a Pike of Lightning (2d5) (+7,+4)
             Provides resistance to lightning.
             Cannot be harmed by electricity.
             
             With this weapon, you would currently get 3 blows per round.  Each
             blow will do an average damage of 41 against
             electricity-vulnerable creatures, and 29 against normal creatures.
        e) a Light Crossbow (x3) (+0,+0)
        f) 21 Bolts (1d5) (+0,+0)
        g) 69 Arrows (1d4) (+0,+0)
             Fired from your current missile launcher, this arrow will hit targets
             up to 120 feet away, inflicting an average damage of 13.5 against
             normal creatures.
             35% chance of breaking upon contact.
        
        
          [Options]
        
        Maximize effect of race/class bonuses        : yes (adult_maximize)
        Randomize some of the artifacts (beta)       : no  (adult_randarts)
        Restrict the use of stairs/recall            : no  (adult_ironman)
        Restrict the use of stores/home              : no  (adult_no_stores)
        Restrict creation of artifacts               : no  (adult_no_artifacts)
        Don't stack objects on the floor             : no  (adult_no_stacking)
        Lose artifacts when leaving level            : no  (adult_no_preserve)
        Don't generate connected stairs              : no  (adult_no_stairs)
        Adult: Monsters chase current location       : yes (adult_ai_sound)
        Adult: Monsters chase recent locations       : yes (adult_ai_smell)
        Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
        Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
        Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
        Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
        Score: Peek into object creation             : no  (score_peek)
        Score: Peek into monster creation            : no  (score_hear)
        Score: Peek into dungeon creation            : no  (score_room)
        Score: Peek into something else              : no  (score_xtra)
        Score: Know complete monster info            : no  (score_know)
        Score: Allow player to avoid death           : no  (score_live)

        Comment

        • geoff_tewierik
          Adept
          • Mar 2009
          • 140

          #5
          Cracked out the latest nightly build.

          Noticed one or two changes straight up. Will try and keep up to date witht hem just for the sake of it. Didn't last too long though.

          Code:
          [Angband 3.1.1 dev (r1376) Character Dump]
          
           Name   Pike                                     Self  RB  CB  EB   Best
           Sex    Male         Age             61   Str:     18  +1  +5  +1  18/70  18/60
           Race   Dunadan      Height          77   INT:     10  +2  -2  +0     10
           Class  Warrior      Weight         180   WIS:     10  +2  -2  +0     10
           Title  Swordsman    Social     Outcast   DEX:     17  +2  +2  +0  18/30
           HP     -3/110       Maximize         Y   CON:     14  +3  +2  +0  18/10
           SP     0/0                               Chr:     10  +2  -1  +0     11      9
          
          
           Level               11   Armor      [3,+1]     Saving Throw         35%
           Cur Exp           1095   Fight     (+4,+3)     Stealth             Fair
           Max Exp           1095   Melee     (+4,+3)     Fighting          Superb
           Adv Exp           1170   Shoot     (+4,+0)     Shooting          Superb
           MaxDepth    500' (L10)   Blows      4/turn     Disarming            40%
           Turns            51653   Shots      0/turn     Magic Device        Good
           Gold              1385   Infra        0 ft     Perception       1 in 35
           Burden        95.6 lbs   Speed      Normal     Searching            17%
          
           You are the illegitimate and unacknowledged child of a Yeoman.  You
           are a credit to the family.  You have dark brown eyes, straight black
           hair, and a very dark complexion.
          
          
           Acid:............. Confu:.............
           Elec:............. Sound:.............
           Fire:............. Shard:.............
           Cold:............. Nexus:.............
           Pois:............. Nethr:.............
           Fear:............. Chaos:.............
           Lite:............. Disen:.............
           Dark:............. S.Dig:...+.........
          Blind:............. Feath:.............
          
          PLite:............. Aggrv:.............
          Regen:............. Stea.:.............
          Telep:............. Sear.:.............
          Invis:............. Infra:.............
          FrAct:............. Tunn.:.............
          HLife:............. Speed:.............
          ImpHP:............. Blows:.............
          ImpSP:............. Shots:.............
           Fear:............. Might:.............
          
          
            [Last Messages]
          
          > The Black ogre hits you.
          > *** LOW HITPOINT WARNING! ***
          > The Black ogre misses you.
          > You feel much better.
          > You have 3 Dark Green Potions of Cure Serious Wounds (c).
          > The Tiger claws you.
          > Low hitpoint warning!
          > *** LOW HITPOINT WARNING! ***
          > The Tiger bites you.
          > *** LOW HITPOINT WARNING! ***
          > The Giant salamander bites you.
          > You are enveloped in flames!
          > *** LOW HITPOINT WARNING! ***
          > The Tiger claws you.
          > You die.
          
          Killed by a Tiger.
          
