The Angband Ladder: NewSmeg I, High-Elf Rogue by Magnate
[Angband 3.1.1 dev Character Dump] Name NewSmeg I Self RB CB EB Best Sex Male Age 127 STR: 18/10 +1 +2 +0 18/40 Race High-Elf Height 87 INT: 18 +3 +1 +3 18/70 Class Rogue Weight 187 WIS: 12 -1 -2 +3 12 Title Filcher Social Respected DEX: 18 +3 +3 +9 18/150 HP -105/295 Maximize Y CON: 13 +1 +1 +1 16 SP 33/37 CHR: 11 +5 -1 +6 18/30 Level 29 Armor [32,+88] Saving Throw 78% Cur Exp 165722 Fight (+33,+25) Stealth Heroic Max Exp 165722 Melee (+50,+35) Fighting Heroic Adv Exp 168750 Shoot (+49,+12) Shooting Heroic MaxDepth 3400' (L68) Blows 6/turn Disarming 100% Turns 263871 Shots 2/turn Magic Device Heroic Gold 226249 Infra 70 ft Perception 1 in 1 Burden 150.8 lbs Speed 6 Searching 60% You are the only child of a Telerin Archer. You have light blue eyes, straight black hair, and a fair complexion. Acid:......+...... Confu:............. Elec:......+.++... Sound:............. Fire:......+....+. Shard:............. Cold:+.....*...+.. Nexus:..........+.. Pois:............. Nethr:............. Fear:...........+. Chaos:...........+. Lite:......+.....+ Disen:............. Dark:..........+.. S.Dig:............. Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:+..........+. Stea.:+.....+....+. Telep:...........+. Sear.:....+........ Invis:............+ Infra:.......+....+ FrAct:...........+. Tunn.:...........+. HLife:............. Speed:......+....+. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You feel something roll beneath your feet. > You have found 152 gold pieces worth of gold. > You have found 252 gold pieces worth of garnets and opals. > You have found 72 gold pieces worth of silver. > You have found 150 gold pieces worth of gold. > You have no room for a Beaked Axe (2d6). > The air about you becomes charged... > You have a Scroll titled "harnin hatrus" of Word of Recall {!r!d!k!v} (i). > You drop a Scroll titled "harnin hatrus" of Word of Recall {!r!d!k!v} (i). > You have no more Scroll titled "harnin hatrus" of Word of Recall {!r!d!k!v} (i). > You have a Beaked Axe (2d6) (u). > You are no longer resistant to fire. > It blinks away. > The Phoenix breathes fire. > You die. Killed by The Phoenix. [Character Equipment] a) The Whip of Armel (5d3) (+17,+10) [+3] (+1) (charging) {!t!d!k!v} +1 constitution, stealth, attack speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When activated, it puts you in a berserker rage for d50+50 turns. It takes 129 to 256 turns to recharge after use at your current speed. Radius 1 light. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 57.2 against evil creatures, 67.9 against orcs, 67.9 against giants, 89.3 against dragons, 89.3 against demons, 89.3 against undead, and 46.5 against normal creatures. With this item, you can expect to clear rubble in 2.4 turns, magma veins in 5.4 turns, quartz veins in 13 turns, and granite in 37 turns. b) a Long Bow of Extra Shots (x3) (+16,+12) (+1) +1 shooting speed. c) a Diamond Ring of Damage (+0,+11) {@w0} d) a Diamond Ring of Damage (+0,+11) e) a Tortoise Shell Amulet of Searching (+5) +25% to searching. f) a Lantern (14143 turns) Cannot be harmed by fire. Radius 2 light. g) The Augmented Chain Mail of Lobed (-2) [16,+26] (+3) +3 dexterity, stealth, speed. Provides immunity to cold. Provides resistance to acid, lightning, fire, light. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. h) The Cloak 'Nelorod' [1,+9] (+3) +3 intelligence, infravision. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 12 to 22 turns to recharge after use at your current speed. i) a Wicker Shield of Resist Lightning [2,+9] Provides resistance to lightning. Cannot be harmed by electricity. j) The Steel Helm of Ormor [6,+15] (+3) +3 wisdom, dexterity, charisma. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Leather Gloves 'Feilya' [1,+7] Provides resistance to cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 12 to 24 turns to recharge after use at your current speed. l) The Pair of Steel Shod Boots of Guing [6,+19] (+3) +3 dexterity, charisma, stealth, tunneling, speed. Provides resistance to fire, fear, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Speeds regeneration. Prevents paralysis. Grants telepathy. With this item, you can expect to clear rubble in 2.4 turns, magma veins in 5.4 turns, quartz veins in 13 turns, and granite in 37 turns. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 9 Metallic Green Potions of Cure Critical Wounds c) a Pungent Potion of Restore Mana d) a Dark Red Potion of Enlightenment e) 8 Light Blue Potions of Heroism f) 17 Scrolls titled "poca haldurum" of Phase Door {@r1} g) a Scroll titled "tum placub" of Teleport Level h) 16 Scrolls titled "nithonio pol" of Treasure Detection i) 3 Scrolls titled "co laccer ex" of Holy Prayer j) a Scroll titled "citubio prueus" of *Destruction* k) a Tin-Plated Rod of Light {!! @z1} l) a Tungsten Wand of Teleport Other (7 charges) {@a1!d!k!v} m) 2 Locust Staves of *Destruction* (6 charges) n) a Sycamore Staff of Mapping (4 charges) {@u2} o) a Mahogany Staff of Healing (3 charges) {!u!d!k!v} p) a Maple Staff of Teleportation (3 charges) {!u!d!k!v} q) a Spruce Staff of Speed (6 charges) {!u!d!k!v} r) a Walnut Staff of Identify (11 charges) {@u1} s) a Jasper Ring of Delving (+3) (charging) {!! @w0} +3 tunneling. When activated, it turns rock into mud. It takes 27 to 56 turns to recharge after use at your current speed. With this item, you can expect to clear rubble in 1.3 turns, magma veins in 3.0 turns, quartz veins in 6.5 turns, and granite in 16 turns. t) a Driftwood Amulet of Devotion (+3) +3 wisdom, charisma. Provides resistance to fire, light, dark. Sustains wisdom, charisma. Stops experience drain. Radius 1 light. u) a Beaked Axe of Acid (2d6) (+8,+7) (squelch) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 56.3 against acid-vulnerable creatures, and 40.7 against normal creatures. With this item, you can expect to clear rubble in 2.0 turns, magma veins in 4.5 turns, quartz veins in 10 turns, and granite in 28 turns. v) 17 Arrows of Slay Dragon (1d4) (+9,+9) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 219.9 against dragons, and 73.3 against normal creatures. 35% chance of breaking upon contact. w) 18 Arrows of Slay Giant (1d4) (+7,+11) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 238.7 against giants, and 79.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} Cannot be harmed by acid, electricity, fire, cold. f) 31 Metallic Green Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. g) 3 Clear Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. h) a Pungent Potion of Restore Mana When ingested, it restores your mana points to maximum. i) a Clotted Red Potion of Speed When ingested, it hastens you for 2d10+20 turns. j) 52 Light Blue Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. k) a Smoky Potion of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. l) 26 Scrolls titled "poca haldurum" of Phase Door {@r1} When read, it teleports you randomly up to 10 squares away. m) 60 Scrolls titled "for pragoro" of Identify When read, it reveals to you the extent of an item's magical power s. n) 6 Scrolls titled "harnin hatrus" of Word of Recall {!r!d!k!v} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. o) 11 Scrolls titled "loraur ohta" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. p) 49 Scrolls titled "idrantio culeb" of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. q) a Scroll titled "citubio prueus" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. r) 2 Tungsten Wands of Teleport Other (16 charges) {@a1!d!k!v} When aimed, it teleports a target monster away. s) a Locust Staff of *Destruction* (2 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. t) a Maple Staff of Teleportation (7 charges) {!u!d!k!v} When used, it teleports you randomly up to 100 squares away. u) 2 Spruce Staves of Speed (11 charges) {!u!d!k!v} When used, it hastens you for 2d10+20 turns. v) a Willow Staff of Remove Curse (5 charges) (squelch) When used, it removes all ordinary curses from all equipped items. w) The Phial of Reglir (+4) +4 dexterity. Provides resistance to fear, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Prevents paralysis. Aggravates creatures nearby. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 17 to 32 turns to recharge after use at your current speed. Radius 3 light. x) a Fur Cloak of the Magi [3,+13] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.2.2009 23:51
12421. on the Ladder (of 19090)
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