A horrific noob's commentated 'band adventures

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • smbhax
    Swordsman
    • Oct 2021
    • 340

    Originally posted by Estie
    Just carry a stack of buff potions. Normally either berserk strength or heroism is available. They help with boss fights as well.
    Oh! Yeah I'd forgotten about those and had just got used to chugging them as soon as I found them 'cause they were just taking up space 'cause nobody'd been using fear on me all this time. ^ _^ So right I'll have to do that, thanks! : D
    My Angband videos

    Comment

    • smbhax
      Swordsman
      • Oct 2021
      • 340



      Trying to see if I can play Angband on a 4-way arcade stick (Hori Real Arcade Pro V Hayabusa 2017 PS3/PS4) 'cause for ergonomic reasons I want to spend less time mousing and keyboarding. 'p' So I'm mapping Angband roguelike keys to joystick buttons with the JoyToKey PC shareware program.

      I eventually realized that a) there are two of the eight buttons on my arcade stick face that I don't want to use for ergonomic reasons, b) I don't want to have to hold buttons down--like I was doing for the Shift (Run) and Ctrl (Tunnel) modifier buttons--for ergonomic reasons, and c) the Enter menu can activate Run and Tunnel. BUT having Run buried a few menus down pretty much negates its usefulness so I still need a dedicated button for that, I think (similar-ish story with Tab for shooting)--but I can use the activate button for it (,) rather than the modifier (Shift) you have to hold. So stick controls:

      HJKL for movement on the stick
      then face buttons:
      Enter
      Escape
      Tab
      , (activate run)
      R
      D
      and Start/side buttons:
      Y
      1

      Technically that also gets me one diagonal movement, up-left with Y ; ). Otherwise, though, can't do diagonals, which poses a distinct tactical challenge, shall we say--and necessitates lots of tunneling to get through diagonal tunnel bits. 'p'

      R, D, and Y (these are lowercase; uppercase in JoyToKey is shown by "Shift" being noted) are for submenus, which can't be operated by the shortcuts on the Enter menu: R for reading details on something highlighted with lookaround (x), D for dropping stuff off in buildings in town, and Y for confirmation dialogs.

      The "1" is for inputs where I need a number, like custom sleep durations, dropping quantities, or buying quantities in shops. Might switch to 4 or something?

      Inscribing magic arrows to the top of the quiver won't be possible, dargh.
      My Angband videos

      Comment

      • smbhax
        Swordsman
        • Oct 2021
        • 340



        0:00 - floor 26
        14:48 - Ugluk, the Uruk
        28:28 - rubble room
        31:23 - Bolg, Son of Azog
        50:08 - Ulfast, Son of Ulfang

        Updated my JoyToKey button mapping a bit, got diagonals in there:

        Stick:
        hjkl (cardinal movement)

        Face buttons:
        yubn (diagonal movement)
        , (activate run)
        Tab (shoot)
        Enter (menu, confirm)
        Escape (cancel)

        Start button:
        r (read - for x submenu)

        Side buttons:
        d (drop - for town submenus)
        4 (numeric entries)

        Can use left (h) for mode switch on character info (C) screen, and up-forward (y) for yes/no confirms.

        Got confused by two-item loot piles popping up the names of the two items, with a, b letter assignments, when I stepped on them, but not being able to hit a or b from there to pick them up, or r to read their details, or enter to select them, or anything. You can't immediately operate on single items you step on, either, but it doesn't show those in what looks like an inventory menu.

        That room surrounded by rubble, with non-magic items packed into four tiny corner cubbyholes, was pretty weird!

        Sure were a lotta orcs! = o
        My Angband videos

        Comment

        Working...
        😀
        😂
        🥰
        😘
        🤢
        😎
        😞
        😡
        👍
        👎