            [Character Equipment]
          
          a) a Whip (1d3) (+0,+0)
               Combat info:
               4 blows/round.
               Average damage/round: 5.
               
          b) (nothing)
          c) a Platinum Ring of Strength (+1)
               +1 strength.
               Sustains strength.
               
          d) a Tortoise Shell Ring of Slow Digestion
               Slows your metabolism.
               
          e) (nothing)
          f) a Wooden Torch (3969 turns)
               Radius 2 light, reduced when running out of fuel.
          g) (nothing)
          h) a Cloak [1,-1]
          i) (nothing)
          j) a Hard Leather Cap [2,+0]
          k) (nothing)
          l) (nothing)
          
          
            [Character Inventory]
          
          a) 6 Rations of Food
               
          b) 8 Flasks of oil
               
          c) 3 Dark Green Potions of Cure Serious Wounds
               
          d) a Pink Speckled Potion of Berserk Strength
          e) 2 Scrolls titled "os prabi dego" of Magic Mapping
          f) a Scroll titled "teguo descons" of Trap Detection
          g) a Scroll titled "rem patiose" of Word of Recall
          h) 2 Scrolls titled "paltus les" of Detect Invisible
          i) a Nickel Wand of Stinking Cloud (13 charges)
               
          j) a Birch Staff of Identify (3 charges)
               
          k) 3 Wooden Torches (5000 turns)
               Radius 2 light, reduced when running out of fuel.
          l) Soft Leather Armour [4,+2]
          m) a Hard Leather Cap [2,-4]
          n) a Pair of Leather Boots [2,-2]
          o) a Cutlass (1d8) (+3,+2)
               Combat info:
               2 blows/round.
               Average damage/round: 9.7.
               
          p) a Cutlass (1d8) (+1,+1)
               Combat info:
               2 blows/round.
               Average damage/round: 8.7.
               
          q) a Short Bow (x2) (+4,+2)
          r) 25 Rounded Pebbles (1d2) (-1,-5)
          s) 30 Iron Shots (1d4) (+0,+0)
          
          
            [Options]
          
          Maximize effect of race/class bonuses        : yes (adult_maximize)
          Randomize some of the artifacts (beta)       : no  (adult_randarts)
          Restrict the use of stairs/recall            : no  (adult_ironman)
          Restrict the use of stores/home              : no  (adult_no_stores)
          Restrict creation of artifacts               : no  (adult_no_artifacts)
          Don't stack objects on the floor             : no  (adult_no_stacking)
          Lose artifacts when leaving level            : no  (adult_no_preserve)
          Don't generate connected stairs              : no  (adult_no_stairs)
          Adult: Monsters chase current location       : yes (adult_ai_sound)
          Adult: Monsters chase recent locations       : yes (adult_ai_smell)
          Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
          Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
          Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
          Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
          Score: Peek into object creation             : no  (score_peek)
          Score: Peek into monster creation            : no  (score_hear)
          Score: Peek into dungeon creation            : no  (score_room)
          Score: Peek into something else              : no  (score_xtra)
          Score: Know complete monster info            : no  (score_know)
          Score: Allow player to avoid death           : no  (score_live)

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            That's a very sweet kit for your level. It's a pity he bit the dust.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              That final game you probably would have survived with a little more damage. With just a whip (+0), I'd recall a little early and hope to find better weapons and some enchantment scrolls.

              Comment

              • geoff_tewierik
                Adept
                • Mar 2009
                • 140

                #8
                I've noticed with the latest nightly that you can i.d. the plusses on the weapons/armour by wielding/wearing them. So I should be able to alleviate the lack of +'s on weapons pretty easy.

                I have noticed that the starting store equipment is very sucky, struggle to find either a whip or my preferred rapier at the 3 store.

                This is what I managed so far today, before ?Phase away from kobolds into the room full of kobolds

                Code:
                  [Angband 3.1.1 dev (r1376) Character Dump]
                
                 Name   Pike                                     Self  RB  CB  EB   Best
                 Sex    Male         Age             57   Str:     18  +1  +5  +0  18/60  18/50
                 Race   Dunadan      Height          82   INT:     10  +2  -2  +0     10
                 Class  Warrior      Weight         243   WIS:     10  +2  -2  +0     10
                 Title  Swordsman    Social       Known   Dex:     17  +2  +2  +0  18/30  18/20
                 HP     -3/134       Maximize         Y   CON:     14  +3  +2  +0  18/10
                 SP     0/0                               CHR:     10  +2  -1  +0     11
                
                
                 Level               12   Armor     [18,+2]     Saving Throw         36%
                 Cur Exp           1524   Fight    (+26,+3)     Stealth             Fair
                 Max Exp           1524   Melee    (+29,+7)     Fighting          Superb
                 Adv Exp           1530   Shoot    (+27,+6)     Shooting          Superb
                 MaxDepth     400' (L8)   Blows      2/turn     Disarming            41%
                 Turns           104323   Shots      1/turn     Magic Device        Good
                 Gold              1422   Infra        0 ft     Perception       1 in 35
                 Burden       156.6 lbs   Speed      Normal     Searching            17%
                
                 You are one of several children of a Yeoman.  You are a well liked
                 child.  You have green eyes, straight black hair, and a dark
                 complexion.
                
