so, another YASD to add to my ever growing collection
I'm down at dlvl66 , clvl32 , a pretty good dive so far, no really good artifacts but some decent drops, and except for an initial period with no teleport away available a pretty smooth ride (i decided to try playing without town scumming).
I go down the stairs and find the phoenix next to me, asleep. I activate the arkenstone for detection, find a vault close by (yes! ) and decide to tel_away the phoenix and use my *destruction* scroll to clear the vault. The phoenix in one turn wakes up and summons a bunch of B's ... nothing serious, i think (yeah, right). So i teleport away the unique, only to be instakilled by the breath attack of a Winged Horror! I never encountered one before, didn't even have the chance to check it's monster recall. Can anyone give me some info regarding this monster?
I'm down at dlvl66 , clvl32 , a pretty good dive so far, no really good artifacts but some decent drops, and except for an initial period with no teleport away available a pretty smooth ride (i decided to try playing without town scumming).
I go down the stairs and find the phoenix next to me, asleep. I activate the arkenstone for detection, find a vault close by (yes! ) and decide to tel_away the phoenix and use my *destruction* scroll to clear the vault. The phoenix in one turn wakes up and summons a bunch of B's ... nothing serious, i think (yeah, right). So i teleport away the unique, only to be instakilled by the breath attack of a Winged Horror! I never encountered one before, didn't even have the chance to check it's monster recall. Can anyone give me some info regarding this monster?
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[Angband 3.1.0 beta Character Dump] Sex Male Age 103 STR: 18 +1 +2 +0 18/30 Race High-Elf Height 92 INT: 15 +3 +1 +7 18/80 Class Rogue Weight 176 WIS: 12 -1 -2 +0 9 Title Sharper Social Lordly DEX: 16 +3 +3 +6 18/100 HP -15/350 Maximize Y CON: 18/27 +1 +1 +0 18/47 SP 85/85 CHR: 11 +5 -1 +0 15 Level 32 Armor [26,+97] Saving Throw 81% Cur Exp 342578 Fight (+15,+23) Stealth Superb Max Exp 342578 Melee (+27,+38) Fighting Heroic Adv Exp 450000 Shoot (+30,+9) Shooting Heroic MaxDepth 3350' (L67) Blows 5/turn Disarming 100% Turns 330031 Shots 2/turn Magic Device Heroic Gold 86819 Infra 40 ft Perception 1 in 12 Burden 156.5 lbs Speed 5 Searching 35% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:......+...... Cold:....+...+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:.....+......+ Disen:............. Dark:....++....... S.Dig:............. Blind:............. Feath:.......+...+. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:.........+... Sear.:............. Invis:+....+......+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:....++....... Speed:+.....+...... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Winged Horror disappears! > The Phoenix disappears! > The Nighthawk disappears! > You have 12 charges remaining. > The Nighthawk misses you. > It points at you and curses horribly. > You resist the effects! > The Giant roc misses you. > You hit the Nighthawk. > You have slain the Nighthawk. > The Nighthawk misses you. > The Winged Horror breathes gas. > The Giant roc cries out in pain. > The Nighthawk dies. > You die. Killed by a Winged Horror. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 56 against trolls, 56 against giants, and 44 against normal creatures. b) a Long Bow of Extra Shots (x3) (+15,+9) (+1) +1 shooting speed. c) a Calcite Ring of Damage (+0,+10) d) a Tortoise Shell Ring of Slaying (+9,+7) e) The Jewel 'Evenstar' {!!} Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Stops experience drain. When activated, it restores your experience to full. It takes 150 turns to recharge after use. f) The Arkenstone of Thrain (charging) {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, e3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+19] (+4) +4 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Feather Falling. i) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. j) an Iron Crown of Telepathy [0,+10] Grants telepathy. k) a Set of Caestus of Free Action (+0,+3) [2,+6] Prevents paralysis. l) a Pair of Iron Shod Boots of Stability [3,+11] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4} e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6} Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} Cannot be harmed by acid, electricity, fire, cold. h) 10 Cyan Potions of Cure Critical Wounds i) 5 Scrolls titled "detsios lusy" of Word of Recall {!*} j) 6 Scrolls titled "sempris" of Recharging k) a Scroll titled "paricus atrus" of *Destruction* {!*} l) a Rusty Rod of Identify {!!} Cannot be harmed by electricity. m) a Tin-Plated Wand of Stone to Mud (2 charges) n) 2 Cast Iron Wands of Teleport Other (12 charges) o) 2 Walnut Staffs of Mapping (11 charges) p) a Silver Staff of Curing (5 charges) q) a Cedar Staff of Dispel Evil (3 charges) r) 3 Hawthorn Staffs of Teleportation (12 charges) {!*} s) a Mahogany Staff of Speed (4 charges) {!*} t) 2 Maple Staffs of Identify (8 charges) u) an Opal Ring of Lightning [+13] Provides resistance to lightning. Cannot be harmed by electricity. When activated, it grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85. It takes d50+50 turns to recharge after use. v) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. Radius 1 light. w) 53 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 15 Cyan Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) 2 Purple Speckled Potions of Healing {!*} When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) 2 Dark Blue Potions of Restore Mana {!*} When ingested, it restores your mana points to maximum. d) 2 Scrolls titled "ilicas intex" of Teleport Level {!*} When read, it teleports you one level up or down. e) 17 Scrolls titled "pis sito tus" of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. f) a Gold-Plated Wand of Dragon's Flame (4 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a large fire ball with damage 200. g) 3 Elm Staffs of Earthquakes (19 charges) {!*} When used, it causes an earthquake around you. h) a Pearl Ring of Flames [+16] {!!} Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes d50+50 turns to recharge after use. i) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. j) Partial Plate Armour of Elvenkind (-3) [22,+15] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. l) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. m) a Hard Leather Cap of Telepathy [2,+9] Grants telepathy. n) a Set of Leather Gloves of Agility [1,+6] (+2) +2 dexterity. o) The Set of Gauntlets 'Paurhach' [3,+14] {!!} Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. p) The Dagger 'Dethanc' (2d4) (+4,+6) {!!} Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 44 against electricity-vulnerable creatures, and 34 against normal creatures. q) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {!!} Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 72. It takes 20 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 51 against fire-vulnerable creatures, and 37 against normal creatures. r) a Morning Star of Gondolin (2d6) (+12,+16) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 60 against orcs, 60 against trolls, 60 against dragons, 60 against demons, and 46 against normal creatures. s) a Mace (Defender) (2d4) (+15,+12) [+7] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 40 against normal creatures. t) a Long Bow of Extra Might (x3) (+10,+11) (+1) +1 shooting power. u) a Light Crossbow of Extra Shots (x3) (+10,+14) (+1) +1 shooting speed. v) 18 Arrows of Slay Demon (1d4) (+12,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 148.5 against demons, and 49.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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