The Angband Ladder: Sir Jason, Florentian Hell Knight by Donald Jonker

  [Hellband 0.8.6 Character Dump]

 Name   : Sir Jason             Birthday      22nd Feb       STR:   20         
 Race   : Florentian            Age                 58       INT:   18         
 Sign   : Draconian             Height              61       WIS:    8         
 Class  : Hell Knight           Weight             173       DEX:   17         
 Magic  : Demonic               Social Class        55       CON:   20         
 Patron : Kobal, the Dark Entertainer                        CHA:    7         
                                                                               
 + To Hit           24      Level             21    Max Hit Points       273   
 + To Damage        14      Experience      8897    Cur Hit Points        -1   
 + To AC            49      Max Exp         8897    Max SP (Mana)         31   
   Base AC          15      Exp to Adv.     9180    Cur SP (Mana)         31   
                            Exp Factor       135    Gold                3414   
                                                                               
 Fighting    : Supernatural Perception  : Very Good    Blows/Round:  3         
 Bows/Throw  : Supernatural Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Wpn.dmg/Rnd:  6d5+42    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                                               
     You are a rebel child of one of the Grigori. You have blue eyes,          
     straight arctic blond hair, and a very dark complexion.                   
                                                                               
                                                                               

 Fire : ......+.....+ Shard    : ......+......    Aura of Elec : ............. 
 Cold : ...+..+...+.+ Sound    : .............    Aura of Fire : ............. 
 Light: ............. Nether   : +............    Reflection   : ............. 
 Dark : ............. Nexus    : +............    Hold Life    : +.....+...... 
 Poisn: ............. Chaos    : +............    Slow Digest  : ............. 
 Elec : ......+.....+ Disnch   : +............    Regeneration : ..........+.. 
 Acid : ......+.....+ See Invis: +............    Levitation   : ..+.........+ 
 Blind: ............. Telepathy: .............    Perm Lite    : ............. 
 Conf : ............. Speed    : .............    Stealth      : ............. 
 Fear : ............+ Shots    : .............    Infra        : .........+... 
 Hold : ............. Blows    : +............    Search       : ............. 
                                                                               
  [Miscellaneous information]

 Ironman Shops:     OFF
 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Recall Depth:       Level 11 (550')

  [Victories]

 You have defeated 598 enemies.

  [Freak]

 You can smell nearby precious metal.
 You can harden yourself to the ravages of the elements.
 You have a stench of the grave about you (-3 stealth).
 You are susceptible to damage from the elements.


  [Character Equipment]

a) The Scimitar 'Soulsword' (2d5) (+9,+11)
    +2 to INT, WIS, Attacks
    Slay Animal, Evil, Undead, Demon, Dragon
    Resist Nether, Nexus, Chaos, Disenchantment
    Hold Life; See Invisible; Blessed Blade
    Level 20, Rarity 8, 13.0 lbs, 111111 Gold

b) a Sling of Velocity (x2) (+6,+18)
c) a Poisoning Ring of Levitation
d) a Ring of Resist Cold
e) (nothing)
f) The Phial of Beatrice
    +1 to CHA, Searching
    Permanent Light(3)
    Activates for illumination every 10+d10 turns
    Level 1, Rarity 1, 1.0 lbs, 10000 Gold

g) a Robe of Permanence [2,+12]
h) a Cloak [1,+6]
i) a Large Leather Shield [4,+6]
j) a Metal Cap of Infravision [3,+5] (+4)
k) The Set of Gauntlets of the Ghouls [2,+15]
    +4 to CON
    Resist Cold
    Sustain CON
    Regeneration
    Activates for frost bolt (6d8) every 7+d7 turns
    Level 10, Rarity 20, 2.5 lbs, 33000 Gold

l) a Pair of Hard Leather Boots [3,+4]
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)