                
                 Acid:............. Confu:.............
                 Elec:............. Sound:.............
                 Fire:............. Shard:.............
                 Cold:............. Nexus:...........+.
                 Pois:............. Nethr:.............
                 Fear:............. Chaos:.............
                 Lite:............. Disen:.............
                 Dark:............. S.Dig:.............
                Blind:............. Feath:...........+.
                
                PLite:............. Aggrv:.............
                Regen:............. Stea.:.............
                Telep:............. Sear.:.............
                Invis:............. Infra:.............
                FrAct:............. Tunn.:.............
                HLife:............. Speed:.............
                ImpHP:............. Blows:.............
                ImpSP:............. Shots:.............
                 Fear:............. Might:.............
                
                
                  [Last Messages]
                
                > The Kobold shaman creates a mesmerising illusion.
                > You disbelieve the feeble spell.
                > You are too confused to read!
                > You are confused.
                > The Kobold hits you.
                > *** LOW HITPOINT WARNING! ***
                > The Kobold shaman concentrates on its wounds.
                > The Kobold shaman looks REALLY healthy!
                > The Kobold shaman concentrates on its wounds.
                > The Kobold shaman looks REALLY healthy!
                > The Kobold shaman casts a magic missile.
                > *** LOW HITPOINT WARNING! ***
                > You are confused.
                > The Kobold hits you.
                > You die.
                
                Killed by a Kobold.
                
                  [Character Equipment]
                
                a) a Short Sword (1d7) (+3,+4)
                     Combat info:
                     2 blows/round.
                     Average damage/round: 11.5.
                     
                b) a Short Bow (x2) (+1,+6)
                c) (nothing)
                d) (nothing)
                e) (nothing)
                f) a Wooden Torch (4674 turns)
                     Radius 2 light, reduced when running out of fuel.
                g) Metal Scale Mail (-2) [12,+1]
                h) a Cloak [1,+3]
                i) a Wicker Shield [2,+0]
                j) (nothing)
                k) (nothing)
                l) a Pair of Iron Shod Boots of Stability [3,+6]
                     Provides resistance to nexus.
                     Feather Falling.
                     
                
                
                  [Character Inventory]
                
                a) 16 Rations of Food
                     
                b) 8 Flasks of oil
                     
                c) 15 Light Blue Potions of Cure Light Wounds
                     
                d) 6 Scrolls titled "ium tasma" of Phase Door
                e) a Scroll titled "ex aus co" of Treasure Detection
                f) 3 Scrolls titled "ammo sus per" of Word of Recall
                g) a Tin-Plated Rod of Door/Stair Location
                h) a Magnesium Rod of Trap Location
                i) a Bronze Rod of Light
                j) a Bronze Wand of Stinking Cloud (8 charges)
                     
                k) 2 Aluminium Wands of Slow Monster (18 charges)
                     
                l) a Gold-Plated Wand of Light (11 charges)
                     
                m) 2 Teak Staves of Detect Invisible (31 charges)
                     
                n) an Onyx Ring of Feather Falling
                     Feather Falling.
                     
                o) a Zircon Ring of Slow Digestion
                     Slows your metabolism.
                     
                p) 7 Wooden Torches (5000 turns)
                     Radius 2 light, reduced when running out of fuel.
                q) Chain Mail (-2) [14,-1]
                r) a Broad Sword (2d5) (+0,+0)
                     Combat info:
                     2 blows/round.
                     Average damage/round: 9.5.
                     
                s) a Short Bow (x2) (+5,+2)
                t) 29 Bolts (1d5) (+5,+4)
                u) 18 Arrows (1d4) (+0,+0)
                     Combat info:
                     Hits targets up to 100 feet away.
                     Average damage/round: 17.3.
                     35% chance of breaking upon contact.
                     
