The Angband Ladder: Darnit, High-Elf Adventurer by <mashiner@gmail.com>

  [Ironband Second beta release Character Dump]

 Name   Darnit         STR:  18/10 -1 +0  +0     18
 Sex    Female         INT:     15 +3 +0  +0     18
 Race   High-Elf       WIS:     12 +2 +0  +4     18
 Class  Adventurer     DEX:  18/30 +1 +0  +0  18/40
 Title  Champion       CON:     18 -2 +0  +0     16
 HP     203/203        AGI:  18/50 +2 +0  +7 18/140
 SP     121/214        STE:     13 +2 +0  -3     12
 Level  23             PER:     18 +3 +0  +0  18/30
 Depth  22             LUC:     18 -1 +0  +3  18/20

 GameTurn      317198  Armor   [26,+67]
 PlayerTurn     48157  Fight (+3,+260%)
 Cur Exp        79590  Melee(+18,+440%)
 Max Exp        79590  Shoot  (+16,+14)
 Adv Exp        10410  Blows      30/10
 Gold           27459  Shots      24/10
 Burden       159 lbs  Speed        +13
 % Burden         79%  Infra     100 ft

 You are one of several children of a Telerin Ranger. You have
 light grey eyes, straight blond hair, and a fair complexion.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +  ++ +     
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: 4............        Wis:  ............s
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Agi: ...3..4......        Agi:  ...s..s......
 Ste: ......1....2.        Ste:  .............
 Per: .............        Per:  .............
 Luc: ....3........        Luc:  ....s........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+......        Blind:............. 
 Elec:........+....        Confu:............. 
 Fire:+............        Sound:............. 
 Cold:..........+..        Shard:......+...... 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:+...........+        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:..........+..        Sear.:.............
Feath:+............        Infra:+............
PLite:+............        Tunn.:.............
Regen:.............        Aggr.:.............
Telep:.........+...        Blows:.............
Invis:+...........+        Shots:.+...........
FrAct:.............        Might:.............
HLife:.............              +............
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Spear of Orome (1d10) (+15,+15) (+4)
   It increases your wisdom by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded
   with fire.  It provides resistance to fire and light.  It can
   be thrown effectively, is blessed by the gods (giving you
   better saving throws), makes you fall like a feather, and 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It activates for stone to mud every 5
   turns.  It cannot be harmed by the elements.  It gives you
   30/10 attacks per turn.  
   It was dropped by a Gnome mage on dungeon level 9.
b) a Longbow of Extra Shots (x3) (+13,+10) (+1)
   It increases your shooting speed by 1.  
   It was lying on the floor on dungeon level 18.
c) a Turquoise Ring of Damage (+11)
d) a Carnelian Ring of Agility (+3)
   It increases your agility by 3.  It sustains your agility.  
e) a Golden Amulet of Fortune (+3)
   It increases your luck by 3.  It sustains your luck.  
   It was lying on the floor on dungeon level 19.
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was lying on the floor on dungeon level 4.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+19] (+4)
   It increases your agility by 4.  It provides resistance to 
   acid and shards.  It sustains your agility.  It cannot be
   harmed by the elements.  
   It was found in a chest on dungeon level 19.
h) a Cloak [1,+3]
i) a Kite Shield of Resist Elements [3,+6] {RElec}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) a Helmet of Telepathy [3,+3]
   It grants you the power of telepathy.  
   It was lying on the floor on dungeon level 13.
k) The Set of Gauntlets 'Paurnimmen' [2,+7]
   It provides resistance to cold.  It slows your metabolism.  
   It activates for resist cold (20+d20 turns) every 50+d50 turns.  
   It was dropped by a Black orc on dungeon level 16.
l) a Pair of Metal-shod Boots [6,+5]
   It was dropped by Nugrush, the Goblin Lobber on dungeon level 20.


  [Character Equipment -- Quiver]

n) 20 Arrows of Slay Undead (1d4) (+3,+7)
   It slays undead.  
   They were dropped by Nugrush, the Goblin Lobber on dungeon level
   20.
o) 16 Arrows of Slay Animal (1d5) (+7,+3)
   It slays animals.  
p) 23 Arrows (1d4) (+5,+6)
q) 31 Arrows (1d4) (+2,+5)
r) 10 Arrows (1d4) (+3,+3)
s) 21 Arrows (1d4) (+2,+4)
t) The Well-balanced Dagger 'Dethanc' (1d6) (+5,+6)
   It is branded with electricity.  It provides resistance to 
   lightning.  It can be thrown hard and fast.  It activates for
   lightning bolt (4d8) every 6+d6 turns.  It cannot be harmed
   by the elements.  It gives you 30/10 attacks per turn.  
   It was lying on the floor on dungeon level 1.
u) The Well-balanced Dagger 'Nimthanc' (1d6) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  
   It can be thrown hard and fast.  It activates for frost bolt
   (6d8) every 7+d7 turns.  It cannot be harmed by the elements.
   It gives you 30/10 attacks per turn.  
   It was dropped by a Dark elven mage on dungeon level 14.
v) a Dagger of Slays (1d4) (+11,+11) {SlayEvil}
   It slays all evil creatures.  It can be thrown effectively.  
   It gives you 30/10 attacks per turn.  
w) The Well-balanced Dirk of Azaghal (1d7) (+12,+14)
   It is especially deadly against dragons.  It provides
   immunity to fire.  It provides resistance to acid and fear.  
   It can be thrown hard and fast.  It cannot be harmed by the
   elements.  It gives you 30/10 attacks per turn.  
   It was conjured forth by magic on dungeon level 18.


