The Angband Ladder: Suicide, High-Elf Mage by quaxocal

  [ZAngband 2.7.4b Character Dump]

Name     : Suicide              Age            127     STR:    9.2
Sex      : Male                 Height          97     INT:   28.2
Race     : High-Elf             Weight         208     WIS:   14.3
Class    : Mage                 Social Class    56     DEX:   29.2
Magic    : Life                                        Con:   12.4   13.2
           Death                                       CHR:   17.8

+ Skill         23     Level                22     Max Hit Points     133
% Deadliness   185     Experience        15975     Cur Hit Points     133
+ To AC         64     Max Exp           15975     Max SP (Mana)       74
  Base AC       16     Exp to Adv.        3345     Cur SP (Mana)       74
                       Gold               9058

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Good           Blows/Round : 4
Bows/Throw  : Fair           Sensing     : Fair           Shots/Round : 2.0
Saving Throw: Excellent      Disarming   : Excellent      Avg.Dam./Rnd: 57
Stealth     : Superb         Magic Device: Chaos Rank     Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Nightmare Mode:     ON
 Recall Depth:       Level 12 (600')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   13.2   1  -5   0    9.2         ......s......
Int:   16.2   3   3   6   28.2         ....2.s..4...
Wis:   10.3   2   0   2   14.3         ....2.s......
Dex:   16.2   3   1   9   29.2         ......s...9..
Con:   14.2   1  -2   0   13.2   12.4  ......s......
Chr:   11.8   5   1   0   17.8         ......s......

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...........3. 
Search :  ............. 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  2............ 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+....
Fire  : ...+....+....
Cold  : ........+....
Poison: ........+....
Fear  : .............
Light : ............+
Dark  : .............
Shard : .............
Blind : .............
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .............
SeeInvis.: ............+
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : ......+......
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 3247 enemies.


  [Top 10 deepest kills]

15 Giant fire ant                       Level 48 (2400')
 2 Energy hound                         Level 27 (1350')
 1 Giant gold dragon fly                Level 25 (1250')
 1 Gazer                                Level 25 (1250')
 1 Giant black dragon fly               Level 24 (1200')
 2 Wererat                              Level 23 (1150')
 5 Gnome mage                           Level 23 (1150')
 9 Giant white dragon fly               Level 22 (1100')
12 Jumping fireball                     Level 22 (1100')
 1 Snaga sapper                         Level 21 (1050')


  [Character Equipment]

a) a Basillard of Extra Attacks (1d15) (+7,+45%) (+2 attacks)
b) a Sling (x2) (+0,+0%)
c) a Ring of Slaying (+7,+40%)
d) a Ring of Flames [+12]
e) a Copper Amulet of Brilliance (+2)
f) a Brass Lantern of Everburning
g) a Hagaromo [2,+17]
h) a Cloak of Protection [1,+8]
i) a Small Leather Shield of Resistance [3,+9]
j) an Iron Helm of Stupidity [5,+2] (+4)
k) a Set of Gauntlets of Clumsiness [2,+0] (+9)
l) a Pair of Hard Leather Boots of Stealth [3,+9] (+3)


  [Character Inventory]

a) a Life Spellbook [Book of Common Prayer]
b) a Death Spellbook [Black Prayers]
c) a Death Spellbook [Black Mass]
d) a Scroll of Phase Door
e) 3 Scrolls of Identify
f) a Rod of Recall
g) a Locust Staff of Treasure Location (29 charges)
h) a Hawthorn Staff of Cure Light Wounds (12 charges)
i) Hard Leather Armour (-1) [6,+0] {cursed}
j) a Short Sword (1d7) (+0,+0%) {cursed}
k) a Shovel (1d2) (+0,+0%) (+1)
l) 18 Iron Shots (4d2) (+0,+0%) (15/30) {cursed}


  [Home Inventory - Girman Dun]

a) 12 Light Blue Potions of Cure Light Wounds
b) 4 Yellow Potions of Cure Serious Wounds
c) 2 Scrolls titled "ganapp nis" of Identify
d) 5 Scrolls of Identify {25% off}


  [Message Log (last 50 messages)]

The Green worm mass writhes about.
The Green worm mass dies.
The Green worm mass writhes about.
The Green worm mass dies. <2x>
It writhes about.
The Green worm mass dies.
The Green worm mass writhes in agony.
The Green worm mass dies. <2x>
The Green worm mass squelches.
The Green worm mass is dazed.
The Green worm mass dies.
The Green worm mass quivers in pain.
The Green worm mass dies.
You failed to unlock the door.
The door is unlocked.
The Green worm mass dies. <3x>
It jerks limply.
The Green worm mass jerks limply.
The Green worm mass quivers in pain.
The Green worm mass writhes about.
The Green worm mass dies.
The Green worm mass writhes about.
The Green worm mass dies.
The Green worm mass jerks limply.
The Green worm mass dies. <2x>
You do not have enough mana to cast this spell.
The Green worm mass dies.
The Green worm mass writhes about.
Entire inventory is shown.
Okay.
You sold 5 Scrolls of Word of Recall for 275 gold.
There are no more Scrolls of Word of Recall.
There is a wall blocking your way.
The Hobo drools on you. <6x>
The Woodsman misses you. <2x>
The Woodsman hits you.
You have been given a graze.
You hit the Woodsman.
You have slain the Woodsman.
The Hobo drools on you. <2x>
You hit the Hobo.
You have slain the Hobo.
You are no longer bleeding.
You have found 16 gold pieces worth of copper.
That command does not work in buildings. <3x>
The Agent of black market misses you. <3x>
The Agent of black market touches you.
You grab hold of your backpack!
The thief flees laughing!
There is a wall blocking your way. <4x>



Posted on 3.9.2008 08:43
Last updated on 24.10.2008 21:11

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242. on the ZAngband Ladder (of 317)
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On 3.9.2008 08:43 procifica2@yahoo.com wrote:
This is my now second attempt at conquering nightmare mode.