                
                
                  [Options]
                
                Maximize effect of race/class bonuses        : yes (adult_maximize)
                Randomize some of the artifacts (beta)       : no  (adult_randarts)
                Restrict the use of stairs/recall            : no  (adult_ironman)
                Restrict the use of stores/home              : no  (adult_no_stores)
                Restrict creation of artifacts               : no  (adult_no_artifacts)
                Don't stack objects on the floor             : no  (adult_no_stacking)
                Lose artifacts when leaving level            : no  (adult_no_preserve)
                Don't generate connected stairs              : no  (adult_no_stairs)
                Adult: Monsters chase current location       : yes (adult_ai_sound)
                Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                Score: Peek into object creation             : no  (score_peek)
                Score: Peek into monster creation            : no  (score_hear)
                Score: Peek into dungeon creation            : no  (score_room)
                Score: Peek into something else              : no  (score_xtra)
                Score: Know complete monster info            : no  (score_know)
                Score: Allow player to avoid death           : no  (score_live)

                Comment

                • geoff_tewierik
                  Adept
                  • Mar 2009
                  • 140

                  #9
                  I really need to work on my brain and the stupid decisions I make. Best effort so far in the current nightly.

                  Mushroom of vigor came in handy after I'd been stat drained on Wis, Dex and Cha.

                  Code:
                   [Angband 3.1.1 dev (r1376) Character Dump]
                  
                   Name   Pike                                     Self  RB  CB  EB   Best
                   Sex    Male         Age             56   STR:     18  +1  +5  +0  18/60
                   Race   Dunadan      Height          81   INT:     12  +2  -2  +0     12
                   Class  Warrior      Weight         197   Wis:     10  +2  -2  +0     10      7
                   Title  Swordsman    Social     Unknown   Dex:     16  +2  +2  +0  18/20     17
                   HP     -3/159       Maximize         Y   CON:     16  +3  +2  +0  18/30
                   SP     0/0                               CHR:     10  +2  -1  +0     11
                  
                  
                   Level               14   Armor      [3,-9]     Saving Throw         37%
                   Cur Exp           2266   Fight    (+27,+3)     Stealth             Fair
                   Max Exp           2266   Melee    (+31,+9)     Fighting          Superb
                   Adv Exp           2520   Shoot    (+27,+0)     Shooting          Superb
                   MaxDepth    700' (L14)   Blows      2/turn     Disarming            41%
                   Turns           128916   Shots      1/turn     Magic Device        Good
                   Gold               935   Infra        0 ft     Perception       1 in 35
                   Burden        80.7 lbs   Speed      Normal     Searching            17%
                  
                   You are one of several children of a Serf.  You are a credit to the
                   family.  You have green eyes, straight auburn hair, and an average
                   complexion.
                  
                  
                   Acid:............. Confu:.............
                   Elec:............. Sound:.............
                   Fire:............. Shard:.............
                   Cold:............. Nexus:.............
                   Pois:............. Nethr:.............
                   Fear:............. Chaos:.............
                   Lite:............. Disen:.............
                   Dark:............. S.Dig:.............
                  Blind:............. Feath:.............
                  
                  PLite:............. Aggrv:.............
                  Regen:............. Stea.:.............
                  Telep:............. Sear.:.............
                  Invis:............. Infra:.............
                  FrAct:............. Tunn.:.............
                  HLife:............. Speed:.............
                  ImpHP:............. Blows:.............
                  ImpSP:............. Shots:.............
                   Fear:............. Might:.............
                  
                  
                    [Last Messages]
                  
                  > You feel much better.
                  > You feel even more berserk!
                  > You have no more Violet Speckled Potions of Berserk Strength (f).
                  > The Black orc misses you.
                  > The Black orc hits you.
                  > Low hitpoint warning!
                  > *** LOW HITPOINT WARNING! ***
                  > The Black orc hits you.
                  > *** LOW HITPOINT WARNING! ***
                  > The Black orc hits you.
                  > *** LOW HITPOINT WARNING! ***
                  > Ufthak of Cirith Ungol hits you.
                  > *** LOW HITPOINT WARNING! ***
                  > Ufthak of Cirith Ungol hits you.
                  > You die.
                  
                  Killed by Ufthak of Cirith Ungol.
                  
                    [Character Equipment]
                  
                  a) a Short Sword of Slay Evil (1d7) (+4,+6)
                       Slays evil creatures.
                       
                       Combat info:
                       2 blows/round.
                       Average damage/round: 17.8 vs. evil creatures, and 13.6 vs. others.
                       
                  b) a Long Bow (x3) (+0,+0)
                  c) (nothing)
                  d) (nothing)
                  e) (nothing)
                  f) a Lantern (4252 turns)
                       Cannot be harmed by fire.
                       
