The Angband Ladder: Theren II, Dwarf Paladin by Roch

  [Angband 3.1.2v2 Character Dump]

 Name   Theren II                                Self  RB  CB  EB   Best
 Sex    Male         Age             36   STR:  18/58  +2  +3  +2 18/128
 Race   Dwarf        Height          49   INT:     13  -3  -3  +4     11
 Class  Paladin      Weight         150   WIS:  18/57  +2  +1  +5 18/137
 Title  Chevalier    Social       Liked   DEX:  18/34  -2  +0  +5  18/64
 HP     -21/602      Maximize         Y   CON:  18/50  +2  +2  +6 18/150
 SP     125/199                           CHR:     17  -3  +2  +0     16

 Level               36   Armor    [46,+74]     Saving Throw         83%
 Cur Exp         732362   Fight     (+9,+8)     Stealth        Excellent
 Max Exp         927719   Melee   (+27,+17)     Fighting          Heroic
 Adv Exp         852500   Shoot   (+17,+11)     Shooting          Superb
 MaxDepth   4150' (L83)   Blows      3/turn     Disarming            48%
 Game Turns      663500   Shots      2/turn     Magic Device          56
 Player Turns     77218   Infra       50 ft     Perception       1 in 38
 Active Turns     57569   Speed           7     Searching            19%
 Gold            402550   Burden  221.6 lbs

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


rAcid:........+.... rConf:.............
rElec:........+.... Sound:.............
rFire:........+.... Shard:.............
rCold:........+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............+ Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+......+..... Tunn.:............+
HLife:............. Speed:...+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hear a door burst open!
> The Chaos hound breathes chaos.
> The Chaos hound resists.
> You are more confused!
> You feel more drugged!
> You feel your life draining away!
> *** LOW HITPOINT WARNING! ***
> The Chaos hound breathes chaos.
> The Chaos hound resists.
> You are more confused!
> You feel more drugged!
> You feel your life draining away!
> You die.

Killed by a Chaos hound.

  [Character Equipment]

a) a Halberd of Westernesse (3d5) (+18,+9) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 5 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 47.8 vs. orcs, 47.8 vs. trolls, 47.8 vs.
     giants, and 28 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+8,+11) (+1)
     +1 shooting speed.
     
c) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
d) a Ring of Speed (+6)
     +6 speed.
     
e) an Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Green Dragon Scale Mail (-2) [30,+21]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+9] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) a Small Metal Shield of Resistance [4,+17]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Jewel Encrusted Crown of Telepathy [0,+9]
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Gauntlets of Agility [3,+6] (+3)
     +3 dexterity.
     
l) a Pair of Iron Shod Boots of Elvenkind [3,+9] (+3)
     +3 stealth, speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     


  [Character Quiver]

n) 14 Bolts of Slay Demon (1d5) (+6,+8)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 269.2 vs. demons, and 89.7 vs. others.
     25% chance of breaking upon contact.
     
o) 2 Bolts of Acid (1d5) (+9,+9)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 281.5 vs. creatures not resistant to acid, and 
     93.8 vs. others.
     25% chance of breaking upon contact.
     
p) 26 Bolts of Venom (1d5) (+10,+12)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 321.3 vs. creatures not resistant to poison, 
     and 107.1 vs. others.
     25% chance of breaking upon contact.
     
q) 13 Bolts (1d5) (+5,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 89.7.
     25% chance of breaking upon contact.
     
r) 25 Mithril Bolts of Acid (3d5) (+10,+12)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 395.5 vs. creatures not resistant to acid, and 
     131.8 vs. others.
     25% chance of breaking upon contact.
     
s) 6 Bolts of Venom (1d5) (+14,+10)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 296.6 vs. creatures not resistant to poison, 
     and 98.8 vs. others.
     25% chance of breaking upon contact.
     
t) 7 Mithril Bolts (3d5) (+3,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 110.1.
     25% chance of breaking upon contact.
     