I took my first char down to the 40's (level 37), but HEAVILY relied on save files, as I was much too aggressive. This time around, I'm trying NOT to die at all. So far so good.

I went with Life and Death (again) because of Genocide/Omnicide/Mass Genocide, and the Globe of Invulnerability/Warding True. I feel its the best combination for conquering nightmare, and my first char proved that true to as far as he got (I stopped and decided I needed to try without the save file usage). There are other nice spells in Death magic especially which are helpful. High Elf because see invisible is a MUST, even on dungeon level 1. The stat bonuses are nice too.


So here he is, Suicide, my attempt at doing the impossible, Nightmare mode without dying.

Smeagol had a reward of 2750, and gave me the rods of light (which I haven't sold yet). My equipment obviously blows. Already lost about 1 point of Con from stat drain (nightmare is CRUEL in this regard). The Ty curse so far has just paralyzed me, no big deal (though I had 2 icky things on me at the time lol).

My goal right now is just surviving, getting a decent weapon (with some +skill on it), and slowly improving my armor. Resists will start to come when I get down at about dungeon level 9/10ish (I'm still at 1 lol). Going to add some phase door scrolls and cure light wounds potions to my inventory, which are essential. Also going to be on the lookout for a Hagaromo, which also is a MUST for surviving the permanent stat drains.

Will post another update when I get a bit further in, or if I die lol.

On 4.9.2008 04:50 procifica2@yahoo.com wrote:
Have dived to level 7 now, and managed to get some decent equipment. I sold my soul for the gauntlets, but managed to replace what I had to sell with slightly better. I had to search 3 different towns to find the trident, which is ok I suppose.

The rings and amulet are the best I can find at the moment, nothing special. Ty curse hit my charisma down a point, but seems to just like paralyzing me.

Have killed two of Farmer Maggots dogs + Freesia, all of them went down pretty fast, and fortunately, with nothing else around. Sleep is a lifesaver, I had to do that to a Griffon and a Ogre in the wilderness.

Next is to try to get a Hagaromo for the sustains, and a helmet of sickliness for str/dex/con boost.

So far so good, Suicide lives on.

On 4.9.2008 23:56 Bandobras wrote:
That's suicide, man!

On 5.9.2008 07:47 quaxocal wrote:
Yeah, its suicide, but its the ultimate challenge. :)

On 10.9.2008 08:17 quaxocal wrote:
Quick update, since not a whole lot has happened. Level 16 now, still trying to get a Shield of Resistance so I can go below 500' in the dungeon without having to worry about Dragons. I just can't seem to save enough gold for one yet, other stuff is a priority too when I see it (like my current weapon which rocks). Lost 2 more Con due to stat drain monsters. Ty curse still being mercifully kind to me (the last one did nothing). My life rating might be ok after all, as I got 8 and 10 HP the last two level raises.

I will post next update either when I hit level 20 or if something major happens (like shield of resistance).

On 11.9.2008 04:26 quaxocal wrote:
Got my Shield of Resistance finally, and just now found a Hagaromo. The Shield already proved its worth in a small pit of Fire monsters (shown in the dump under the 10 deepest kills). Barely killed the 2 red dragons, but survived taking them on one at a time in a corridor (phase door saved me twice). There were also 5 dweller on the thresholds in there, but I very wisely said NO to taking any of them on. Personally, I feel their depth is at least 10 levels too shallow for the power they have (19, or 950'). Lack of Free Action and Confusion resistance would have made me a goner pretty quick. Which are the next two likely resistances I will be searching for (fear and blindness too).

Oh, the Mongbats killed were quite difficult too, but survived thanks to cure light wounds potions and phase door once again. Can not emphasize enough, how important being defensive is in Nightmare mode! I have the Hitpoint Warning set at 50%, and I'm considering increasing it to 60% or even 70% just to be safe.

I will attempt to enter the "level 1" dungeon here pretty soon, once I'm confident Suicide can clear out the low teens in the town dungeon.

On 17.9.2008 08:57 bodgeydecoy@hotmail.com wrote:
Still alive or what?!!!

On 24.10.2008 21:11 quaxocal wrote:
Yes, he's still alive and kicking. Those level 48 Giant fire ants were found on dungeon level 12! Luckily the level was full of water, which they can't cross.

Equipment has been upgraded a bit, as I bought a Ring of Slaying and Ring of Flames from a shop that sells rings/amulets. The amulet of brilliance I found in the dungeon. Hagaromo was bought (higher AC on this one). The boots and helmet also bought.

I was previously worried about Life Rating, well now it seems I'm a fair amount above average (5.85 per level hp, average would be 5.5).

Still going to descend slowly, as finding something 36 levels ood proves that I need to be prepared for anything.

Hoping to get some decent sources of Blindness, and Confusion resistance, as well as Free Action, soon without giving up a ring slot. None though have been a problem *yet*.

Any suggestions on what else I should do are welcome.

On 24.10.2008 21:15 quaxocal wrote:
Oh, I forgot to add, that I'm now in the Level 1 Dungeon. I got in with little trouble. He will probably be staying in there until at least level 25, depending on equipment, and if I manage to find or buy the 3rd books of Life/Death.

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