The Angband Ladder: Matt the 12th, High-Elf Warrior by <masboy11@msn.com>

  [Angband 3.0.9 Character Dump]

 Name   Matt the 12th                            Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR:     17  +1  +5  +1  18/60
 Race   High-Elf          Height     85   INT:     11  +3  -2  +0     12
 Class  Warrior           Weight    190   WIS:     13  -1  -2  +0     10
 Title  Myrmidon          Status     69   DEX:     17  +3  +2  +4  18/80
 HP     -5/381            Maximize    Y   CON:     16  +1  +2  +3  18/40
 SP     0/0                               CHR:     17  +5  -1  +0  18/30

 Level           29       Armor    [20,+33]     Saving Throw      Superb
 Cur Exp     126879       Fight     (+8,+7)     Stealth             Good
 Max Exp     126879       Melee   (+15,+14)     Fighting          Heroic
 Adv Exp     150000       Shoot   (+16,+12)     Shooting          Heroic
 MaxDepth    Lev 30       Blows      3/turn     Disarming      Excellent
 Turns      1309174       Shots      1/turn     Magic Device      Superb
 Gold         72707       Infra       90 ft     Perception          Poor
 Burden   260.7 lbs       Speed          -3     Searching           Poor

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:......+...... Might:.+...........


  [Last Messages]

> You have 2 Scrolls titled "pro co co" of Teleportation (g).
> It teleports away.
> The Paladin hits you.
> *** LOW HITPOINT WARNING! ***
> The Paladin hits you.
> *** LOW HITPOINT WARNING! ***
> You miss the Paladin.
> You hit the Paladin. <2x>
> The Paladin misses you.
> The Paladin hits you.
> *** LOW HITPOINT WARNING! ***
> The Paladin hits you.
> *** LOW HITPOINT WARNING! ***
> The Paladin hits you.
> You die.


  [Character Equipment]

a) a Battle Axe of Westernesse (2d8) (+7,+7) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Light Crossbow of Extra Might (x3) (+8,+12) (+1)
   It increases your shooting power by 1.  
c) a Moonstone Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.
   
d) an Aquamarine Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
e) a Golden Amulet of Infravision (+5)
   It increases your infravision by 5.  
f) a Lantern (4204 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) a Robe of Permanence [2,+22]
   It provides resistance to acid, lightning, fire, cold, poison, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
h) a Cloak [1,+6]
i) a Large Leather Shield [4,+2]
j) an Iron Helm [5,-4]
k) a Set of Gauntlets of Slaying (+3,+4) [2,-1]
l) a Pair of Metal Shod Boots of Stability [6,+4]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 38 Pieces of Elvish Waybread
b) 11 Flasks of oil
c) 17 Metallic Red Potions of Heroism
d) 5 Shimmering Potions of Berserk Strength
e) 11 Vermilion Potions of Cure Critical Wounds
f) 13 Scrolls titled "mactus dia" of Phase Door
g) 2 Scrolls titled "pro co co" of Teleportation
h) 8 Scrolls titled "ca fovistus" of Word of Recall
i) 21 Scrolls titled "scienso vulcio" of Identify
j) 3 Titanium Rods of Trap Location
k) a Mithril Rod of Illumination
l) a Gold Rod of Cold Balls
m) a Bronze Wand of Wonder (9 charges)
   It cannot be harmed by the elements.  
n) a Dogwood Staff of Teleportation (4 charges)
o) Chain Mail (-2) [14,+3]
p) a Sabre (1d7) (+5,+2)
q) a Halberd (3d5) (+5,+6)
r) a Lance of Slay Troll (2d8) (+9,+6)
   It slays trolls.  
s) a Morning Star (2d6) (+4,+4)
t) a Flail (2d6) (+6,+3)
u) a Pick of Digging (1d3) (+8,+8) (+5)
   It increases your tunneling by 5.  It is branded with acid.  
v) 13 Bolts (1d5) (+3,+4)


  [Home Inventory]

a) 2 Purple Speckled Potions of *Healing*
b) a Grey Speckled Potion of Restore Life Levels
c) an Indigo Potion of Restore Strength
d) a Brown Speckled Potion of Restore Intelligence
e) a Copper Speckled Potion of Restore Wisdom
f) 2 Chartreuse Potions of Restore Dexterity
g) 4 Yellow Potions of Restore Constitution
h) 3 Smoky Potions of Restore Charisma
i) a Scroll titled "atinver opor" of *Identify*


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.11.2007 07:56
Last updated on 22.11.2007 07:57

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12451. on the Ladder (of 18973)
4852. on the Angband Ladder (of 6502)
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Comments

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On 22.11.2007 07:56 masboy11@msn.com wrote:
Sigh...This time by a stupid Paladin....After I ran from a Purple worm, and before that A group of Orcs....also sadly ran into a trap at my 1st Vault, when I didn't get a Trap Location staff my first go. Sigh..

On 22.11.2007 07:57 masboy11@msn.com wrote:
Sigh...This time by a stupid Paladin....After I ran from a Purple worm, and before that A group of Orcs....also sadly ran into a trap at my 1st Vault, when I didn't get a Trap Location staff my first go. Sigh..

On 7.12.2007 05:48 aeneas wrote:
From what I can tell from this dump, you need to run away earlier. Once you can be killed by a normal attack or two at the depth you are at it is too late to safely teleport. If you do teleport into danger you should tele again. Also, I think you will find things easier if you drop a bit faster- spending 1.3 million turns getting to dlvl 30 just invites bad luck to kill you.

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