The Angband Ladder: Woundwort, Half-Orc Warrior by AceRimmer

  [Angband 3.1.1 dev Character Dump]

 Name   Woundwort                                Self  RB  CB  EB   Best
 Sex    Male         Age             12   STR:     11  +2  +5  +2  18/20
 Race   Half-Orc     Height          65   Int:     15  -1  -2  +0     12     11
 Class  Warrior      Weight         143   Wis:     10  +0  -2  +0      8      3
 Title  Myrmidon     Social       Known   Dex:     16  +0  +2  +0     18     17
 HP     -40/353      Maximize         Y   CON:     15  +1  +2  +2  18/20
 SP     0/0                               CHR:     10  -4  -1  +0      5


 Level               27   Armor    [28,+71]     Saving Throw         42%
 Cur Exp          36141   Fight     (+9,+9)     Stealth              Bad
 Max Exp          36141   Melee   (+19,+21)     Fighting          Heroic
 Adv Exp          38500   Shoot   (+22,+10)     Shooting          Heroic
 MaxDepth   2250' (L45)   Blows      2/turn     Disarming            47%
 Turns           300906   Shots      1/turn     Magic Device        Good
 Gold               722   Infra       90 ft     Perception       1 in 41
 Burden       149.3 lbs   Speed          -1     Searching            14%

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Townsman.  You are a credit to the family.  You have brown
 eyes, straight black hair, and a dark complexion.


rAcid:....+........ rConf:.............
rElec:........+.... Sound:.............
rFire:..+.......... Shard:.......+.....
rCold:+............ Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............+ S.Dig:.............
rBlnd:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:+............ Infra:......+..+..+
FrAct:......+...+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You feel much better.
> You are no longer confused.
> You have 10 Potions of Cure Serious Wounds (a).
> You have 54 Bolts (1d5) (+0,+0) (u).
> The Bolt breaks.
> The Bolt (1d5) (+0,+0) hits the Great crystal drake.
> The Great crystal drake shrugs off the attack.
> You have 53 Bolts (1d5) (+0,+0) (u).
> The Great crystal drake claws you.
> The Great crystal drake bites you.
> You have 13 Scrolls of Phase Door (e).
> The Great crystal drake breathes shards.
> You failed to use the staff properly.
> The Great crystal drake breathes shards.
> You die.

Killed by a Great crystal drake.

  [Character Equipment]

a) The Spear of Arilin (1d6) (+10,+12)
     Branded with flames, frost, venom.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     2 blows/round.
     Average damage/hit: 32.4 vs. creatures not resistant to fire, 32.4
     vs. creatures not resistant to cold, 32.4 vs. creatures not
     resistant to poison, and 25.2 vs. others.
     
b) a Light Crossbow of Power (x3) (+13,+10)
c) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
d) a Ring of Slaying (+8,+6)
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (9576 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Chain Mail (Dwarven) (-2) [14,+24] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) a Fur Cloak of Protection [3,+20]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Resist Lightning [4,+3]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) a Metal Cap of Infravision [3,+6] (+4)
     +4 infravision.
     
k) a Set of Leather Gloves of Free Action [1,+5]
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [3,+12]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 10 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
b) 5 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) 2 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
d) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
e) 13 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
f) 16 Scrolls of Treasure Detection
     When read, it detects gold and objects nearby.
     
g) 3 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
h) a Scroll of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
i) a Rod of Door/Stair Location (charging)
     When activated, it detects doors and stairs nearby.
     Takes 63 turns to recharge at your current speed.
     
j) a Rod of Trap Location (charging)
     When activated, it detects traps nearby.
     Takes 45 turns to recharge at your current speed.
     
k) 2 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 8 turns to recharge at your current speed.
     
l) a Rod of Illumination (charging)
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 27 turns to recharge at your current speed.
     
m) a Staff of Teleportation (6 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
n) a Staff of Identify (7 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
o) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
p) a Ring of Resist Poison
     Provides resistance to poison.
     
q) a Ring of Light (+3 searching)
     +15% to searching.
     Provides resistance to light.
     
     Radius 1 light.
r) a Cloak of the Magi [1,+9] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
s) a Flail of *Slay Dragon* (2d6) (+12,+10) (+2)
     +2 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 57.3 vs. dragons, and 27.3 vs. others.
     
t) a Quarterstaff of *Slay Evil* (1d9) (+9,+11) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 31.6 vs. evil creatures, and 26.2 vs. others.
     
u) 53 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 39.3.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Pair of Steel Shod Boots of Free Action [6,+2]
     Prevents paralysis.  
     
b) a Great Axe of Extra Attacks (4d4) (+9,+9) (+1)
     +1 attack speed.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 30.1.
     
c) a Shovel of Digging (1d2) (+7,+10) (+3)
     +3 tunneling.
     Branded with acid.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 24.1 vs. creatures not resistant to acid, and 
     21 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1925    100'    2   Reached level 2
      4988    100'    3   Reached level 3
      5828    100'    3   Killed Grip, Farmer Maggot's dog
      5828    100'    4   Reached level 4
     12527    150'    5   Reached level 5
     18443    350'    6   Reached level 6
     20779    450'    7   Reached level 7
     21783    450'    8   Reached level 8
     23263    500'    9   Reached level 9
     27877    500'   10   Reached level 10
     30385    450'   10   Killed Fang, Farmer Maggot's dog
     32981    550'   11   Reached level 11
     41198    650'   12   Reached level 12
     47498    750'   13   Reached level 13
     56964    750'   14   Reached level 14
     65798    800'   15   Reached level 15
     72853    900'   16   Reached level 16
     81395    950'   17   Reached level 17
     86531    950'   18   Reached level 18
    106672   1050'   19   Reached level 19
    118783   1100'   20   Reached level 20
    123436   1150'   21   Reached level 21
    141085   1500'   22   Reached level 22
    155312   1600'   22   Found The Spear of Arilin
    158820   1600'   23   Reached level 23
    168396   1650'   24   Reached level 24
    183110   1750'   25   Reached level 25
    240093   2150'   26   Reached level 26
    264324   2150'   27   Reached level 27
    264640   2150'   27   Killed Ulfast, Son of Ulfang


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.9.2009 15:45
Last updated on 30.9.2009 16:59

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13998. on the Ladder (of 19090)
5328. on the Angband Ladder (of 6561)
18. for this player (

Comments

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On 30.9.2009 15:45 AceRimmer wrote:
I don't usually post such low-level characters, but this feels like a hopeless dive. It should be a good learning experience. At 2150' (clvl 26), here's the list of holes in my character:
- no rBase (just Fire and Cold)
- no rBlind or rConfu
- only light, dark (Half-Orc), and shards for higher resists
- no ESP, no hold life
- no ability to detect treasure or monsters
- Infravision 40' (I prefer 60'+)
- no speed
- mediocre bow (it was originally a Long Bow of Accuracy (x3) (+6,+3) ?!?
- modest weaponry (Arilin has multiple brands)

and the kicker...

I have yet to find (or buy) a potion of stat gain.

Death surely awaits.

On 30.9.2009 16:59 AceRimmer wrote:
Actually filled in a few holes and then got too gutsy with a Great Crystal Drake... failed to teleport out... died.

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