A high elf ranger, character level 40, loitering at dlvl's 96-98 searching for artifacts and uniques to kill, already well kitted out - pretty much in a good place, right?
wrong
there is also the human factor - as murphy would be glad to point out
And once again the death of a very promising char (actually the most promising one since my only winner) is sealed by Huan, Wolfhound of the Valar
I made the mistake of resting a bit after teleporting him away, no double frost resistance, and i'm toast - pun intended -
Oh, well, on to tinkering with dwarf paladins again.
wrong
there is also the human factor - as murphy would be glad to point out
And once again the death of a very promising char (actually the most promising one since my only winner) is sealed by Huan, Wolfhound of the Valar
I made the mistake of resting a bit after teleporting him away, no double frost resistance, and i'm toast - pun intended -
Oh, well, on to tinkering with dwarf paladins again.
Code:
[Angband 3.1.1 dev (r1359) Character Dump] Name Raziel Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 +2 +12 18/*** Race High-Elf Height 83 INT: 18/10 +3 +2 +1 18/70 Class Ranger Weight 195 WIS: 18/30 -1 +0 +8 18/100 Title Pathfinder Social Respected DEX: 18/90 +3 +1 +9 18/*** HP -96/872 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 82/90 CHR: 18 +5 +1 +8 18/140 Level 40 Armor [59,+133] Saving Throw 95% Cur Exp 2806944 Fight (+43,+36) Stealth Superb Max Exp 2806944 Melee (+58,+54) Fighting Heroic Adv Exp 2875000 Shoot (+61,+18) Shooting Legendary MaxDepth 4900' (L98) Blows 5/turn Disarming 78% Turns 567825 Shots 3/turn Magic Device Heroic Gold 885759 Infra 70 ft Perception 1 in 5 Burden 308.4 lbs Speed 13 Searching 42% You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.*.+.. Confu:.........+... Elec:......+...... Sound:........+.... Fire:..*...+...... Shard:.......+..... Cold:......+...... Nexus:....+........ Pois:....+........ Nethr:............. Fear:+.+.....+..+. Chaos:........+.... Lite:............+ Disen:......+...... Dark:......+...... S.Dig:..+.......... Blind:............. Feath:............. PLite:.+........... Aggrv:............. Regen:..+.......... Stea.:....+..+..... Telep:..+.......... Sear.:....+........ Invis:+.+..+......+ Infra:....+.......+ FrAct:.++.....+.+.. Tunn.:............. HLife:............. Speed:..+++......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > On the ground: a Short Sword (1d7) (+10,+7). > You have 22 charges remaining. > You have no room for a Halberd (3d5). > On the ground: a Halberd (3d5) (+5,+9). > You have 21 charges remaining. > You have no room for a Heavy Crossbow (x4). > You have no room for Leather Scale Mail [10]. > On the ground: Leather Scale Mail of Resist Acid (-1) [10,+20]. > You have 20 charges remaining. > You sense the presence of traps! > You sense the presence of doors and stairs! > You sense the presence of objects! > The Mithril Plate Mail of Celeborn has recharged. > Huan, Wolfhound of the Valar breathes frost. > You die. Killed by Huan, Wolfhound of the Valar. [Character Equipment] a) a Scythe of Slicing (Holy Avenger) (8d4) (+15,+18) [+1] (+4) +4 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/round: 104.2 vs. evil creatures, 127.6 vs. undead, 127.6 vs. demons, and 80.8 vs. others. b) a Long Bow of Lothlorien (x3) (+18,+18) (+1) +1 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Radius 1 light. c) The Ring of Power 'Narya' (+6,+6) (+1) {!!} +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 673 to 1320 turns to recharge at your current speed. d) a Lapis Lazuli Ring of Speed (+11) +11 speed. e) a Bronze Amulet of Trickery (+3) +3 dexterity, stealth, infravision, speed. +15% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) The Star of Elendil {!!} Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. Takes 168 to 330 turns to recharge at your current speed. Radius 3 light. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!} +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1650 turns to recharge at your current speed. h) an Elven Cloak of Protection [6,+15] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!} +4 dexterity. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it fires a magical arrow with damage 150. Takes 102 to 198 turns to recharge at your current speed. l) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} Cannot be harmed by acid, electricity, fire, cold. g) 13 Brown Potions of Cure Critical Wounds h) 7 Scrolls titled "modabrum pior" of *Destruction* {!*} i) 10 Cast Iron Rods of Treasure Location (6 charging) {@z1!!} j) 4 Lead Rods of Healing {!!} Cannot be harmed by electricity. k) 7 Mithril Rods of Teleport Other (1 charging) {!!} l) a Zinc-Plated Rod of Recall {!*} Cannot be harmed by electricity. m) 10 Zirconium Wands of Teleport Other (85 charges) n) 6 Cottonwood Staves of *Destruction* (9 charges) {!