The Sil-Q Screenshots Gallery: chasm by wobbly
Daldur Str 2 Dex 3 Con 2 Gra 2 Exp 454 Health 23:28 Voice 28:28 (+8,2d5) ########### [+11,2-7] #.........# #.........# #........<# #.........# #.........# #.........# %.# #########'# %%%# # # #@%% ####'#### #.## #.......# ##.##%%# #.#.#.#.# #......% #.......# #......% #.#.#.#.###......% #.......' .......# ##########%......# #####%## Full 200 ft |
chasm It's forced descent so this costs 2 levels just because I didn't take leaping. Seems not the greatest. I'd be ok with it if there were more early options avaliable, but leaping, get lucky, or be screwed over isn't great. Posted on 3.12.2018 13:13 Comments? On 3.12.2018 21:37 Quirk wrote: Yeah. That's not the best. Thanks to your screenshot of the bug on 50' I identified and fixed a bug in which rubble was generally able to replace stairs, but fixing that wouldn't have done anything here. I might see if I can improve how chasm generation works to cut stairs off less often, but it might need quite a substantial rewrite to fix. Seen 508 times. |