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 4 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
c) 5 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
d) a Holy Book of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 13 Potions of Cure Critical Wounds
     
g) 15 Scrolls of Phase Door
h) 2 Scrolls of Teleportation {!*}
i) 2 Scrolls of Recharging
j) 6 Rods of Treasure Location (1 charging)
k) 6 Rods of Acid Bolts {!!}
l) a Rod of Recall
     Cannot be harmed by electricity.
     
m) 3 Wands of Teleport Other (2 charges)
     
n) 3 Wands of Drain Life (12 charges)
     
o) a Wand of Annihilation (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Staff of Banishment (3 charges) {!*}
     
q) 2 Staves of Teleportation (11 charges)
     
r) 2 Staves of Identify (21 charges)
     
s) a Golden Crown of Serenity [0,+5]
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
t) a Long Bow of Power (x3) (+13,+21)


  [Home Inventory]

a) 3 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
b) a Holy Book of Prayers [Purifications and Healing] {@G7 @b7 @p7}
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 29 Potions of Cure Critical Wounds
     
d) 5 Potions of Healing
     
e) a Potion of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
f) 6 Potions of Restore Mana {!*}
g) 2 Potions of Restore Life Levels
h) 20 Scrolls of Teleport Level {!*}
i) a Scroll of *Destruction* {!*}
j) 4 Staves of *Destruction* (16 charges) {!*}
     
k) 3 Staves of Speed (14 charges) {!*}
     
l) a Ring of Acid [+13] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
m) a Ring of See Invisible
     Grants the ability to see invisible things.  
     
n) a Jewel Encrusted Crown of Might [0,+13] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
o) a Bastard Sword (Defender) (3d4) (+9,+16) [+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 31.2.
     
p) a Scythe of Slicing of Fury (8d4) (+21,+17) (+2)
     +2 strength, attack speed.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 1 dex you would get 5 blows
     With an additional 0 strength and 3 dex you would get 5 blows
     Average damage/hit: 50.
     
q) a Quarterstaff of Extra Attacks (1d9) (+8,+9) (+2)
     +2 attack speed.
     
     Combat info:
     4 blows/round.
     With an additional 3 strength and 0 dex you would get 5 blows
     With an additional 0 strength and 1 dex you would get 5 blows
     Average damage/hit: 21.1.
     
r) 20 Bolts of Slay Evil (1d5) (+12,+6)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 164.8 vs. evil creatures, and 82.4 vs. others.
     25% chance of breaking upon contact.
     
s) 28 Bolts of Frost (1d5) (+12,+5)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 234.8 vs. creatures not resistant to cold, and 
     78.2 vs. others.
     25% chance of breaking upon contact.
     
t) 28 Bolts of Wounding (1d5) (+12,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 82.4.
     25% chance of breaking upon contact.
     
u) 20 Bolts of Slay Evil (1d5) (+5,+4)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 146.8 vs. evil creatures, and 73.4 vs. others.
     25% chance of breaking upon contact.
     
v) 21 Arrows of Acid (1d4) (+8,+13)
     Branded with acid.
     Cannot be harmed by acid.
     
w) 18 Arrows of Slay Demon (1d4) (+4,+8)
     Slays demons.
     
