i would have kept those uniques alive at least until DL25, but likely deeper.
I can see why you'd want teh activation of the dragon mail, but with the crossbow you'd probably do better using the Dwarven mail.
is WIS your casting stat now? Because .... "nature" ?
Sky's why not 4.1.3 Every Race Every Class, P2
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I'm not wearing both rings of escaping right now but I had been up until just now. I just found boots of speed <+5> and the good ring of the mouse I bought from the store makes it seem worth it to swap out the second +3 speed escaping (I tweaked the 4.2.5 slightly, so that rings of the mouse show up in the magic shop, and rings of escaping have a range of +2 to +4 speed, among other small changes).
Code:[Angband 4.2.5 Character Dump] Name Uruinin Age 22 Self RB CB EB Best Race Hobbit Height 2'10" STR: 18/65 -2 +0 +0 18/45 Class Ranger Weight 3st 12lb Int: 10 +2 +0 +0 12 9 Title Explorer Turns used: Wis: 13 +1 +2 +9 18/70 18/60 HP 310/310 Game 406238 DEX: 16 +3 +1 +4 18/60 SP 64/66 Standard 40466 CON: 18 +2 -1 +4 18/50 Resting 729 Level 31 Armor [54,+97] Saving Throw 85% Cur Exp 144170 Stealth Heroic Max Exp 144170 Melee 1d5,+10 Disarm - phys. 97% Adv Exp 180000 To-hit 58,-1 Disarm - magic 67% Blows 3.7/turn Magic Devices 75 Gold 50366 Searching 67% Burden 184.8 lb Shoot to-dam +6 Infravision 40 ft Overweight 16.9 lb To-hit 77,-9 Speed 8 (1.8x) Max Depth 2500' (L50) Shots 2.0/turn You are one of several children of a Hobbit Shirriff. You are the black sheep of the family. You have green eyes, straight brown hair, and a very fair complexion. Resistances Abilities Acid:+.......++... pFear:............. Elec:+.......+.... pBlnd:.....+....... Fire:+.....+.+.... pConf:............. Cold:+.......+.... pStun:............. Pois:.........+... HLife:............+ Light:............. Regen:+............ Dark:............. ESP:............. Sound:........+.... S.Inv:+....+....... Shard:............. FrAct:+............ Nexus:............. Feath:+............ Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:+.+....++.... ImpSP:............. Sear.:............. Fear:...+......... Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:...+.......+. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Main Gauche (Defender) (1d5) (+14,+12) [+8] <+1> Dropped by Gorbag, the Orc Captain, at 1200 feet (level 24) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Sustains dexterity. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 3.7 blows/round. With +1 STR and +0 DEX you would get 4.1 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 50.4. b) a Sling (x2) (+6,+6) Bought from a store c) a Ring of the Mouse (+0,-5) <+4> Bought from a store +4 dexterity. +4 stealth. d) a Ring of Escaping <+4> Found lying on the floor at 1450 feet (level 29) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. e) an Amulet of Wisdom <+5> Found lying on the floor of a special room at 2450 feet (level 49) +5 wisdom. Sustains wisdom. f) a Lantern of True Sight (6548 turns) Found lying on the floor at 2450 feet (level 49) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Intensity 3 light. g) Red Dragon Scale Mail of Craftsmanship [24,+18] (charging) Dropped by Nár, the Dwarf, at 1200 feet (level 24) Provides resistance to fire. i) a Fur Cloak of Stealth [3,+8] <+1> Found lying on the floor at 2450 feet (level 49) +1 stealth. m) a Large Metal Shield of Elvenkind [12,+12] <+1> Dropped by a mystic at 1900 feet (level 38) +1 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid. n) the Hard Leather Cap of Auglin [2,+12] <+4> Dropped by a paladin at 1000 feet (level 20) +4 wisdom. Provides resistance to acid, poison. Cannot be harmed by acid. When activated, it cures blindness. Takes 59 to 64 turns to recharge at your current speed. Your chance of success is 95.9% o) the Set of Mithril Gauntlets of Thondi [6,+17] <+4> Found lying on the floor of a special room at 2450 feet (level 49) +4 constitution. Cannot be harmed by acid, fire. p) a Pair of Steel Shod Boots of Speed [7,+11] <+5> Found lying on the floor in a vault at 2500 feet (level 50) +5 speed. Cannot be harmed by fire. [Character Inventory] a) 2 Books of Nature Magics [Lesser Charms] You can read this book. b) 7 Potions of Cure Serious Wounds c) 10 Potions of Cure Critical Wounds d) 4 Potions of Healing e) 5 Potions of Speed f) 31 Scrolls of Phase Door g) 9 Scrolls of Teleportation {!r} i) 4 Scrolls of Word of Recall {!r} m) 2 Scrolls of Recharging n) 4 Rods of Treasure Location {@3} o) 3 Rods of Light (1 charging) {@4} p) a Wand of Fire Balls (2 charges) q) 4 Wands of Slow Monster (17 charges) r) 2 Wands of Teleport Other (7 charges) s) a Staff of Detect Evil (10 charges) t) 2 Staves of Teleportation (4 charges) {!u} u) a Ring of Escaping <+3> +3 speed. Makes you afraid of melee, and worse at shooting and casting spells. v) a Light Crossbow of Accuracy (x3) (+29,+7) Found lying on the floor at 2450 feet (level 49) [Character Quiver] 0) 9 Rounded Pebbles of Slay Animal (1d2) (+8,+4) Slays animals. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 92.8 vs animals and 46.4 vs. others. Average thrown damage: 33.3 vs animals and 11.1 vs. others. 0% chance of breaking upon contact. 1) 20 Rounded Pebbles of Slay Demon (1d2) (+15,+5) Slays demons. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 126.8 vs demons and 50.8 vs. others. Average thrown damage: 52.8 vs demons and 13.2 vs. others. 0% chance of breaking upon contact. 2) 3 Rounded Pebbles of Wounding (1d2) (+12,+9) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 66.8. Average thrown damage: 21.3. 0% chance of breaking upon contact. 3) 33 Bolts (1d5) (+0,+0) 4) 21 Bolts (1d5) (+2,+3) 5) 17 Bolts (1d5) (+2,+6) 6) 22 Bolts of Slay Dragon (1d5) (+12,+7) Slays dragons. 