                       Radius 2 light.
                  g) (nothing)
                  h) (nothing)
                  i) (nothing)
                  j) (nothing)
                  k) a Set of Gauntlets [3,+0]
                  l) (nothing)
                  
                  
                    [Character Inventory]
                  
                  a) a Book of Magic Spells [Conjurings and Tricks]
                  b) 2 Rations of Food
                  c) 4 Flasks of oil
                  d) 5 Smoky Potions of Cure Light Wounds
                  e) a Metallic Purple Potion of Cure Serious Wounds
                  f) 4 Gloopy Green Potions of Cure Critical Wounds
                  g) 2 Mithril Rods of Treasure Location
                  h) a Gold-Plated Rod of Trap Location
                  i) a Lead Wand of Slow Monster (5 charges)
                  j) a Gold Wand of Confuse Monster (16 charges)
                  k) a Nickel-Plated Wand of Light (8 charges)
                  l) a Chromium Wand of Trap/Door Destruction (10 charges)
                  m) a Bronze Ring of Feather Falling
                       Feather Falling.
                       
                  n) a Ruby Ring of Teleportation (+2 speed)
                       +2 speed.
                       Induces random teleportation.
                       
                  o) a Quartz Ring of Reckless Attacks (+5,+5) [-20]
                  p) a Jade Ring of Slow Digestion
                       Slows your metabolism.
                       
                  q) an Amber Amulet of Teleportation
                       Induces random teleportation.
                       
                  r) a Lance (2d8) (+4,+1)
                       Combat info:
                       1 blow/round.
                       Average damage/round: 14.5.
                       
                  s) a Whip (1d3) (+0,+4)
                       Combat info:
                       3 blows/round.
                       Average damage/round: 9.3.
                       
                  t) a Shovel (1d2) (-1,-7) (-1)
                       -1 tunneling.
                       
                       Combat info:
                       2 blows/round.
                       Average damage/round: 0.
                       
                  
                  
                    [Options]
                  
                  Maximize effect of race/class bonuses        : yes (adult_maximize)
                  Randomize some of the artifacts (beta)       : no  (adult_randarts)
                  Restrict the use of stairs/recall            : no  (adult_ironman)
                  Restrict the use of stores/home              : no  (adult_no_stores)
                  Restrict creation of artifacts               : no  (adult_no_artifacts)
                  Don't stack objects on the floor             : no  (adult_no_stacking)
                  Lose artifacts when leaving level            : no  (adult_no_preserve)
                  Don't generate connected stairs              : no  (adult_no_stairs)
                  Adult: Monsters chase current location       : yes (adult_ai_sound)
                  Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                  Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                  Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                  Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                  Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                  Score: Peek into object creation             : no  (score_peek)
                  Score: Peek into monster creation            : no  (score_hear)
                  Score: Peek into dungeon creation            : no  (score_room)
                  Score: Peek into something else              : no  (score_xtra)
                  Score: Know complete monster info            : no  (score_know)
                  Score: Allow player to avoid death           : no  (score_live)

                  Comment

                  • geoff_tewierik
                    Adept
                    • Mar 2009
                    • 140

                    #10
                    Cracked out another cl14 that made it down to dl16, just 3 experience pts short of the one I posted earlier.

                    Confused Grishnak with a Snaga, I need to clean my screen

                    Comment

                    • geoff_tewierik
                      Adept
                      • Mar 2009
                      • 140

                      #11
                      Slowly gaining a better idea on how to dive. Made it to 800' on the first dive, my best so far, before I had to pull out the ?WoR to get me out of trouble, damn priest summoned Shagrat and co, and me with no healing potions.

                      Made it down to 1050' as a cl17. But found that I just didn't pack enough punch to take on anything I happened across. Combo of Air Hounds, Ochre Jelly and Uruks did me in.

                      Code:
                        [Angband 3.1.1 dev (r1376) Character Dump]
                      
                       Name   Pike                                     Self  RB  CB  EB   Best
                       Sex    Male         Age             66   STR:     17  +1  +5  +0  18/50
                       Race   Dunadan      Height          86   INT:     13  +2  -2  +0     13
                       Class  Warrior      Weight         233   WIS:     10  +2  -2  +0     10
                       Title  Swashbuckler Social     Unknown   Dex:     17  +2  +2  +0  18/30  18/20
                       HP     -5/206       Maximize         Y   CON:     15  +3  +2  +0  18/20
                       SP     0/0                               CHR:     10  +2  -1  +0     11
                      
                      
                       Level               17   Armor    [16,+23]     Saving Throw         41%
                       Cur Exp           4610   Fight     (+3,+3)     Stealth             Fair
                       Max Exp           4610   Melee    (+10,+6)     Fighting          Superb
                       Adv Exp           5220   Shoot     (+9,+4)     Shooting          Superb
                       MaxDepth   1050' (L21)   Blows      4/turn     Disarming            46%
                       Turns            81742   Shots      1/turn     Magic Device        Good
                       Gold               550   Infra        0 ft     Perception       1 in 25
                       Burden       106.2 lbs   Speed      Normal     Searching            27%
                      
                       You are one of several children of a Serf.  You are a well liked
                       child.  You have brown eyes, straight red hair, and a fair complexion.
                      
