The Angband Ladder: Xi Lu II, Asiatic Quabalist by <ccc02@uark.edu>
[Steamband 0.1.0 Character Dump] Name Xi Lu II Self RB CB EB Best Sex Male Age 19 STR: 14 +0 -4 +0 10 Race Asiatic Height 67 INT: 12 -1 +2 +0 13 Class Quabalist Weight 156 WIS: 17 +1 +5 +0 18/50 Title Trickster Status 1 DEX: 14 +2 +1 +0 17 HP -4/77 Maximize Y CON: 14 +0 -2 +0 12 SP 20/27 Preserve Y CHR: 11 +0 -1 +0 10 Level 13 Armor [7,+1] Saving Throw Excellent Cur Exp 1352 Fight (+2,+0) Stealth Excellent Max Exp 1352 Melee (+5,+4) Fighting Very Good Adv Exp 1430 Shoot (+2,+0) Shooting Fair Blows 1/turn Disarming Good Gold 423 Shots 0/turn Magic Device Excellent Perception Good Burden 78.7 lbs Infra 10 ft Searching Fair You are the first child of a Thug. You are a credit to the family. You have hazel eyes, curly auburn hair, and a very dark complexion. [Last Messages] > The Maintance automata - Type III misses you. > The Maintance automata - Type III dies. > The Maintance automata - Type III misses you. > The Maintance automata - Type III hits you. > The Maintance automata - Type III squeals in pain. > The Maintance automata - Type III hits you. > The Maintance automata - Type III hits you. > The Maintance automata - Type III shrieks in agony. > The Maintance automata - Type III hits you. > The Maintance automata - Type III misses you. > The Maintance automata - Type III hits you. > The Maintance automata - Type III dies. > The Maintance automata - Type III hits you. > The Maintance automata - Type III hits you. > You die. [Character Equipment] a) a Dagger (1d4) (+3,+4) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 13369 turns of light) {50% off} It provides light (radius 2) when fueled. g) a Robe [2,+0] h) (nothing) i) (nothing) j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Hard Leather Shoes [3,+0] [Character Inventory] a) a Book of Arcane Incantations [Liber AL vel Legis] b) a Book of Arcane Incantations [The Zohar (Book of Splendor)] c) 5 Rations of Food d) an Onion e) 8 Flasks of oil f) a Violet Speckled Tonic of Salt Water g) an Oily Yellow Tonic of Confusion h) a Metallic Blue Tonic of Boldness i) a Gold Speckled Tonic of Resist Cold j) 2 Misty Tonics of Cure Light Wounds k) a "blaaod bjorbat" Mechanism of Darkness l) a "creski itebin" Mechanism of Phase Door m) a "petwah miden" Mechanism of Word of Recall {25% off} n) 2 "ererea ish" Mechanisms of Light o) a "nep gar valvly" Mechanism of Object Detection p) a Titanium Ray Gun of Wonder (17 charges) q) a Brass Ray Gun of Force Bolt (10 charges) r) a Main Gauche (1d5) (+0,+0) s) a .25 Derringer (x2) (+2,+1) t) a .25 Derringer (x2) (+0,+0) u) a .22 Bolt Action Rifle (x2) (+0,+0) {40% off} v) 24 Shotgun buckshot (4d11) (+0,+0) w) 48 Rifle bullets (2d11) (+0,+0) {50% off} [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 6.1.2003 16:24
17713. on the Ladder (of 19090)
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