7) 28 Bolts of Wounding (1d5) (+10,+15) 8) 18 Mithril Bolts of Slay Dragon (3d5) (+12,+8) Slays dragons. Cannot be harmed by acid. [Home Inventory] a) 12 Potions of Cure Light Wounds b) 8 Potions of Cure Critical Wounds c) 7 Scrolls of Remove Curse d) 4 Scrolls of Word of Recall {!r} e) 3 Scrolls of Recharging f) 8 Scrolls of Blessing g) 23 Scrolls of Monster Confusion h) a Scroll of *Destruction* i) a Staff of Teleportation (0 charges) {!u} j) 2 Rings of Strength <+3> +3 strength. Sustains strength. k) a Ring of Constitution <+3> Found lying on the floor at 2200 feet (level 44) +3 constitution. Sustains constitution. l) a Ring of Ice [+9] Found lying on the floor at 1300 feet (level 26) Provides resistance to cold. m) the Phial 'Alastir' <+3> Dropped by Castamir the Usurper at 1900 feet (level 38) +3 light. Provides resistance to lightning, dark. Cannot be harmed by fire. Intensity 3 light. When activated, it lights up the surrounding area and creates a ball of weak light with radius 3, centred on and hitting the player, with full intensity to radius 3, dealing 2d15 damage at the centre, which your device skill increases by 30% for an average of 20.8 damage. Takes 19 to 36 turns to recharge at your current speed. Your chance of success is 96.1% n) Chain Mail (Dwarven) (-2) [32,+9] <+2> Bought from a store +2 strength. +2 constitution. +2 infravision. Cannot be harmed by acid. Prevents paralysis. o) the Hard Leather Cap of Melluil [2,+23] <+2, +3> Dropped by Angamaitë of Umbar at 1300 feet (level 26) +2 wisdom. +3 searching skill. Provides protection from blindness, stunning. Cannot be harmed by acid. p) the Broad Axe 'Negont' (2d6) (+5,+12) <+6, +3> Found lying on the floor at 1600 feet (level 32) +6 intelligence. +3 wisdom. +3 dexterity. Slays undead (powerfully), demons (powerfully), dragons, giants, trolls, orcs, evil creatures. Branded with weak poison. Provides resistance to acid, lightning. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.8 blows With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 113.4 vs undead and demons, 78.5 vs dragons, giants, trolls, and orcs, 61 vs evil creatures and creatures not resistant to poison, and 43.6 vs. others. q) the Mace of Carodh (2d4) (+11,+10) <+4, +5, +1> Dropped by Castamir the Usurper at 1900 feet (level 38) +4 dexterity. +5 infravision. +1 light. Slays demons, animals. Provides immunity to acid. Provides resistance to fire. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Combat info: 3.3 blows/round. With +3 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 82 vs demons, 64.5 vs animals, and 47 vs. others. r) 6 Rounded Pebbles (1d2) (+0,+0) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 30. Average thrown damage: 3. 0% chance of breaking upon contact. s) 8 Rounded Pebbles (1d2) (+5,+5) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 50.3. Average thrown damage: 13.1. 0% chance of breaking upon contact. t) 15 Rounded Pebbles (1d2) (+7,+3) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 42.4. Average thrown damage: 9.1. 0% chance of breaking upon contact. u) 23 Iron Shots (1d4) (+1,+2) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 42.1. Average thrown damage: 9. 0% chance of breaking upon contact. v) 17 Iron Shots (1d4) (+2,+3) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 46.2. Average thrown damage: 11. 0% chance of breaking upon contact. w) 10 Iron Shots (1d4) (+5,+3) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 46.3. Average thrown damage: 11.1. 0% chance of breaking upon contact. x) 16 Seeker Bolts (4d5) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 381 50' Reached level 2 1044 50' Reached level 3 2205 100' Reached level 4 2781 100' Reached level 5 2981 150' Killed Fang, Farmer Maggot's Dog 3068 150' Reached level 6 3656 200' Reached level 7 3815 200' Reached level 8 5189 200' Reached level 9 5829 300' Reached level 10 5938 300' Killed Bullroarer the Hobbit 7090 350' Reached level 11 7689 600' Reached level 12 8003 600' Killed Brodda, the Easterling 8247 0' Killed Farmer Maggot 8661 650' Reached level 13 8869 650' Reached level 14 9138 650' Killed Grishnákh, the Hill Orc 9138 650' Reached level 15 9952 650' Reached level 16 10099 700' Killed Mughash the Kobold Lord 10690 700' Reached level 17 10826 700' Killed Ufthak of Cirith Ungol 11357 750' Killed Ulfast, Son of Ulfang 11357 750' Reached level 18 12027 850' Reached level 19 12639 850' Reached level 20 13191 850' Killed Golfimbul, the Hill Orc Chief 13563 850' Killed Orfax, Son of Boldor 13818 850' Reached level 21 13973 850' Killed Boldor, King of the Yeeks 15092 900' Reached level 22 16271 1000' Killed Grip, Farmer Maggot's Dog 16311 1000' Found the Hard Leather Cap of Auglin 16742 1000' Killed Bolg, Son of Azog 16742 1000' Reached level 23 16770 1000' Killed Wormtongue, Agent of Saruman 17345 1050' Killed Sméagol 17494 1100' Reached level 24 18744 1150' Killed Uglúk, the Uruk 19350 1150' Killed Lugdush, the Uruk 19350 1150' Reached level 25 19639 1200' Killed Nár, the Dwarf 21533 1200' Killed Gorbag, the Orc Captain 21887 1250' Reached level 26 22853 1300' Killed Angamaitë of Umbar 22856 1300' Found the Hard Leather Cap of Melluil 22961 1300' Killed Sangahyando of Umbar 24324 1350' Reached level 27 27538 1600' Found the Broad Axe 'Negont' 27677 1600' Found the Cutlass of Eranast (LOST) 28099 1650' Reached level 28 29533 1900' Reached level 29 29909 1900' Killed Castamir the Usurper 29909 1900' Found the Mace of Carodh 29914 1900' Found the Phial 'Alastir' 29943 1900' Killed Ulwarth, Son of Ulfang 34263 2200' Reached level 30 34511 2250' Found the Beaked Axe of Eilion (LOST) 36371 2300' Reached level 31 39326 2450' Found the Set of Mithril Gauntlets of Thondi [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) [Randart seed] 02fbce57Leave a comment:
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With a ranger or caster, I take bad mouse rings over escaping +2 any day. Even when escaping was +4 I rarely used it, instead preferring mouse or nothing (if I have something like a *thanc, I wont use escaping early on and on dlvl 35 Ill have better options).
