The Angband Ladder: Losel, Ghoul Rogue by buzzkill

  [Z+Angband 0.3.1 Character Dump]

Name     : Losel                Age            108     STR:   14.3
Sex      : Male                 Height          71     Int:   12.4   13.0
Race     : Ghoul                Weight         115     WIS:   15.7
Class    : Rogue                Social Class    79     Dex:   15.4   16.3
Magic    : Death                                       CON:   17.1
Title    : Sharper                                     CHR:   11.4

+ Skill          4     Level                21     Max Hit Points     217
% Deadliness   130     Experience         9320     Cur Hit Points     -76
+ To AC          3     Max Exp            9320     Max SP (Mana)       14
  Base AC       11     Exp to Adv.         880     Cur SP (Mana)        9
                       Gold               2737

                         (Miscellaneous Abilities)
Fighting    : Good           Perception  : Fair           Blows/Round : 2
Bows/Throw  : Fair           Sensing     : Good           Shots/Round : 0.83
Saving Throw: Superb         Disarming   : Superb         Avg.Dam./Rnd: 15
Stealth     : Superb         Magic Device: Excellent      Infra-Vision: 20'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    42 (2100')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   12.3   0   2   0   14.3         ..s..........
Int:   13.0  -1   1   0   13.0   12.4  .............
Wis:   16.7  -1  -2   2   15.7         2............
Dex:   14.3  -1   3   0   16.3   15.4  .............
Con:   15.1   1   1   0   17.1         s............
Chr:   17.4  -5  -1   0   11.4         ..s..........

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...6......... 
Search :  ............. 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : .............
Elec  : .............
Fire  : ............v
Cold  : .....+......+
Poison: ............*
Fear  : +............
Light : .............
Dark  : ............+
Shard : .............
Blind : .............
Conf  : .............
Sound : .............
Nether: ............+
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .............
SeeInvis.: +............
Hold Life: ............+
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
 eirdLuck: .............
 ass Wall: .............
 hulTouch: ............+

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : ....+........
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 546 enemies.


  [Top 10 deepest kills]

 5 Agent of Benedict                    Level 37 (1850')
11 Cave ogre                            Level 36 (1800')
 1 Green wraith                         Level 34 (1700')
 1 Red dragon bat                       Level 33 (1650')
 1 Water vortex                         Level 32 (1600')
 1 Ghast                                Level 30 (1500')
 2 Air hound                            Level 30 (1500')
 1 Earth hound                          Level 30 (1500')
 1 Daemonette of Slaanesh               Level 29 (1450')
 1 Fire vortex                          Level 29 (1450')


  [Character Equipment]

a) a Broad Sword (Holy Avenger) (2d5) (+3,+30%) [+2] (+2)
   You have full knowledge of this item.  It increases your wisdom by +2.  It
   is especially deadly against demons, the undead and evil monsters.  It
   sustains your constitution.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  You found
   it on the floor in a quest (level 20).  
b) a Light Crossbow (x4) (+9,+25%)
c) a Scarab Ring of Sustain Physique
   It sustains your strength and charisma.  You found it on the floor in a
   quest (level 20).  
d) a Sunstone Ring of Invisibility (+6)
   It increases your stealth by +6.  You bought it in a Jeweler in Arthcar
   View.  
e) a Heavy Amulet of Protection from Orcs {cursed}
   It provides protection from orcs.  You found it on the floor in a quest
   (level 20).  
f) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  It was dropped by a Novice ranger in a quest (level
   20).  
g) a Cord Armor [6] {good}
h) (nothing)
i) a Small Shield [5] {good}
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 2 Death Spellbooks [Black Prayers]
b) a Chewy Mushroom of Resist Blindness
c) 4 Green Spotted Mushrooms of Resist Confusion
d) a Flask of oil
e) a Metallic Blue Potion of Infra-vision
f) 2 Black Potions of Cure Light Wounds
g) 2 Bronze-Plated Rods of Trap Location
h) 2 Uridium Rods of Door/Stair Location
i) a Tin Rod of Light
j) 3 Molybdenum Wands of Stone to Mud
k) a Runed Wand of Fire Blasts
l) a Dogwood Staff of Perception
m) a Walnut Staff of Recall (4 charges) {75% off}
n) a Heavy Amulet of Protection from Orcs
   It provides protection from orcs.  It was dropped by a Ghast on dungeon
   level 37.  
o) 5 Bolts (1d10) (+0,+0%) (27/22)
p) 22 Bolts (1d10) (27/22)


  [Home Inventory - Dunemenel]

a) a Death Spellbook [Black Prayers]
b) a Death Spellbook [Black Mass]
c) a Scimitar (Blessed) (2d5) (+3,+0%) (+2)
   This item may have hidden powers.  It increases your wisdom by +2.  It has
   been blessed by the gods.  It was in a chest (level 20).  


