The Angband Ladder: Lucy, High-Elf Warrior-Mage by Cave Man

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Lucy

 Sex      : Female           Age               114    STR!   18/***
 Race     : High-Elf         Height             90    INT!   18/190
 Class    : Warrior-Mage     Weight            188    WIS:   18/129
 Magic    : Sorcery          Social Class       32    DEX:   18/***
 Patron   : Varda                                     CON!   18/***
                                                      CHR:   18/140

 + Melee         (+63,+56)   Hit point    569/ 688    Fighting    : Legendary [
                             SP (Mana)     32/ 172    Bows/Throw  : Legendary [
 Blows/Round             5                            Saving Throw: Heroic
 AverageDmg/Rnd        347   Level              32    Stealth     : Heroic
                             Experience     398168
 + Shooting      (+57,+14)   Max Exp        398168    Perception  : Good
 Multiplier          x6.25   Exp to Adv     480000    Searching   : Good
 Shots/Round          0.83   Gold         10384941    Disarming   : Superb
                                                      Magic Device: Heroic
 AC               [36,+93]   Time      Day 6  0:23
 Speed            (+17+10)   Play time    12:15:03    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Teleri Ranger.  You
          have light grey eyes, straight black hair, and a fair
          complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   1   1  10 18/***        2..14....2.1.
                          Int: 18/100   3   2   4 18/190        ...1.s3......
                          Wis:  18/89   0   0   4 18/129        ...1.s3......
                          Dex:  18/99   3   1  13 18/***        2..14...s24..
                          Con: 18/100   1   0  12 18/***        ...142.2.2.1.
                          Chr:  18/90   3   1   1 18/140        ...1.........

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .......+....#    Speed   : ..+.+.+.....#    Free Actn: .........+...
 Elec  : .+.....+..+.#    Reflect : .+...........    SeeInvis.: +..+..+.....+
 Fire  : .++....++....    MagicDev: .............    Hold Life: .....++......
 Cold  : .....+.+....#    AuraFire: ........+....    Telepathy: ............#
 Poison: ...+........#    AuraElec: .............    Warning  : .............
 Fear  : .+..........#    AuraCold: .............    SlwDigstn: .............
 Dark  : ++...+...+...    Dec.mana: .............    Regen.   : .....+.......
 Blind : ++......+....    Teleport: .............    Levitate : .............
 Conf  : ..+...++.....    NoTelprt: .............    PermLite : .+...++.+...+
 Sound : .......+.....    No Magic: .............    Aggravate: .............
 Nether: .....+.......    DrainExp: ...+.........    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Radbug, the Snaga                        (Dungeon level:   5) - level  7
  Shagrat, the Orc Captain                 (Dungeon level:  10) - level 13
  Bolg, Son of Azog                        (Dungeon level:  15) - level 18
  Draugluin, Sire of All Werewolves        (Dungeon level:  20) - level 26
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 30
  Sauron                                   (Danger level:  26)  - level 30
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 32

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 2050 enemies.


  [Character Equipment]