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners]
b) 2 Books of Mage Spells [Defensive Magical Theory]
c) 3 Books of Mage Spells [Intermediate Transfiguration]
d) a Book of Mage Spells [Bigby's Handy Handbook]
   It was lying on the floor on dungeon level 20.
e) 8 Rations of Food
f) 4 Red Potions of Clarity
g) 3 Green Potions of Speed
h) 2 Light Green Potions of Cure Critical Wounds
i) a Green Speckled Potion of Healing
j) 3 Grey Potions of *Healing*
k) 10 Scrolls titled "urbyt ninnag" of Phase Door
l) 3 Scrolls titled "ple conyp" of Teleportation
m) a Scroll titled "aus trirog" of Protection from Evil
n) 2 Gnarled Wands of Fire Bolt
o) a Hemlock Wand of Identify
p) a Magnesium Wand of Teleport Away
   It was dropped by Angamaite of Umbar on dungeon level 18.
q) a Chromium Wand of Cure Critical Wounds
r) a Garnet Ring of Free Action
   It grants you immunity to paralysis.  
s) The Hauberk of Arvedui (-2) [14,+15] (+2)
   It increases your strength and constitution by 2.  It
   provides resistance to acid, lightning, fire, cold, shards, 
   and nexus.  It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 20.
t) a Leather Cuirass of Resistance [5,+10]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was dropped by a Quasit on dungeon level 21.
u) The Well-balanced Spear 'Uivrinwe' (1d6) (+6,+6) (+2)
   It increases your luck by 2.  It is branded with acid and 
   fire.  It provides resistance to acid, fire, and life draining.
   It was lying on the floor on dungeon level 21.

Darnit the High-Elf Adventurer
Began the quest to kill The Witch-King of Angmar on 01/24/2008 at 12:30 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     6103|     1 |  1  | Found The Well-balanced Dagger 'Dethanc'
|    20522|     3 |  4  | Killed Fang, Farmer Maggot's dog
|    27091|     4 |  5  | Reached level 5
|    30557|     4 |  6  | Found The Phial of Galadriel
|    47454|     5 |  9  | Killed Lagduf, the Snaga
|    56788|     5 | 10  | Reached level 10
|    77820|     6 | 11  | Killed Brodda, the Easterling
|   124817|     8 | 13  | Destroyed The ghost of Tathor
|   141102|     9 | 14  | Found The Spear of Orome
|   156609|    10 | 15  | Reached level 15
|   165951|    11 | 15  | Killed Wormtongue, Agent of Saruman
|   203063|    14 | 17  | Killed Mughash the Kobold Lord
|   208463|    14 | 17  | Found The Well-balanced Dagger 'Nimthanc'
|   213968|    15 | 18  | Killed Shagrat, the Orc Captain
|   231290|    16 | 19  | Killed Lugdush, the Uruk
|   232182|    16 | 19  | Found The Set of Gauntlets 'Paurnimmen'
|   240339|    16 | 20  | Reached level 20
|   249608|    17 | 21  | Killed Ugluk, the Uruk
|   254270|    18 | 21  | Killed Wolf, Farmer Maggot's dog
|   254577|    18 | 21  | Killed Sangahyando of Umbar
|   254681|    18 | 21  | Killed Illitha, Dark Elf Sorceress
|   259877|    18 | 21  | Killed Khim, Son of Mim
|   264395|    18 | 21  | Killed Boldor, King of the Yeeks
|   267935|    18 | 21  | Killed Angamaite of Umbar
|   268128|    18 | 21  | Found The Well-balanced Dirk of Azaghal
|   270711|    19 | 21  | Found The Leather Scale Mail 'Thalkettoth'
|   272532|    19 | 21  | Killed Golfimbul, the Hill Orc Chief
|   274568|    19 | 21  | Killed Ulwarth, Son of Ulfang
|   282446|    20 | 22  | Found The Hauberk of Arvedui
|   287899|    20 | 22  | Killed Nugrush, the Goblin Lobber
|   296888|    21 | 22  | Found The Well-balanced Spear 'Uivrinwe'
============================================================


  [Options]

GAME PLAY OPTIONS:

Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: No special statgain at DL 2, 4, 6     : no  (adult_no_discovery)
Adult: Easy start (but mid game is harder)   : no  (adult_no_easy_start)
Score: Peek into object creation             : no  (score_peek)

CHEAT OPTIONS:

Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.1.2008 18:46

Download this dump

15349. on the Ladder (of 19090)
29. on the Ironband Ladder (of 81)
55. for this player (

Comments

Jump to latest

On 25.1.2008 18:46 mashiner@gmail.com wrote:
Best Iron character yet. Only close call was a power drake. Taking my time and exploring most of each level, as Iron seems to get out of hand if you drop too quickly. Also, as a possible bug, once I found the Phial, as I explore each level, the dungeon stays lit (as if illuminated) once I pass through a room or a corridor even if I don't activate the Phial.

On 3.2.2008 16:27 flight2q wrote:

Not liking your boots, because they hurt your stealth.


On 7.2.2008 02:23 Antoine wrote:
The dungeon-stays-lit thing - is an option which I've changed the default setting on. But I don't like it myself and I'm going to change the default back with the next release.

There's really not a lot of incentive to dive in Iron.

Agree about the boots... otherwise your kit is pretty good.

A.

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