The Angband Ladder: Moonwalker, Hobbit Archer by pampl

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Moonwalker

 Sex      : Male             Age                28    STR:   18/107
 Race     : Hobbit           Height             35    INT:       16
 Class    : Archer           Weight             58    WIS:       17
                             Social Class       27    DEX:   18/149
 Patron   : Nessa                                     CON:   18/193
                                                      CHR:       15

 + Melee         (+22,+27)   Hit point    500/ 500    Fighting    : Heroic
                             SP (Mana)      0/   0    Bows/Throw  : Legendary [
 Blows/Round             2                            Saving Throw: Heroic
 AverageDmg/Rnd         75   Level              30    Stealth     : Legendary [
                             Experience      99377
 + Shooting       (+29,+9)   Max Exp         99377    Perception  : Superb
 Multiplier          x4.48   Exp to Adv     120000    Searching   : Superb
 Shots/Round          3.20   Gold            87023    Disarming   : Superb
                                                      Magic Device: Superb
 AC               [22,+74]   Time      Day 4  6:42
 Speed               (+11)   Play time    04:58:42    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Hobbit Burglar.  You
          are the black sheep of the family.  You have brown eyes,
          wavy blond hair, and a dark complexion.


          ...Now, you are exploring level 22 of.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/67  -2   1   5 18/107        ..........5..
                          Int:     13   1  -1   3     16        .....3.......
                          Wis:     17   1  -1   0     17        .............
                          Dex:  18/99   3   2   0 18/149        ............s
                          Con:  18/93   2   1   7 18/193        .......4.3...
                          Chr:     14   1   0   0     15        s............

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : +++....++....    Speed   : ....+++......    Free Actn: +............
 Elec  : ++.....+.....    Reflect : .............    SeeInvis.: +.....+..+...
 Fire  : +++....+.....    MagicDev: .............    Hold Life: ......+......
 Cold  : ++.....+.....    AuraFire: .............    Telepathy: .........+...
 Poison: +....+.....+.    AuraElec: .............    Warning  : +............
 Fear  : .............    AuraCold: .............    SlwDigstn: .............
 Dark  : .....+....+..    Dec.mana: .............    Regen.   : +............
 Blind : .........+...    Teleport: .............    Levitate : +............
 Conf  : ...........+.    NoTelprt: .............    PermLite : ......+......
 Sound : .+...........    No Magic: .....+.......    Aggravate: .............
 Nether: +......+...+.    DrainExp: .............    EvilCurse: ....+........


  [Quest information]

< Recall Depth >
  Level 22 (1100')

< Completed Quest >
Nothing.

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 0

 You have defeated 1447 enemies.


  [Character Equipment]

a) a Two-Handed Flail (Defender) (3d6) (+11,+10) [+3] (+3 to stealth)
{PoNt;Wr(Ch}
b) a Large Leather Shield of Resistance 'Duedh' [6,+15] (+3 to searching)
{Sr;So}
      +3 to Searching
      Resist Acid, Lightning, Fire, Cold, Sound
      Activates for nothing
c) The Long Bow 'Firthoniel' (x4) (+13,+9) {AcFi;Xm|A!!}
       Acid Brand
      Resist Acid, Fire
      Activates for earthquake (rad 10) every 50 turns
d) a Gold Ring of Extra Shots
e) a Quartz Ring of Speed (+7) {cursed}
f) The Tortoise Shell Amulet of Adornment 'Palath' (+3 to speed) {SpIn;PoDk[M}
      +3 to INT, Speed
      Resist Poison, Dark
       Anti-Magic
      Activates for nothing
g) The Star of Elendil (+1 to speed) (charging) {Sp;SiHlXl!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
h) Leather Scale Mail of Resistance 'Khelan' (-1) [8,+10] (+4) {Cn;Nt}
      +4 to CON
      Resist Acid, Lightning, Fire, Cold, Nether
      Activates for nothing
i) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac!!}
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
j) an Iron Crown of Seeing 'Gilam' [0,+6] (+3 to searching) {Cn;Esp}
      +3 to CON, Searching
      Resist Blindness
       See Invisible; ESP
      Activates for nothing
k) a Set of Gauntlets of Power (+5,+5) [2,+10] (+5) {Dk}
l) a Pair of Dragon Boots [5,+6] {PoCfNt}