  [Character Inventory]

a) 2 Books of the Damned [Lesser Pacts] {@m1}
b) a Book of the Damned [Ghastly Endeavours] {@m2}
c) 4 Pieces of Ambrosia
d) a Metallic Blue Potion of Clumsiness
e) 2 Metallic Purple Potions of Speed
f) 14 Hazy Potions of Cure Critical Wounds
g) 9 Scrolls titled "anur uniiv" of Phase Door
h) 4 Scrolls titled "stamic dalf" of Word of Recall
i) 12 Scrolls of Identify
j) an Unicorn Rod of Light
k) 3 Femur Wands of Light (36 charges)
l) a Staff of Teleportation (3 charges)
m) a Robe [2,-1] {cursed}
n) Soft Leather Armour [4,+6]
o) an Iron Helm of Beauty [5,+5] (+4)
p) an Iron Helm [5,+6]
q) a Broken Sword (Holy Avenger) (1d2) (+8,+4) [+3] (+2)
r) The Dagger of Furcifer (1d4) (+7,+7)
    Lightning Brand
    Resist Lightning, Chaos
    Electric Aura
    Activates for lightning bolt (4d8) every 6+d6 turns
    Level 5, Rarity 10, 1.2 lbs, 13000 Gold

s) a Main Gauche (1d5) (+2,+3)
t) a Rapier (1d6) (+0,+0)
u) a Spear (1d6) (+3,+3)
v) 26 Arrows of Shocking (1d4) (+3,+4)
w) 29 Iron Shots (1d3) (+0,+0) {@f0}


  [Last Ten Messages]

Attila the Hun misses you.
You have 10 Scrolls titled "anur uniiv" of Phase Door.
You have 9 Scrolls titled "anur uniiv" of Phase Door.
Attila the Hun misses you.
Attila the Hun hits you.
*** LOW HITPOINT WARNING! ***
Attila the Hun hits you.
You die.
Goodbye, Jason!
Character dump successful.

Posted on 17.7.2008 15:00
Last updated on 18.7.2008 14:26

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16022. on the Ladder (of 19090)
30. on the Hellband Ladder (of 39)
29. for this player (

Comments

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On 17.7.2008 15:00 Donald Jonker wrote:
A very young character, but Hellband needs more love on the ladder. Usually not much for Chaos-Warrior types, but we shall see...

On 17.7.2008 15:01 Donald Jonker wrote:
By the way, what's up with not being able to increase the screen size?

On 18.7.2008 00:46 OmniNegro@hotmail.com wrote:
The screen size is fixed in most *band games due to view distance being fixed.

If you want a bigger game window, I suggest you increase the font size.

I hope that helps.

On 18.7.2008 01:55 Donald Jonker wrote:
For screen size I meant more so you get more rows and columns of tiles, and thus a greater viewable range. Widening the window just gives you blank space, and increasing the font size gives you the same number of tiles per screen. Changing the ini file doesn't seem to help, either. Besides, 12x24 is ugly ;).

On 18.7.2008 02:24 Antoine wrote:
Surely the word is 'Florentine'

On 18.7.2008 10:18 OmniNegro@hotmail.com wrote:
I seem to have failed in explaining what I meant.

The viewable area of the screen is represented by the number of characters or tiles visible at one time. That is what I mean is fixed. The games are almost all hard-coded to prevent you from seeing beyond those borders.

I remember wanting the same thing until I read a bit of several *band change logs about issues that arise from expanding the viewable area.

While it would be nice to see more than the usual area, this works both ways. Imagine summoners in a huge viewable area. They are hard enough as it is.

Perhaps this is something someone should look into. Not only increasing the viewable area, but also weakening the summoners and other ranged creatures.

Ah well. I suspect we are stuck with this until someone writes a revolutionary improvement in the way this is handled.

On 18.7.2008 14:24 Donald Jonker wrote:
Omni: Ah yes you explained it right the first time. I just didn't read it properly. It's a character flaw.

Pretty bummed because Jason had the best equipment I've ever gotten... covering every major resist b/w a robe of perm. and a soulsword. Attila was just too strong... should have teleported out.

On 18.7.2008 14:28 Donald Jonker wrote:
actually it seems I was missing some resists... and was vulnerable to elements as a corruption... I wonder if this cancels out my equip resist?

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