*} o) a Banyan Staff of Mapping (10 charges) p) 2 Eucalyptus Staves of Banishment (3 charges) {!*} q) 3 Hemlock Staves of Teleportation (22 charges) {!*} r) 8 Mahogany Staves of Speed (1 charge) {!*} s) 2 Hickory Staves of Identify (20 charges) t) an Elven Cloak of Aman [6,+15] (+4 stealth) +4 stealth. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Slays demons, orcs, trolls. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/round: 93.9 vs. demons, 93.9 vs. orcs, 93.9 vs. trolls, and 63.6 vs. others. v) 18 Arrows of Acid (1d4) (+10,+15) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 447.3 vs. creatures not resistant to acid, and 149.1 vs. others. 35% chance of breaking upon contact. w) 22 Seeker Arrows (4d4) (+9,+6) Combat info: Hits targets up to 140 feet away. Average damage/round: 142.8. 35% chance of breaking upon contact. [Home Inventory] a) 5 Gold Speckled Potions of Healing {!*} b) 3 Purple Speckled Potions of *Healing* {!*} It can be thrown at creatures with damaging effect. c) 3 Metallic Blue Potions of Life {!*} It can be thrown at creatures with damaging effect. d) 7 Cyan Potions of Restore Mana {!*} e) a Lapis Lazuli Ring of Speed (+10) +10 speed. f) an Opal Ring of Damage (+0,+13) g) The Ring of Barahir (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Dragon Tooth Amulet of the Magi [+5] (+3) +3 intelligence. +15% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. i) an Agate Amulet of Weaponmastery (+4,+4) (+2) +2 strength. Provides resistance to fear, disenchantment. Sustains strength, constitution. Prevents paralysis. j) The Amulet of Ingwe (+3) {!!} +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. Takes 168 to 330 turns to recharge at your current speed. k) The Jewel 'Evenstar' (charging) {!!} Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Stops experience drain. When activated, it restores your experience to full. Takes 495 turns to recharge at your current speed. l) The Palantir of Westernesse (+2) {!!} +2 intelligence, wisdom, infravision. +10% to searching. Provides resistance to blindness, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects objects, trap s, doors, and stairs. Takes 168 to 330 turns to recharge at your current speed. Radius 3 light. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. n) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. o) The Hard Leather Armour of Himring [8,+15] {!!} Provides resistance to poison, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 333 to 660 turns to recharge at your current speed. p) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. q) The Mithril Shield of Gil-galad [10,+20] (+5) {!!} +5 wisdom, charisma. Provides resistance to acid, lightning, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity, charisma. When activated, it fires a line of light in all directions, each o ne causing 10d8 damage. Takes 330 turns to recharge at your current speed. Radius 1 light. r) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. s) a Pair of Steel Shod Boots of Speed [6,+15] (+6) +6 speed. t) The Katana 'Aglarang' (8d4) (+8,+9) (+5) +5 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Combat info: 5 blows/round. Average damage/round: 67.4. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {!!} +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 267 to 528 turns to recharge at your current speed. Combat info: 5 blows/round. Average damage/round: 88.8 vs. trolls, 88.8 vs. dragons, 88.8 vs. creatures not resistant to acid, 112.5 vs. demons, and 65 vs. others. Radius 1 light. v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!!} +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. Takes 132 turns to recharge at your current speed. Combat info: 5 blows/round. Average damage/round: 71.2 vs. dragons, and 55.4 vs. others. w) The Pick of Erebor (3d4) (+5,+20) (+5) +5 strength, constitution, tunneling. Slays demons, orcs, trolls. Branded with acid. Provides resistance to light, dark, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Combat info: 5 blows/round. Average damage/round: 84.3 vs. demons, 84.3 vs. orcs, 84.3 vs. trolls, 84.3 vs. creatures not resistant to acid, and 67.3 vs. others. Radius 1 light. x) The Mattock of Nain (2d8) (+12,+18) (+6 searching) {!!} +6 strength, infravision, tunneling. +30% to searching. Slays orcs, trolls, giants, dragons. Provides resistance to dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it turns rock into mud. Takes 6 turns to recharge at your current speed. Combat info: 5 blows/round. Average damage/round: 88.5 vs. orcs, 88.5 vs. trolls, 88.5 vs. giants, 88.5 vs. dragons, and 67.6 vs. others. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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