The Angband Ladder: MagicEater, Easterling Mutant Berserker by <angband@techiem2.net>
[FuryBand 5.0.3 Character Sheet] Name : MagicEater Age 17 STR! 40 Sex : Male Height 67 INT! 40 Race : Easterling Mutant Weight 180 WIS! 40 Class : Berserker Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 117 Level 61 Hit Points 2485/ 2525 + To Melee Damage 104 Experience 69678457 Spell Points 197/ 198 + To Ranged Hit 115 Max Exp 69678457 Sanity 1133/ 1133 + To Ranged Damage 14 Exp to Adv. 75000000 AC 28+260 Gold 8796699 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Superb Blows/Round: 64 Bows/Throw : Legendary[45]Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Damg./Round: 99d7+3432 Stealth : Heroic Magic Device: Bad Infra-Vision: 1350 feet Tactic: normal Explor: normal (Character Background) You are one of many children of an Easterling slave. You have brown eyes, jet-black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 98 (4900') Barrow-Downs: Level 10 (500') Orodruin: Level 98 (4900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') Moria: Level 36 (1800') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Helcaraxe: Level 20 (1000') Emyn Luin: Level 68 (3400') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Utumno: Level 127 (6350') Your body is a Player. You are currently on level 127 of Utumno. You have defeated 14640 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. abdefghklmnopqstuvxz{|@ SlayAnimal: .+..................... SlayEvil : .+..................... SlayUndead: .+..................... SlayOrc : .+...................+. SlayTroll : ++...................+. SlayGiant : +....................+. SlayDragon: +....................+. KillDragon: .+..................... KillMaia : ++..................... KillUndead: .+..................... Chaotic : ....................+.. Earthquake: .+..................... Acid Brand: .+..................++. Elec Brand: .+..................... Fire Brand: .+..................... Cold Brand: ....................+.. Pois.Brand: ....................+.. Dark Brand: +...................... Sentient : .+..................... Sust Str : ...++.+.+..+..........+ Sust Int : ......+................ Sust Wis : ...+..+................ Sust Dex : ....+.+.+..+..........+ Sust Con : ...++.+.+..+..........+ Sust Chr : ...+................... Free Act : ...++...+.+.+..++.....+ Hold Life : .+..+...++............. Blessed : ..........+............ Reflect : ......................+ No Stun : ....................... Protection: ..........+............ Imm Acid : .+...++...++*.+.++...+. Imm Elec : .+..*++...+*..+..+..... Imm Fire : .++*.+.+..+*..+..+..... Imm Cold : .+...+....+*..++.+..... Res Pois : ....+..+......+..+..... Res Fear : ...+...+..+...........+ Res Light : .........+.+..++....... Res Dark : .........+....++.....+. Res Blind : ......+........+....... Res Conf : ......+..++++.+.......+ Res Sound : .+..........+..+....... Res Shard : ......+........+....... Res Neth : ...+..+.+...+.+........ Res Nexus : .+...++....+..+........ Res Chaos : .........+.++.......... Res Disen : ....+..+...+.........+. Elec Aura : .+.........+........... Fire Aura : .+....................+ Levitate : ....+.................. Fly : ...........+.....+....+ Climb : ..................+..+. Light : .+.....+++....++....... Digestion : ....+...+.............. Regen : .+.++...+.+...........+ See Invis : .++++....+....+++...... Knowledge : ......................+ Water Brth: ........+.............. Spell-Hold: ........+.............. Teleport : .+..................... Anti-Magic: .+..................... Add Str : ...13..4....4.*..1...6. Add Int : ...13.........*3....... Add Wis : ...13..4......*........ Add Dex : .4.13.*.......*341..... Add Con : 4..13.*.....4.*..1..... Add Chr : ...13..4......*3.1..4.. Mul Mana : ..........+............ Add Stlth.: ......*...1............ Add Search: ...............3..4..6. Add Infra : ..............*...4..6. Add Speed : 4.*13**4.3.....3....4.? Add Blows : ......*................ Mul life : ........+.............+ Add Crits : ......*................ Add Luck : ...13...23......41..... Tunneling : ..................4..6. Acidproof : +++++++++++++.+++++.++. Elecproof : +++++++++++++.+++++.++. Fireproof : +++++++++++++.+++++.++. Coldproof : +++++++++++++.+++++.++. Reqre 2Hnd: .+..................... Activate : .++++..+.+.....++....+. Drain SP : ...............+....... Cursed : ..............+........ Hvy Curse : ..............+........ Prm Curse : ..............+........ Orc ESP: .........+..+........+. Troll ESP: ..........+...........+ Giant ESP: ..........+............ Evil ESP: ..........+............ Full ESP: .+............+........ Aggravate : .+....................+ No blows : +...................... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Dark Maia Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Dark Maia Realm: Provides access to the Maiaology school skill and the use of Maiaic equipment You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 50.000 [1.200] - Weaponmastery 50.000 [1.250] . Critical-hits 01.300 [0.400] - Hafted-mastery 50.000 [1.200] . Stunning-blows 50.000 [0.500] . Crossbow-mastery 01.000 [0.300] . Throwing 01.000 [0.300] . Barehand-combat 25.900 [0.500] . Antimagic 50.000 [1.250] - Sneakiness 02.365 [0.300] . Stealth 01.500 [0.400] . Disarming 01.900 [0.500] . Backstab 50.000 [0.500] . Dodging 01.000 [0.300] . Maia-lore 00.000 [1.500] . Spirituality 01.000 [0.300] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind One of your companion(s) has been killed. [Character Equipment] a) The Dark Sword of Londe (3d7) (+12,+12) (+4 to speed) It generates an antimagic field. It increases your constitution and speed by 4. It does extra damage from dark. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of Maiar. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 111 of Utumno. b) The Mighty Hammer 'Grond' (E:4793950, L:43) (11d11) (+59,+38) [+10] (+4) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 4. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, acid, electricity, fire, cold, sound and nexus. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 85 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) an Elemental Ring of Speed (+16) It increases your speed by 16. It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 70 of The Sacred Land Of Mountains. h) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mandor, Master of the Chaos on level 100 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 70 of The Sacred Land Of Mountains. l) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Psychoactive Skin of the Maiar (+5,+5) [10,+22](20%) (+1 to stealth) It grants you the power of berserk if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of trolls, giants and evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 98 of Angband. o) The Snakeskin Cloak of Morino [1,+12] It sustains your strength, dexterity and constitution. It provides immunity to electricity, fire and cold. It provides resistance to acid, light, nexus, chaos and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 70 of Angband. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) (nothing) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 101 of Utumno. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shooting Star the Red Dragon on level 70 of The Sacred Land Of Mountains. z) (nothing) {) The Seeker Bolt of Angiloki (4d5) (+23,+18) (+4 to speed) It increases your charisma and speed by 4 . It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Mattock of Nain (+12,+18) (+6 to searching) {!k!d!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Space-Time Continuum {pet !! !k!d1v!s} It can be activated for summon pet every 101 turns. You found it in the remains of a Sererrog on level 124 of Utumno. b) The Tome of Elven Household Magic {cure ins. !! !k!d!v!s} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Gem of Time (charging) {mass gen !! !k!d!v!s} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Serpent man on level 127 of Utumno. d) One Rune to Rule them All {sat hun !! !k!d!v!s} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven shade on level 85 of Angband. e) a Parchment ``Of the Kinslaying Wars'' (charging) {mass gen !! !k!d!v!s} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vampire ogre on level 72 of Erebor. f) 20 Round Seed-Cakes g) a Potion of Cure Light Wounds h) 15 Potions of Healing i) 2 Potions of *Healing* j) a Potion of *Enlightenment* k) a Potion of Curing l) an Amulet of Devotion (+4) m) an Elven Galvorn Plate Mail of Resistance (-4 to accuracy) [40,+27] (+3 to stea n) a Dark Sword of Extra Attacks (3d7) (+16,+15) (+3 attacks) o) a Spiked Dagger (2d4) (+10,+7) p) an Awl-Pike (1d8) (+10,+6) [9,+0] q) a Guisarme (2d5) (+5,+5) [8,+0] r) a Trifurcate Spear (2d9) (+8,+9) [5,+0] s) a Sling (x2) (+8,+7) t) 22 Bolts of Slay Evil (1d5) (+14,+13) u) 23 Bolts (1d5) (+9,+6) v) a Small Metal Boomerang of *Slay Undead* (3d4) (+17,+9) (+1) w) Portable hole {hole1 !k!d!v!s} [Home Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Black Dragon Scale Mail 'Anascare' (-2 to accuracy) [30,+20] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to nether. It makes you completely fearless. It provides resistance to acid and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur. d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Erebor. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. f) The Metal Lamellar Armour 'Gelladana' (-3 to accuracy) [23,+10] It sustains your strength and dexterity. It provides immunity to acid and electricity. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one in the town of Gondolin . g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 94 of Angband. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 85 of Orodruin. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Enilmin [3,+0] It provides light (radius 5) forever. It sustains your strength and wisdom. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 80 of Angband. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Steel Helm 'Tulkais' [6,+12] It provides light (radius 2) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 70 of The Sacred Land Of Mountains. r) The Gnomish Helm 'Varagon' [5,+13] (+5) It increases your searching and infravision by 5. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 46 of Barad-Dur. s) The Gnomish Helm 'Nahir' [5,+9] (+5) It provides light (radius 1) forever. It increases your searching and infravision by 5. It provides resistance to fire, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 84 of Angband. t) The Third Eye 'Elcar' [1,+0] (+2 to stealth) It provides light (radius 5) forever. It increases your stealth, searching and spell power by 2. It provides resistance to fire, sound , shards, nexus and chaos. It allows you to sense the presence of evil beings and good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 99 of Orodruin. