The Sil-Q Screenshots Gallery: _imprisonment and thresholds glitch #2 by Wiwaxia
Mirim # ########+####### # ##### #####%.##%#####%# # ] + ..../.......######## "# #.......... + Str 1 ###'########............ # #.#.#.#.#.%###### Dex 4 # ########...........######## % ########.........# #^ Con 3 # ## ............+ # ##### # # +.#.#.#.#.# #'# Gra 4 # ## #####...........## # % % # ######.........# # # # ## # #...........## # # % # # ######.#######%## # Exp 49 # ## # #...........## # # # # # # # # ...%% # # ## # ####'########## # # # # # #+###.....%#'# Health 34:34 #'##'####......# ###1### % # #####+##### #............. Voice 7:41 #.......#......# #.....# # # #.........#######............. #.......'......# #.#.#.##%#%%%.###### #.......... .............. (+3,2d6) #.......#......# #..@..1 +.........#########.........###########....~%%#. (+1,1d8) #...... #......######.#.#.##%#.........+ +...<.....# # ....# % [+3,5-24] #..|.. #......+ ......% #.........################### #####%% %. ###########+############%1%%%#.........# . # #######.........%#####+##### . # +.......... # . #########.........######## # ####%#%#### 450 ft |
_imprisonment and thresholds glitch #2 Follow-up to previous screenshot. I warded the closer door to the east with Song of Thresholds and used _imprisonment again, twice. The first use didn't seem to have any effect, but the second use turned the warded doors to non-interactable grey "1"s, as before. (I think the change in color/strength of the farther-east door between screenshots was due to me opening and resealing it, not interactions with _imprisonment, but I'm not 100% sure about that) Posted on 8.9.2020 08:37 Comments? No comments yet. Seen 745 times. |