The Angband Ladder: Arwedil, the Herbalist, Human Mage by <redelmansidi>

  [Unangband 0.6.1 Character Dump]

 Name   Arwedil, the Herbalist                   Self  RB  CB  EB   Best  Curr
 Sex    Male         Age      20          STR:  18/54  +0  -5  +6  18/64
 Race   Human        Height   66          INT:  18/47  +0  +3  +3 18/107
 Class  Mage         Weight  211          WIS:  18/89  +0  +0  +3 18/119
 Style  Potions      Title  Evoker        DEX:  18/80  +0  +1 +11 18/200
 HP     -29/227      Status   73          CON:     12  +0  -2  +8     18
 SP     65/107       Level    30          CHR:     13  +0  +1  +2     16

 GameTurn   1582041  Armor   [23,+73] Saving Throw     Superb
 Cur Exp     126629  Fight   (+14,+3) Stealth          Superb
 Max Exp     128911  WShld  (+21,+17) Fighting         Superb
 Adv Exp       3371  Throw   (+14,+0) Shooting      Excellent
 MaxDepth   Lev  32  Blows     4/turn Disarming     Excellent
 Gold         51488  Shots     1/turn Magic Device     Superb
 Burden     167 lbs  Speed         +3 Perception         Good
 % Burden       55%  Infra       0 ft Searching          Poor

 You are one of several children of a Landed Knight.  You are a
 credit to the family.  You have blue-gray eyes, straight auburn
 hair, and an average complexion.

 This is 14th Tuile of the 2890th year of the third age.  You are on level
12 of Caradhras.

  [Last Messages]

> The Frost giant thunders something.
> The Frost giant cries out feebly.
> The Frost giant flees in terror!
> You have found 16 gold pieces worth of silver.
> The Frost giant dies.
> You have found 30 gold pieces worth of silver.
> You see a Set of Gauntlets [2] {unusual}.
> You failed to cast the spell!
> You hear a door burst open!
> On the ground: a Set of Gauntlets [2,-2] {cursed}.
> Caradhras, the Mountain picks up a Vampire Skeleton.
> You feel yourself moving faster!
> You have 17 Coagulated Crimson Potions of Speed {75% off} (l).
> Caradhras, the Mountain throws a boulder at you!
> You die.

  [Character Equipment]

a) a Flail of Numenor (2d6) (+7,+14) [+3] (+3 to stealth)
   It sustains intelligence.  
b) a set of Bagpipes of Might (+2)
   It senses natural creatures.  
c) a Bronze Ring of Intelligence (+3)
d) a Green Ring of Constitution (+6)
e) a Tortoise Shell Amulet of Wisdom (+3)
f) a Brass Lantern of Dexterity (with 11486 turns of light left) (+4)
   It modifies dexterity.  It sustains dexterity.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It modifies strength and charisma.  It provides resistance to acid, 
   electricity, fire, cold, shards and nexus.  It protects you from cuts.  
   
h) The Cloak 'Colannon' [1,+15] (+3)
   It modifies stealth and speed.  It provides resistance to nexus.  
i) a Large Leather Shield of Sense Nature [4,+10]
   It senses natural creatures.  
j) a Metal Cap of Strength [3,+4] (+2)
   It modifies strength.  It sustains strength.  
k) (nothing)
l) a Pair of Leather Sandals of Dexterity [1,+11] (+5)
   It modifies dexterity.  It sustains dexterity.  


  [Character Inventory]