a) The Trident of Wrath (3d8) (+16,+18) (+2) {Bl}
      +2 to STR, DEX
      Slay Evil, Undead
       Mark of Chaos
      Resist Dark, Blindness
       See Invisible; Blessed Blade
      Activates for nothing
b) The Mirror Shield of Earendil [10,+10]
      Resist Lightning, Fire, Fear, Dark, Blindness
       Reflection; Permanent Light(1)
      Activates for curing every 100 turns
c) The Crossbow 'Cubragol' (x5) (+10,+14) (+10 to speed) {Cf}
      +10 to Speed
      Resist Fire, Confusion
      Activates for fire branding of bolts every 999 turns
d) The Ring of Wraith 'Rucina' (+11,+11) (+1) {StInWiDxCnChSr;Po;Si}
      +1 to All stats, Searching
      Resist Poison
       See Invisible; Drains Experience
      Activates for recharging every 70 turns
e) The Ring of Tulkas (+4)
      +4 to STR, DEX, CON, Speed
      Activates for speed (dur 75+d75) every 200+d200 turns
f) The Jewel 'Evenstar' (+2)
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
g) The Arkenstone of Thrain (+3 to speed)
      +3 to INT, WIS, Speed
      Resist Confusion
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for clairvoyance and recall, draining you every 20+d20 turns
h) The Full Plate Armour of Isildur [15,+14] (+2)
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound
      Activates for nothing
i) The Fur Cloak 'Galdraug' [3,+13] (+4 to stealth) {Sl;FiBl;Xl[F(Dx}
      +4 to Stealth
      Resist Fire, Blindness
      Sustain DEX
       Fiery Aura; Permanent Light(1)
      Activates for nothing
j) an Iron Crown of Might (+4,+2) [0,+10] (+2) {Dk}
k) The Set of Cesti 'Firrauko' [5,+17] (+4 to stealth) {DxSl;El}
      +4 to DEX, Stealth
      Resist Lightning
      Activates for arrows (150) every 90+d90 turns
l) a Pair of Hard Leather Boots of Dwarf [3,+13] (+1)


  [Character Inventory]

a) 2 Sorcery Spellbooks [Beginner's Handbook]
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) a Ration of Food
d) 5 Potions of Speed
e) 20 Potions of Heroism {25% off}
f) 11 Potions of Cure Critical Wounds {25% off}
g) 3 Potions of Healing
h) 6 Potions of Restore Mana
i) 7 Potions of Resistance
j) 11 Potions of Curing
k) 3 Scrolls of Teleportation
l) 6 Scrolls of *Identify*
m) 3 Scrolls of Holy Chant
n) 3 Scrolls of *Destruction*
o) 3 Scrolls of Mass Genocide
p) 4 Rods of Trap Location
q) a Rod of Perception
r) 18 Seeker Bolts of Shocking (6d5) (+8,+5) (231/192)


  [Home Inventory]

 ( page 1 )
a) 2 Sorcery Spellbooks [Master Sorcerer's Handbook]
b) a Potion of Restore Life Levels
c) 2 Scrolls of *Remove Curse*
d) 2 Rods of Recall (1 charging)
e) a Rod of Detection
f) a Rod of Acid Balls
g) a Rod of Lightning Balls
h) a Rod of Fire Balls
i) a Staff of Perception (10 charges)
j) a Staff of Remove Curse (6 charges)
k) a Staff of Curing (7 charges)
l) a Staff of Healing (3 charges)

 ( page 2 )
a) a Staff of Speed (8 charges)
b) a Ring of Free Action
c) a Ring of Slaying (+8,+5)
d) a Ring of Slaying (+4,+9)
e) a Ring of Speed (+12)
f) The Ring of Barahir (+1)
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
g) a Ring of Confusion Resistance
h) The Ring of Wraith 'Anga' (+12,+12) (+1) {cursed, StInWiDxCnChSl;SiCuTy}
      +1 to All stats, Stealth
       See Invisible; Drains Experience; Ancient Curse; Heavily Cursed
      Activates for recharging every 70 turns
i) The Ring of Wraith 'Neca' (+12,+12) (+1) {cursed, StInWiDxCnCh;SiRgXlAgCu}
      +1 to All stats
       See Invisible; Regeneration; Drains Experience; Aggravates
    Permanent Light(1); Heavily Cursed
      Activates for acid bolt (5d8) every 5+d5 turns
j) The Ring of Wraith 'Neuma' (+11,+11) (+1) {cursed,
SpStInWiDxCnCh;FiSo;SiSdXlAgCu}
      +1 to All stats, Speed
      Resist Fire, Sound
       See Invisible; Slow Digestion; Drains Experience; Aggravates
    Permanent Light(1); Heavily Cursed
      Activates for ball of fire (72) every 400 turns
k) The Ring of Wraith 'Rucina' (+11,+11) (+1) {cursed,
StInWiDxCnCh;FiPoDkNt;SiAgPc}
      +1 to All stats
      Resist Fire, Poison, Dark, Nether
       See Invisible; Drains Experience; Aggravates; Permanently Cursed
      Activates for enslave undead every 333 turns
l) The Ring of Wraith 'Tumna' (+10,+10) (+1) {cursed, StInWiDxCnChSl;CoBl;SiCu}
      +1 to All stats, Stealth
      Resist Cold, Blindness
       See Invisible; Drains Experience; Heavily Cursed
      Activates for frost bolt (6d8) every 7+d7 turns

