The Angband Ladder: Tar-Miriel, Dunadan Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.8 Character Dump]

 Name   Tar-Miriel                               Self  RB  CB  EB   Best
 Sex    Female            Age        65   STR! 18/100  +1  +5 +22 18/380
 Race   Dunadan           Height     71   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    197   WIS! 18/100  +2  -2 +10 18/200
 Title  ***WINNER***      Status     33   DEX! 18/100  +2  +2 +10 18/240
 HP     1206/1206         Maximize    Y   CON! 18/100  +3  +2 +12 18/270
 SP     0/0                               CHR! 18/100  +2  -1 +15 18/260

 Level           50       Armor   [50,+135]     Saving Throw      Heroic
 Cur Exp   12634933       Fight   (+62,+55)     Stealth           Superb
 Max Exp   12634933       Melee   (+74,+71)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+82,+22)     Shooting       Legendary
 MaxDepth   5050 ft       Blows      6/turn     Disarming         Superb
 Turns      1869888       Shots      2/turn     Magic Device      Superb
 Gold      11384628       Infra        0 ft     Perception          Poor
 Burden   146.0 lbs       Speed          25     Searching           Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:...*..+...... Confu:.........+...
 Fire:....+.+..+... Sound:........++...
 Cold:+.*...+..+... Shard:.............
 Pois:...++........ Nexus:.......+.....
 Fear:+...+...+...+ Nethr:+............
 Lite:.....+...+... Chaos:........++...
 Dark:+....++...... Disen:.+.+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:++.....+.....
Feath:..++......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:..+.......... Speed:+++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:..++....+.+.. Shots:.+...........
HLife:..++.+....... Might:.............


  [Last Messages]

> You have no more Iron Helms [5] (r).
> You see Soft Leather Armour [4].
> You see a Heavy Crossbow (x4).
> There is a wall in the way!
> You have found 145 gold pieces worth of gold.
> You have 6 Potions of Speed {!*} (b).
> You have found 162 gold pieces worth of rubies.
> You see a Potion of Berserk Strength. <2x>
> The Black knight wakes up.
> You see 2 Staffs of *Destruction* (4 charges).
> You have 2 Staffs of *Destruction* (4 charges) (q).
> The Blink dog wakes up. <2x>
> The Spectator wakes up.
> The Blink dog wakes up. <4x>
> You hear a door burst open!


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Pazuzu 4450'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {Ancalagon 4950'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Titan 3550'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain {Dracolich 3450'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Saruman 3600'}
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Troll 3750'}
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Gothmog 4450'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It lights the
   dungeon around you and speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Witch King 4200'}
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 10 Pieces of Elvish Waybread
b) 6 Potions of Speed {!*}
c) 9 Potions of Heroism
d) 21 Potions of Healing
e) 20 Potions of *Healing*
f) 5 Scrolls of Teleportation
g) 7 Scrolls of Teleport Level {!*}
h) 3 Scrolls of *Destruction* {!*}
i) a Rod of Perception
   It cannot be harmed by electricity.  
j) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
k) 4 Rods of Illumination
l) 3 Rods of Detection
   It cannot be harmed by electricity.  
m) a Rod of Healing (charging)
   It cannot be harmed by electricity.  
n) a Rod of Restoration (charging) {!k!k!d!d}
   It cannot be harmed by electricity.  
o) 5 Rods of Teleport Other
p) 5 Rods of Disarming
q) 2 Staffs of *Destruction* (4 charges)
r) The Ring of Power 'Narya' (+6,+6) (+1) {Storm Wyrm 4050'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
s) 16 Mithril Arrows of Frost (3d4) (+18,+14)
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  


  [Home Inventory]

a) 92 Pieces of Elvish Waybread
b) 6 Potions of Life
c) 10 Scrolls of *Identify*
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) Balance Dragon Scale Mail (-2) [30,+26]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] (charging)
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) The Shadow Cloak of Tuor [6,+12] (+4) {Acq 4750'}
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
j) a Shadow Cloak of the Magi [6,+21] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
k) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Vault 3250'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the
   dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It lights
   the dungeon around you.  It grants you the power of telepathy and 
   the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 4450'}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Trident of Wrath (3d8) (+16,+18) (+2) {!d!d}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {Wormy 850'}
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Floor 2950'}
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Glaive of Pain (9d6) (+0,+30) {Archon 3700'}
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
u) The Mace 'Taratol' (3d4) (+12,+12) (charging) {!d!d}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.7.2007 20:03

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3226. on the Ladder (of 19090)
828. on the Angband Ladder (of 6561)
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On 29.7.2007 20:03 edpentney@hotmail.co.uk wrote:
First ever win in 3.0.8...

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