The Angband Ladder: Haldarion IX, High-Elf Ranger by rdermyer
[Angband 3.0.9 Character Dump] Name Haldarion IX Self RB CB EB Best Sex Male Age 123 Str: 18 +1 +2 +2 18/50 12 Race High-Elf Height 86 Int: 18/50 +3 +2 +0 18/100 18/95 Class Ranger Weight 175 WIS: 12 -1 +0 +3 14 Title Explorer Status 38 DEX: 17 +3 +1 +3 18/60 HP -17/363 Maximize Y CON: 18/26 +1 +1 +4 18/86 SP 102/102 CHR: 18/63 +5 +1 +5 18/173 Level 31 Armor [25,+61] Saving Throw Superb Cur Exp 300766 Fight (-2,+0) Stealth Superb Max Exp 316263 Melee (+6,+9) Fighting Superb Adv Exp 345000 Shoot (+3,+20) Shooting Legendary MaxDepth 1800 ft Blows 1/turn Disarming Superb Turns 1533561 Shots 1/turn Magic Device Heroic Gold 72430 Infra 40 ft Perception Good Burden 168.7 lbs Speed -7 Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:............. Elec:+.....+.+.... Confu:.........+... Fire:+.....+.+.... Sound:............. Cold:+.....+.+.... Shard:......+...... Pois:............. Nexus:......+...... Fear:............. Nethr:............. Lite:........+...+ Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+............ Sear.:............. PLite:............. Infra:............. Regen:+...+........ Tunn.:............. Telep:............. Speed:............. Invis:+...........+ Blows:............. FrAct:...+......... Shots:............. HLife:............. Might:............. [Last Messages] > Illegal aim direction! <2x> > You have no more Mithril Bolts (3d5) (+4,+3) (u). > The Mithril Bolt (3d5) (+4,+3) hits the Dreadmaster. > The Dreadmaster cries out in pain. > The Dreadmaster hits you. <2x> > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Dreadmaster misses you. > The Dreadmaster hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > You have trouble wielding such a heavy bow. > The Dreadmaster casts a nether bolt. > You feel your life draining away! > You die. [Character Equipment] a) The Cutlass 'Gondricam' (1d7) (+8,+9) (+3) {wormtongue, 1350'} It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of Power (x4) (+5,+20) c) a Ruby Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. d) a Topaz Ring of Free Action It grants you immunity to paralysis. e) a Bronze Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel {mughash, 950'} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {greater vault, 1450'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) a Cloak [1,+8] i) The Large Leather Shield of Celegorm [4,+20] {floor 1600'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+11] (+3) {banshee, 1550'} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) (nothing) l) a Pair of Hard Leather Boots [3,+6] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) 16 Violet Speckled Potions of Cure Critical Wounds f) 3 Gloopy Green Potions of Healing g) a Cloudy Potion of Restore Mana h) 5 Scrolls titled "clis turo" of Teleportation i) 3 Scrolls titled "nus parimum ex" of Teleport Level j) 4 Scrolls titled "ecundam plam" of Word of Recall k) 9 Zinc-Plated Rods of Light l) 5 Steel Rods of Lightning Bolts m) a Steel-Plated Rod of Fire Balls n) 4 Gold Wands of Teleport Other (29 charges) o) a Rusty Wand of Lightning Balls (10 charges) It cannot be harmed by electricity. p) 2 Redwood Staffs of Teleportation (16 charges) q) an Ivory Staff of Object Location (6 charges) r) a Cypress Staff of Sleep Monsters (11 charges) s) a Pine Staff of Probing (6 charges) t) 15 Bolts (1d5) (+0,+0) [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Light Green Mushroom of Restoring f) a Light Green Potion of Restore Strength g) 2 Metallic Blue Potions of Restore Intelligence h) 3 Gold Speckled Potions of Restore Dexterity i) 2 Tangerine Potions of Restore Constitution j) 2 Indigo Potions of Restore Charisma k) 22 Scrolls titled "nus parimum ex" of Teleport Level l) 71 Scrolls titled "abitas inictor" of Identify m) 3 Zinc-Plated Rods of Light n) a Bronze Rod of Frost Bolts o) a Gold Wand of Teleport Other (7 charges) p) The Hard Leather Armour of Himring [6,+15] {mim, 1550'} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. q) an Iron Crown of Lordliness [0,+6] (+3) {greater vault, 1450'} It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It makes you fall like a feather. It cannot be harmed by the elements. r) a Pair of Hard Leather Boots of Stability [3,+3] It provides resistance to nexus. It makes you fall like a feather. s) The Dagger 'Nimthanc' (2d4) (+4,+6) {black orc, 1500'} It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. t) a Long Bow of Power (x3) (+9,+13) u) 5 Arrows of Slay Dragon (1d4) (+11,+10) It slays dragons. v) 25 Arrows of Wounding (1d4) (+12,+9) w) 29 Arrows (1d4) (+6,+5) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 7.2.2008 23:41
11263. on the Ladder (of 19097)
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