The Angband Ladder: Kaelaloth, Dunadan Aragorn Ranger by <WatchmanJ@aol.com>
[FuryBand 5.0.3 Character Sheet] Name : Kaelaloth Age 97 STR: 40 Sex : Male Height 102 INT: 34 Race : Dunadan Aragorn Weight 190 WIS: 31 Class : Ranger Social Class 1 DEX: 40 Body : Player CON: 40 God : Nobody CHR! 30 + To Melee Hit 84 Level 33 Hit Points 815/ 815 + To Melee Damage 45 Experience 833269 Spell Points 201/ 201 + To Ranged Hit 78 Max Exp 833269 Sanity 384/ 384 + To Ranged Damage 19 Exp to Adv. 852500 AC 20+118 Gold 3822206 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 2 Saving Throw: Poor Disarming : Good Damg./Round: 12d5+180 Stealth : Heroic Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, curly blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 7 (350') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 27 (1350') The Withered Heath: Level 30 (1500') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 17749 enemies. The sword that was broken is now reforged. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ SlayEvil : +............+.. SlayUndead: .............+.. SlayMaia : .............+.. SlayOrc : +............... SlayTroll : +............... SlayDragon: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Dark Brand: .............+.. Throwable : +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : +...+....+...... Sust Con : .........++....+ Sust Chr : ................ Free Act : ++.............. Hold Life : ...+............ Blessed : +..+............ Reflect : ................ No Stun : .....+.......... Protection: ................ Res Acid : ......++++...... Res Elec : ......+.+....... Res Fire : +.....+.+....... Res Cold : ......+.+++..... Res Pois : ..+............. Res Fear : +........+.....+ Res Light : ........+....... Res Dark : ..+.....++...... Res Blind : ......+......... Res Conf : ....+...+......+ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : +............... Light : +....+.......... Digestion : .........+...... Regen : ..........+....+ See Invis : +.++............ Invisible : ............+... Knowledge : ...............+ Spell-Hold: ..........+..... Add Str : 4.1......3...... Add Int : ..1....2........ Add Wis : ..12...2........ Add Dex : 431......3...... Add Con : ..1......34..... Add Chr : ..1............. Add Stlth.: .31.5.32........ Add Search: ..1..4.......... Add Infra : .3.............. Add Speed : .......2...*.... Add Luck : 4....4.......... Tunneling : ..............1. Acidproof : +++++++++++..+.. Elecproof : +++++++++++..+.. Fireproof : +++++++++++..+.. Coldproof : +++++++++++..+.. Activate : +.++++.+..+..... Orc ESP: .+....+......... Skills (points left: 0) - Combat 23.272 [0.800] - Weaponmastery 13.300 [0.600] . Sword-mastery 13.000 [1.000] - Archery 13.000 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] . Throwing 01.000 [0.700] - Sneakiness 06.710 [1.150] . Stealth 04.000 [0.400] . Disarming 12.400 [1.600] - Powers 21.489 [0.700] . Devices 23.600 [1.100] . Movement 17.000 [0.500] . Knowledge 35.500 [0.500] . Nature 03.000 [0.500] - Spirituality 03.700 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.700] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Trapping [Fates] You are fated to find a Rod Tip of Trap Location on level 25. You may meet a Blue bear on level 1. You may meet an Apprentice warrior on level 7. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) a Blessed Ring of Accuracy (+11) [+9] (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moon beast on level 34 of Maze. k) The Amulet of Faramir (+18,+0) [+8] (+5) {!*} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 13 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Orc Cave. n) an Elven Soft Studded Leather of Resist Acid [5,+9] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 22 of Orc Cave. o) The Cloak 'Holcolleth' [1,+9] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Koopa on level 35 of Maze. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+7] (+10) It increases your speed by 10. You found it in the remains of a Green naga on level 5 of Barrow-Downs. z) a Lurker (200 hp) {) 20 Arrows of Eloron (1d4) (+15,+9) {90% off} It does extra damage from electricity, fire and dark. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel (+1) {!k} [Character Inventory] a) The Gem of Ghosts {mass genocide/1000 !