The EyAngband Screenshots Gallery: 0.5.1 perception feature demo by <eytanz@oook.cz>
Grippli ################################################################## Ranger #................................................................# Ranger-Lord #................................................................# LEVEL 50 #............................########...............######.......# NEXT ******* #.......######8#..#########..########...#######.....######.......# AU 72 #.......########..#########..########...0######.....#####7.......# #.......########..#########..########...#######.....######.......# STR! 17/17 #.......########..#########..########...#######.....######.......# INT! 21/21 #.......########..#####5###..#######3...#######.....######.......# WIS! 21/21 #................................................................# DEX! 22/22 #................................................................# CON! 21/21 #................................................................# CHR! 20/20 #...........................o....................................# #......########.....######.. #######...######.....#######......# Cur AC 9 #......########.....######. . #######...######.....#######......# HP 590/590 #......#######2.....######> @ ######1...4#####.....#######......# SP 241/241 #......########.....9##### #######...######.....#######......# #......########.....###### #######...######.....###6###......# #...................######. #######...........................# #........................... ..................................# #................................................................# ################################################################## Full Study (47) Town |
0.5.1 perception feature demo This is a demonstration of Ey 0.5.1's new "perception" skill. This skill, which incoprorates the old searching skills, allows players with a high enough value in this skill to "hear" unseen monsters, such as monsters in the dark or invisible monsters. They won't know what monster it is, or what it's condition is, but they'll know where it is relative to them. This only works on adjacent monsters. The blue dot in the screenshot is, in fact, a snaga, obscured by darkness. Posted on 29.12.2002 05:04 Comments? On 29.12.2002 12:09 gew75@hotmail.com wrote: Cool. I hope you've seen Sang's implementation of something similar - can't explain it totally, but a white * appears when your character 'hears' a mosnter. Similar, yet vastly different. Seen 2417 times. |