The Angband Ladder: Pluisje, Ent Loremaster by <bashofs@gmail.som>

  [ToME 2.3.4 Character Sheet]

 Name  : Pluisje                Age                293       STR!     40       
 Sex   : Male                   Height              74       INT!     39       
 Race  : Ent                    Weight             122       WIS!     40       
 Class : Loremaster             Social Class         1       DEX!     30       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          48 Level             50    Hit Points     6519/  6519 
 + To Melee Damage       48 Experience  84813696    Spell Points     24/    24 
 + To Ranged Hit         48 Max Exp     84813696    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                40276 
   AC                182+95 Gold         2342055    Speed           Fast (+61) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  88-568    
 Stealth     : Heroic       Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 25 (1250')
        The Void: Level 148 (7400')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 23 (1150')

 Your body is Ancalagon the Black.
 You are currently on level 687 of Nether Realm.
 You have defeated 8518 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 49 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    efghijkmnosz{@              
        Add Str   : 13...24...3...              
        Add Int   : 136..2..4.....              
        Add Wis   : 13...24...3..+              
        Add Dex   : 13...2........              
        Add Con   : 136..2..4.3...              
        Add Chr   : 136..24.......              
        Mul Mana  : .............+              
        Add Stea. : .....2..4.....              
        Add Speed : 136*.2434.3...              
        Sust Str  : ++............              
        Sust Int  : .....+........              
        Sust Wis  : +....+........              
        Sust Dex  : .+............              
        Sust Con  : ++............              
        Sust Chr  : +....+........              
        Invisible : ..............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ........+.....              
        Free Act  : +++..+........              
        Hold Life : .+.+.+.+......              
        Res Acid  : ........+....+              
        Imm Elec  : .*......+.+..+              
        Imm Fire  : *.....+.*.+..+              
        Imm Cold  : .....*..+.+..+              
        Res Pois  : .+....+......+              
        Res Fear  : +.....+.......              
        Res Light : .......+..+...              
        Res Dark  : ..+....+......              
        Res Blind : .....+....+...              
        Res Conf  : .......+..+..+              
        Res Sound : ..........+...              
        Res Shard : ..+...........              
        Imm Neth  : +..*..........              
        Res Nexus : ........+.....              
        Res Chaos : .......+..+...              
        Res Disen : .++...+.......              
        Aura Fire : ........+.....              
        WraithForm: ...+..........              
        Levitate  : .+...........+              
        Lite      : ..........+...              
        See Invis : ++.+.+.+..+...              
        Digestion : .+............              
        Regen     : ++.+......+...              
        Activate  : ++...+++..+...              
        Drain Exp : ...+..........              
        Cursed    : ...+..........              
        Hvy Curse : ...+..........              
        Precogn.  : ....+.........              
        Fly       : ........+.....              
        Orc.ESP   : .......+......              
        TLord.ESP : ........+.....              
        Full ESP  : .....+........              

Skills (points left: 0)
 - Combat                                        22.910 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    02.760 [0.700]
          . Stealth                              05.500 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         01.806 [0.600]
          . Magic-Device                         44.500 [1.000]
 - Spirituality                                  39.000 [0.700]
          . Prayer                               07.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.950 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  32.500 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking

 18 of your companions have been killed.

  [Fates]

You are fated to meet a Filthy street urchin on level 1.
You are fated to find a Potion of Cure Light Wounds on level 19.
You are fated to die on level 17.


  [Character Equipment]

e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
g) The Ring of Galamir (+6)
    It increases your intelligence, constitution, charisma and speed by 6.
    It provides immunity to paralysis.  It provides resistance to dark, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Angband.
    
h) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
i) The Ring of Precognition {!d!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 113 of Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Air [3,-3]
    It allows you to breathe without air.  
    You found it in the remains of an Osyluth on level 77 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Gem of Ice {!d!s Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barrow wight on level 88 of Angband.
b) The Mirror of Alternate Dimensions {!d!s Rest St&LL}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dreadlord on level 71 of Erebor.
c) Raal's Tome of Unconventional Warfare {!d!s TeleLvl}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven priest on level 37 of Moria.
d) The Toenail of Vecna {!d!s MassGeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Spirit naga on level 30 of Moria.
e) 2 Potions of Cure Insanity
f) 15 Potions of *Healing*
g) 3 Potions of Life
h) 27 Potions of Restore Mana
i) 28 Potions of Enlightenment
j) a Scroll of Craftsmanship
k) 21 Scrolls of Satisfy Hunger
l) a Copper Rod of Trap Location (20/20) {!d!s}
m) a Silver Rod of the Istari of Healing (200/200) {!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Vampire lord on level 72 of Erebor.
n) a Silver Rod of the Istari of Perception (200/200) {!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 40 of Moria.
o) a Silver Rod of Cheapness of Disarming (100/100) {!d!s}
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
p) a Mithril Rod of Capacity of Detection (320/320) {!d!s}
    It can hold more mana.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
q) an Adamantite Rod of Home Summoning (200/200) {!d!s!z}
r) an Adamantite Rod of Recall (200/200) {!d!s!z}
s) The Wand of Digging of Thrain (11 charges) {!d!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
t) The Ring of Flare (+3) {!d!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) The Anchor of Space-Time {!d!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight on level 45 of Moria.
v) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35]
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Critical Insanity
b) 6 Potions of Healing
c) a Scroll of *Identify*
d) 7 Scrolls of Satisfy Hunger
e) a Moonstone Rod of Nothing (75/75)
f) a Moonstone Rod of Nothing (75/75)
g) a Silver Rod of Nothing (100/100)
h) a Wand of Tidal Wave[3|22] (8 charges)
i) a Wand of Tidal Wave[1|22] (7 charges)
j) a Wand of Essence of Speed[1|24] (6 charges)
k) a Staff of Remove Curses[1|16] (8 charges)
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) an Elven Rhino Hide Armour of Resist Lightning (-1 to accuracy) [8,+10] (+1
to 
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice warrior on level 61 of Mordor.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of Mount
    Doom.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Erebor.


