Two of Spades, the Kobold Knight
First I'll explain the knight class: It's pretty much a warrior with a few prayers (good with remove curse and turn undead, very bad with teleporting prayers (learns portal at clvl27), can't learn orb of draining and cure mortal wounds is his only healing prayer.). He's almost as good a fighter as the warrior, but his skills aren't as good and he's the only class with +0 stealth. He can wear heavier armor than the paladin and still not be hindered by it in his prayers.
I was quite lucky to find a +10 boots of speed around L20. Here, I must mention that the only changes I made to the object.txt and ego_item.txt files were the changes for my late (~L45) see invisible idea, and a new weapon and two new armors (none of them major), I swear I didn't make speed boots more common than they were originally. BTW, with the late see invisible idea, defender weapons give infravision instead of see invisible. I am playing with auto-scum for good levels turned on, which I think I'll do more often now..
Seems to me like I should get more than 1 attack with Narthanc, but I don't (even without my Dex lowered). So I'll stick with the Rapier of Frost.
After finding the boots, I cleared a vault on L21 with a ranger who kept summoning animals including acid hounds (I changed their name because it doesn't make sense to me for water hounds to breathe acid). Other than that there wan't much tough monsters in the vault. In the vault I found the ring of sustain strength (dropped by a novice rogue), the cloak of protection, the boots of free action, and of course a few other things that sold well but weren't worth keeping. Among them was a small sword of acid, which was tempting to keep, but I figured some of the monsters who are immune to acid are some I would want to kill the fastest (acid hounds, ochre jellies, etc), so I decided to sell it.
[Angband 3.0.7s Character Dump]
Name Two of Spades
Sex Male Age 25
Race Kobold Height 41
Class Knight Weight 72
Title Knight Status 1
HP 288/288 Maximize Y
SP 33/33 Preserve Y
(class bonuses for a knight: STR+4, INT-1, WIS+0, DEX+1, CON+1, CHR+3)
Stats after all bonuses:
STR: 18, INT: 9, WIS: 17, DEX: 17(max18), CON: 17, CHR: 11
[EDIT: This part looks pretty hard to read copied into the forums in the original format, so I'm fixing that]
Level 27 Armor [26,+46] Saving Throw Excellent
Cur Exp 36485 Fight (+1,+2) Stealth Good
Max Exp 36485 Melee (+7,+8) Fighting Heroic
Adv Exp 45500 Shoot (+14,+6) Shooting Heroic
MaxDepth Lev 21 Blows 1/turn Disarming Very Good
Gold 62120 Shots 1/turn Magic Device Excellent
Burden 129.2 lbs Perception Fair
Speed +9 Infra 50 ft Searching Fair
You come from a litter of 4 pups. Your father was a hunter, and your
mother was a prisoner of war. You have dark brown eyes, an olive green
hide, and small, sharp teeth.
abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:......+.+.... Sound:.............
Cold:+.......+.... Shard:.......+.....
Pois:............+ Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...........+.
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Rapier of Frost (1d6) (+6,+6) {@w0}
It is branded with frost. It provides resistance to cold. It
cannot be harmed by cold.
b) a Long Bow of Accuracy (x3) (+13,+6)
c) a Quartz Ring of Protection [+12]
d) an Obsidian Ring of Sustain Strength
It sustains your strength.
e) a Mithril Amulet of Slow Digestion
It slows your metabolism.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the
elements. It might have hidden powers.
g) Double Chain Mail of Resist Fire (-2) [16,+3]
It provides resistance to fire. It cannot be harmed by fire.
h) a Cloak of Protection [1,+13]
It provides resistance to shards. It cannot be harmed by the
elements.
i) a Small Leather Shield of Resistance [2,+15] {unc}
It provides resistance to acid, lightning, fire, and cold. It
cannot be harmed by the elements.
j) a Metal Cap [3,+0]
k) a Set of Gauntlets [2,+0]
l) a Pair of Soft Leather Boots of Speed [2,+2] (+10) {L14 orc drop}
It increases your speed by 10.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Black Potions of Speed
e) a Lotion Notion Potion of Heroism {25% off}
f) 6 Bubbling Potions of Cure Critical Wounds {50% off}
g) 9 Scrolls titled "zun snikfor" of Phase Door {@r1=g}
h) 8 Scrolls titled "odmik agu" of Word of Recall {@r3=g, 90% off}
i) 8 Scrolls titled "doktab nihprok" of Identify {@r2=g}
j) 4 Scrolls titled "ankhdoe wedre" of Satisfy Hunger
k) 3 Odd Rods of Trap Location {@z3}
l) a Nickel-Plated Rod of Light {@z4}
m) a Steel Rod of Lightning Bolts {@z5}
n) a Dogwood Staff of Teleportation (4 charges) {@u9, 10% off}
o) a Mistletoe Staff of Perception (5 charges) {@u1}
p) a Quarterstaff (Defender) (2d9) (+8,+9) [+2] (+2 to stealth) {@w1}
It increases your stealth and infravision by 2. It provides
resistance to acid, lightning, fire, and cold. It makes you fall
like a feather and speeds your regeneration. It grants you immunity
to paralysis. It cannot be harmed by the elements. It might have
hidden powers.
