The T.o.M.E. Screenshots Gallery: Quylthulg pit! by <maija.toivola@spamisevil-tut.fi>


                                                                                
Demon        ..#.#.#.####'##.#..!-..........B........#.........###.....d....... 
Sorceror     ..#p#.#.####.####.#####################.#.........###....?....~... 
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LEVEL     50 ......#.#.#.....#.#QQQQQQQ.QQQ.QQQQQQQ#.#.........######.......... 
EXP 35059226 #######.........#.#QQQQQQQ*QQQ.QQQQQQQ#.#.####....#########....### 
AU   3962008 #####...........#.#QQQQQQQ.QQQ.QQQQQQQ#.#.#######.################ 
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STR!      40 ######..........#.#####################.#.#########............... 
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DEX!      40 ###############>...........:..............##########...... {  .... 
CON!      40 #################################@##################......  =##### 
CHR!      40 .........###########################################.....    #.... 
Cur AC    95 .........###########################################.....    #.... 
HP 1531/1531 .........###########################################..... ""=#.... 
SN  874/ 930 ........p......................     .....................  ?  .... 
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                                DTrap            Fast (+22) Skill       Utu 126 

Quylthulg pit!
Some days you are just deeply thankful that monsters in ToME (and by extension Theme) never cast spells outside the players line of sight. Otherwise quylthulgs would be incredibly brutal, particularly a pit of them. An entire level would be overrun in a very brief while of free-for-all summoning and teleporting. ::shudder::

Posted on 29.5.2005 13:00



Comments?

On 29.5.2005 17:29 nbrown0@hotmail.com wrote:
?? I thought monsters did cast spells out of your LOS if there were coaligneds/pets and hostiles in LOS of eachother. Since several of those look like adventurer Quylthulgs you should have a major problem. Are the adventuer foo monsters not coaligned for demons?



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