Necro win 424

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  • ewert
    Knight
    • Jul 2009
    • 709

    Necro win 424



    Starting a necro is so damn hard due to squishy and poor everything and resistance to your basic spam spell etc.etc., I have to say after many a death before statgain I finally cheesed a bit and used rings of escaping...

    The magic fail from disenchant makes non-breathing uniques pretty easy. The shadow shift works actually really well against Morgoth I have to say, gives you time to find a piece of rock with okay LoS cheese.

    All around I have to say the necro is definitely in a tough start, cheese finish category, which is fine for a "challenge" class. Especially after darkness ball had low fail%, undeads were also easily worn down with spells from range. Tarrasque got the pillar dance nuking, because he kept breathing with too annoying a rate at me so screw that ...

    Outside of int/con/esp helm randarts were not anything superduper really. Only did a little bit of melee/ranged overall even with the shapeshifts available.

    Overall, hard start class, rewarding in the end, did not try command spell, think it is just too niche as by that point you already have ok ranged spell options to nuke down stuff. Maybe if it made you go ethereal inside the commanded body (so if they die, you appear in that location) and you wouldn't need to worry about your own body for the time being, that could be cool to take over something powerful that can bypass your weak points (like having no elemental damage, dunno) ...
  • Estie
    Veteran
    • Apr 2008
    • 2347

    #2
    Why not use launcher in the early game ?

    Low attack can be overcome with bless scrolls and/or heroism/berserk potions.

    I havent played much necromancer, but launcher is the default attack for anything thats weak, including blackguard.

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    • ewert
      Knight
      • Jul 2009
      • 709

      #3
      Originally posted by Estie
      Why not use launcher in the early game ?

      Low attack can be overcome with bless scrolls and/or heroism/berserk potions.

      I havent played much necromancer, but launcher is the default attack for anything thats weak, including blackguard.
      Sure the very early game got some launcher usage, all games start with thrown shots etc. I guess could consider carrying buffs for the early game for the to-hit bonuses ... did berserk work also for ranged, haven't checked, thematically wouldn't make sense.

      What mostly is the problem area that I mention is the time during dlvl 20-30 before statgain starts rolling on. Lots of things at those levels start to be dangerous enough that need to play like a scared little cat. :P

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      • sffp
        Swordsman
        • Apr 2020
        • 434

        #4
        For me, Nec is the one class I stick around on L1 until I have enough gold for the second spellbook. Then I go buy it and start for real.

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