  [Home Inventory - Arthcar View]

a) an Adamantite Wand of Fire Bolts (0 charges)
b) a Redwood Staff of Cure Medium Wounds (0 charges)


  [Spells]

You have learned 12 spells and/or improvements.

You have 0 tier-1 slots (levels 5-14) remaining.
You have 1 tier-2 slot (levels 5-24) remaining.
You have 6 tier-3 slots (levels 5-34) remaining.
You have 6 tier-4 slots (levels 5-44) remaining.
You have 5 tier-5 slots (levels 5-50) remaining.


Death Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil & Unlife              3      12%       0%  
Malediction                       3      11%      -1%  improved
Horrify                           6      12%       0%  
Stinking Cloud                    5      11%      -1%  improved
Resist Poison                     8      12%       0%  
Detect Aura                       8      12%       0%  
Enslave Undead                   12      31%       0%  
Nether Bolt                      13      49%     -10%  
Orb of Entropy                   14      59%     -10%  
Invisibility                      7      38%       0%  


  [Quests]

====Active quests==== 

From a Thieves' Guild in Dunemenel (Danger level 22):
   Clear 2 levels of a certain underground city near Dunemenel.  

From a Town Hall in Dunemenel (Danger level 42):
   An Ogre shaman and its followers have been discovered in the area near
Ancarant.  Find their hideout and kill them.  

====Finished quests==== 

(Danger level 10):  An Owlbear has been spotted in the area near Dunemenel. 
Track it
to its home and kill it.  (Finished)



  [Message Log (last 50 messages)]

You have slain the Jackal.
You hit the Jackal.
You have slain the Jackal.
The Jackal bites you. <2x>
You hit the Jackal.
You have slain the Jackal.
The Jackal bites you.
You have been given a graze.
The Jackal bites you.
You hit the Jackal.
You have slain the Jackal.
The Jackal bites you.
You strike the Jackal.
You have slain the Jackal.
The Jackal bites you. <2x>
You hit the Jackal.
You have slain the Jackal.
You are no longer bleeding.
The Jackal misses you.
You hit the Jackal.
You have slain the Jackal.
The Jackal bites you. <2x>
You hit the Jackal.
You have slain the Jackal.
The Jackal misses you.
You hit the Jackal.
You have slain the Jackal.
The Jackal bites you.
You miss the Jackal.
You hack at the Jackal.
You have slain the Jackal.
The Jackal bites you.
You hit the Jackal. <2x>
You have slain the Jackal.
The Jackal bites you.
You hit the Jackal.
You have slain the Jackal.
In your pack: 22 Bolts (1d10) (27/22) (q).
It breathes gas.
In your pack: 21 Bolts (1d10) (27/22) (q).
The Bolt hits the Air hound.
The Air hound yelps in pain.
In your pack: 22 Bolts (1d10) (27/22) (q).
It casts a fire ball.
The air about you becomes charged...
You have 4 charges remaining.
The Air hound bites you. <2x>
The Air hound claws you. <2x>
It casts a fire ball.
Live and let live, right..?  You die.



Posted on 9.12.2008 15:03
Last updated on 20.12.2008 17:09

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16010. on the Ladder (of 19092)
88. on the Z+Angband Ladder (of 120)
24. for this player (

Comments

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On 9.12.2008 15:07 buzzkill wrote:
The first Ghoul/Rogue on the ladder. Nothing special yet. I recently had to abandon my artifact dagger when it I threw it and failed to return to my hand, as it should have.

On 13.12.2008 06:53 buzzkill wrote:
Still nothing special. I've found 'clear a city' quests are a great way to wait for the sun to rise.

On 16.12.2008 05:37 buzzkill wrote:
Well, I found a non-quest dungeon outside of town designated by the number 2. It started at DL10 and I've made it as far as DL21 without even a little resistance, and the treasures found reflect this (bunch of crap). Down staircases sure are hard to find. On the plus side, I'm just +1 stealth short of chaos rank. Very bored with this character right now.

On 16.12.2008 22:18 Mangojuice wrote:
You should download the latest 0.3.2pre1 version. There's a fix in there that should make down stairs more plentiful in the right kinds of dungeons.

Also, by level 21, you should really be exploring the wilderness more, but you seem to have only visited about 2 towns.

On 20.12.2008 17:15 buzzkill wrote:
I took you're advice and checked the wilderness. i got into some very deep wilderness very quickly. I had to flee to a dungeon (level36) to survive. It worked, but not for long.I was doing OK with lots of rest until an Arch-vile hit me with 2 fire balls. Is there a method to recall to town, rather than just to the surface???

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