                      
                      
                       Acid:......+...... Confu:.............
                       Elec:............. Sound:.............
                       Fire:............. Shard:.............
                       Cold:..........+.. Nexus:.............
                       Pois:............. Nethr:.............
                       Fear:............. Chaos:.............
                       Lite:............. Disen:.............
                       Dark:............. S.Dig:..+.+.....+..
                      Blind:............. Feath:.............
                      
                      PLite:.....+....... Aggrv:.............
                      Regen:............. Stea.:.............
                      Telep:............. Sear.:...+.........
                      Invis:............. Infra:.............
                      FrAct:............. Tunn.:.............
                      HLife:............. Speed:.............
                      ImpHP:............. Blows:.............
                      ImpSP:............. Shots:.............
                       Fear:............. Might:.............
                      
                      
                        [Last Messages]
                      
                      > You are no longer poisoned.
                      > You have 8 Scrolls titled "dicerneo em" of Phase Door (d).
                      > You have 7 Scrolls titled "dicerneo em" of Phase Door (d).
                      > The Ochre jelly misses you.
                      > The Ochre jelly touches you.
                      > You are covered in acid!
                      > Your Leather Scale Mail of Resist Acid is unaffected!
                      > *** LOW HITPOINT WARNING! ***
                      > One of your Arrows (1d4) (+0,+0) (o) was destroyed!
                      > You have 6 Scrolls titled "dicerneo em" of Phase Door (d).
                      > The Air hound bites you.
                      > *** LOW HITPOINT WARNING! ***
                      > You are poisoned!
                      > The Air hound bites you.
                      > You die.
                      
                      Killed by an Air hound.
                      
                        [Character Equipment]
                      
                      a) a Main Gauche (1d5) (+7,+3)
                           Combat info:
                           4 blows/round.
                           Average damage/round: 9.1.
                           
                      b) a Short Bow (x2) (+6,+4)
                      c) a Quartz Ring of Slow Digestion
                           Slows your metabolism.
                           
                      d) an Adamantite Ring of Searching (+2)
                           +10% to searching.
                           
                      e) an Agate Amulet of Slow Digestion
                           Slows your metabolism.
                           
                      f) a Lantern of Brightness (632 turns)
                           Cannot be harmed by fire.
                           
                           Radius 3 light.
                      g) Leather Scale Mail of Resist Acid (-1) [10,+4]
                           Provides resistance to acid.
                           Cannot be harmed by acid.
                           
                      h) (nothing)
                      i) (nothing)
                      j) (nothing)
                      k) The Set of Gauntlets 'Paurnimmen' [3,+14]
                           Provides resistance to cold.
                           Cannot be harmed by acid, electricity, fire, cold.
                           Slows your metabolism.
                           
                           When activated, it creates a frost bolt with damage 6d8.
                           Takes 8 to 14 turns to recharge.
                           
                      l) a Pair of Iron Shod Boots [3,+3]
                      
                      
                        [Character Inventory]
                      
                      a) 8 Rations of Food
                           
                      b) 10 Flasks of oil
                           
                      c) a Red Speckled Potion of Berserk Strength
                      d) 6 Scrolls titled "dicerneo em" of Phase Door
                      e) a Scroll titled "pharium pario" of Remove Curse
                      f) 2 Scrolls titled "er agge pa" of Word of Recall
                      g) a Scroll titled "quo bratiae" of Recharging
                      h) a Lead Rod of Treasure Location
                      i) a Quartz Ring of Slow Digestion
                           Slows your metabolism.
                           
                      j) a Silver Amulet of Teleportation
                           Induces random teleportation.
                           
                      k) a Tulwar (2d4) (+3,+5)
                           Combat info:
                           2 blows/round.
                           Average damage/round: 13.3.
                           
                      l) a Glaive (2d6) (+6,+3)
                           Combat info:
                           1 blow/round.
                           Average damage/round: 13.7.
                           
                      m) a Lucerne Hammer (2d5) (+0,+0)
                           Combat info:
                           2 blows/round.
                           Average damage/round: 9.3.
                           
                      n) 20 Bolts (1d5) (+0,+0)
                      o) 16 Arrows (1d4) (+0,+0)
                           Combat info:
                           Hits targets up to 100 feet away.
                           Average damage/round: 13.
                           35% chance of breaking upon contact.
                           