a) a Magic Book of Cantrips (Fire proof) {fireproof}
   It is not damaged by fire.  
b) a Magic Book of Conjuring (Fire proof) {fireproof}
   It is not damaged by fire.  
c) a Magic Book of Incantations (Fire proof) {fireproof}
   It is not damaged by fire.  
d) a Magic Book of Sorcery (Fire proof) {fireproof}
   It is not damaged by fire.  
e) a Magic Book of Acid Magic (Water proof) {waterproof}
   It is not damaged by water.  
f) a Magic Book of Storm Magic (Water proof) {waterproof}
   It is not damaged by water.  
g) a Magic Book of Air Magic
h) a Magic Book of Rune Magic (Water proof) {waterproof}
   It is not damaged by water.  
i) a Magical Bag of Supplies
   with a) 25 Flasks of Oil
j) a Magical Bag of Helpful Mushrooms
   with c) 2 Red Mushrooms of Cure Paranoia
        e) 4 Light Green Mushrooms of Cure Serious Wounds
        i) a Light Blue Mushroom of Mana
k) a Magical Bag of Scrying
   with j) 12 Scrolls titled "itrol ingbie" of Detect Magic
        l) 9 Scrolls titled "barme wah hepo" of Gauge Magic
        m) 47 Scrolls titled "tabag sanbyt" of Legend Lore
        n) a Scroll titled "oxvly gopski" of Detection
        o) 5 Scrolls titled "miksno for" of Runic Magic
        p) 18 Scrolls titled "ankhbie nesvly" of Value Magic
        r) 7 Scrolls titled "nepwex approl" of Sense Magic
l) 17 Coagulated Crimson Potions of Speed {75% off}
m) 17 Rainbow Potions of Cure Critical Wounds {25% off}
n) a Sparkling Potion of Restore Mana
o) 3 Azure Potions of Cure All Wounds
p) a map to the mines of Moria
q) 25 Scrolls titled "uaks compmic" of Phase Door {25% off}
r) 4 Scrolls titled "sri skitem pay" of Concentration
s) a Titanium Wand of Teleport Other (11 charges)
t) a Tungsten Wand of Lightning Storms (2 charges)
u) a Spruce Staff of Enlightenment (1d6) (+0,+0) (6 charges)
v) The Phial of Galadriel
w) 8 Daggers of Slay Undead (1d4) (+3,+7)
   It is especially deadly against undead.  

  [Home Inventory]

a) a Magical Bag of Maps
   with a) a map to the mountain Caradhras
        f) a map titled 'There and Back Again'
        g) 2 maps to the ruins of Angmar
        j) a map to the Crystal Castle
b) 2 Door Rune stones
c) 8 Magic Books of Cantrips
d) a Magic Book of Resistances
e) a Magic Book of Alchemy
f) a Magic Book of Animal Magic
g) a Magic Book of Illusions
h) a Magic Book of Earth Magic
i) a Magic Book of Water Magic (Water proof) {waterproof}
   It is not damaged by water.  
j) a Magic Book of Life Magic (Water proof) {waterproof}
   It is not damaged by water.  
k) a Light Blue Mushroom of Mana
l) a sprig of Athelas
m) 19 Vermilion Potions of Cure Minor Disease
n) a Crystal Amulet of Charisma (+3) {10% off}
o) a Pair of Metal Shod Boots of Regeneration [6,+10]
   It gives its wielder regeneration.  
p) a Short Bow of Intelligence (x2) (+11,+5) (+4)
   It modifies intelligence.  It sustains intelligence.  

  [Dungeons Explored]

You have reached level 8 of the Misty Mountains.
You have reached level 12 of Mirkwood.
You have reached level 2 of the Lonely Mountain.
You have reached level 5 of Farmer Maggot's farm.
You have reached level 12 of Caradhras.
You have reached level 3 of Bree.
You have reached level 17 of Barrow-downs.
You have reached level 2 of Trollshaw Forest.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  

  [Spells Learnt]

Magic Missile            Phase Door               Light Area
Find Hidden Traps/Doors  Stinking Cloud           Cure Light Wounds
Detect Evil              Lightning Bolt           Cure Poison
Teleport Self            Frost Bolt               Confuse Monster
Darkness Bolt            Gauge Magic              Satisfy Hunger
Torch                    Fire Bolt                Gust of Wind
Acid Splash              Minor Acid Ball          Lightning Bolt II
Acid Bolt                Turn Stone to Mud        Frost Bolt II
Frost Ball               Cone of Cold             Concentration
Spear of Light           Teleport Other           Haste Self
Mass Sleep               Chain Lightning          Dragonscales
Fire Blast               Symbol of Pain           Word of Recall
Cure Serious Wounds      Cure Mortal Wounds       Runestaff
Wall of Thunder          Lightning Bolt III       Ball Lightning
Lightning Swarm          Dragon's Venom           Water Proofing
Power Word Kill          Acid Ball                Acid Storm
Melting Ray              Fire Ball                Acid Bolt II
Identify                 Acid Ball II             

  [Quests]

Quests will not be enabled until version 0.7.0.  This output is for
testing only.
You can talk to Farmer Maggot.