  [Character Inventory]

a) 2 Life Spellbooks [High Mass]
b) 4 Azure Potions of Speed {!k}
c) 4 Puce Potions of Healing {!k}
d) a Metlic Yellow Potion of Self Knowledge
e) 9 Purple Potions of Curing
f) 15 Scrolls titled "arze ood" of Teleportation {25% off}
g) 2 Scrolls titled "wuno aks" of *Destruction* {!k!r}
h) a Silver-Plated Rod of Perception
i) 2 Cast Iron Rods of Recall (1 charging)
j) a Steel Rod of Detection (charging)
k) a Copper-Plated Rod of Teleport Other
l) a Quartz Ring of Speed (+6)
m) 99 Arrows (2d4) (+6,+6) (89/284) {@f9=g}
n) 11 Arrows of Hurt Dragon (2d4) (+9,+12) (116/371)


  [Home Inventory]

 ( page 1 )
a) a Dark Green Potion of Restore Wisdom
b) an Orange Potion of Restore Constitution
c) a Gray Potion of Restore Charisma
d) a Metlic Yellow Potion of Self Knowledge
e) 2 Misty Potions of Experience
f) a Scroll titled "oxulk sribat" of Teleport Level
g) a Copper Rod of Enlightenment
h) a Steel-Plated Rod of Curing
i) a Maple Staff of Remove Curse (2 charges)
j) an Emerald Ring of Levitation
k) a Carnelian Ring of Acid [+12]
l) a Wooden Ring of Flames [+11]

 ( page 2 )
a) a Diamond Ring of Ice [+12]
b) a Jasper Ring of Poison Resistance
c) a Marble Ring of Free Action
d) a Corundum Ring of See Invisible
e) a Quartzite Ring of Strength (+4)
f) an Onyx Ring of Electricity [+10]
g) a Wire Ring of Dexterity (+3)
h) a Topaz Ring of Constitution (+4)
i) a Moonstone Ring of Skill (+11) {25% off}
j) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si}
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
k) a Pearl Ring of Darkness Resistance
l) a Sapphire Ring of Nether Resistance

 ( page 3 )
a) an Obsidian Ring of Sound Resistance
b) a Turquoise Ring of Blindness Resistance
c) a Dilithium Ring of Extra Attacks (+1 attack)
d) an Amethyst Ring of of Muscle (+2)
e) The Spikard Ring of Wraith 'Lomea' (+11,+11) (+1) {cursed,
SpStInWiDxCnCh;FiPo;FaSiPc[M!!}
      +1 to All stats, Speed
      Resist Fire, Poison
       Free Action; Anti-Magic; See Invisible; Drains Experience
    Permanently Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns
f) The Spikard Ring of Wraith 'Felya' (+11,+11) (+2) {cursed,
StInWiDxCnCh;El;SiSdTeAgPc.!!}
      +2 to All stats
      Resist Lightning
       See Invisible; Slow Digestion; Drains Experience; Aggravates
    Permanently Cursed
      Activates for lightning bolt (4d8) every 6+d6 turns
g) The Tortoise Shell Amulet of Adornment 'Romeg' (+6,+5) (+4) {In;FiCoPoDk}
      +4 to INT
      Resist Fire, Cold, Poison, Dark
      Activates for nothing
h) The Tortoise Shell Amulet of Adornment 'Maegedh' (+3) {InWiDx;El;Lv(Wi}
      +3 to INT, WIS, DEX
      Resist Lightning
      Sustain WIS
       Levitation
      Activates for nothing
i) The Tortoise Shell Amulet of Adornment 'Coreg' (+8,+10) (+2 to stealth)
{WiSlSrIf;Po[M(St}
      +2 to WIS, Stealth, Searching, Infravision
      Resist Poison
      Sustain STR
       Anti-Magic
      Activates for nothing
j) The Tortoise Shell Amulet of Adornment 'Kanoelen' [+12] (+3 to infravision)
{CnIf;CoDk}
      +3 to CON, Infravision
      Resist Cold, Dark
      Activates for nothing
k) The Tortoise Shell Amulet of Adornment 'Grodor' (+2) {StSl;ElFiCo(Wi}
      +2 to STR, Magic device
      Resist Lightning, Fire, Cold
      Sustain WIS
      Activates for nothing
l) The Tortoise Shell Amulet of Adornment 'Dolor' (+3) {Sl;Fe}
      +3 to Magic device
      Resist Fear
      Activates for nothing