x) 21 Seeker Arrows (4d4) (+6,+3)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2904     50'    2   Reached level 2
      4234     50'    3   Reached level 3
      4834    150'    4   Reached level 4
      8185    200'    5   Reached level 5
     14728    250'    6   Reached level 6
     21910    250'    7   Reached level 7
     28735    400'    8   Reached level 8
     33536    400'    8   Killed Bullroarer the Hobbit
     33536    400'    9   Reached level 9
     36969    450'   10   Reached level 10
     43084    500'   11   Reached level 11
     49233    500'   12   Reached level 12
     57010      0'   12   Killed Farmer Maggot
     62550    500'   13   Reached level 13
     69982    500'   14   Reached level 14
     71772    500'   15   Reached level 15
     74512    500'   16   Reached level 16
     75704    500'   16   Killed Fang, Farmer Maggot's dog
     99491    750'   17   Reached level 17
    124457    800'   18   Reached level 18
    132458    850'   19   Reached level 19
    142191    900'   20   Reached level 20
    152650    900'   21   Reached level 21
    159994    900'   21   Killed Wormtongue, Agent of Saruman
    163086    900'   22   Reached level 22
    176878    900'   23   Reached level 23
    185710    900'   23   Killed Grip, Farmer Maggot's dog
    191603    900'   24   Reached level 24
    204992   1300'   24   Killed Shagrat, the Orc Captain
    214528   1350'   25   Reached level 25
    218144   1350'   25   Killed Brodda, the Easterling
    249337   1500'   26   Reached level 26
    262245   1500'   26   Killed Nar, the Dwarf
    283671   1500'   27   Reached level 27
    293970   1550'   27   Killed Ulfast, Son of Ulfang
    294230   1550'   27   Killed Golfimbul, the Hill Orc Chief
    303372   1550'   27   Killed Azog, King of the Uruk-Hai
    319805   1550'   28   Reached level 28
    328839   1600'   28   Killed Grishnakh, the Hill Orc
    360394   1800'   28   Killed Gorbag, the Orc Captain
    377863   2050'   28   Killed Sangahyando of Umbar
    386227   2150'   29   Reached level 29
    393702   2200'   29   Killed Lokkak, the Ogre Chieftain
    394127   2200'   29   Killed Mim, Betrayer of Turin
    404736   2200'   29   Killed Ugluk, the Uruk
    423621   2400'   29   Killed Adunaphel the Quiet
    428405   2450'   30   Reached level 30
    437879   2550'   31   Reached level 31
    457600   2650'   32   Reached level 32
    471174   2700'   32   Killed Angamaite of Umbar
    472969   2700'   32   Killed Tom the Stone Troll
    497233   2850'   32   Killed Ibun, Son of Mim
    504998   2950'   32   Killed Khim, Son of Mim
    515172   3050'   33   Reached level 33
    546920   3200'   33   Killed Itangast the Fire Drake
    546920   3200'   34   Reached level 34
    558253   3300'   34   Killed Lugdush, the Uruk
    575886   3400'   34   Killed Smeagol
    576878   3400'   34   Killed Bolg, Son of Azog
    580931   3500'   34   Killed Mughash the Kobold Lord
    581885   3500'   34   Killed Ulwarth, Son of Ulfang
    600298   3500'   34   Killed Uvatha the Horseman
    602110      0'   34   ROS+6 [Uvatha]
    606894   3600'   35   Reached level 35
    614977   3700'   35   Killed Rogrog the Black Troll
    626502   3750'   35   Killed Bert the Stone Troll
    629726   3850'   36   Reached level 36
    632113   3850'   36   Killed Smaug the Golden
    638779   4050'   36   Killed Hoarmurath of Dir
    643509   4100'   37   Reached level 37
    657952   4150'   37   Killed Beorn, the Shape-Changer


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : yes (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.3.2010 10:16
Last updated on 9.3.2010 00:29

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4. on the Competition No.84 Ladder (of 15)

Comments

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On 3.3.2010 10:16 Roch wrote:
Pretty good xbow, should last a while.

On 3.3.2010 23:12 Roch wrote:
Just found serenity, so now I need a better armor.

On 4.3.2010 00:47 Roch wrote:
I'm thinking telepathy beats might and serenity, and green beats bronze.

On 4.3.2010 04:19 bron wrote:
Pretty gutsy being that far down with so few resists. I agree with you about wearing Telepathy and Green, but personally I think you should carry Serenity with you, to switch it in as needed (you don't generally need esp in the middle of a fight). I usually need to carry some equipment swaps for most of the game with no-artifacts. You might also want to consider dropping down one more level to dlvl 65. Since "good" items get a 10 level boost in item generation, you would have a legitimate shot at getting a ring of speed from a "good" monster drop. Admittedly, you're already way deeper than *I* would feel comfortable at, but at this point I don't think one additional level would make things too much harder, and would significantly increase the chances for a RoS. An amulet of Trickery would be nice too, but you're already deep enough for that (60+ with the "good" boost).

Looking good! Nice xbow and a nice assortment of bolts.


On 4.3.2010 22:11 Roch wrote:
Thanks, bron. This is my first time playing artifact-less, and I am also relatively new to the fast-diving style of play. But I have some confidence after the last competition. You're right -- I should carry serenity as a swap, but I have so few free inventory slots that I hate to carry things I don't really need. And of course CCW gets me out of most confusion jams.

So for now, I'll keep dropping in search of speed and haradrim.

On 6.3.2010 00:44 Roch wrote:
1st speed = on level 71 dropped by Uvatha.

On 6.3.2010 02:00 Roch wrote:
I'm up to 3 blows with my Westernesse halberd and acid branding.

On 6.3.2010 22:41 Pete Mack wrote:
You're going to want Serenity as a swap. !CCW doesn't help against Titans and Nightmares.


On 8.3.2010 21:11 Roch wrote:
Going for the bronze, just to see if I can win an artifact-less game.

On 9.3.2010 00:29 Roch wrote:
Couldn't bring myself to leave a superb level with a vault with a ! of exp inside, despite packs of chaos and nether hounds on the level. What silliness.

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