 ( page 3 )
a) The Ring of Wraith 'Yaimea' (+10,+10) (+1) {cursed, StInWiDxCnCh;SiCuTy(In}
      +1 to All stats
      Sustain INT
       See Invisible; Drains Experience; Ancient Curse; Heavily Cursed
      Activates for frost ball (48) every 400 turns
b) The Ring of Wraith 'Rucina' (+10,+10) (+1) {cursed,
StInWiDxCnCh;AcPoDkCfNt;SiCu}
      +1 to All stats
      Resist Acid, Poison, Dark, Confusion, Nether
       See Invisible; Drains Experience; Heavily Cursed
      Activates for summon undead every 666+d333 turns
c) The Ring of Wraith 'Saura' (+11,+11) (+1) {cursed, StInWiDxCnCh;Fi;SiCu}
      +1 to All stats
      Resist Fire
       See Invisible; Drains Experience; Heavily Cursed
      Activates for temporary ESP (dur 25+d30) every 200 turns
d) an Amulet of the Magi [+4] (+5 to searching)
e) The Amulet of Carlammas (+2)
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
f) The Amulet of Ingwe (+3)
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
g) an Amulet of Sustaining
h) The Torque of Boromir (+0,+8) (+3)
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
i) The Amulet of Faramir (+12,+0) (+3)
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
j) an Amulet of the Hero (+4,+3) [+3] (+6)
k) The Star of Elendil (+1 to speed)
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
l) The Palantir of Westernesse (+3)
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns

 ( page 4 )
a) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {Po}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Poison, Confusion
      Activates for nothing
b) The Mithril Chain Mail of Celeborn (-1) [20,+20] (+4 to stealth)
      +4 to INT, WIS, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Fear, Blindness, Nether
       Hold Life; See Invisible
      Activates for heal (777), curing and heroism every 300 turns
c) The Cloak 'Celebrandir' [1,+15] (+4) {Ch;Po}
      +4 to CHR
      Resist Poison
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
d) The Cloak of Thorongil [1,+10] {Hl}
      Resist Acid
       Free Action; Hold Life; See Invisible
      Activates for nothing
e) The Cloak 'Colannon' [1,+15] (+3 to stealth)
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
f) a Fur Cloak of Aman [3,+17] (+3 to stealth) {Dk}
g) a Fur Cloak of Stealth 'Faria' [3,+9] (+1 to stealth) {Dx}
      +1 to DEX, Stealth
      Activates for nothing
h) The Large Metal Shield of Anarion [8,+10] {Bl}
      Resist Acid, Lightning, Fire, Cold, Blindness
      Sustain All stats
      Activates for nothing
i) a Dragon Shield of Resist Cold 'Rondar' [8,+12] (+3) {Dx;ElPoDk}
      +3 to DEX
      Resist Lightning, Cold, Poison, Dark
      Activates for nothing
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {Esp}
      +3 to INT, DEX, CHR, Speed
      Resist Dark, Blindness, Sound
       Free Action; See Invisible; ESP; Permanent Light(1)
      Activates for nothing
k) a Metal Cap of Seeing 'Gurthalda' [3,+7] (+6 to searching) {Nt}
      +6 to Searching
      Resist Blindness, Nether
       See Invisible
      Activates for nothing
l) a Dragon Helm [8,+5] {AcPoBlCfSo}