                      
                      
                        [Options]
                      
                      Maximize effect of race/class bonuses        : yes (adult_maximize)
                      Randomize some of the artifacts (beta)       : no  (adult_randarts)
                      Restrict the use of stairs/recall            : no  (adult_ironman)
                      Restrict the use of stores/home              : no  (adult_no_stores)
                      Restrict creation of artifacts               : no  (adult_no_artifacts)
                      Don't stack objects on the floor             : no  (adult_no_stacking)
                      Lose artifacts when leaving level            : no  (adult_no_preserve)
                      Don't generate connected stairs              : no  (adult_no_stairs)
                      Adult: Monsters chase current location       : yes (adult_ai_sound)
                      Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                      Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                      Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                      Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                      Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                      Score: Peek into object creation             : no  (score_peek)
                      Score: Peek into monster creation            : no  (score_hear)
                      Score: Peek into dungeon creation            : no  (score_room)
                      Score: Peek into something else              : no  (score_xtra)
                      Score: Know complete monster info            : no  (score_know)
                      Score: Allow player to avoid death           : no  (score_live)

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        At 1000' it's a good idea to have an escape. That usually means a Staff of Teleportation; the black market also frequently carries several types of scrolls that work as well. (Teleport, Teleport Level, Deep Descent.)

                        Comment

                        • geoff_tewierik
                          Adept
                          • Mar 2009
                          • 140

                          #13
                          Just picked up Wormtongue's boots. Never seen them before, not sure if the penalty to hit and to dam would be worthwhile just for the other bonuses.

                          Then again it doesn't matter as I got smashed again - didn't dive anywhere near as fast this time around. But I did survive a lot longer.

                          Code:
                            [Angband 3.1.1 dev (r1376) Character Dump]
                          
                           Name   Pike                                     Self  RB  CB  EB   Best
                           Sex    Male         Age             58   Str:     17  +1  +5  +0  18/50  18/40
                           Race   Dunadan      Height          80   INT:     13  +2  -2  +0     13
                           Class  Warrior      Weight         199   WIS:     10  +2  -2  +0     10
                           Title  Veteran      Social     Unknown   DEX:     17  +2  +2  +0  18/30
                           HP     -11/265      Maximize         Y   CON:     15  +3  +2  +0  18/20
                           SP     0/0                               CHR:     10  +2  -1  +0     11
                          
                          
                           Level               21   Armor     [44,+8]     Saving Throw         45%
                           Cur Exp          11195   Fight    (+11,+3)     Stealth             Fair
                           Max Exp          11265   Melee    (+14,+7)     Fighting          Heroic
                           Adv Exp          12240   Shoot    (+16,+3)     Shooting          Superb
                           MaxDepth   1150' (L23)   Blows      2/turn     Disarming            50%
                           Turns           195875   Shots      1/turn     Magic Device   Very Good
                           Gold              2039   Infra        0 ft     Perception       1 in 30
                           Burden       152.7 lbs   Speed      Normal     Searching            22%
                          
                           You are one of several children of a Serf.  You are a credit to the
                           family.  You have dark brown eyes, wavy black hair, and an average
                           complexion.
                          
                          
                           Acid:............. Confu:.............
                           Elec:....+........ Sound:.............
                           Fire:............. Shard:.............
                           Cold:............. Nexus:.............
                           Pois:............. Nethr:.............
                           Fear:............. Chaos:.............
                           Lite:............. Disen:.............
                           Dark:............. S.Dig:.............
                          Blind:............. Feath:.............
                          
                          PLite:............. Aggrv:.............
                          Regen:............. Stea.:.............
                          Telep:............. Sear.:...+.........
                          Invis:............. Infra:.............
                          FrAct:............. Tunn.:.............
                          HLife:............. Speed:.............
                          ImpHP:............. Blows:.............
                          ImpSP:............. Shots:.............
                           Fear:............. Might:.............
                          
                          
                            [Last Messages]
                          
                          > The Earth hound claws you.
                          > *** LOW HITPOINT WARNING! ***
                          > The Earth hound claws you.
                          > *** LOW HITPOINT WARNING! ***
                          > The Earth hound bites you.
                          > *** LOW HITPOINT WARNING! ***
                          > The Earth hound misses you.
                          > The Earth hound claws you.
                          > *** LOW HITPOINT WARNING! ***
                          > The Earth hound claws you.
                          > *** LOW HITPOINT WARNING! ***
                          > The Earth hound breathes shards.
                          > The Earth hound resists.
                          > You have been given a light cut.
                          > You die.
                          
                          Killed by an Earth hound.
                          
                            [Character Equipment]
                          
                          a) a Lucerne Hammer (2d5) (+3,+4)
                               Combat info:
                               2 blows/round.
                               Average damage/round: 13.6.
                               
                          b) a Light Crossbow (x3) (+5,+3)
                          c) a Garnet Ring of Accuracy (+10)
                          d) a Topaz Ring of Searching (+1)
                               +5% to searching.
                               
                          e) a Mithril Amulet of Resist Lightning
                               Provides resistance to lightning.
                               Cannot be harmed by electricity.
                               
                          f) The Phial of Galadriel
                               Cannot be harmed by acid, electricity, fire, cold.
                               