q) a Shovel (1d2) (+0,+0) (+1) {@w0}
It increases your tunneling by 1.
r) 52 Arrows (1d4) (+0,+0) {@f1=g}
[Home Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Exorcism and Dispelling]
c) 4 Black Potions of Speed
d) 10 Lotion Notion Potions of Heroism {25% off}
e) 2 Dark Red Potions of *Healing*
f) 3 Scrolls titled "fa suniv me" of *Identify*
g) 2 Scrolls titled "gopbek" of Recharging {50% off}
h) 4 Odd Rods of Trap Location {@z3}
i) an Iron Wand of Cold Balls (6 charges)
It cannot be harmed by cold.
j) 2 Mistletoe Staffs of Perception (32 charges) {@u1, 10% off}
k) a Topaz Ring of Slow Digestion
It slows your metabolism.
l) a Pair of Metal Shod Boots of Free Action [6,+9]
It grants you immunity to paralysis.
m) The Dagger 'Narthanc' (2d4) (+4,+6) {@w0 (fire)}
It cannot be harmed by the elements. It might have hidden powers.
n) 26 Arrows (1d4) (+2,+2) {@f2=g}
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
hmm.. I redid the monster.txt file (up to about L29 -I'm still working on it), but the only monsters who happened to come up in my post are monsters who were already in the game. oh well, I'll post more dumps. Once I finish redoing the monster.txt file, I'll make the modified edit folder available for download.
Oh yeah, you'll notice the "odd rod", well I did some silly things to the flavors.txt file just for kicks. (I'll probably use the original flavors.txt when I make my modifications available to the public.)
First I'll explain the knight class: It's pretty much a warrior with a few prayers (good with remove curse and turn undead, very bad with teleporting prayers (learns portal at clvl27), can't learn orb of draining and cure mortal wounds is his only healing prayer.). He's almost as good a fighter as the warrior, but his skills aren't as good and he's the only class with +0 stealth. He can wear heavier armor than the paladin and still not be hindered by it in his prayers.
I was quite lucky to find a +10 boots of speed around L20. Here, I must mention that the only changes I made to the object.txt and ego_item.txt files were the changes for my late (~L45) see invisible idea, and a new weapon and two new armors (none of them major), I swear I didn't make speed boots more common than they were originally. BTW, with the late see invisible idea, defender weapons give infravision instead of see invisible. I am playing with auto-scum for good levels turned on, which I think I'll do more often now..
Seems to me like I should get more than 1 attack with Narthanc, but I don't (even without my Dex lowered). So I'll stick with the Rapier of Frost.
After finding the boots, I cleared a vault on L21 with a ranger who kept summoning animals including acid hounds (I changed their name because it doesn't make sense to me for water hounds to breathe acid). Other than that there wan't much tough monsters in the vault. In the vault I found the ring of sustain strength (dropped by a novice rogue), the cloak of protection, the boots of free action, and of course a few other things that sold well but weren't worth keeping. Among them was a small sword of acid, which was tempting to keep, but I figured some of the monsters who are immune to acid are some I would want to kill the fastest (acid hounds, ochre jellies, etc), so I decided to sell it.
[Angband 3.0.7s Character Dump]
Name Two of Spades
Sex Male Age 25
Race Kobold Height 41
Class Knight Weight 72
Title Knight Status 1
HP 288/288 Maximize Y
SP 33/33 Preserve Y
(class bonuses for a knight: STR+4, INT-1, WIS+0, DEX+1, CON+1, CHR+3)
Stats after all bonuses:
STR: 18, INT: 9, WIS: 17, DEX: 17(max18), CON: 17, CHR: 11
[EDIT: This part looks pretty hard to read copied into the forums in the original format, so I'm fixing that]
Level 27 Armor [26,+46] Saving Throw Excellent
Cur Exp 36485 Fight (+1,+2) Stealth Good
Max Exp 36485 Melee (+7,+8) Fighting Heroic
Adv Exp 45500 Shoot (+14,+6) Shooting Heroic
MaxDepth Lev 21 Blows 1/turn Disarming Very Good
Gold 62120 Shots 1/turn Magic Device Excellent
Burden 129.2 lbs Perception Fair
Speed +9 Infra 50 ft Searching Fair
You come from a litter of 4 pups. Your father was a hunter, and your
mother was a prisoner of war. You have dark brown eyes, an olive green
hide, and small, sharp teeth.
abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:......+.+.... Sound:.............