You can talk to Farmer Maggot.

You can talk to Farmer Maggot.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++++++  + +
      \|=="~[()] ]               \|=="~[()] ]
      abcdefghijkl@              abcdefghijkl@
 Str: .2....2..2...        Str:  .s.......s...
 Int: ..3..........        Int:  s.s..........
 Wis: ....3........        Wis:  ....s........
 Dex: .2...4.....5.        Dex:  .s...s.....s.
 Con: .2.6.........        Con:  .s.s.........
 Chr: ......2......        Chr:  .............
 Acid:+.....+......        Disea:............. 
 Elec:+.....+......        Blind:............. 
 Fire:+.....+......        Confu:............. 
 Cold:+.....+......        Sound:............. 
 Pois:.............        Shard:......+...... 
 Fear:.............        Nexus:......++..... 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:+............        Devic:.............
PLite:.............        Steal:3......3.....
Regen:+............        Sear.:.............
Telep:.............        Infra:.............
Invis:+............        Tunn.:.............
FrAct:++...........        Speed:.......3.....
HLife:.............        Blows:.............
Activ:.......+.....        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:+...........+              abcdefghijkl@ 
Dwarf:.............              \|=="~[()] ]  
  Elf:.............                            
Natur:.s......s....                            
      abcdefghijkl@                            
      \|=="~[()] ]                             


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)               + +        
       &?????????,,!"]}                &?????????,,!"]}        
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ...............4........  Int:  ...............s........
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  .............3..........  Chr:  .............s..........
 Acid: ........................ Disea: ........................
 Elec: ........................ Blind: ........................
 Fire: ........................ Confu: ........................
 Cold: ........................ Sound: ........................
 Pois: ........................ Shard: ........................
 Fear: ........................ Nexus: ........................
 Lite: ........................ Nethr: ........................
 Dark: ........................ Chaos: ........................
Water: ........................ Disen: ........................

 Food: ........................  Save: ........................
Feath: ........................ Devic: ........................
PLite: ........................ Steal: ........................
Regen: ..............+......... Sear.: ........................
Telep: ........................ Infra: ........................
Invis: ........................ Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
Throw: ........................ Might: ........................
Undea: ........................ Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ........................
  Man: ........................
Dwarf: ........................
  Elf: ........................
Natur: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : no  (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : no  (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race bonuses       : yes (adult_maximize_race)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Adult: Maximize effect of class bonuses      : yes (adult_maximize_class)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 24.8.2006 18:11

Download this dump

12157. on the Ladder (of 19076)
39. on the Unangband Ladder (of 189)
Second best for this player (

Comments

Jump to latest

On 24.8.2006 18:11 redelmansidi wrote:
Very successful character until he ended been squashed by a boulder thrown by Carhadras and brought down from full HP.

On 25.8.2006 00:19 andrewdoull@gmail.com wrote:
Caradhras is the most out of depth of any of the uniques you'll encounter. I'm surprised you weren't pumping constitution more as high hit points are very useful.

How did you find the new spells? Were they all equally useful or did some stand out and others prove to be a waste of time?

On 25.8.2006 17:50 redelmansidi wrote:
Yeah, it was a mistake not increasing constitution more... The new spells are a very nice addition, and I like the fact that you have to study certain spells in order to study others. I didn't understand what the darkness spell is good for though...

On 25.8.2006 17:51 redelmansidi wrote:
Yeah, it was a mistake not increasing constitution more... The new spells are a very nice addition, and I like the fact that you have to study certain spells in order to study others. I didn't understand what the darkness spell is good for though...

On 25.8.2006 17:51 redelmansidi wrote:
Yeah, it was a mistake not increasing constitution more... The new spells are a very nice addition, and I like the fact that you have to study certain spells in order to study others. I didn't understand what the darkness spell is good for though...

On 25.8.2006 21:20 andrewdoull@gmail.com wrote:
Heh. Darkness blinds any monster adjacent to you. Of course, it darkens the room as well. Its not particularly useful yet, but might be so when I implement some kind of shadow stalking/unlight code.

On 26.8.2006 20:16 andrewdoull@gmail.com wrote:
I've toned down the guardian of Caradhas by a large factor, based on your untimely death.

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