The Angband Ladder: Luppakorva, Favored Teddy-Bear Necromancer by <mayfair@true-evil.net>
[T-Plus 2.2.7 Character Sheet] Name : Luppakorva Age 117 STR: 22 Sex : Neuter Height 20 INT: 29 Race : Favored Teddy-Bear Weight 50 WIS: 19 Class : Necromancer Social Class 91 DEX: 26 Body : Player CON: 33 God : Nobody CHR: 23 + To Melee Hit 2 Level 32 Death Points -8/ 53 + To Melee Damage -16 Experience 595763 Spell Points 671/ 671 + To Ranged Hit 9 Max Exp 595763 Sanity 229/ 229 + To Ranged Damage 7 Exp to Adv. 710000 AC 16+82 Gold 2415624 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Bad Perception : Very Good Blows/Round: 3 Bows/Throw : Poor Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 3d4-48 Stealth : Superb Magic Device: Bad Infra-Vision: 190 feet Tactic: coward Explor: brisk (Character Background) You were accidentally animated by a near-sighted necromancer trying to bring his deceased nephew back to life. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 2 (100') Moria: Level 30 (1500') The Sandworm lair: Level 23 (1150') Your body was a Player. You have defeated 1131 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by a Hru in the town of Gondolin. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You can embolden yourself. You can charm nearby creatures. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : .3.........3.... Add Int : 4............... Add Dex : .3.......2...... Add Con : .3.5.......3.... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ....4..2........ Add Sear. : ....44.......... Add Infra : ...54........... Add Tun.. : ..............7. Add Speed : ...........3.... Slay Evil : .+.............. Slay Demon: .+.............. Slay Troll: .+.............. Slay Drag.: .+.............. Sust Str : ................ Sust Int : .......+........ Sust Wis : +............... Sust Dex : .........+...... Sust Con : .......+........ Sust Chr : ...............+ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ++....+........+ Hold Life : ...............+ Imm Acid : ......+*........ Res Elec : ......+......... Imm Fire : ......+*........ Imm Cold : ......+........* Res Pois : .......+.......+ Res Fear : .+....+....+.... Res Light : ................ Res Dark : .+.............. Res Blind : +............... Res Conf : ...........+.... Res Sound : ................ Res Shard : ..+............. Res Neth : ......+......... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...............+ Lite : ++.............. See Invis : .+.............+ Digestion : ...............+ Activate : ....++...+...... Blessed : ....+.+......... Climb : ...........+.... Orc.ESP : ...++....+...... Troll.ESP : ...+..+......... Giant.ESP : ......+......... Evil.ESP : .+..+.+......... Full ESP : .+.............. Skills (points left: 7) - Combat 01.000 [0.400] . Weaponmastery 00.700 [0.600] . Sneakiness 01.000 [0.900] - Magic 32.900 [1.100] . Magic-Device 01.000 [1.200] . Spell-power 36.600 [0.600] . Mana 36.600 [0.600] . Fire 00.000 [0.800] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 01.400 [0.700] . Divination 15.400 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Necromancy 36.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 15.520 [1.300] . Corpse-preservation 08.600 [0.900] Abilities * Perfect casting * Undead Form [Character Equipment] a) The Mage Staff of Earith [Manathrust] (1d4) (+0,-9)(80%) (+4) {@1} It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Small Wooden Boomerang of Gondolin (1d4) (+7,+7) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 1 of Barrow-Downs. e) a Ring of Shard Resistance f) a Dwarven Ring of Accuracy (+8 to accuracy) (+5 to infravision) It increases your constitution, infravision and luck by 5. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 2 of Barrow-Downs. k) an Elven Amulet of Protection from Evil (+4 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your stealth, searching, infravision and luck by 4. It allows you to sense the presence of orcs and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lich Mature blue dragon in The Pits of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) Aquatic Hard Leather Armour of the Maiar (-1 to accuracy) [6,+17] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nether. It allows you to breathe underwater. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. o) The Cloak of Droth [1,+9] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence and constitution. It provides immunity to acid and fire. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. p) (nothing) s) a Rustproof Metal Cap of the Noldor [3,+12] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. It cannot be harmed by acid. You found it lying in a vault on level 1 of Barrow-Downs. u) (nothing) x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+0,+0) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. [Character Inventory] a) 2 Books of Beginner Cantrips b) an Indestructible Spellbook of Identify It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. c) a Spellbook of Vision d) 3 Wands of Dig[1|1] (28 charges) {50% off} e) a Staff of Disarm[2|10] (17 charges) f) a Ring of Nexus Resistance g) The Set of Leather Gloves of Gorme [1,+3] It sustains your strength and constitution. It provides resistance to light, dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. h) a Morning Star of the Thunderlords (2d6) (+5,+7) (+1 to searching) {@1.} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Mature bronze dragon in The Pits of Angband. i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Tome of the Impenetrable Earth It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. b) an Indestructible Corrupted Tome of Melkor It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. c) a Fireproof Spellbook of Teleportation It cannot be harmed by fire. You bought it from the Book Store. d) a Spellbook of Vision e) a Spellbook of Dig f) a Spellbook of Remove Curses g) a Spellbook of Identify h) Heward's Excellent Experimental Earmuffs It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 1 of Barrow-Downs. i) a Silver Rod of Quickness of Nothing (100/100) j) a Silver Rod of Cheapness of Nothing (100/100) k) 2 Wands of Dig[1|1] (27 charges) {50% off} l) a Staff of Disarm[1|10] (20 charges) m) an Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. n) a Demonic Amulet of Telepathy It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) a Set of Gauntlets of Agility [2,+8] (+2) It increases your dexterity by 2. You bought it from the Black Market. q) a Pair of Hard Leather Boots of Speed [3,+8] (+8) It increases your speed by 8. You found it lying in a vault on level 1 of Barrow-Downs. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. s) a Harp of Power(20%) (+1) It increases your charisma by 1. It increases your mana capacity by 20%. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Shop. t) The Mage Staff called 'Mage Staff of Teddies' (1d4) (-3,-2) [+9] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your spell power by 3 . It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Mage Staff of Arnielon (1d4) (+0,-2) [+8](80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of It on level 2 of Barrow-Downs. [Home Inventory - Gondolin ] a) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it lying in a vault on level 1 of Barrow-Downs. b) an Everburning Torch of *Brightness* It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You found it lying on the ground on level 22 of The Sandworm lair. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . |
Posted on 30.7.2007 14:02
10734. on the Ladder (of 19090)
Comments Seen 1766 times. |