 ( page 4 )
a) The Tortoise Shell Amulet of Adornment 'Kirodh' (+7,+6) (+3 to searching)
{Sr}
      +3 to Searching
      Activates for nothing
b) The Tortoise Shell Amulet of Adornment 'Bragol' {cursed, CoSo;Pc}
      Resist Cold, Sound
       Drains Experience; Permanently Cursed
      Activates for nothing
c) an Agate Amulet of Charisma (+2)
d) The Amulet of Ingwe (+3)
e) a Rusty Amulet of Anti-Magic
f) a Driftwood Amulet of Resistance {Bl}
g) a Copper Amulet of ESP
h) The Torque of Boromir (+0,+8) (+3) {!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
i) The Phial of Galadriel (+1 to searching) {!!}
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
j) The Arkenstone of Thrain (+3 to speed)
k) Chain Mail of Elvenkind (-2) [12,+11] (+2 to stealth)
l) a Cloak of Aman 'Litheith' [1,+15] (+1 to stealth)

 ( page 5 )
a) a Cloak of Immolation [1,+10] { }
b) an Elven Cloak [4,+7] (+4 to stealth)
c) The Steel Helm of Hammerhand [6,+15] (+3) {StDxCn;Ac}
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
d) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+1 to stealth) { }
e) a Dagger of Shocking 'Himas' (1d4) (+7,+10) (+1 attack) {At!!}
      +1 to Attacks
       Lightning Brand
      Resist Lightning
       Throwing
      Activates for ball of elec (100) and resist elec every 50+d50 turns
f) a Dagger of Extra Attacks 'Urer' (1d4) (+12,+13) (+1 attack) {Fe}
      +1 to Attacks
      Resist Fear
       Throwing
      Activates for nothing
g) The Dagger 'Dethanc' (2d4) (+4,+6) {Po!!}
       Lightning Brand
      Resist Lightning, Poison
       Throwing
      Activates for lightning bolt (4d8) every 6+d6 turns
h) a Long Sword of Westernesse (3d5) (+12,+12) (+1) { }
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) { }
      Slay Human, Evil, Undead, Orc, Troll, Giant, Dragon
       Poisoned; Very sharp
       See Invisible
      Activates for nothing
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
k) a Quarterstaff of Slaying (6d9) (+8,+7) { }
l) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)

 ( page 6 )
a) a Mattock of Disruption (3d8) (+7,+7) (+3) {uncursed,  }
b) a Long Bow of Accuracy (x3) (+14,+10) (+2) {Xl!!}
c) a Crossbow of Extra Might (x5) (+13,+13)
d) 28 Arrows (2d4) (+5,+5) (85/272) {@f9=g}
e) 18 Arrows (2d4) (+7,+6) (89/284)
f) 19 Seeker Arrows (6d4) (+6,+3) (120/384)
g) 24 Seeker Arrows (6d4) (+9,+4) (125/400)



Posted on 27.6.2009 18:26

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12294. on the Ladder (of 19090)
27. on the TinyAngband Ladder (of 42)
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Comments

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On 27.6.2009 18:26 pampl wrote:
I wanted to try a character different from all the ones on the ladder, so I figured I'd go with an Archer using Nessa for the incredibly good "Stepping" innate ability, which is practically a controlled phase door. The randart amulets she gives are nice early on for giving you a lot of options, but sadly I haven't seen any with ESP or Reflection.

No particular reason I chose a Hobbit, but I think they might be extra lucky or something because I'm still using the randart body armor I got from Farmer Maggot before entering the dungeon, and the randart long bow I got off Smeagol on dlvl3. I've already killed Cacaroth and 3/4 unique dragons with it so it'll probably be fine for Morgoth once I stash enough Healing, Mass Genocide, and Seeker Arrows.

On 28.6.2009 01:17 pampl wrote:
I'm going to give this character a break until (if?) Tiny is updated so I don't have to scum town just to get arrows and *ID*. Sheesh.

On 3.7.2009 00:28 pampl wrote:
I finally sat down and scummed up a decent amount of spare arrows and *ID* and a short while later I play it too close with a Wyvern pit. Fried hobbit. It was a pretty fun character, though, and I want to try archering/hobbiting/Nessa-ing again, though not all at the same time

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