Anyway, If you should ever use +2 escaping do post a dump.Leave a comment:
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i dont think +4 Spd is enough. Thats with 2 rings obviously. If you are a mage, this is still your best bet until you have rings of INT, because 2x ring +3 INT is better.
Rangers are the ones who profit the most from the old Escaping. Your to-hit is pretty much the same and +8 Spd from 2 rings is a massive increase, find any decent Longbow you can enchant to +8 or so and you are well enough to stay on DL35 until your stats are all over 18/50.
For mages, the situation is similar, your casting fail rate increases, but since you will be using almost exclusively Magic Missile, it doesnt really matter.
The real advantage is that Escaping *STOPS* you from accidentally meleeing mobs. You can play faster and dont have to worry about running into a mob you had no intention of attacking.
obviously it's all on a case-by-case basis. Depending on what early randarts you find, Escaping is still a viable option, even at +2.Leave a comment:
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Not I. +2 speed does not compete with rFire+rCold, or ring of mouse, etc.Leave a comment:
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I assume escaping still gives 4 speed in this version ?
I liked the 2 escaping start (or rather, I liked that it was an option, it made for different gameplay). It was about the only point of escaping rings, I havent used the +2 version ever. Has anyone ?Leave a comment:
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High Elf Paladin ... "just trust me bro".
Despite me being 100% convinced i had used the "overwrite file?" - i actually didn't.
5/5/5/5 starting stats.
Found a dagger of slay orc with ESP on DL2, then went again the route of the launcher + 2x Escaping. Sure escaping cripples your already meager casting early on, just carry more ammo, mmk? short bow of +1 extra shots, then stat gain until WIS 18/100.
Made it to DL98 with STR 18 !!, i was CL45 before i saw STR maxed.
found 2 Dragon Armors, so it was kinda like this:
MoD 5d8 +15, +2 WIS
the Light Crossbow of Sirethron (x5) (+8,+22) <+2, +1>
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+2 dexterity.
+2 shooting power.
+1 light.
Provides resistance to lightning, poison.
Cannot be harmed by acid, fire.
Grants telepathy. Prevents paralysis.
*for ESP*
a RoS +12
the White Dragon Scale Mail 'Alath' (-2) [14,+40] <+4, +3>
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+4 strength.
+3 intelligence.
+3 constitution.
Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
shards, nexus, chaos.
Provides protection from fear, blindness.
Slows your metabolism. Prevents paralysis. Sustains your life force.
the Elven Cloak of Hilpelya [6,+17] <+2, +1>
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A mantle made of curious silken material by the Galadrim that wondrously takes
on the hues and shapes of its surroundings.
+2 wisdom.
+2 stealth.
+1 speed.
Cannot be harmed by acid, fire.
Slows your metabolism.
Shield of Preservation
because i had a build with +23 base Spd but ZERO resists, and a melee setup.
i had found this very early:
the Small Metal Shield of Randundeb [5,+17] <+5>
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+5 speed.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid.
Sustains intelligence.
Speeds regeneration.
tons of Helms, cannot remember which one i used. something to cap CON probably, idk. Had plenty of ESP options.
the Set of Alchemist's Gloves of Elebrie (+6,+6) [0,+17] <+2, +3>
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Highly protective gloves designed for an alchemist's elemental magics.
+2 strength.
+3 infravision.
Provides resistance to fire, dark.
Provides protection from fear, confusion.
Cannot be harmed by acid, fire.
Feather Falling. Prevents paralysis.
the Pair of Leather Boots 'Randorim' (+5,+3) [2,+9] <+2, +6>
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+2 strength.
+6 speed.
Provides resistance to light.
Cannot be harmed by acid, fire.
(could have probably benefitted from just using BoS +10)
the Arkenstone 'Uindir' <+2, +3>
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+2 constitution.
+3 light.
Provides protection from fear.
Cannot be harmed by fire.
Radius 3 light. Cannot be refueled.
When activated, it lights and maps the entire level, sensing objects.
Takes 51 to 100 turns to recharge.
Your chance of success is 96.8%
got this SUPER early, idk like DL13.
because you have Sense Surroundings and Detection, not quite as important as with other classes, but still nice to have. And +2 CON.
Not having to deal with Fear the whole game was nice too.
the Amulet of Earthilya [+2] <+3>
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+3 strength.
+3 wisdom.
Provides resistance to light, chaos.
Provides protection from fear.
the Band 'Faron' <+1, +5, +2>
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+1 wisdom.
+5 stealth.
+2 attack speed.
+1 light.
Provides immunity to lightning.
Provides resistance to acid, fire, cold, light.
Provides protection from confusion.
Cannot be harmed by lightning.
Speeds regeneration.
MoD was doing 740 damage vs evil. With +2 blows my worst weapon at home was doing 400 vs evil, so, plenty of choice. Had to use some weird rapier just because i had no rDisen and was already below depth for things like drolems and such.
CL50, cant remember how many HP but over 1k. 1017 ?
Spd +19 loaded.
no sWIS but all the other plus every resist in the game, including pStun.Leave a comment:
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i think the problem is that +blows was designed with standarts in mind. So a small agile weapon like Sting can have the damage of a bigger weapon, while maintainig the "flavour" of a smaller weapon. It probably was never intended to go on *any* weapon, just in case you get a randart MoD with 8d8 and +2 blows.
+shots is kinda "bigger nuclear bomb" situation. Rangers already have around 5/6/700 vs evil (1k with HM) and that already trivializes any encounter that you are willing to waste ammo on (e.g any top-tier unique). With extra shots you're just turning ridiculous into more ridiculous.
Meanwhile,
High-Elf Ranger: https://forum.angband.live/ladder-show.php?id=25745
again won by using 2x Escaping and 5/5/5/5 at character creation. I even considered quaffing some Intellect, although early ranger with low STR is such a pain to run.