 ( page 5 )
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
b) The Pair of Soft Leather Boots 'Veagil' [2,+19] (+3 to infravision)
{InChSlIf;Bl}
      +3 to INT, CHR, Infravision, Magic device
      Resist Blindness
      Activates for nothing
c) a Pair of Hard Leather Boots of Levitation [3,+9] {Bl}
d) a Pair of Dragon Boots [5,+2] {PoBlSoNt}
e) The Rapier 'Forasgil' (2d6) (+12,+19) (+1 attack)
      +1 to Attacks
      Slay Animal
       Frost Brand
      Resist Cold
       Permanent Light(1)
      Activates for nothing
f) The Long Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) {Lv}
      +1 to INT, Searching
      Slay Evil, Orc
       Flame Tongue
      Resist Fire
       Levitation; Slow Digestion; Permanent Light(1)
      Activates for nothing
g) a Diamond Edge (7d5) (+4,+4)
h) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
      -2 to INT, WIS, DEX, Stealth
      Slay Human, Animal, Orc, Troll, Giant
       Flame Tongue
      Immunity to Fire
      Resist Lightning, Dark
       Aggravates; Permanent Light(1); Heavily Cursed
      Activates for fire ball (120) every 225+d225 turns
i) The Mace 'Taratol' (4d4) (+12,+12)
      Slay Xdragon
       Lightning Brand
      Immunity to Lightning
      Activates for speed (dur 20+d20) every 100+d100 turns
j) a Morning Star (Crusader) (3d6) (+16,+18) (+2) {Bl}
k) a Two-Handed Flail (Crusader) (4d6) (+15,+14) (+1) {So}
l) The Mattock of Nain (3d8) (+12,+18) (+6)
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark
      Activates for stone to mud every 2 turns

 ( page 6 )
a) a Long Bow of Extra Might (x4) (+13,+10) {So}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
      +3 to DEX, Stealth
      Resist Dark
       +1 Extra Shot
      Activates for nothing
c) 18 Bolts of Flame (2d5) (+8,+4) (150/125)
d) 25 Bolts of Flame (2d5) (+8,+9) (181/150)
e) 24 Steel Bolts (3d5) (+5,+6) (181/150)
f) 30 Steel Bolts (3d5) (+5,+7) (187/155)
g) 18 Seeker Bolts of Hurt Evil (6d5) (+10,+8) (250/208)
h) 31 Flight Arrows (1d4) (+3,+7)
i) 24 Arrows (2d4) (+7,+8)
j) 28 Arrows of Hurt Evil (2d4) (+3,+4)
k) 34 Arrows of Shocking (2d4) (+6,+8)
l) 27 Seeker Arrows of Flame (6d4) (+7,+6)

 ( page 7 )
a) 24 Seeker Arrows of Shocking (6d4) (+10,+12)



Posted on 7.4.2009 09:50

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On 7.4.2009 09:50 Cave Man wrote:
Clearly, a warrior is pretty easy. Thought I'd check out the other classes.

Lucy the warrior-mage also proved to be easy enough to take to victory, but played much slower than a warrior. The exchange of combat skill for magic is a much poorer deal than in "full-scale" Band. With such a small dungeon, and relatively few big battles, more than enough resources for speed, detection and healing can be found from other sources. The Mattock of Nain was the big find in this game (quest reward, lvl10) - it's effective against all the uniques except Morgie, and is also excellent for dragon hunting. Only switched to the trident for Morgie. One observation is that ?protection-from-evil is probably too strong in this variant - the reduced level of all the monsters means that its effective against everything.
I have already play-tested a mage (to lvl25), and my only comment is they really *suck*. Winning is certainly possible, but extremely tedious. I don't have the patience to finish her off. I guess having a challenge class is OK, but I think it would be good to find a way to make the challenge more fun.

Congrats to iks on a very good addition to the Angband constellation.


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