The Angband Ladder: Grumba, Half-Troll Warrior by <zbander@yahoo.com>

  [AngbandTk 2.9.2 Character Dump]

 Name   Grumba                                   Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR: 18/100  +4  +5 +12 18/310
 Race   Half-Troll        Height    104   INT: 18/100  -4  -2  +0  18/40
 Class  Warrior           Weight    222   WIS: 18/100  -2  -2 +10 18/160
 Title  Lord              Status      1   DEX: 18/100  -4  +2  +8 18/160
 HP     1231/1231         Maximize    Y   CON: 18/100  +3  +2  +8 18/230
 SP     0/0               Preserve    Y   CHR: 18/100  -6  -1  +4  18/70

 Level           50       Armor    [52,+137]     Saving Throw     Superb
 Cur Exp   99999999       Fight    (+48,+44)     Stealth             Bad
 Max Exp   99999999       Melee    (+67,+65)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+58)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       6192266       Shots       1/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   141.6 lbs       Infra        30 ft     Searching          Poor

     Your father was a Hill-Troll Warrior.  You have slime green
     eyes, mangy bright red hair, and white leprous skin.




  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {4BR nex FA SI}
     It affects your wisdom.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed) {f}
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) a Platinum Ring of Slaying (+15,+14) {!k!k!k!d!d!d}
d) a Jet Ring of Speed (+17) {!d!d!d!k!k!k}
e) a Golden Amulet of Wisdom (+6)
f) The Arkenstone of Thrain {!t!t!t SI}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {S 4BR dark dis}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15] {4BR poi}
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4) {SC IMMacid conf sou chaos FA}
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {SDC 4BR light blind tel SI}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {D a FA}
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Speed [3,+16] (+6) {!k!k!k!d!d!d}


  [Character Inventory]

a) 2 Tangerine Potions of Speed
b) 5 Violet Potions of Life
c) a Dark Red Potion of Restore Life Levels
d) 21 Scrolls titled "appod barer" of Phase Door
e) 5 Scrolls titled "plecos tox" of Teleportation {10% off}
f) 13 Scrolls titled "grela dalfoxy" of Teleport Level {!r!r!r}
g) 8 Scrolls titled "jo tox nindoe" of Identify
h) 7 Scrolls titled "pluti whon wun" of Recharging {10% off}
i) 3 Scrolls titled "stapot aus" of Satisfy Hunger
j) 2 Scrolls titled "eepro rodok" of Holy Prayer
k) 16 Scrolls titled "sotab agjo" of *Destruction* {!r!r!r, 50% off}
l) a Tungsten Rod of Recall {!k!k!k}
m) a Gold Rod of Detection {!k!k!k}
n) a Nickel-Plated Wand of Clone Monster (8 charges)
o) 2 Nickel-Plated Wands of Clone Monster (1 charge)
p) a Nickel-Plated Wand of Clone Monster (0 charges)
q) a Mahogany Staff of Speed
r) The Ring of Power (Narya) (+1) {speed to all IMMfire FA SI}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
s) The Ring of Power (Nenya) (+2) {speed to all IMMcold FA SI}
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
t) The Ring of Power (Vilya) (+3) {speed to all IMMelec FA SI}
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
u) a Shadow Cloak of Aman [6,+21] (+1 to stealth) {!k!k!k!d!d!d shard}
     It provides resistance to shards.
v) 27 Seeker Bolts of Flame (4d5) (+9,+10) {@1}
w) 25 Seeker Bolts (4d5) (+3,+9)


  [Home Inventory]

a) 3 Scrolls titled "snomar reafor" of *Identify* {10% off}
b) 63 Scrolls titled "sotab agjo" of *Destruction* {!r!r!r, 50% off}
c) a Platinum Ring of Slaying (+15,+13)
d) a Jet Ring of Speed (+15) {!d!d!d!k!k!k}
e) The Ring of Power (The One Ring) (+5) {speed to all susALL IMM4BR SI, curse}
     It can be activated for...
     bizarre things
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides immunity to acid.
     It provides immunity to electricity.
     It provides immunity to fire.
     It provides immunity to cold.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It aggravates nearby creatures.
     It drains experience.
     It is permanently cursed.
f) The Necklace of the Dwarves (+3) {SC FA SI}
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
g) Balance Dragon Scale Mail (-2) [30,+27] {conf sou shar chaos dis}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {IWC a poi conf}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
i) Double Chain Mail of Elvenkind (-2) [16,+21] (+3 to stealth) {4BR nether}
     It provides resistance to nether.
j) The Full Plate Armour of Isildur [25,+25] (+1) {C 4BR conf sou nex}
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) {4BR poi}
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
l) a Cloak of Aman [1,+14] (+2 to stealth) {dis, 50% off}
     It provides resistance to disenchantment.
m) The Large Leather Shield of Celegorm [4,+20] {4BR light dark}
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
n) The Large Metal Shield of Anarion [5,+20] {susALL 4BR}
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {SC FA}
     It affects your strength.
     It affects your constitution.
     It provides immunity to paralysis.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {D conf neth ch}
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
t) a Blade of Chaos of Slay Evil (6d5) (+18,+18)
u) The Glaive of Pain (9d6) (+8,+30)
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {D dis}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


  [Message Log (last 41 messages)]

You tunnel into the granite wall.
You tunnel into the granite wall.
You tunnel into the granite wall.
You tunnel into the granite wall.
You tunnel into the granite wall.
You tunnel into the granite wall.
You tunnel into the granite wall.
You have finished the tunnel.
You found a trap!
You fall into a pit!
You hit the Black ooze.
You have destroyed the Black ooze.
You have found 223 gold pieces worth of rubies.
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
You have disarmed the pit.
You failed to pick the lock.
You failed to pick the lock.
You failed to pick the lock.
You have picked the lock.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You tunnel into the quartz vein.
You have found something!
You have found 657 gold pieces worth of adamantite.
You have disarmed the dart trap.
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
This level can't be all bad...



Posted on 2.6.2008 14:52

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Comments

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On 2.6.2008 14:52 zbander@yahoo.com wrote:
I tried Angband again after a long time. It is definitely easier than Zang monsterwise. The only hard part is waiting and not diving because armour with the right resists are much less scarce. No close calls that I can remember. I found Aule pretty early and nothing could match it damage-wise with the slay evil and execute dragon which I used to max my experience. I killed hundreds of wyrms. I didn't have nether for the final battle. I think this is the best speed ring I've found in Ang or Zang. I had crappy boots for most of the game. The +6 speed boots are a fairly recent acquisition. I used boots of descent for the armour bonus against Morgy...yeesh.

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