The Angband Ladder: Nelen, Half-Elf Ranger by iggy

  [Angband 3.0.9b Character Dump]

 Name   Nelen                                    Self  RB  CB  EB   Best
 Sex    Female            Age        28   STR:  18/83  +0  +2  +6 18/163
 Race   Half-Elf          Height     66   INT:  18/91  +1  +2  +3 18/151
 Class  Ranger            Weight     93   WIS:  18/37  -1  +0  +4  18/67
 Title  Explorer          Status     23   DEX:  18/96  +1  +1  +5 18/166
 HP     -23/510           Maximize    Y   CON:  18/91  -1  +1  +6 18/151
 SP     159/159                           CHR:  18/59  +1  +1  +3 18/109

 Level           35       Armor    [26,+60]     Saving Throw      Superb
 Cur Exp     491813       Fight   (+32,+13)     Stealth        Excellent
 Max Exp     491813       Melee   (+40,+24)     Fighting          Superb
 Adv Exp     630000       Shoot   (+49,+19)     Shooting       Legendary
 MaxDepth   2150 ft       Blows      5/turn     Disarming         Superb
 Turns      1926513       Shots      2/turn     Magic Device      Superb
 Gold        410834       Infra       20 ft     Perception          Fair
 Burden   214.9 lbs       Speed      Normal     Searching           Good

 Your father was of the Nandor.  You are one of several children of a
 Serf.  You are a credit to the family.  You have dark brown eyes,
 straight brown hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++..... Blind:+............
 Elec:+............ Confu:......+......
 Fire:+......++.... Sound:.............
 Cold:+......+..... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+..........+. Sear.:.............
PLite:............. Infra:.............
Regen:+...+........ Tunn.:.............
Telep:............. Speed:.+...........
Invis:+....+....... Blows:.............
FrAct:++.....+..... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You have slain the Warg.
> The Warg wakes up.
> You sense the presence of monsters!
> The Ethereal dragon misses you. <2x>
> The Ethereal dragon bites you.
> The Ethereal dragon claws you.
> The Ethereal dragon misses you.
> The Ethereal dragon bites you.
> The Ethereal dragon misses you.
> The Ethereal dragon claws you.
> The Ethereal dragon bites you.
> The Ethereal dragon claws you. <2x>
> The Ethereal dragon misses you.
> The Ethereal dragon breathes darkness.
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!d!t!k!k}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {!d!t!k!k!k}
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) a Garnet Ring of Accuracy (+10)
d) a Fluorite Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Resist Fire [4,-4]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Hard Leather Cap of Wisdom [2,+4] (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
k) a Set of Leather Gloves of Slaying (+2,+1) [1,+3]
l) a Pair of Soft Leather Boots of Slow Descent [2,+3]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 6 Blue Speckled Potions of Speed
g) 23 Cloudy Potions of Cure Critical Wounds
h) a Magnesium Rod of Recall {!*}
   It cannot be harmed by electricity.  
i) a Lead-Plated Rod of Detection {@z1}
   It cannot be harmed by electricity.  
j) a Cast Iron Rod of Light {@z0}
k) an Aluminum-Plated Wand of Teleport Other (8 charges)
l) a Runed Staff of Teleportation (7 charges)
m) a Teak Staff of *Destruction* (2 charges)
n) Metal Brigandine Armour (-3) [19,-6] {cursed}
   It is cursed.  
o) a Dagger (Blessed) (1d4) (+11,+9) (+1)
   It increases your wisdom by 1.  It provides resistance to life
   draining.  It is blessed by the gods.  
p) a Sabre (Holy Avenger) (1d7) (+6,+18) [+4] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   strength.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
q) a Long Sword (Blessed) (2d5) (+6,+5) (+2)
   It increases your wisdom by 2.  It is blessed by the gods and makes
   you fall like a feather.  
r) a Katana (3d4) (+9,+5)
s) a Broad Axe of Slay Dragon (2d6) (+3,+7)
   It slays dragons.  
t) 87 Arrows (1d4) (+0,+0) {@f0}


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
d) 2 Light Blue Mushrooms of Restoring
e) 18 Blue Speckled Potions of Speed
f) 99 Cloudy Potions of Cure Critical Wounds
g) 32 Cloudy Potions of Cure Critical Wounds
h) 3 Red Speckled Potions of Healing
i) 21 Red Potions of Restore Life Levels
j) a Scroll titled "lendio rebaruo" of *Identify*
k) a Scroll titled "coertum to" of *Destruction*
l) a Scroll titled "doleas" of Acquirement
m) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
n) a Robe of Resistance [2,+8]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
o) an Iron Helm of Beauty [5,+2] (+4)
   It increases your charisma by 4.  It sustains your charisma.  
p) a Broad Sword of Westernesse (2d5) (+9,+8) (+2) {!d!t!k!k!k}
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
r) 21 Arrows of Slay Dragon (1d4) (+10,+6)
   It slays dragons.  
s) 29 Arrows of Venom (1d4) (+6,+8)
   It is branded with poison.  
t) 28 Arrows of Slay Undead (1d4) (+8,+9)
   It slays undead.  
u) 82 Arrows (1d4) (+3,+6) {@f9}
v) 24 Mithril Arrows (3d4) (+4,+0)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.6.2009 20:07
Last updated on 24.6.2009 22:55

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Comments

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On 8.6.2009 20:07 iggy wrote:
Coming back to dabble in the Angband after previous attempts to dabble. I nearly fell off my chair when I picked up red DSM and a weapon of westerness at 450'. Maybe I'll actually get to the midgame this time!

On 19.6.2009 16:43 iggy wrote:
I'm officially deeper than I've ever been before. Took me forever to find the darn Phial, but I got over it when the Bow of Bard turned up on the same level. Still diving super slow though...

On 24.6.2009 22:55 iggy wrote:
Learned a very important lesson: never treat any battle with an enchantress (or any summoner for that matter) as anything less than life-threatening. The little minx dropped a few Ds on me and I was dead so quickly that my 40% HP warning never even got triggered.

Poor little Nelen.

On 25.6.2009 05:46 aeneas wrote:
Yeah- summoning is a bit out of control in V. I think the assumption is that you're going to use ASCs. I don't use them, generally, as I think they're kind of cheap. But if you're not using them you have to be very careful about summoners. Enchantresses are dangerous for that reason, particularly if you aren't fast.

Your level was high enough that you could cast Haste, and you have !Speed. Why didn't you haste before fighting her? Enchantresses are definitely worth fighting, as they have the DROP_GOOD flag, but you have to prepare for the fight. It's also important to choose the ground that you fight on so that not too many summons are going to be able to have LOS on you- i.e., don't fight a dangerous summoner in the middle of a big open room.

It's always really hard to know exactly what happened from a death dump, but I suspect you could have fought her pretty safely if you'd prepared a bit differently.

On 25.6.2009 17:04 iggy wrote:
I think you pretty much nailed it, aeneas. I knew she was nearby, but I blundered into her without preparing properly and didn't realize how much trouble I was in with my guard down. I'd only fought one enchantress previously, and although it was a spirited battle, it wasn't particularly taxing. To top it off, I wasted a couple of rounds fighting her after she summoned 5 Ancient Dragons thinking I could take care of her and still make my escape. And because I hadn't fought many summoners in general, I had no idea how quickly a battle like that can get out of control.

In retrospect, I should have tried to either teleport her away with the wand or teleport myself out, pick a better battle location, and properly haste myself beforehand. Like yourself, I'm not thrilled with the idea of using ASCs to defeat summoners. But if the alternative is to drown in a sea of evil? I'll dig them.

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