  [Home Inventory - Gondolin ]

a) Jor's Book of Impossible Occurences {!d!s Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 121 of
    Angband.
b) 2 Potions of Cure Insanity
c) 99 Scrolls of Satisfy Hunger
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
e) a Rod Tip of Speed (100 Mana to cast)
f) 3 Wands of Stone Prison[1|5] (21 charges)
g) a Staff of Mana[3|28] (4 charges)
h) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your charisma and attack speed by 3.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to acid, blindness, sound, nether and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 71 of Erebor.
i) The Ring of Halanor (+3)
    It increases your charisma by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 63 of Erebor.
j) an Indestructible Ring of Slaying (+17,+13)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
l) The Ring 'Finure' [+15] (+5% of critical hits)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your strength and 
    ability to score critical hits by 5.  It makes you invisible.  It
    sustains your strength, intelligence and dexterity.  It provides
    resistance to electricity.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
o) The Cloak of Mist of Helothar [1,+10]
    It sustains your strength and wisdom.  It provides immunity to acid
     and electricity.  It makes you completely fearless.  It provides
    resistance to fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 85 of Mount
    Doom.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
s) a Climbing Set
t) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) a Potion of Restore Mana
b) a Ring of Light and Darkness Resistance
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 4 Potions of Life
c) a Scroll of *Identify*
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Golden Rod of Enlightenment (125/125) {!d!s}
f) The Ring 'Valad' [+16] (+5 to speed)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your wisdom and speed by 5.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 112 of
    Angband.
g) The Ring of Eregnos (+3 attacks)
    It increases your charisma, stealth and attack speed by 3.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    nexus and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 99 of Mount
    Doom.
h) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 112 of Angband.
i) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Great Wyrm of Perplexity on level 113 of
    Angband.
j) a Ring of Invisibility
k) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Isilmir (+2 to stealth)
    It increases your dexterity and stealth by 2.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison, confusion and chaos.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 27.1.2008 12:24
Last updated on 17.2.2008 12:49

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213. on the Ladder (of 19090)
56. on the ToME Ladder (of 3155)
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On 27.1.2008 12:24 bashofs@gmail.som wrote:
Well, it was close.

I allmost died with this one in Erebor whilst meeting The Angel of fire (never walk away when you can teleport to!)...

I could have died in The Crypt, when I used my summoning powers whilst being Ancalagon, but had 0 mana left... Beholders where roaming everywhere, but luckily that summons turned out to be for free. I had found the blood of life by then, but am not sure what would have happened; being reborn as a soul seeking a body does not really save your life, or does it?

MtDoom was particularly easy (okay, the enemies did bring me down to 1300 hp at one point). With this AC of 255 and nearly 6500 hp...and summoning at your side...
Managed not to kill Sauron (but boy, did he take his time to teleport out of my way).

Morgoth was a pushover. He never even hit me (I killed him in close combat).

All in all: I think this is a ridiculously strong character. Well balanced for fighting ability, hp, AC and specials. Will try to enter to Void, although I have never been there and suspect I need some extra equipment (I do have a cloak of air stashed away).

Any tips for the Void? Except being paranoid paranoid paranoid?



On 17.2.2008 12:49 bashofs@gmail.som wrote:
Update: Currently trying to get back up the Nether Realms to get at Melkor.

So, Tikki is dead, got his ring and imbued the PDSM; which is worthless for my character; reduces mana to 1; so I will keep wearing Throne`s Coat for now. Looking for some new nice rings (Ring of phasing is nice as speed is now at 61 even while moving slug-like).

Am worried about my diminishing supply of scrolls of satisfy hunger though... I really should have hunted for that junkart...

On 17.2.2008 12:52 wrote:
Addition: what is even worse: somehow my Home summoning rod is aimed at the wrong house... I dont know how I could have been so stupid...

On 4.3.2008 11:05 wrote:
And so I died. Not from lack of food, but just by not paying attention. I was happily walking around, on my way up to meet Melkor, when suddenly there was a pack of demons on my throat.
Needless to say I summoned my minions to my aid, but alass, as I was distracted by a conversation which I was having with a friend of mine, I did not notice I had 0 mana left. Needless to say, this summons was not for free and suddenly I was a lost sould without equipment in a very hostile environment. The lost souls, apparently, need air to survive (who would have known) so he died instantanously with his meagre 1 hp. I was resurrected by the Blood of life, on a new level with no body to occupy and no items which could give me breathing without air...

Two important lessons learned:
Lost souls need air to
and
Never try a summons with a possesor while multitasking

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