The Angband Ladder: Agnor, High-Elf Rogue by Greyhame

  [Angband 3.0.9b Character Dump]

 Name   Agnor                                    Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR! 18/100  +1  +2 +11 18/240
 Race   High-Elf          Height    100   INT! 18/100  +3  +1  +0 18/140
 Class  Rogue             Weight    202   WIS! 18/100  -1  -2  +0  18/70
 Title  Master Thief      Status     52   DEX! 18/100  +3  +3 +19 18/350
 HP     1025/1025         Maximize    Y   CON! 18/100  +1  +1 +13 18/250
 SP     170/244                           CHR! 18/100  +5  -1  +0 18/140

 Level           50       Armor   [58,+175]     Saving Throw      Heroic
 Cur Exp   16134398       Fight   (+36,+30)     Stealth           Superb
 Max Exp   16134398       Melee   (+58,+55)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+51,+18)     Shooting       Legendary
 MaxDepth    Lev 88       Blows      5/turn     Disarming      Legendary
 Turns      6331024       Shots      1/turn     Magic Device   Legendary
 Gold       5516044       Infra       70 ft     Perception     Very Good
 Burden   200.9 lbs       Speed          25     Searching           Good

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:+++....+.....
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
b) The Long Bow of Bard (x3) (+15,+18) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
c) an Adamantite Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
f) The Arkenstone of Thrain
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
i) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 7 Furry Mushrooms of Restoring
k) a Crimson Potion of Detonations
l) 7 Clotted Red Potions of Restore Mana
m) 9 Scrolls titled "ex ius pouf" of Identify
n) 2 Scrolls titled "periut aputo" of *Identify*
o) a Silver-Plated Rod of Enlightenment
p) 4 Lead-Plated Rods of Fire Bolts (1 charging)
q) 2 Silver-Plated Wands of Annihilation
r) a Hawthorn Staff of Banishment (3 charges)
s) a Bronze Amulet of the Magi [+7] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
t) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Home Inventory]

a) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It cannot be harmed by the elements.  It might have hidden powers.
b) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
c) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
d) Black Dragon Scale Mail (-2) [30,+21]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
e) White Dragon Scale Mail (-2) [30,+23]
   It provides resistance to cold.  It activates for breathe frost
   (110) every 450+d450 turns.  It cannot be harmed by the elements.  
f) Pseudo-Dragon Scale Mail (-2) [30,+18]
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by
   the elements.  
g) Law Dragon Scale Mail (-2) [30,+15]
   It provides resistance to sound and shards.  It activates for 
   breathe sound/shards (230) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the
   elements.  It might have hidden powers.
k) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be
   harmed by the elements.  It might have hidden powers.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It cannot be harmed by
   the elements.  It might have hidden powers.
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Set of Gauntlets 'Paurhach' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
o) a Pair of Hard Leather Boots of Speed [3,+11] (+9)
   It increases your speed by 9.  
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
q) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {uncursed}
   It increases your constitution by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It cannot be harmed by the elements.  It might
   have hidden powers.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be
   harmed by the elements.  It might have hidden powers.
v) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
w) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It cannot be
   harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2009 13:50

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2473. on the Ladder (of 19090)
523. on the Angband Ladder (of 6561)

Comments

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On 15.2.2009 23:13 PowerDiver wrote:
Tulkas is a waste. Use Narya. You can click on the links in your dump to see full descriptions of your artifacts. Or you could use Barahir for rPoison if you worry about 800 point poison breaths.

You need an amulet of trickery. It is usually a mistake not to wear Thorin.


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