ESP at DL26 on a blessed dagger, then a +5 INT crown drop. Randart amulet with +3 Spd, and a RoP with not many bonuses but pBlind and pConf, +3 Spd, rDisench, and then engame bow with +2 shots and a solid +27 damage.
Nowhere near the most ridiculous launcher i've had (i think we're talking x6 bow with +30 and +1 shots), and ate a lot of ammo, but easy enough to run with basic arrows and Tenser's.
BONUS: went down to DL101 and saw LF 8-9, and there it was, the second Dragon Armor artefact. A bit late
Code:[Angband 4.1.3 Character Dump] Name RANGER XVII Age 103 Self RB CB EB Best Race High-Elf Height 6'9" STR! 18/100 +1 +0 +11 18/*** Class Ranger Weight 11st 10lb INT! 18/100 +3 +2 +8 18/*** Title ***WINNER*** Turns used: WIS! 18/100 -1 -2 +6 18/130 HP 974/974 Game 844167 DEX! 18/100 +3 +1 +6 18/200 SP 377/377 Standard 164735 CON! 18/100 +1 -1 +18 18/*** Resting 77573 Level 49 Armor [45,+113] Saving Throw 100% Cur Exp 9703640 Stealth Superb Max Exp 9703640 Melee 3d3,+55 Disarm - phys. 100% Adv Exp 10350000 To-hit 71,+49 Disarm - magic 100% Blows 5.0/turn Magic Devices 114 Gold 11126873 Searching 100% Burden 132.4 lb Shoot to-dam +27 Infravision 40 ft Overweight -47.5 lb To-hit 105,+57 Speed 28 (3.7x) Max Depth 5050' (L101) Shots 4/turn You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:..+.......... Nexus:+............ rElec:.++.+...++... Nethr:..+...+...... rFire:..+.+........ Chaos:.+........... rCold:+.+........+. Disen:....+.+...... rPois:........+.... pFear:..+...+.+.... rLite:..+..+......+ pBlnd:.........+... rDark:.....+..++... pConf:........+.... Sound:......+...... pStun:............. Shard:............. HLife:.......+..... Regen:..+.......... Stea.:..+....+..... ESP:.........+... Sear.:..........+.. Invis:+...+.......+ Infra:............+ FrAct:.++...+...+.. Tunn.:.+........... Feath:............. Speed:...++..+...+. S.Dig:..+...+...... Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:..+..++...... [Last Messages] > You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (). > You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> (). > The mean-looking mercenary is targeted. > The mean-looking mercenary dies. > No Available Target. > Illegal aim direction! > There is a wall in the way! > You drop a Book of Magic Spells [Magic for Beginners] (a). > You have 2 Books of Magic Spells [Magic for Beginners] (a). > You drop 2 Books of Magic Spells [Incantations and Illusions] (c). > You have 2 Books of Magic Spells [Incantations and Illusions] (c). > You drop a Book of Magic Spells [Resistances of Scarabtarices] (e). > You have a Book of Magic Spells [Resistances of Scarabtarices] (e). > You drop a Book of Magic Spells [Tenser's Transformations] (g). > You have a Book of Magic Spells [Tenser's Transformations] (g). Killed by Ripe Old Age. [Character Equipment] a) the War Hammer 'Valas' (3d3) (+8,+23) <+5, +6> Found lying on the floor in a vault at 2950 feet (level 59) +5 strength. +6 constitution. Slays undead (powerfully), demons, trolls, evil creatures. Branded with cold. Provides resistance to cold, nexus. Cannot be harmed by acid, fire. Grants the ability to see invisible things. When activated, it heals cut damage, and cures all stunning, poison, blindness and confusion. Takes 270 to 299 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 5.0 blows/round. Average damage/round: 386.5 vs. creatures not resistant to cold, 452.5 vs. undead, 386.5 vs. demons, 386.5 vs. trolls, 353.5 vs. evil creatures, and 320.5 vs. others. b) the Long Bow 'Mallas' (x3) (+16,+27) <+2, +3, +1> Dropped by Khîm, Son of Mîm at 1800 feet (level 36) +2 intelligence. +3 tunneling. +1 shooting speed. Provides resistance to lightning, chaos. Cannot be harmed by acid, fire. Prevents paralysis. c) the Band of Kelien <+4, +5, +3, +2, +1> Found lying on the floor in a vault at 3100 feet (level 62) +4 strength. +5 dexterity. +3 constitution. +2 stealth. +1 light. Provides resistance to acid, lightning, fire, cold, light, nether. Provides protection from fear. Cannot be harmed by lightning. Sustains strength, intelligence. Slows your metabolism. Speeds regeneration. Prevents paralysis. When activated, it teleports a target monster away. Takes 333 to 407 turns to recharge at your current speed. Your chance of success is 96.0% d) a Ring of Speed <+14> Found lying on the floor in a vault at 4850 feet (level 97) +14 speed. Can be destroyed if you attempt to remove its curses. e) the Pendant 'Turhuor' <+3, +1, +2> Found lying on the floor in a vault at 1700 feet (level 34) +3 wisdom. +1 dexterity. +2 constitution. +2 speed. Provides resistance to lightning, fire, disenchantment. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 181 to 199 turns to recharge at your current speed. Your chance of success is 92.9% f) the Star of Erudenel <+2, +3> Found lying on the floor in a vault at 1800 feet (level 36) +2 strength. +3 intelligence. +3 light. Provides resistance to light, dark. Cannot be harmed by fire. Radius 3 light. When activated, it maps the area around you. Takes 188 to 370 turns to recharge at your current speed. Your chance of success is 96.8% g) the Studded Leather Armour 'Nionwe' (-1) [12,+11] <+3, +1> Dropped by an ancient black dragon at 4900 feet (level 98) +3 wisdom. +3 constitution. +1 light. Provides resistance to sound, nether, disenchantment. Provides protection from fear. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. h) an Elven Cloak of the Magi [6,+19] <+2, +3, +1> Found lying on the floor in a vault at 4850 feet (level 97) +2 intelligence. +3 stealth. +1 speed. Cannot be harmed by acid. Sustains intelligence. Sustains your life force. i) the Mithril Shield of Crimboros [16,+22] <+1> Dropped by a marilith at 4850 feet (level 97) +1 intelligence. Provides resistance to lightning, poison, dark. Provides protection from fear, confusion. Cannot be harmed by acid. Sustains intelligence. j) the Hard Leather Cap of Elumirest [2,+25] <+4> {ESP} Dropped by an ancient green dragon at 4850 feet (level 97) +4 constitution. Provides resistance to lightning, dark. Provides protection from blindness. Cannot be harmed by acid. Grants telepathy. k) the Set of Leather Gloves 'Handuwar' (+12,+12) [1,+7] <+4> Dropped by Mîm, Betrayer of Turin at 2000 feet (level 40) +4 searching skill. Cannot be harmed by acid, fire. Prevents paralysis. l) the Pair of Mithril Shod Boots of Aegir [8,+14] <+11> Conjured forth by magic at 4850 feet (level 97) +11 speed. Provides resistance to cold. Cannot be harmed by acid, fire. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by fire. g) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by fire. h) 12 Potions of Cure Critical Wounds i) 13 Potions of Healing j) 19 Potions of *Healing* It can be thrown at creatures with damaging effect. k) 23 Potions of Restore Mana l) 7 Potions of Restore Life Levels m) 9 Potions of Enlightenment n) a Scroll of Banishment o) 4 Rods of Detection Cannot be harmed by lightning. p) 5 Rods of Magic Mapping q) 2 Rods of Healing Cannot be harmed by lightning. r) a Rod of Restoration (charging) Cannot be harmed by lightning. [Character Quiver] 0) 5 Mithril Arrows of Venom (3d4) (+10,+11) Branded with poison. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 1157.6 vs. creatures not resistant to poison, and 578.8 vs. others. 35% chance of breaking upon contact. 1) 3 Mithril Arrows of Venom (3d4) (+9,+12) Branded with poison. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 1182.8 vs. creatures not resistant to poison, and 591.6 vs. others. 35% chance of breaking upon contact. 2) 4 Mithril Arrows of Acid (3d4) (+9,+15) Branded with acid. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 1259.2 vs. creatures not resistant to acid, and 629.6 vs. others. 35% chance of breaking upon contact. 3) 2 Mithril Arrows of Slay Demon (3d4) (+14,+16) Slays demons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 1284.8 vs. demons, and 642.4 vs. others. 35% chance of breaking upon contact. 4) 12 Mithril Arrows of Wounding (3d4) (+21,+16) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 642.4. 35% chance of breaking upon contact. [Home Inventory] a) 2 Rings of Speed <+12> +12 speed. b) the Ring of Agale <+1, +2, +6, +4> Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4850 feet (level 97) +1 strength. +2 intelligence. +1 wisdom. +6 dexterity. +4 constitution. Provides resistance to acid, lightning, light, dark, shards, disenchantment. Provides protection from confusion. Cannot be harmed by lightning. Prevents paralysis. When activated, it allows you to breathe poison gas for 150 damage. Takes 573 to 773 turns to recharge at your current speed. Your chance of success is 94.1% c) the Band of Giste <+4, +3, +1, +6> Found lying on the floor in a vault at 4850 feet (level 97) +4 strength. +3 intelligence. +1 wisdom. +6 dexterity. +3 constitution. It causes your melee attacks to slay demons. Provides immunity to cold. Provides resistance to acid, poison, nexus, nether, chaos. Provides protection from fear. Cannot be harmed by lightning. Slows your metabolism. Prevents paralysis. When activated, it attempts to magically enhance a weapon's to-dam bonus. Takes 606 to 888 turns to recharge at your current speed. Your chance of success is 97.9% d) the Band 'Emnornume' <+2, +3, +4, +1> Found lying on the floor in a vault at 2950 feet (level 59) +2 strength. +3 wisdom. +4 dexterity. +3 constitution. +2 speed. +1 light. Provides immunity to lightning. Provides resistance to acid, poison, light. Cannot be harmed by lightning. Sustains constitution. Slows your metabolism. Prevents paralysis. When activated, it creates a frost bolt with damage 12d8. Takes 210 to 233 turns to recharge at your current speed. Your chance of success is 97.5% e) the Band of Cirirch (+5,+6) <+6, +3> Found lying on the floor in a vault at 4900 feet (level 98) +6 strength. +3 intelligence. +6 wisdom. Provides immunity to lightning. Provides resistance to nexus. Provides protection from stunning. Cannot be harmed by lightning. Sustains wisdom. Slows your metabolism. Prevents paralysis. When activated, it causes you to breathe either cold or flames for 80 damage. Takes 240 to 266 turns to recharge at your current speed. Your chance of success is 94.1% f) the Pendant 'Naradrie' <+3, +2, +5> Dropped by The Queen Ant at 1800 feet (level 36) +3 strength. +2 wisdom. +3 dexterity. +5 searching skill. +2 speed. Provides resistance to lightning, cold. Sustains dexterity. Prevents paralysis. When activated, it grants temporary resistance to poison for 1d10+10 turns. Takes 122 to 133 turns to recharge at your current speed. Your chance of success is 96.8% g) the Phial of Saeru <+3> Found lying on the floor at 600 feet (level 12) +3 wisdom. +3 dexterity. +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 40 to 74 turns to recharge at your current speed. Your chance of success is 97.9% h) the Gold Dragon Scale Mail of Aelen (-2) [28,+24] <+3, +4, +5, +2> Found lying on the floor in a vault at 5050 feet (level 101) +3 wisdom. +4 dexterity. +5 constitution. +2 stealth. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, nexus. Provides protection from fear, blindness, confusion. Sustains strength, intelligence. Slows your metabolism. Feather Falling. Prevents paralysis. When aimed, it breathes a cone of sound with width 20 degrees, dealing 150 damage at the source. Takes 185 turns to recharge at your current speed. Your chance of success is 96.0% i) the Power Dragon Scale Mail of Mirion (-3) [60,+27] <+2> Found lying on the floor in a vault at 4900 feet (level 98) +2 constitution. Provides immunity to acid. Provides resistance to lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. Aggravates creatures nearby. When aimed, it breathes a cone of magical energy with width 20 degrees, dealing 300 damage at the source. Takes 185 turns to recharge at your current speed. Your chance of success is 97.9% j) the Adamantite Plate Mail 'Arimor' (-4) [80,+16] <+2, +8> Found lying on the floor in a vault at 5050 feet (level 101) +2 strength. +8 speed. Cannot be harmed by acid. k) the Leather Shield of Tollu [8,+11] <+3, +1> {ESP} Dropped by Thuringwethil, the Vampire Messenger at 4850 feet (level 97) +3 intelligence. +1 light. Provides resistance to acid, lightning, fire, cold. Provides protection from fear. Cannot be harmed by acid. Grants telepathy. Prevents paralysis. When activated, it drains up to 90 hit points of life from a target creature. Does not affect undead, demons, golems, elementals or vortices. Takes 270 to 299 turns to recharge at your current speed. Your chance of success is 96.8% l) the Golden Crown of Valdir [0,+14] <+5, +6, +4> Taken from a chest found at 1800 feet (level 36) +5 intelligence. +6 wisdom. +4 dexterity. Provides protection from blindness. Cannot be harmed by acid. Sustains wisdom. Grants the ability to see invisible things. When activated, it cures confusion. Takes 122 to 133 turns to recharge at your current speed. Your chance of success is 97.5% m) the Massive Iron Crown of Morgoth [0,+0] <+50, +1> Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100) +50 strength. +50 intelligence. +50 wisdom. +50 dexterity. +50 constitution. +50 infravision. +1 light. Provides resistance to acid, lightning, fire, cold, poison, light, dark, nexus, nether. Provides protection from fear, confusion. Cannot be harmed by acid. Grants telepathy. Grants the ability to see invisible things. Can't be removed. n) the Iron Helm of Beleri [7,+19] <+5, +4, +3> Dropped by an ancient red dragon at 4900 feet (level 98) +5 strength. +4 intelligence. +3 searching skill. Provides resistance to light, dark, nether. Provides protection from fear, blindness. Cannot be harmed by acid. Sustains dexterity. Speeds regeneration. Grants the ability to see invisible things. When activated, it restores your intelligence. Takes 240 to 266 turns to recharge at your current speed. Your chance of success is 97.5% o) the Iron Helm 'Lothar' [7,+8] <+3> {ESP} Found lying on the floor in a vault at 2000 feet (level 40) +3 dexterity. Provides resistance to lightning, fire. Cannot be harmed by acid. Grants telepathy. p) the Set of Mithril Gauntlets of Lanyata (+6,+1) [6,+12] Dropped by The Queen Ant at 1800 feet (level 36) Provides resistance to nether. Cannot be harmed by acid, fire. Prevents paralysis. q) the Set of Caestus of Arion (+8,+4) [5,+10] <+4> Found lying on the floor in a vault at 4900 feet (level 98) +4 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, fire. Prevents paralysis. r) the Set of Caestus of Celemenya (+0,+3) [5,+11] <+4> Dropped by a dread at 4900 feet (level 98) +4 dexterity. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 270 to 299 turns to recharge at your current speed. Your chance of success is 91.5% s) the Pair of Steel Shod Boots of Arver [7,+19] <+7> Dropped by Ungoliant, the Unlight at 4850 feet (level 97) +7 speed. Provides resistance to chaos. Cannot be harmed by acid, fire. Sustains constitution. Feather Falling. t) the Long Sword of Agormin (4d5) (+19,+9) <+1, +2, +3, +5> Dropped by Ren the Unclean at 4850 feet (level 97) +1 intelligence. +2 dexterity. +3 tunneling. +5 speed. Slays dragons (powerfully), undead, giants, evil creatures. Branded with poison, fire. Provides resistance to acid, dark. Cannot be harmed by acid. Sustains wisdom. Speeds regeneration. Grants the ability to see invisible things. Sustains your life force. Blessed by the gods. When activated, it restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 240 to 266 turns to recharge at your current speed. Your chance of success is 98.2% Combat info: 5.0 blows/round. Average damage/round: 378 vs. creatures not resistant to poison, 378 vs. creatures not resistant to fire, 512.5 vs. dragons, 378 vs. undead, 378 vs. giants, 311 vs. evil creatures, and 243.5 vs. others. u) the Morning Star of Gothith (6d6) (+20,+20) [+26] <+2, +1> {ESP} Dropped by a sorcerer at 4850 feet (level 97) +2 intelligence. +1 constitution. +2 stealth. +2 tunneling. +1 light. Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, animals. Branded with fire. Provides resistance to fire, shards. Provides protection from stunning. Cannot be harmed by acid, fire. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods. When activated, it hastens you for d75+75 turns. Takes 392 to 481 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 5.0 blows/round. Average damage/round: 591 vs. creatures not resistant to fire, 826 vs. undead, 826 vs. dragons, 826 vs. demons, 591 vs. giants, 473 vs. animals, and 355.5 vs. others. v) the Quarterstaff 'Turet' (1d9) (+20,+19) [+32] <+3, +5, +1> Dropped by Feagwath, the Undead Sorcerer at 4850 feet (level 97) +3 strength. +3 intelligence. +5 constitution. +1 light. Slays dragons (powerfully), demons (powerfully), undead, giants, trolls, orcs, animals, evil creatures. Provides resistance to acid, dark, nexus. Cannot be harmed by acid, fire. Sustains dexterity. Slows your metabolism. Grants the ability to see invisible things. Blessed by the gods. Combat info: 5.0 blows/round. Average damage/round: 389.5 vs. dragons, 389.5 vs. demons, 333 vs. undead, 333 vs. giants, 333 vs. trolls, 333 vs. orcs, 305 vs. animals, 305 vs. evil creatures, and 276.5 vs. others. w) the Great Hammer 'Ilion' (11d1) (+13,+13) <+2, +1> {ESP} Dropped by a mature green dragon at 4850 feet (level 97) +2 strength. +1 light. Slays undead (powerfully), dragons (powerfully), demons, giants, orcs, animals, evil creatures. Branded with weak poison. Provides resistance to lightning, dark, nexus. Provides protection from confusion. Cannot be harmed by acid, fire. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods. When activated, it creates a large frost ball with damage 200. Takes 392 to 481 turns to recharge at your current speed. Your chance of success is 94.1% Combat info: 5.0 blows/round. Average damage/round: 335.5 vs. creatures not resistant to poison, 524 vs. undead, 524 vs. dragons, 398.5 vs. demons, 398.5 vs. giants, 398.5 vs. orcs, 335.5 vs. animals, 335.5 vs. evil creatures, and 273 vs. others. x) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100) Slays undead (powerfully), dragons (powerfully), demons (powerfully), trolls, orcs, animals, evil creatures. Cannot be harmed by acid, fire. Grants telepathy. Grants the ability to see invisible things. Sometimes creates earthquakes on impact. Aggravates creatures nearby. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +3 STR and +0 DEX you would get 4.3 blows Average damage/round: 418.9 vs. undead, 418.9 vs. dragons, 418.9 vs. demons, 277.6 vs. trolls, 277.6 vs. orcs, 207 vs. animals, 207 vs. evil creatures, and 136.3 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 1491 50' Reached level 2 2256 0' Killed Farmer Maggot 2486 100' Killed Fang, Farmer Maggot's Dog 2486 100' Reached level 3 3063 150' Reached level 4 3663 250' Reached level 5 3912 500' Reached level 6 4023 500' Reached level 7 4890 500' Reached level 8 5422 500' Reached level 9 5550 500' Reached level 10 6093 500' Reached level 11 6515 500' Killed Wormtongue, Agent of Saruman 6743 500' Reached level 12 7036 500' Reached level 13 8846 400' Reached level 14 11757 600' Reached level 15 13812 600' Found the Phial of Saeru 14323 650' Reached level 16 16584 0' Reached level 17 19605 800' Reached level 18 21648 850' Reached level 19 26339 1150' Reached level 20 27122 1150' Found the Great Hammer 'Alothel' (LOST) 27843 1150' Killed Ulfast, Son of Ulfang 27844 1150' Found the Star of Uiladamar (LOST) 29675 1150' Reached level 21 29695 1150' Killed Lagduf, the Snaga 30413 1200' Killed Ibun, Son of Mîm 30413 1200' Found the Metal Cap of Vathil (LOST) 30613 1200' Killed Brodda, the Easterling 31981 1300' Reached level 22 34867 1350' Reached level 23 36567 1350' Reached level 24 37144 1350' Killed Mughash the Kobold Lord 37566 1350' Killed Grishnákh, the Hill Orc 40065 1350' Reached level 25 40544 1400' Killed Ufthak of Cirith Ungol 41202 1400' Killed Shagrat, the Orc Captain 41947 1450' Killed Sangahyando of Umbar 41983 1450' Killed Angamaitë of Umbar 44337 1550' Killed Orfax, Son of Boldor 44705 1600' Reached level 26 47264 1600' Found the Elfstone 'Anollos' (LOST) 50690 1650' Reached level 27 54198 1700' Killed Grip, Farmer Maggot's Dog 54205 1700' Found the Ring of Varrie (LOST) 54316 1700' Found the Pendant 'Turhuor' 57299 1800' Killed The Queen Ant 57311 1800' Reached level 28 57313 1800' Found the Set of Mithril Gauntlets of Lanyata 57317 1800' Found the Pendant 'Naradrie' 58342 1800' Found the Star of Erudenel 59794 1800' Killed Uglúk, the Uruk 60284 1800' Killed Golfimbul, the Hill Orc Chief 60288 1800' Killed Bullroarer the Hobbit 61725 1800' Killed Lokkak, the Ogre Chieftain 62031 1800' Killed Khîm, Son of Mîm 62033 1800' Found the Long Bow 'Mallas' 62658 1800' Killed Lugdush, the Uruk 63838 1800' Reached level 29 63913 1800' Found the Golden Crown of Valdir 63943 1800' Found the Sling 'Aeleth' (LOST) 65299 2000' Killed Lorgan, Chief of the Easterlings 67003 2000' Found the Iron Helm 'Lothar' 67007 2000' Killed Mîm, Betrayer of Turin 67018 2000' Found the Main Gauche of Moron (LOST) 67078 2000' Found the Long Sword of Aladoron (LOST) 67117 2000' Found the Set of Leather Gloves 'Handuwar' 69459 2400' Reached level 30 69831 2450' Killed Bolg, Son of Azog 70081 2500' Found the Pair of Iron Shod Boots of Feiluin (LOST) 71944 2500' Reached level 31 72304 2650' Killed Draebor, the Imp 75048 0' Reached level 32 76526 2900' Reached level 33 76560 2900' Killed Beorn, the Shape-Changer 76730 2900' Found the Executioner's Sword of Antalor (LOST) 77970 2900' Found the Main Gauche 'Elenth' (LOST) 78016 2900' Killed Rogrog the Black Troll 78141 2900' Reached level 34 80545 2950' Reached level 35 81104 2950' Found the Bastard Sword of Oroninde (LOST) 81113 2950' Found the War Hammer 'Valas' 81210 2950' Found the Band 'Emnornume' 82474 3100' Killed Adunaphel the Quiet 82610 3100' Found the Band of Kelien 89267 4900' Killed Scatha the Worm 89274 4900' Killed Itangast the Fire Drake 89288 4900' Killed Smaug the Golden 89288 4900' Reached level 36 89291 4900' Found the Pair of Mithril Shod Boots 'Echalion' (LOST) 89295 4900' Killed Kavlax the Many-Headed 89381 4900' Found the Light Crossbow of Ninin (LOST) 89890 4900' Found the Band of Cirirch 89929 4900' Found the Set of Caestus of Arion 89934 4900' Killed Boldor, King of the Yeeks 90170 4900' Found the Set of Caestus of Celemenya 91634 4900' Killed Atlas, the Titan 92307 4850' Killed Uvatha the Horseman 92316 4850' Killed Tom the Stone Troll 92320 4850' Killed Bert the Stone Troll 92405 4850' Reached level 37 92552 4850' Found the Beaked Axe of