Cold:+.......+.... Shard:.......+.....
Pois:............+ Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...........+.
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Rapier of Frost (1d6) (+6,+6) {@w0}
It is branded with frost. It provides resistance to cold. It
cannot be harmed by cold.
b) a Long Bow of Accuracy (x3) (+13,+6)
c) a Quartz Ring of Protection [+12]
d) an Obsidian Ring of Sustain Strength
It sustains your strength.
e) a Mithril Amulet of Slow Digestion
It slows your metabolism.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the
elements. It might have hidden powers.
g) Double Chain Mail of Resist Fire (-2) [16,+3]
It provides resistance to fire. It cannot be harmed by fire.
h) a Cloak of Protection [1,+13]
It provides resistance to shards. It cannot be harmed by the
elements.
i) a Small Leather Shield of Resistance [2,+15] {unc}
It provides resistance to acid, lightning, fire, and cold. It
cannot be harmed by the elements.
j) a Metal Cap [3,+0]
k) a Set of Gauntlets [2,+0]
l) a Pair of Soft Leather Boots of Speed [2,+2] (+10) {L14 orc drop}
It increases your speed by 10.
[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Black Potions of Speed
e) a Lotion Notion Potion of Heroism {25% off}
f) 6 Bubbling Potions of Cure Critical Wounds {50% off}
g) 9 Scrolls titled "zun snikfor" of Phase Door {@r1=g}
h) 8 Scrolls titled "odmik agu" of Word of Recall {@r3=g, 90% off}
i) 8 Scrolls titled "doktab nihprok" of Identify {@r2=g}
j) 4 Scrolls titled "ankhdoe wedre" of Satisfy Hunger
k) 3 Odd Rods of Trap Location {@z3}
l) a Nickel-Plated Rod of Light {@z4}
m) a Steel Rod of Lightning Bolts {@z5}
n) a Dogwood Staff of Teleportation (4 charges) {@u9, 10% off}
o) a Mistletoe Staff of Perception (5 charges) {@u1}
p) a Quarterstaff (Defender) (2d9) (+8,+9) [+2] (+2 to stealth) {@w1}
It increases your stealth and infravision by 2. It provides
resistance to acid, lightning, fire, and cold. It makes you fall
like a feather and speeds your regeneration. It grants you immunity
to paralysis. It cannot be harmed by the elements. It might have
hidden powers.
q) a Shovel (1d2) (+0,+0) (+1) {@w0}
It increases your tunneling by 1.
r) 52 Arrows (1d4) (+0,+0) {@f1=g}
[Home Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Exorcism and Dispelling]
c) 4 Black Potions of Speed
d) 10 Lotion Notion Potions of Heroism {25% off}
e) 2 Dark Red Potions of *Healing*
f) 3 Scrolls titled "fa suniv me" of *Identify*
g) 2 Scrolls titled "gopbek" of Recharging {50% off}
h) 4 Odd Rods of Trap Location {@z3}
i) an Iron Wand of Cold Balls (6 charges)
It cannot be harmed by cold.
j) 2 Mistletoe Staffs of Perception (32 charges) {@u1, 10% off}
k) a Topaz Ring of Slow Digestion
It slows your metabolism.
l) a Pair of Metal Shod Boots of Free Action [6,+9]
It grants you immunity to paralysis.
m) The Dagger 'Narthanc' (2d4) (+4,+6) {@w0 (fire)}
It cannot be harmed by the elements. It might have hidden powers.
n) 26 Arrows (1d4) (+2,+2) {@f2=g}
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
hmm.. I redid the monster.txt file (up to about L29 -I'm still working on it), but the only monsters who happened to come up in my post are monsters who were already in the game. oh well, I'll post more dumps. Once I finish redoing the monster.txt file, I'll make the modified edit folder available for download.
Oh yeah, you'll notice the "odd rod", well I did some silly things to the flavors.txt file just for kicks. (I'll probably use the original flavors.txt when I make my modifications available to the public.)
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