The Angband Ladder: Tar-Miriel, Dunadan Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.8 Character Dump] Name Tar-Miriel Self RB CB EB Best Sex Female Age 65 STR! 18/100 +1 +5 +22 18/380 Race Dunadan Height 71 INT! 18/100 +2 -2 +5 18/150 Class Warrior Weight 197 WIS! 18/100 +2 -2 +10 18/200 Title ***WINNER*** Status 33 DEX! 18/100 +2 +2 +10 18/240 HP 1206/1206 Maximize Y CON! 18/100 +3 +2 +12 18/270 SP 0/0 CHR! 18/100 +2 -1 +15 18/260 Level 50 Armor [50,+135] Saving Throw Heroic Cur Exp 12634933 Fight (+62,+55) Stealth Superb Max Exp 12634933 Melee (+74,+71) Fighting Legendary Adv Exp ******** Shoot (+82,+22) Shooting Legendary MaxDepth 5050 ft Blows 6/turn Disarming Superb Turns 1869888 Shots 2/turn Magic Device Superb Gold 11384628 Infra 0 ft Perception Poor Burden 146.0 lbs Speed 25 Searching Poor You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:..+......+... Elec:...*..+...... Confu:.........+... Fire:....+.+..+... Sound:........++... Cold:+.*...+..+... Shard:............. Pois:...++........ Nexus:.......+..... Fear:+...+...+...+ Nethr:+............ Lite:.....+...+... Chaos:........++... Dark:+....++...... Disen:.+.+..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:++.....+..... Feath:..++......... Sear.:............. PLite:.........+... Infra:............. Regen:..++.....+... Tunn.:............. Telep:..+.......... Speed:+++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:..++....+.+.. Shots:.+........... HLife:..++.+....... Might:............. [Last Messages] > You have no more Iron Helms [5] (r). > You see Soft Leather Armour [4]. > You see a Heavy Crossbow (x4). > There is a wall in the way! > You have found 145 gold pieces worth of gold. > You have 6 Potions of Speed {!*} (b). > You have found 162 gold pieces worth of rubies. > You see a Potion of Berserk Strength. <2x> > The Black knight wakes up. > You see 2 Staffs of *Destruction* (4 charges). > You have 2 Staffs of *Destruction* (4 charges) (q). > The Blink dog wakes up. <2x> > The Spectator wakes up. > The Blink dog wakes up. <4x> > You hear a door burst open! [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Pazuzu 4450'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {Ancalagon 4950'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Titan 3550'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Dracolich 3450'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Saruman 3600'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Troll 3750'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Gothmog 4450'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Witch King 4200'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+7) It increases your speed by 7. [Character Inventory] a) 10 Pieces of Elvish Waybread b) 6 Potions of Speed {!*} c) 9 Potions of Heroism d) 21 Potions of Healing e) 20 Potions of *Healing* f) 5 Scrolls of Teleportation g) 7 Scrolls of Teleport Level {!*} h) 3 Scrolls of *Destruction* {!*} i) a Rod of Perception It cannot be harmed by electricity. j) 2 Rods of Recall {!*} It cannot be harmed by electricity. k) 4 Rods of Illumination l) 3 Rods of Detection It cannot be harmed by electricity. m) a Rod of Healing (charging) It cannot be harmed by electricity. n) a Rod of Restoration (charging) {!k!k!d!d} It cannot be harmed by electricity. o) 5 Rods of Teleport Other p) 5 Rods of Disarming q) 2 Staffs of *Destruction* (4 charges) r) The Ring of Power 'Narya' (+6,+6) (+1) {Storm Wyrm 4050'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) 16 Mithril Arrows of Frost (3d4) (+18,+14) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 92 Pieces of Elvish Waybread b) 6 Potions of Life c) 10 Scrolls of *Identify* d) a Ring of Speed (+13) It increases your speed by 13. e) Balance Dragon Scale Mail (-2) [30,+26] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] (charging) It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Shadow Cloak of Tuor [6,+12] (+4) {Acq 4750'} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) a Shadow Cloak of the Magi [6,+21] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. k) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Vault 3250'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 4450'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Trident of Wrath (3d8) (+16,+18) (+2) {!d!d} It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {Wormy 850'} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Floor 2950'} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Glaive of Pain (9d6) (+0,+30) {Archon 3700'} It provides resistance to fear. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) (charging) {!d!d} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.7.2007 20:03
3226. on the Ladder (of 19090)
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