Arangrin (LOST) 92921 4850' Killed Bill the Stone Troll 92937 4850' Found the Band of Giste 93242 4850' Killed Ji Indur Dawndeath 98227 4850' Killed Saruman of Many Colours 98227 4850' Reached level 38 98449 4850' Reached level 38 99032 4850' Killed Ariel, Queen of Air 99130 4850' Found the Lucerne Hammer of Aregan (LOST) 99484 4900' Killed Dwar, Dog Lord of Waw 100690 4900' Found the Iron Helm of Beleri 100763 4900' Found the Lead-Filled Mace 'Arahtanor' (LOST) 100966 4900' Reached level 39 100998 4900' Reached level 39 101190 4900' Found the Studded Leather Armour 'Nionwe' 101256 4900' Found the Power Dragon Scale Mail of Mirion 101422 4900' Reached level 39 101425 4900' Reached level 39 101584 4900' Found the Mattock of Quelmorn (LOST) 104506 4850' Killed Medusa, the Gorgon 104806 4900' Killed Maeglin, the Traitor of Gondolin 104823 4900' Found the Large Metal Shield of Rathlon (LOST) 106408 4850' Killed Ulfang the Black 106415 4850' Found the Rapier of Cildist (LOST) 107771 4850' Killed Ren the Unclean 107790 4850' Found the Long Sword of Cirmar (LOST) 107792 4850' Found the Long Sword of Agormin 107846 4850' Reached level 40 108321 4850' Killed Castamir the Usurper 108496 4850' Killed Ar-Pharazôn the Golden 110681 4850' Killed Ungoliant, the Unlight 110688 4850' Found the Pair of Steel Shod Boots of Arver 110740 4850' Found the Awl-Pike of Matar (LOST) 113249 4850' Killed Gothmog, the High Captain of Balrogs 113249 4850' Reached level 41 113262 4850' Killed Lungorthin, the Balrog of White Fire 113266 4850' Found the Zweihander of Barauglob (LOST) 114194 4850' Killed The Balrog of Moria 114203 4850' Found the Katana 'Radhron' (LOST) 114893 4850' Killed Sméagol 115170 4850' Killed Eöl, the Dark Elf 115399 4850' Found the Hard Leather Cap of Elumirest 117969 4850' Killed Vecna, the Emperor Lich 117971 4850' Reached level 42 118784 4850' Killed Glaurung, Father of the Dragons 118791 4850' Found the Bastard Sword of Nenereg (LOST) 118832 4850' Found the Executioner's Sword of Oriondor (LOST) 119145 4850' Killed Pazuzu, Lord of Air 120075 4850' Killed Feagwath, the Undead Sorcerer 120075 4850' Found the Quarterstaff 'Turet' 120413 4850' Killed Polyphemus, the Blind Cyclops 124943 4850' Killed Nár, the Dwarf 125687 4900' Killed The Phoenix 125718 4900' Reached level 43 126085 4900' Found the Broad Sword of Adrammir (LOST) 126252 4850' Found the Pair of Mithril Shod Boots of Aegir 126254 4850' Found the Tulwar of Duinwenel (LOST) 127605 4900' Killed Shelob, Spider of Darkness 127621 4900' Killed Khamûl, the Black Easterling 128027 4900' Killed Tselakus, the Dreadlord 128132 4900' Killed Akhorahil the Blind 129918 4850' Killed Vargo, Tyrant of Fire 130260 4850' Killed Draugluin, Sire of All Werewolves 130585 4850' Reached level 44 132093 4850' Killed Quaker, Master of Earth 137282 4850' Killed Ossë, Herald of Ulmo 137563 4900' Killed Hoarmurath of Dir 137563 4900' Reached level 45 137758 4850' Reached level 45 137861 4850' Killed Kronos, Lord of the Titans 139377 4850' Reached level 45 139594 4850' Killed The Witch-King of Angmar 139827 4850' Killed Arien, Maia of the Sun 139957 4850' Found the Mithril Plate Mail of Wendad (LOST) 139976 4850' Killed Harowen the Black Hand 140296 4850' Reached level 46 140307 4850' Found the Great Hammer 'Ilion' 140757 4850' Reached level 46 140797 4850' Killed Thuringwethil, the Vampire Messenger 140864 4850' Found the Leather Shield of Tollu 145595 4850' Killed Uldor the Accursed 146360 4850' Reached level 47 149217 4850' Killed The Cat Lord 149949 4850' Found the Morning Star of Gothith 151026 4850' Killed Qlzqqlzuup, the Emperor Quylthulg 151029 4850' Found the Ring of Agale 153258 4850' Found the Mithril Shield of Crimboros 154709 4900' Killed Carcharoth, the Jaws of Thirst 154709 4900' Reached level 48 156814 4850' Killed Fundin Bluecloak 156819 4850' Found the Scythe of Slicing of Aldude (LOST) 158128 4850' Found the Maul of Valas (LOST) 159939 4850' Killed Cantoras, the Skeletal Lord 160425 4850' Killed Radagast the Brown 161780 4850' Reached level 49 162717 4950' Killed Sauron, the Sorcerer 163154 5000' Killed Morgoth, Lord of Darkness 163190 5000' Found the Mace of Disruption of Orwengron (LOST) 163192 5000' Found the Mighty Hammer 'Grond' 163193 5000' Found the Massive Iron Crown of Morgoth 163974 5050' Found the Gold Dragon Scale Mail of Aelen 164003 5050' Found the Adamantite Plate Mail 'Arimor'Leave a comment:
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Offhand +shots are barely worth the consideration, especially for a ranger. Going from 3 to 3,2 shots is irrelevant unlike, say, going from 5 to 7 blows. I take something like sound resistance over the shots.Leave a comment:
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.. i died to Kavlax *again*.
Saw him - thought "oh no you're not getting me this time" - teleported away, cleared most of the level, completely forgot he was there, walked into a room and got breathed on w/ no resistance.
i've lost 4 rangers 1 paladin, ALL of which had offhand +shots and paladin had +2 blows in the randart set and a MoD 9d8 Slay Evil.Leave a comment:
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Thats not a bad melee setup on your mage. The only detriment being that you are a mage.Leave a comment:
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CL18 ranger dead because - trying to find what a -5 was on DL22 - i ran into a scroll mimic, phased, couldn't be bothered to phase again or even aim manually, trying to kill a druid while not understanding that the scroll mimic was still shooting bolts at me.Leave a comment:
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