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven shade on level 93 of Angband. v) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) 10 Sprigs of Athelas b) The Blood of Life You found it lying in a vault on level 70 of The Sacred Land Of Mountains. c) The Ring of Niondeb (+1) {cursed} It increases your intelligence, stealth, searching and speed by 1. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. d) The Ring 'Eluin' (+1) {cursed} It increases your intelligence, wisdom, stealth and ability to score critical hits by 1. It sustains your dexterity. It provides resistance to cold and sound. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. e) The Ring 'Angwari' [+15] (+1) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 1. It sustains your strength. It makes you completely fearless. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 70 of The Sacred Land Of Mountains. f) The Ring of Calfine [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It sustains your intelligence. It provides resistance to fire, cold, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 88 of Angband. g) The Ring of Quende [+15] (+1 to stealth) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your stealth by 1. It sustains your constitution. It makes you completely fearless. It provides resistance to acid and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Angband. h) a Demonic Ring of Accuracy of the Elements (+11) (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your strength by 2. It provides resistance to acid, electricity, fire, cold and poison. It renders you vulnerable to fire. It allows you to sense the presence of maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of Angband. i) The Ring of Ulorgil (+2) It increases your charisma by 2. It sustains your constitution. It provides resistance to blindness and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. j) a Radiant Ring of Speed (+12) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 12. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 78 of Angband. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 70 of The Sacred Land Of Mountains. l) The Ring of Palebor (+1 attack) It increases your attack speed by 1. It sustains your dexterity. It provides resistance to sound and shards. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. m) The Ring of Wethil (+5) It increases your intelligence and wisdom by 5. It sustains your strength, intelligence and dexterity. It provides resistance to electricity, poison and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 80 of Angband. n) a Rohirric Ring of Extra Attacks (+5 to speed) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 5. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Utumno. o) The Ring of Imlon (+3) It increases your constitution by 3. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Doom drake on level 70 of The Sacred Land Of Mountains. p) The Ring of Tumlaique [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It makes you invisible. It sustains your strength and intelligence. It provides resistance to electricity and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 95 of Angband. q) a Draconic Ring of Critical Hits (+4,+3) [+5] (+6% of critical hits) It increases your ability to score critical hits by 6. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 70 of The Sacred Land Of Mountains. r) The Amulet of Mirim (+2 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your dexterity, constitution, stealth and searching by 2. It provides immunity to paralysis. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 52 of Barad-Dur. s) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 70 of The Sacred Land Of Mountains. t) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 70 of The Sacred Land Of Mountains. u) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 70 of The Sacred Land Of Mountains. v) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 70 of The Sacred Land Of Mountains. w) The Amulet of Lothlor (+3) It provides light (radius 1) forever. It increases your wisdom, constitution and charisma by 3. It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, light, dark, sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Angband. x) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Elven Cloak of Mellyrn [4,+20] (+4) It increases your dexterity, stealth, speed and luck by 4. It makes you invisible. It sustains your dexterity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. b) a Shadow Cloak of Air [6,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. It allows you to breathe without air. You found it in the remains of Iketa, the Brave on level 70 of The Sacred Land Of Mountains. c) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It should be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of Paths of the Dead. d) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Angband. e) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire and sound . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 70 of The Sacred Land Of Mountains. f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and maiar. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. h) The Quarterstaff of Orien (1d9) (+24,+9) [5,+0] (+4) It should be wielded two-handed. It increases your strength, dexterity and constitution by 4. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper in a shallow water area. i) The War Hammer 'Shelein' (3d3) (+23,+15) (+3) It should be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 3. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Orodruin. j) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4) It should be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to cold and light. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 33 of Mirkwood. k) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 89 of Angband. l) The Morning Star of Niriach (2d6) (+1,+10) (-4) It provides light (radius 1) forever. It decreases your wisdom by 4. It can cause earthquakes. It is especially deadly against trolls. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 87 of Orodruin. m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 85 of Angband. n) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Light Crossbow 'Valandil' (x6) (+21,+14) (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Bolt 'Nedhel' (1d5) (+14,+8) (+4 to speed) It provides light (radius 1) forever. It increases your speed by 4. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. r) The Mithril bolt of Cirimlair (3d5) (+18,+18) It does extra damage from frost and light. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Vorpal Arrow 'Nielron' (3d3) (+18,+20) It does extra damage from electricity, fire and dark . It poisons your foes. It can cause damaging strikes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 84 of Angband. v) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White knight on level 70 of The Sacred Land Of Mountains. w) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 63 of Erebor. x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. [Home Inventory - Caras Galadhon ] a) The Maia Armour of Nentar [10,+11] It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 110 of Utumno. b) The Mirror of Alternate Dimensions It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Nether wraith on level 99 of Angband. c) a Parchment ``On Beren and Luthien'' {acq !! !k!d!v!s} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dreadlord on level 73 of Angband. d) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 127 of Utumno. e) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 119 of Utumno. f) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Pair of Metal Shod Boots 'Linglost' [6,+0] It sustains your wisdom and charisma. It provides resistance to acid, electricity, fire, light and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. h) The Quarterstaff of Thranduil (1d9) (+10,+20) It should be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 124 of Utumno. i) The Mace 'Taratol' (4d4) (+12,+12) It should be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of Isengard. j) The War Hammer of Gamil Zirak (9d3) (+17,+19) [+3] (+4) It should be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 72 of Erebor. k) The Three Piece Rod of Umelemnor (3d3) (+24,+7) (+5) It increases your charisma by 5. It does extra damage from acid and fire. It drains life from your foes. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Chieftain on level 40 of Isengard. l) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It should be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It should be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 94 of Angband. o) The Great Hammer of Anwen (7d4) (+7,-2) (+2 attacks) It increases your charisma and attack speed by 2. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. p) The Sling 'Caratalar' (x5) (+14,+6) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 85 of Orodruin. r) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. s) The Vorpal Arrow of Duinde (E:45, L:3) (3d3) (+24,+13) It does extra damage from acid and electricity. It can cause damaging strikes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Wooden Boomerang of Goldur (E:25, L:2) (1d8) (+18,+19) It does extra damage from acid, fire and dark. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of Maiar. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 90 of Angband. u) The Small Metal Boomerang 'Natan' (E:0, L:0) (3d4) (+6,+1) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. v) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 85 of Orodruin. w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of The Sacred Land Of Mountains. x) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Home Inventory - Khazad-dum ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 99 of Angband. b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 101 of Utumno. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 70 of The Sacred Land Of Mountains. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 70 of The Sacred Land Of Mountains. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. f) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 47 of The Sacred Land Of Mountains. g) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 70 of The Sacred Land Of Mountains. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. k) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. l) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Bar Chain Mail of Nedil (-2 to accuracy) [18,+0] It sustains your constitution and charisma. It provides immunity to acid. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Metal Shield of Aerum [5,+14] It sustains your dexterity and charisma. It provides immunity to cold. It provides resistance to life draining, poison, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Curufin the Crafty on level 70 of The Sacred Land Of Mountains. q) The Buckler 'Gonur' [1,+12] It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. r) The Shield of Deflection of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 97 of Angband. s) The Whip 'Lasher' (1d6) (+3,+6) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It can cause damaging strikes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fiona the Sorceress on level 70 of The Sacred Land Of Mountains. t) The Slingshot of Thlote (x3) (+11,+13) (+1) It provides light (radius 1) forever. It increases your intelligence, dexterity and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 99 of Angband. u) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. v) The Sheaf Arrow of Enion (1d5) (+23,+12) It does extra damage from acid, fire and light. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 46 of The Sacred Land Of Mountains. x) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pattern ghost on level 70 of The Sacred Land Of Mountains. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your wisdom, dexterity and searching by 3. It makes you invisible. It provides resistance to cold and blindness. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 70 of The Sacred Land Of Mountains. c) The Partial Plate Armour 'Gothel' (-3 to accuracy) [22,+0] It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 78 of Angband. d) The Partial Plate Armour 'Oimron' (-1 to accuracy) [22,+13] It provides immunity to electricity. It provides resistance to poison and shards. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Gates on level 70 of Angband. e) The Metal Lamellar Armour 'Ladoros' (-3 to accuracy) [23,+12] It provides immunity to electricity. It provides resistance to light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Robe of Arielpion [2,+5] It sustains your dexterity. It provides immunity to cold. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 63 of Barad-Dur. h) The Hard Studded Leather 'Avalion' (-1 to accuracy) [7,+1] It sustains your strength, intelligence and dexterity. It provides immunity to acid. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) The Hard Studded Leather of Anwen (-1 to accuracy) [7,+10] It sustains your constitution. It makes you completely fearless. It provides resistance to life draining and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broken Sword of Larin (1d2) (-2,+2) (+1) It increases your intelligence and charisma by 1. It does extra damage from electricity . It is especially deadly against orcs. It is a great bane of Maiar. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadowlord on level 70 of The Sacred Land Of Mountains. n) Grima the Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 40 of Isengard. o) The Mage Staff of Oimoregas (1d4) (+4,-7)(100%) (+5) It should be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It does extra damage from pure magic. It sustains your wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. [The Museum Inventory - Gondolin ] a) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your speed by 1. It makes you invisible. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to light. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 124 of Utumno. b) The Ring of Power of Adunaphel the Quiet It makes you invisible. It makes you completely fearless. It provides resistance to electricity, sound and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 95 of Angband. c) The Ring of Indolin (+4) It increases your intelligence and infravision by 4. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to acid, cold and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 85 of Orodruin. d) The Ring of Duinuind (+4) It increases your intelligence, dexterity and charisma by 4. It sustains your dexterity. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 72 of Erebor. e) The Amulet 'Eleglar' (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence, constitution and searching by 3. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to blindness, confusion, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 94 of Angband. f) The Metal Scale Mail 'Mardon' (-72,-6) [13,+0](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 70 of The Sacred Land Of Mountains. h) The Metal Brigandine Armour 'Lenulion' (-3 to accuracy) [19,+3] It provides immunity to paralysis. It provides resistance to electricity, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 70 of The Sacred Land Of Mountains. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 70 of The Sacred Land Of Mountains. j) The Hard Studded Leather of Guingrol (-1 to accuracy) [7,+12] It sustains your constitution. It provides resistance to electricity. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 70 of The Sacred Land Of Mountains. k) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 70 of The Sacred Land Of Mountains. l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 70 of The Sacred Land Of Mountains. m) The Iron Helm of Erienth [5,+10] {cursed} It provides resistance to life draining. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 70 of The Sacred Land Of Mountains. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of The Sacred Land Of Mountains. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 94 of Angband. q) The Bearded Axe 'Geledhrod' (1d6) (+28,+18) It should be wielded two-handed. It provides light (radius 1) forever. It is easy to throw. It does extra damage from acid. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 94 of Angband. r) The Light War Axe of Rhung (2d5) (+20,+14) (+2 attacks) It increases your dexterity and attack speed by 2. It does extra damage from electricity. It poisons your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It can cause damaging strikes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest ogre on level 70 of The Sacred Land Of Mountains. t) The War Pick of Aeleb (2d10) (+13,+3) (+5) It must be wielded two-handed. It increases your wisdom by 5. It does extra damage from electricity, fire and light. It produces chaotic effects. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 127 of Utumno. u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. v) The Great Axe of Draurion (4d4) (+5,+3) It must be wielded two-handed. It does extra damage from dark. It can cause damaging strikes. It is especially deadly against orcs. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. w) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. x) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 72 of Erebor. a) The Dagger of Agaraneng (1d4) (-3,+14) (+5) It is easy to throw. It increases your wisdom by 5. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Angband. b) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. d) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 127 of Utumno. e) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . f) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of The Sacred Land Of Mountains. g) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2 . It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Angband. h) The Katana of Cureth (3d4) (-3,+1) (+3 to speed) It should be wielded two-handed. It increases your speed by 3. It does extra damage from acid and frost. It produces chaotic effects. It can cause damaging strikes. It is especially deadly against dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 95 of Angband. i) The Hand and a Half Sword of Teluin (3d4) (+12,+26) (+5) It should be wielded two-handed. It increases your charisma by 5. It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 70 of Angband. j) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. k) The Claymore 'Andebrim' (2d8) (+12,+19) (+4) It should be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity and charisma by 4. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 94 of Angband. l) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 70 of The Sacred Land Of Mountains. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, blindness and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. n) The Flamberge of Arasa (3d7) (+23,+20) (+2 attacks) It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from frost. It poisons your foes. It can cause damaging strikes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 124 of Utumno. o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . p) The Executioner's Sword of Quelmin (4d5) (+14,+11) (+1 attack) It must be wielded two-handed. It increases your wisdom and attack speed by 1. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 99 of Angband. q) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 124 of Utumno. r) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 70 of The Sacred Land Of Mountains. s) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0] ( It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. t) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed) It is easy to throw. It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sir Physt on level 70 of The Sacred Land Of Mountains. u) The Awl-Pike of Talegno (1d8) (+8,+0) [9,+0] It should be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire and dark. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 22 of Mirkwood. v) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It should be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of Angband. w) The Glaive 'Caragling' (2d6) (+4,+11) [5,+0] It should be wielded two-handed. It does extra damage from acid, frost and dark. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 95 of Angband. x) The Glaive of Risil (2d6) (+24,+10) [5,+0] It should be wielded two-handed. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 94 of Angband. a) The Halberd 'Osondir' (3d7) (+6,+9) (+3) It should be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 70 of The Sacred Land Of Mountains. b) The Scythe 'Asaelpion' (5d3) (+16,+15) [1,+0] (+1 attack) It should be wielded two-handed. It increases your strength and attack speed by 1. It does extra damage from light. It is especially deadly against orcs. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Scythe of Andennar (5d3) (+23,+25) [1,+0] It should be wielded two-handed. It does extra damage from acid and light. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. d) The Scythe of Cardh (5d3) (+4,+1) [1,+0] (+5) It should be wielded two-handed. It increases your dexterity, constitution and charisma by 5. It does extra damage from fire. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It should be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Curufin the Crafty on level 70 of The Sacred Land Of Mountains. f) The Heavy Lance 'Finamor' (E:0, L:0) (4d8) (+11,+1) [5,+0] (+1 attack) It must be wielded two-handed. It increases your strength, charisma and attack speed by 1. It does extra damage from electricity and light. It poisons your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 63 of Erebor. g) The Mithril Boomerang of Sormog (4d5) (+7,+1) It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 124 of Utumno. h) Locke, the Superman's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 70 of The Sacred Land Of Mountains. i) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Fire-Drake on level 62 of Erebor. j) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) Hypnos, Lord of Sleep's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 70 of The Sacred Land Of Mountains. l) The Mage Staff 'Araneg' (1d4) (+9,+9) (+1) It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It does extra damage from pure magic. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. [The Museum Inventory - Minas Anor ] a) The Tome of MagicEater It cannot be harmed by acid, cold, lightning or fire. b) a Potion of New Life c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Double Chain Mail of Marth (-45,-59) [16,+9](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. e) The Jedi Master Robe of Tolair [6,+0] It sustains your wisdom. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Beaked Axe 'Aglos' (2d6) (+19,+4) (+2 to speed) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and speed by 2. It does extra damage from fire, light and dark. It can cause damaging strikes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. g) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It should be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 72 of Erebor. i) The War Pick of Bellos (E:0, L:0) (2d10) (+20,+7) (+2 attacks) It must be wielded two-handed. It increases your constitution, charisma and attack speed by 2. It does extra damage from acid, electricity and light. It poisons your foes. It produces chaotic effects. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. j) The Dagger of Athor (1d4) (-5,+7) (+2 to speed) It provides light (radius 1) forever. It is easy to throw. It increases your speed by 2. It produces chaotic effects. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. k) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. l) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 88 of Angband. m) The Hand and a Half Sword of Aranath (3d4) (+25,+21) (+3 attacks) It should be wielded two-handed. It increases your attack speed by 3. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 89 of Angband. n) The Two-Handed Sword 'Cirith' (3d6) (-1,+4) (+4 to speed) It must be wielded two-handed. It increases your wisdom and speed by 4. It does extra damage from acid. It can cause damaging strikes. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Two-Handed Sword of Calmon (3d6) (+22,+24) (+1 attack) It must be wielded two-handed. It increases your attack speed by 1. It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 72 of Erebor. p) The Two-Handed Sword of Aendir (3d6) (-1,+2) (+3) It must be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and dexterity by 3. It does extra damage from frost. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. q) The Executioner's Sword of Barin (4d5) (+0,+14) (+3 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your speed and attack speed by 3. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 99 of Orodruin. r) The Executioner's Sword 'Halda' (4d5) (+2,+15) (+3) It must be wielded two-handed. It increases your strength by 3. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. s) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It can cause damaging strikes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 41 of Barad-Dur. u) The Dark Sword of Annhil (3d7) (+10,+9) It provides light (radius 1) forever. It generates an antimagic field. It does extra damage from frost and dark. It is very sharp and can make your foes bleed. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 70 of Dol Guldur. v) The Stiletto of Hargot (2d3) (+6,+13) (+2 to speed) It is easy to throw. It increases your strength, intelligence, constitution and speed by 2. It does extra damage from fire. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 90 of Angband. w) The Halberd 'Glathil' (3d5) (+13,+11) [10,+0] (+4 to speed) It should be wielded two-handed. It increases your wisdom and speed by 4 . It does extra damage from electricity, fire and light. It is a great bane of dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 85 of Angband. x) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 70 of The Sacred Land Of Mountains. a) The Mithril Boomerang of Gabare (4d5) (-9,-2) It does extra damage from frost. It is especially deadly against natural creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. b) The Necromancer of Dol Guldur's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) Godzilla's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 78 of Angband. [The Museum Inventory - Caras Galadhon ] a) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. b) The Ring of Power of Adunaphel the Quiet (+3 to infravision) It provides light (radius 1) forever. It increases your strength, charisma and infravision by 3. It makes you invisible. It sustains your strength, intelligence and charisma. It provides resistance to poison and blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Emyn Luin. c) The Amulet of Dimarie (+4) It increases your intelligence, dexterity, charisma and infravision by 4. It sustains your intelligence and dexterity. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 29 of Mirkwood. d) The Bar Chain Mail of Danya (-2 to accuracy) [18,+9] It sustains your intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity and fire. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. e) The Full Plate Armour of Agloki (-3 to accuracy) [25,+14] It provides resistance to life draining, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 94 of Angband. f) The Filthy Rag 'Nossarwe' [1,-1] It sustains your charisma. It provides resistance to life draining, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. g) The Hard Studded Leather of Gurin (-1 to accuracy) [7,+4] It provides immunity to electricity and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Emyn Luin. h) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 83 of Angband. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. j) The Elven Cloak of Orian [4,-7] (+0 to stealth) {cursed} It decreases your stealth, searching and luck by 0. It provides resistance to electricity and light. It produces an electric sheath. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 47 of Barad-Dur. k) The Mumak Hide of Nengion [1,+0] It sustains your constitution. It provides immunity to cold . It provides resistance to life draining, electricity and fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 101 of Utumno. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 85 of Orodruin. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Crusader Axe of Mithand (2d5) (-2,-2) (+3 to speed) It increases your intelligence, charisma and speed by 3. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 127 of Utumno. o) The Broad Axe of Luind (E:25, L:2) (2d6) (+25,+12) (+4 to speed) It should be wielded two-handed. It increases your speed by 4. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It should be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sererrog on level 87 of Orodruin. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 83 of Angband. r) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nether. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 85 of Orodruin. s) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It can cause damaging strikes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 84 of Angband. t) The Light Crossbow 'Faled' (x5) (+19,+16) (+2 to speed) It increases your wisdom, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Angband. u) The Vorpal Bolt of Nastil (3d4) (+9,+1) It does extra damage from acid and light. It can cause damaging strikes. It is a great bane of Maiar. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 99 of Orodruin. v) The Mithril Boomerang 'Elemenna' (4d5) (+13,+17) It does extra damage from electricity. It is especially deadly against orcs. It is a great bane of Maiar. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. w) Lotho Sackville-Baggins, Betrayer of the Shire's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lotho Sackville-Baggins, Betrayer of the Shire in a shallow water area. x) The Mage Staff of Seril (1d4) (+10,+2) [+8](80%) (+4) It should be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It does extra damage from pure magic. It sustains your intelligence. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. a) The Mage Staff of Nieriach (1d4) (+13,+14)(80%) It should be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. It does extra damage from pure magic. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Loki, the Trickster on level 85 of Orodruin. [The Museum Inventory - Khazad-dum ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Barad-Dur. b) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Barad-Dur. c) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. d) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 81 of Angband. e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 49 of Barad-Dur. f) The Two-Handed Sword of Armor (3d6) (+14,+16) (+1 attack) It must be wielded two-handed. It increases your intelligence and attack speed by 1. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 62 of Barad-Dur. g) a Deathly Stiletto of Slay Giant (2d3) (+28,+17) [-42](-40%) It is easy to throw. It decreases your mana capacity and hit points by -40%. It does extra damage from death. It is very sharp and can make your foes bleed. It is especially deadly against giants. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it in the remains of a Storm giant on level 80 of Angband. h) The Halberd 'Eargin' (3d5) (+20,+13) [10,+0] (+2 attacks) It should be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from electricity and fire. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 80 of Angband. i) The Kunai 'Raudh' (2d6) (+14,+11) (+3) It increases your charisma by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 52 of Barad-Dur. j) Baphomet the Minotaur Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 81 of Angband. k) Amrod, Son of Feanor's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 54 of Barad-Dur. |
Posted on 29.3.2008 00:27
45. on the Ladder (of 19090)
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