                               When activated, it lights up the surrounding area, hurting light-s
                               ensitive creatures.
                               Takes 11 to 20 turns to recharge.
                               
                               Radius 3 light.
                          g) Ribbed Plate Armour (-3) [28,-6]
                          h) (nothing)
                          i) a Large Metal Shield [8,+4]
                          j) a Hard Leather Cap [2,+3]
                          k) (nothing)
                          l) a Pair of Steel Shod Boots [6,+5]
                          
                          
                            [Character Inventory]
                          
                          a) 10 Rations of Food
                               
                          b) a Red Speckled Potion of Healing
                               
                          c) 13 Scrolls titled "exserna" of Phase Door
                          d) 3 Scrolls titled "copis insans" of Teleport Level
                          e) a Scroll titled "magensia pero" of *Remove Curse*
                          f) 4 Scrolls titled "digo la mula" of Identify
                          g) a Scroll titled "inemis as" of Word of Recall
                          h) a Chromium Rod of Door/Stair Location
                          i) a Titanium Rod of Lightning Bolts
                          j) 2 Lead-Plated Wands of Stinking Cloud (17 charges)
                               
                          k) a Silver-Plated Wand of Clone Monster (4 charges)
                               
                          l) a Sycamore Staff of Detect Invisible (13 charges)
                               
                          m) a Hemlock Staff of Mapping (10 charges)
                               
                          n) 2 Redwood Staves of Teleportation (14 charges)
                               
                          o) a Mithril Ring of Resist Cold
                               Provides resistance to cold.
                               Cannot be harmed by cold.
                               
                          p) an Amethyst Ring of Feather Falling
                               Feather Falling.
                               
                          q) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
                               Cursed.
                               +3 intelligence, dexterity, stealth, speed.
                               Cannot be harmed by acid, electricity, fire, cold.
                               Feather Falling.
                               
                               When activated, it teleports you randomly up to 10 squares away.
                               Takes 20 turns to recharge.
                               
                          r) a Main Gauche (1d5) (-2,-3)
                               Combat info:
                               4 blows/round.
                               Average damage/round: 3.
                               
                          s) a Short Bow (x2) (+4,+2)
                          t) a Short Bow (x2) (-3,-2)
                          u) 29 Bolts (1d5) (+0,+0)
                               Combat info:
                               Hits targets up to 120 feet away.
                               Average damage/round: 18.1.
                               25% chance of breaking upon contact.
                               
                          
                          
                            [Home Inventory]
                          
                          a) a Golden Staff of Identify (0 charges)
                          b) 28 Bolts of Slay Dragon (1d5) (+4,+7)
                               Slays dragons.
                               
                               Combat info:
                               Hits targets up to 120 feet away.
                               Average damage/round: 119.3 vs. dragons, and 39.7 vs. others.
                               25% chance of breaking upon contact.
                               
                          
                          
                            [Options]
                          
                          Maximize effect of race/class bonuses        : yes (adult_maximize)
                          Randomize some of the artifacts (beta)       : no  (adult_randarts)
                          Restrict the use of stairs/recall            : no  (adult_ironman)
                          Restrict the use of stores/home              : no  (adult_no_stores)
                          Restrict creation of artifacts               : no  (adult_no_artifacts)
                          Don't stack objects on the floor             : no  (adult_no_stacking)
                          Lose artifacts when leaving level            : no  (adult_no_preserve)
                          Don't generate connected stairs              : no  (adult_no_stairs)
                          Adult: Monsters chase current location       : yes (adult_ai_sound)
                          Adult: Monsters chase recent locations       : yes (adult_ai_smell)
                          Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
                          Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
                          Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
                          Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
                          Score: Peek into object creation             : no  (score_peek)
                          Score: Peek into monster creation            : no  (score_hear)
                          Score: Peek into dungeon creation            : no  (score_room)
                          Score: Peek into something else              : no  (score_xtra)
                          Score: Know complete monster info            : no  (score_know)
                          Score: Allow player to avoid death           : no  (score_live)

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Living longer doesn't matter nearly so much as living deeper. You lost two characters at dl 21. This suggests that there's something about the zone after 1000' that you need to account for. Looking at the last messages, your trouble is that you aren't using your escape often enough. 23 dam/turn is not enough for a warrior to fight through a bunch of earth hounds. Your damage is not very good for a Warrior. You can expect to be getting around 50 dam/turn (12.5 dam/blow, 4 blows) for an optimized dunadan warrior with a reasonably enchanted dagger.

                            Comment

                            • geoff_tewierik
                              Adept
                              • Mar 2009
                              • 140

                              #15
                              Thanks Pete, I'll use tiredness as an excuse for not wielding a lighter weapon, IIRC I'd sold my main gauche of +abit +abitmore on the last trip back up.

                              BTW any comment on the Wormtongue boots? A Yay or Nay item?

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