The Angband Ladder: Thicko McThick II, Dwarf Unbeliever by budswell
[ToME 2.3.5 Character Sheet] Name : Thicko McThick II Age 36 STR: 27 Sex : Male Height 48 INT: 3 Race : Dwarf Barbarian Weight 167 WIS: 15 Class : Unbeliever Social Class 1 Dex: 17 18 Body : Player CON: 23 God : Nobody CHR: 6 + To Melee Hit 20 Level 26 Hit Points -118/ 403 + To Melee Damage 29 Experience 33523 Spell Points 7/ 7 + To Ranged Hit 18 Max Exp 33523 Sanity 148/ 148 + To Ranged Damage 4 Exp to Adv. 37500 AC 19+15 Gold 57935 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 3 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 6d5+87 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Dwarven Smith. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') Your body was a Player. You have defeated 2378 enemies. You have completed nine princess quests. You have completed one lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Greater basilisk on level 20 of Orc Cave. You can use secret passages. You are poisoned. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of dragons. You have normal luck. You are surrounded by an anti-magic field. You cannot teleport. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your wisdom is sustained. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Wis : .........3...... Add Con : .........3...... Add Stea. : .......2........ Add Infra : .........3...... Add Tun.. : ..............5. Sust Str : ................ Sust Int : ................ Sust Wis : .........+...... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ................ Res Fire : .........+...... Res Cold : ........+....... Res Pois : ................ Res Fear : +..............+ Res Light : ................ Res Dark : ................ Res Blind : ...............+ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ..+............. Regen : ....+........... Activate : +............... Troll.ESP : .........+...... Dragon.ESP: .........+...... Skills (points left: 0) - Combat 34.400 [0.800] - Weaponmastery 30.900 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.600] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 23.000 [0.600] . Antimagic 30.900 [0.650] - Sneakiness 04.400 [0.900] . Stealth -03.000 [0.400] . Disarming 28.000 [0.900] . Conveyance 00.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Durandil' (2d5) (+7,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Short Bow (x2) (+5,+4) {cursed} e) a Ring of Levitation {cursed} f) a Ring of Invisibility k) an Amulet of Regeneration It speeds your regenerative powers. You found it in the remains of a Snotling Archer on level 12 of Orc Cave. m) a Brass Lantern (with 1865 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+9] o) a Cloak of Stealth [1,+5] (+2 to stealth) p) a Small Metal Shield of Resist Cold [3,+5] s) a Dwarven Metal Cap of Wisdom [3,+6] (+3 to infravision) It increases your wisdom, constitution and infravision by 3. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Swordsman on level 10 of Barrow-Downs. u) a Set of Gauntlets of Free Action [2,+14] It provides immunity to paralysis. You bought it from the Black Market. x) a Pair of Hard Leather Boots [3,+0] z) (nothing) {) 18 Seeker Arrows (4d4) (+0,+0) |) a Gnomish Shovel of Digging (+5) [Character Inventory] a) 9 Flasks of oil b) a Potion of Detect Invisible c) 6 Potions of Cure Critical Wounds d) a Potion of Healing e) 7 Scrolls of Teleportation {50% off} f) 2 Scrolls of Word of Recall {25% off} g) 17 Scrolls of Identify h) 6 Scrolls of Satisfy Hunger i) a Ring of Protection [+11] j) a Chain Mail (-2 to accuracy) [14,+4] k) a Spectral Cleaver (2d4) (+8,+4) (charging) l) a Light War Axe of *Slay Animal* (2d5) (+7,+6) (+1 to stealth) m) an Acidic Broad Axe (2d6) (+8,+4) n) a Fiery Broken Dagger of Slay Demon (1d1) (+6,+2) o) a Venomous Rapier (1d6) (+2,+7) p) a Sabre (1d7) (+0,+0) q) a Battle Axe (2d8) (+0,+0) r) a Morning Star of Slay Giant (2d6) (+5,+3) s) 8 Flight Arrows (exploding) (1d3) (+6,+3) t) 18 Silver Arrows (3d4) (+0,+0) u) 18 Rounded Pebbles (1d2) (-2,-7) {cursed} v) a Mage Staff of Spell (1d4) (+4,+2) w) (nothing) [Home Inventory - Bree ] a) 17 Mushrooms of Cure Serious Wounds {100% off} b) 10 Flasks of oil c) 2 Scrolls of Word of Recall d) 23 Scrolls of Identify e) 3 Scrolls of *Identify* f) 4 Scrolls of Remove Curse g) a Rod Tip of Trap Location (8 Mana to cast) h) a Ring of Fear Resistance It makes you completely fearless. i) a Quarterstaff of *Slay Dragon* (1d9) (+1,+7) (+2) j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} k) 12 Arrows (exploding) (1d4) (+1,+3) l) 2 Broken Sticks m) a Parchment - Adventurer's Guide to Middle-earth n) a Broken Skull o) 3 Elf Skeletons p) a Human Skeleton [Home Inventory - Lothlorien ] a) 10 Flasks of oil b) 92 Flasks of oil c) 10 Scrolls of Word of Recall {25% off} d) 25 Scrolls of Identify e) 51 Scrolls of Satisfy Hunger f) a Spectral Dagger (1d4) (+5,+6) g) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for confusion. You found it lying on the ground on level 2 of Barrow-Downs. |
Posted on 4.7.2008 10:46
14402. on the Ladder (of 19090)
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