The Sil-Q Screenshots Gallery: _imprisonment and thresholds glitch #2 by Wiwaxia

                                                                                                  
Mirim             #       ########+####### #                      #####       #####%.##%#####%#   
                  #  ]    +  ..../.......########    "#                       #..........     +   
Str        1      ###'########............            #                       #.#.#.#.#.%######   
Dex        4        # ########...........########     %                ########.........#     #^  
Con        3        # ##     ............+  #   ##### #                #      +.#.#.#.#.#     #'# 
Gra        4        # ## #####...........## #       % %                # ######.........#     # # 
                    # ## #   #...........## #       # %                # #    ######.#######%## # 
Exp       49        # ## #   #...........## #       # #                # #         # # #  ...%% # 
                    # ## #  ####'########## #       # #                # #         #+###.....%#'# 
Health 34:34        #'##'####......#    ###1###     % #            #####+#####     #............. 
Voice   7:41        #.......#......#    #.....#     # #            #.........#######............. 
                    #.......'......#    #.#.#.##%#%%%.######       #..........     .............. 
    (+3,2d6)        #.......#......#    #..@..1  +.........#########.........###########....~%%#. 
    (+1,1d8)        #...... #......######.#.#.##%#.........+       +...<.....#         # ....# %  
   [+3,5-24]        #..|..  #......+    ......%  #.........###################         #####%% %. 
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                                                                         450 ft                   
_imprisonment and thresholds glitch #2
Follow-up to previous screenshot. I warded the closer door to the east with Song of Thresholds and used _imprisonment again, twice. The first use didn't seem to have any effect, but the second use turned the warded doors to non-interactable grey "1"s, as before. (I think the change in color/strength of the farther-east door between screenshots was due to me opening and resealing it, not interactions with _imprisonment, but I'm not 100% sure about that)

Posted on 8.9.2020 08:37



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