The Angband Ladder: Ruth XXXVII, High-Elf Ranger by miyazaki

  [Angband 3.1.1 dev (r1599) Character Dump]

 Name   Ruth XXXVII                              Self  RB  CB  EB   Best
 Sex    Female       Age            125   STR:     18  +1  +2  +0  18/30
 Race   High-Elf     Height          68   INT:     18  +3  +2  +5 18/100
 Class  Ranger       Weight         201   WIS:     10  -1  +0  +3     12
 Title  Guide        Social   Respected   DEX:     16  +3  +1  +0  18/20
 HP     217/217      Maximize         Y   CON:     15  +1  +1  +0     17
 SP     100/101                           CHR:     11  +5  +1  +3  18/20


 Level               27   Armor    [45,+80]     Saving Throw         76%
 Cur Exp          71939   Fight    (+2,+13)     Stealth           Superb
 Max Exp          71939   Melee   (+14,+25)     Fighting          Superb
 Adv Exp          80500   Shoot     (+8,+6)     Shooting       Legendary
 MaxDepth   2350' (L47)   Blows      1/turn     Disarming            64%
 Turns           376736   Shots      1/turn     Magic Device      Heroic
 Gold              8841   Infra       40 ft     Perception       1 in 20
 Burden       139.3 lbs   Speed      Normal     Searching            27%

 You are one of several children of a Telerin Warrior.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......?.+.... rConf:.............
rElec:........+.... Sound:.............
rFire:......+.+.... Shard:....?.?......
rCold:......?.+.... Nexus:....?.?......
rPois:+............ Nethr:......?......
rFear:+............ Chaos:....?.?......
rLite:............+ Disen:....?.?......
rDark:....?.?...... S.Dig:.........+...
rBlnd:+............ Feath:.............

PLite:............. Aggrv:.............
Regen:.........+... Stea.:...........+.
  ESP:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:+.....?...+.. Tunn.:.............
HLife:......?...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Katana of Eluindin (3d5) (+12,+12) [+3]
     Slays animals, orcs.
     *Slays* undead.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 44.9 vs. animals, 54.4 vs. orcs, 73.5 vs.
     undead, and 35.3 vs. others.
     
b) a Light Crossbow (x3) (+6,+6)
c) a Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
d) a Ring of Damage (+0,+10)
e) an Amulet of Wisdom (+3) {wielded}
     You do not know the full extent of this item's powers.
     +3 wisdom.
     Sustains wisdom.
     
f) a Lantern (11386 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Red Dragon Scale Mail (-2) [30,+21] (charging) {magical}
     You do not know the full extent of this item's powers.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     It can be activated.
     
h) The Cloak of Belegil [1,+13] (+3)
     +3 intelligence, charisma.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Resistance [2,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Lumbri' [5,+9] (+2)
     +2 intelligence.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
k) a Set of Leather Gloves of Free Action [1,+7]
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stealth [6,+13] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Sorcery and Evocations]
d) 10 Flasks of oil
     Branded with flames.
     
e) a Potion of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
g) 4 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
h) 2 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) a Scroll titled "for marn"
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
j) 2 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
k) 3 Rods of Frost Bolts
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 13 turns to recharge.
     
l) 2 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
m) a Wand of Frost Bolts (6 charges)
     
     When aimed, it creates a frost bolt with damage 6d8.
     
n) a Gold-Plated Wand {tried}
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
o) a Staff of *Destruction* (2 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
p) a Staff of Mapping (7 charges)
     
     When activated, it maps the area around you.
     
q) a Staff of Teleportation (5 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) a Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
     
s) 2 Rings of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
t) a Long Bow (x3) (+3,+5)
u) 9 Bolts of Slay Undead (1d5) (+6,+3)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 109 vs. undead, and 36.3 vs. others.
     25% chance of breaking upon contact.
     
v) 12 Bolts of Slay Animal (1d5) (+10,+9)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 110.1 vs. animals, and 55 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1021      0'    1   Killed Farmer Maggot
      6350     50'    2   Reached level 2
     10276    200'    3   Reached level 3
     14230    200'    4   Reached level 4
     15983    200'    4   Killed Fang, Farmer Maggot's dog
     17653    250'    5   Reached level 5
     20470    300'    6   Reached level 6
     34013    350'    7   Reached level 7
     41752    350'    8   Reached level 8
     56614    550'    8   Killed Grip, Farmer Maggot's dog
     61645    600'    9   Reached level 9
     75762    650'   10   Reached level 10
     88868    700'   11   Reached level 11
     93119    800'   12   Reached level 12
     93399    800'   13   Reached level 13
    109862    900'   14   Reached level 14
    126728    900'   15   Reached level 15
    146379    950'   16   Reached level 16
    167299   1050'   17   Reached level 17
    175715   1100'   18   Reached level 18
    198436   1150'   19   Reached level 19
    213495   1300'   20   Reached level 20
    218574   1300'   21   Reached level 21
    222257   1300'   21   Killed Azog, King of the Uruk-Hai
    230841   1350'   22   Reached level 22
    245085   1450'   22   Killed Lagduf, the Snaga
    245230   1450'   23   Reached level 23
    248094   1450'   23   Killed Ugluk, the Uruk
    251356   1450'   24   Reached level 24
    253648   1450'   24   Killed Wormtongue, Agent of Saruman
    254139   1450'   24   Killed Orfax, Son of Boldor
    257804   1550'   24   Killed Grishnakh, the Hill Orc
    268605   1600'   24   Killed Sangahyando of Umbar
    268605   1600'   25   Reached level 25
    306194   1750'   26   Reached level 26
    351412   2200'   26   Killed Khim, Son of Mim
    355984   2200'   27   Reached level 27


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.8.2009 01:20

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13639. on the Ladder (of 19090)
5220. on the Angband Ladder (of 6561)
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On 24.8.2009 01:20 miyazaki wrote:
This is the furthest I have ever gotten with an ironman character. I am taking suggestions from experienced ironmaners on the next steps downward!

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