The Angband Ladder: dave, Human Rogue by fyonn

  [Angband 3.0.8 Character Dump]

 Name   dave                                     Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  +0  +2 +14118/1530
 Race   Human             Height     75   INT! 18/100  +0  +1 +12818/1390
 Class  Rogue             Weight    182   WIS! 18/100  +0  -2 +13018/1380
 Title  ***WINNER***      Status     21   DEX! 18/100  +0  +3 +13218/1450
 HP     1090/1090         Maximize    Y   CON! 18/100  +0  +1 +13518/1460
 SP     320/320                           CHR! 18/100  +0  -1 +13418/1430

 Level           50       Armor   [50,+136]     Saving Throw      Heroic
 Cur Exp   28901056       Fight   (+58,+51)     Stealth           Superb
 Max Exp   28954077       Melee   (+80,+76)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+67,+13)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming      Legendary
 Turns      6105251       Shots      1/turn     Magic Device      Heroic
 Gold       6335196       Infra     1250 ft     Perception          Good
 Burden   522.9 lbs       Speed          19     Searching           Good

 You are one of several children of a Serf.  You are a well liked
 child.  You have hazel eyes, curly brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:..+..........
 Elec:......+..+... Confu:.........+...
 Fire:.+.*+.+..+... Sound:........+....
 Cold:+.*...+..+... Shard:.............
 Pois:....+....+... Nexus:.......+.+...
 Fear:+..++...++.+. Nethr:...+.....+...
 Lite:+....+...+... Chaos:........+....
 Dark:.....++..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:+........+... Infra:.........+...
Regen:+.++......... Tunn.:.............
Telep:..+......+... Speed:+++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+..+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It is blessed by the gods, slows your metabolism, lights the dungeon
   around you, and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It activates for 
   frost ball (100) every 40 turns.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+13] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It lights
   the dungeon around you.  It grants you the power of telepathy and 
   the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) 7 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 5 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 60 Mushrooms of Restoring
i) 32 Potions of Healing
j) 44 Potions of *Healing*
k) 27 Potions of Life
l) 32 Potions of Restore Mana
m) 27 Scrolls of *Identify*
n) 6 Rods of Recall {@z1}
   It cannot be harmed by electricity.  
o) 5 Rods of Enlightenment {@z2}
p) 2 Rods of Healing {@z3}
   It cannot be harmed by electricity.  
q) 2 Staffs of Healing (0 charges)
r) 2 Staffs of Banishment (1 charge)
s) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It lights the
   dungeon around you and speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 87 Seeker Bolts of Flame (4d5) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
v) 95 Seeker Bolts of Frost (4d5) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
w) 98 Mithril Bolts of Venom (3d5) (+10,+10)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 49 Potions of Restore Mana
b) 24 Scrolls of *Identify*
c) 3 Scrolls of Mass Banishment
d) a Ring of Speed (+11)
   It increases your speed by 11.  
e) a Ring of Speed (+9)
   It increases your speed by 9.  
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
m) a Robe of Permanence [2,+19] (squelch)
   It provides resistance to acid, lightning, fire, cold, poison, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
u) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.9.2007 19:40
Last updated on 24.11.2007 22:49

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1004. on the Ladder (of 19097)
148. on the Angband Ladder (of 6564)
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Comments

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On 23.9.2007 19:40 fyonn wrote:
working his way up the clvls and down the dlvls

On 24.9.2007 05:51 djabanete@gmail.com wrote:
That's some pretty nice stuff you got there. But why the dwarven pick of digging in the inventory? ;)

On 24.9.2007 08:53 fyonn wrote:
simpy because the dump was taken mid dungeon trip and it happened to be a bit of loot I might sell on the next trip up. anduril makes for a good shovel in general :)

On 2.11.2007 21:14 fyonn wrote:
in the middle of a dive, just had a *very* good haul from a black dragon pit. need to look at it and my home and work out if I've got a new equipment set yet...

On 14.11.2007 22:27 fyonn wrote:
currently on level 98, cruising for 2 missing uniques (vecna and kronos) and any useful artfacts.

question is, am I good enough to go down one more level.. or two?

On 14.11.2007 22:44 pmac360@hotmail.com wrote:
You are good to go, although I like to keep any Banishment/Mass Banishment scrolls for Morgoth. Also, I like to use Rods/Wands of Teleport other instead of the spell, because they have a lower fail rate. In any case, your equipment is more than good enough for the bosses.

On 24.11.2007 22:49 fyonn wrote:
turns out I am hard enough to take out the big guy :)

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