*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave. b) The Clay Tablets of Antiquity {!f!k!v!s light abso/80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Fifteenth Eye of Sauron It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Skaven on level 27 of Maze. d) 11 Rations of Cram e) 4 Potions of Speed f) 11 Potions of Heroism g) 6 Potions of Berserk Strength h) 18 Potions of Cure Critical Wounds i) 11 Potions of Healing j) 5 Potions of Resistance k) 2 Potions of Curing l) a Silver Rod of the Istari of Recall (200/200) {!!!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) a Silver Rod of Cheapness of Detection (100/100) {@z1!f!k!d!s} It can cast spells for a lesser mana cost. You found it in the remains of a Dark dwarven warrior on level 21 of Orc Cave. n) The Anchor of Space-Time {!*} It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Criende [4,+5] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire gnome on level 27 of Maze. p) a Climbing Set q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Carcharoth's Favourite Toy It can be activated for summon pet every 101 turns. You found it in the remains of a Random Number Generator on level 12 of Orc Cave. b) 2 Mushrooms of Restore Constitution c) a Sprig of Athelas d) 17 Potions of Cure Light Insanity e) 4 Potions of Cure Serious Insanity f) 5 Potions of Berserk Strength g) a Potion of *Healing* {25% off} h) a Potion of Restore Mana i) a Potion of Resistance j) 44 Scrolls of Word of Recall {!r} k) a Scroll of *Remove Curse* l) a Staff of Remove Curses[1|15] (9 charges) m) an Arrow Trap Set (+6,+5) [+4] n) a Ring of Flying o) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . p) an Ethereal Elven Cloak of Stealth [4,+21] (+4 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth, searching and luck by 4. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. q) a Pair of Hard Leather Boots of Stability [3,+17] It provides resistance to nexus. It allows you to levitate. You bought it from the Rare Footwear Shop. r) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. s) 20 Elemental Arrows of Slay Evil (1d4) (+6,+10) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. b) 3 Sprigs of Athelas c) 3 Potions of Cure Serious Insanity d) 6 Potions of Cure Critical Insanity e) 2 Potions of Cure Insanity f) 7 Potions of Restore Mana g) 2 Potions of Restore Life Levels h) 5 Potions of Resistance i) 2 Scrolls of Remove Curse j) a Scroll of *Remove Curse* k) a Mithril Rod of Detection (160/160) {@z1!k!d!s!v} l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rich, the Thief on level 32 of Maze. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) a Hard Leather Armour of Resistance (-1 to accuracy) [6,+10] It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. p) a Hard Studded Leather of the Maiar (-1 to accuracy) [7,+25] It grants you the power of berserk if it is being worn. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Rilia (2d4) (+4,+4) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. w) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 29 of Mirkwood. [The Museum Inventory - Bree ] a) Pandora's Box It can be activated for cure poison every 100 turns. You found it while digging a rubble. b) The Gem of Rage It can be activated for stun. You found it lying on the ground on level 1 of Barrow-Downs. c) The Gem of Wisdom It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 14 of The Old Forest. d) The Blood of Death It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) a Parchment ``On Beren and Luthien'' It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Snaga on level 21 of Orc Cave. f) The Pipe of Buckland It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. g) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Minas Anor ] a) The Shopping List of Barliman It can be activated for decreasing Strength. You found it in the remains of a Dark elven warlock on level 25 of The Old Forest. [The Museum Inventory - Caras Galadhon ] a) The Bag of Tricks It can be activated for cure stun every 100 turns. You found it in the remains of an Ewok on level 22 of Orc Cave. b) The Tome of Collected Strange Magic It can be activated for decreasing Strength. You found it lying on the ground on level 22 of Orc Cave. c) The Tome of Chaos It can be activated for gain corruption every 10 turns. You found it in the remains of a Sand-dweller on level 27 of Maze. d) The Ultimate Slime Mold It can be activated for decreasing Wisdom. You found it in the remains of a Spirit naga on level 31 of Maze. |
Posted on 15.8.2009 03:04
10278. on the Ladder (of 19090)
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