The Angband Ladder: Tarpa, Hydra no-class by AR_chie
[PosBand 0.3.0-alpha2 Character Dump] Name Tarpa 11-headed hydra Self RB CB EB BBBBBBBBBBBBBBBBBBBBB Sex Male Age 956 Innate attacks: STR! 18/100 +5 +0 +5 18///////////////////// Race Hydra Height 129 INT! 18/100 -2 +0 +3 18///////////////////// Weight 1992 bite 3d12 WIS! 18/100 -2 +0 +13 18///////////////////// Title Monster Status 1 bite 3d12 DEX! 18/100 +3 +0 +2 18///////////////////// HP 1287/1287 bite 3d12 *CON! 18/100 +5 +0 +4 18///////////////////// SP 401/401 Level 50 bite 3d12 CHR! 18/100 -5 +0 +7 18///////////////////// GameTurn 2876975 Armor [102,+108] Saving Throw Heroic Cur Exp 5706728 Fight (+35,+43) Stealth Fair Max Exp 5706728 Melee (+35,+43) Fighting Legendary Adv Exp ******** Shoot (+35,+0) Shooting Legendary MaxDepth 3150 ft Blows 1/turn Disarming Superb Gold 2527472 Shots 0/turn Magic Device Superb Burden 170 lbs Speed +23 Perception Superb % Burden 56% Infra 20 ft Searching Excellent You are the offspring of a five-headed hydra. You have several ugly heads and nasty venomous breath. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + + + +++ ���� ��� ��� ��� ���� ��� ��� ��� abcdefghijklmnopqrstuvwxyz{@ abcdefghijklmnopqrstuvwxyz{@ Str: ........2..........3........ Str: ............................ Int: ....................3....... Int: ............................ Wis: ...2....2.........333....... Wis: ..................s......... Dex: ..........2................. Dex: ..........s................. Con: .............1.....3........ Con: ............................ Chr: ...2....2.........3......... Chr: ..................s......... abcdefghijklmnopqrstuvwxyz{@ abcdefghijklmnopqrstuvwxyz{@ Acid:.............+.............. Blind:...................++....... Elec:.............+.............. Confu:.............+.....+........ Fire:........+....+.....+.......+ Sound:.............+.....+........ Cold:.............+.....+........ Shard:..............+............. Pois:...+....+.+................* Nexus:..........+..+.............. Fear:........+.........+......... Nethr:.....+...................... Lite:...................++....... Chaos:.........+.........+........ Dark:...+........................ Disen:.........+..........+....... abcdefghijklmnopqrstuvwxyz{@ abcdefghijklmnopqrstuvwxyz{@ Acid:.............+.............. Blind:...................++....... Elec:.............+.............. Confu:.............+.....+........ Fire:........+....+.....+.......+ Sound:.............+.....+........ Cold:.............+.....+........ Shard:..............+............. Pois:...+....+.+................* Nexus:..........+..+.............. Fear:........+.........+......... Nethr:.....+...................... Lite:...................++....... Chaos:.........+.........+........ Dark:...+........................ Disen:.........+..........+....... abcdefghijklmnopqrstuvwxyz{@ abcdefghijklmnopqrstuvwxyz{@ ���� ��� ��� ��� ���� ��� ��� ��� [Character Equipment] c) a Ring of Speed (+7) It increases your speed by 7. d) The Ring of Borod (+3,+2) (+2) It increases your wisdom and charisma by 2. It provides resistance to poison and dark. It slows your metabolism and lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by the elements. e) a Ring of Damage (+18) f) a Ring of Resist Nether It provides resistance to nether. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Amulet of Niquene It provides resistance to chaos and disenchantment. It slows your metabolism. It grants you the power of telepathy. It cannot be harmed by the elements. k) an Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. m) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by the elements. s) a Golden Crown of Lordliness [0,+15] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear and life draining. It sustains your wisdom and charisma. It cannot be harmed by the elements. t) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. u) a Hard Leather Cap of Wizardry [2,+19] (+3) It increases your intelligence and wisdom by 3. It increases your searching by 3. It provides resistance to light, blindness, and disenchantment. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Character Inventory] a) a Mushroom of Restoring b) 10 Pieces of Elvish Waybread c) a Potion of Death d) 2 Potions of Speed e) 14 Potions of Healing f) a Potion of *Healing* g) 5 Potions of Restore Life Levels h) a Potion of Enlightenment i) 12 Scrolls of Identify j) a Scroll of *Remove Curse* k) 2 Scrolls of *Destruction* l) 6 Rods of Trap Location (1 charging) m) 2 Rods of Recall It cannot be harmed by electricity. n) 5 Rods of Illumination o) 2 Rods of Healing (1 charging) It cannot be harmed by electricity. p) 4 Rods of Teleport Other q) 2 Wands of Stone to Mud (2 charges) r) 4 Staffs of Teleportation (30 charges) s) 5 Staffs of *Destruction* (15 charges) t) Metal Brigandine Armour [19] u) a Robe [2] v) a Cloak [1] w) a Metal Cap [3] [Home Inventory Stat Modifiers, Sustains and Flags] [Home Inventory] a) 56 Mushrooms of Restoring b) 36 Pieces of Elvish Waybread c) 53 Potions of Speed d) 8 Potions of *Healing* e) 5 Potions of Life f) 24 Potions of Restore Life Levels g) a Potion of Augmentation h) 29 Scrolls of Teleportation i) 73 Scrolls of Identify j) 66 Scrolls of *Identify* k) 3 Scrolls of *Remove Curse* l) 24 Scrolls of *Destruction* m) 13 Scrolls of Banishment n) a Scroll of Mass Banishment o) 17 Rods of Trap Location p) 32 Rods of Illumination q) 5 Rods of Detection r) 7 Staffs of Teleportation (49 charges) s) 15 Staffs of Speed (70 charges) t) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. u) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. v) an Amulet of Weaponmastery (+2,+3) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. w) The Hard Leather Armour 'Umari' (-1) [6,+5] It provides resistance to acid, lightning, fire, cold, fear, dark, blindness, nether, and life draining. It activates for illumination. It cannot be harmed by the elements. [Companions] (None present) |
Posted on 1.3.2009 15:07
5424. on the Ladder (of 19090)
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