The Angband Ladder: DrunkTank, High-Elf Rogue by <mashiner@gmail.com>

  [NPPAngband 0.5.0-BETA2 Character Dump]

 Name   DrunkTank                         Self RB CB  EB   Best
 Sex    Male           Age     130 STR! 18/100 +1 +2  +8 18/210
 Race   High-Elf       Height   75 INT! 18/100 +3 +1  +6 18/200
 Class  Rogue          Weight  215 WIS! 18/100 -1 -2  +5 18/120
 Title  **WINNER**     Status   44 DEX! 18/100 +3 +3  +5 18/210
 HP     994/994                    CON! 18/100 +1 +1  +7 18/190
 SP     349/349        Level    50 CHR! 18/100 +5 -1  +6 18/200

 GameTurn     2971013  Armor  [38,+197] Saving Throw     Heroic
 PlayerTurn    404337  Fight  (+73,+39) Stealth          Superb
 Cur Exp     23048736  Melee  (+87,+69) Fighting      Legendary
 Max Exp     23048736  Shoot (+109,+54) Shooting      Legendary
 Adv Exp     ********  Blows     5/turn Disarming     Legendary
 MaxDepth     Lev 100  Shots     3/turn Magic Device  Legendary
 Gold          947831  Speed        +17 Perception       Superb
 Burden       381 lbs  Infra     100 ft Searching        Superb
 % Burden        127%

 You are one of several children of a Telerin Archer. You have
 light grey eyes, straight black hair, and a fair complexion.




  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  + ++++  +++
      /}=="~[()]]]               /}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ...12.....23.        Str:  ...s....s....
 Int: ...1.2...3...        Int:  .............
 Wis: ...122.......        Wis:  ...s.........
 Dex: .1.1.....3...        Dex:  ........s....
 Con: ...1..1...23.        Con:  ...s....s....
 Chr: ...12....3...        Chr:  ...s.........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+......        Blind:.....+...+... 
 Elec:......+......        Confu:......+...... 
 Fire:...*+.+......        Sound:......+..+... 
 Cold:......+..+...        Shard:.........+... 
 Pois:....+........        Nexus:......++..... 
 Fear:+..++......+.        Nethr:...+......... 
 Lite:........++..+        Chaos:.....+....... 
 Dark:.........+...        Disen:........+.... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:...+.........        Stea.:.......+.....
Feath:.............        Sear.:.....+...+...
PLite:.........+...        Infra:.....+.......
Regen:...+.........        Aggr.:.............
Telep:.....+.......        Speed:..+++..+.+.+.
Invis:...+.+...+..+        Blows:.............
FrAct:...+.....++..        Shots:.+...........
HLife:........+....        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~[()]]]               /}=="~[()]]] 

  [Character Equipment]

a) The Glaive of Pain (9d6) (+14,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  It gives you 5 attacks per turn.  
   It was dropped by Glaurung, Father of the Dragons on dungeon
   level 88.
b) a Sling of Buckland (x2) (+21,+21) (+1)
   It increases your dexterity by 1.  It increases your shooting
   speed and shooting power by 1.  It cannot be harmed by acid 
   or fire.  
   It was dropped by Sauron, the Sorcerer on dungeon level 99.
c) an Azurite Ring of Speed (+12)
   It increases your speed by 12.  
   It was lying on the floor on dungeon level 98.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by
   1.  It provides immunity to fire.  It provides resistance to 
   fear and nether.  It sustains your strength, wisdom, 
   constitution, and charisma.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by an Osyluth on dungeon level 97.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It
   increases your speed by 2.  It provides resistance to fire, 
   poison, and fear.  It activates for heal (500) every 200
   turns.  It cannot be harmed by the elements.  
   It was dropped by Saruman of Many Colours on dungeon level 61.
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your searching and infravision by 2.  It provides resistance
   to blindness and chaos.  It lights the dungeon around you.  
   It grants you the power of telepathy and the ability to see
   invisible things, but it also drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be
   harmed by the elements.  
   It was found in a chest on dungeon level 86.
g) The Full Plate Armour of Isildur [25,+23] (+1)
   It increases your constitution by 1.  It provides resistance
   to acid, lightning, fire, cold, confusion, sound, and nexus.  
   It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 45.
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45
   turns.  It cannot be harmed by the elements.  
   It was found in a chest on dungeon level 98.
i) a Large Metal Shield of Preservation [5,+26]
   It provides resistance to light, disenchantment, and life
   draining.  It sustains your strength, dexterity, and 
   constitution.  It cannot be harmed by the elements.  
   It was dropped by a Great Ice Wyrm on dungeon level 80.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.
   It increases your searching and speed by 3.  It provides
   resistance to cold, light, dark, blindness, sound, and shards.
   It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was dropped by a Great Power Wyrm on dungeon level 86.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by a Death knight on dungeon level 57.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
   It was found in a chest on dungeon level 97.


  [Character Equipment -- Quiver]

n) 7 Mithril Bolts of Holy Might (3d5) (+20,+25)
   It slays demons, undead, and all evil creatures.  It cannot
   be harmed by acid or fire.  
o) 10 Iron Shots of Lightning (1d4) (+13,+15)
   It is branded with electricity.  It cannot be harmed by 
   electricity.  
   They were dropped by Gothmog, the High Captain of Balrogs on
   dungeon level 97.
p) 15 Mithril Shots of Holy Might (2d4) (+20,+22)
   It slays demons, undead, and all evil creatures.  It cannot
   be harmed by acid or fire.  
   They were dropped by Thuringwethil, the Vampire Messenger on
   dungeon level 72.
q) 14 Mithril Shots of Flame (2d4) (+22,+19)
   It is branded with fire.  It cannot be harmed by acid or fire.
r) 17 Mithril Shots of Acid (2d5) (+21,+17)
   It is branded with acid.  It cannot be harmed by acid.  
s) 10 Mithril Shots of Slay Evil (2d4) (+23,+18)
   It slays all evil creatures.  It cannot be harmed by acid.  
t) 21 Mithril Shots of Slay Dragon (2d4) (+19,+16)
   It slays dragons.  It cannot be harmed by acid.  
u) 25 Mithril Shots of Flame (3d4) (+10,+17)
   It is branded with fire.  It cannot be harmed by acid or fire.
v) 7 Mithril Shots of Slay Evil (2d4) (+15,+18)
   It slays all evil creatures.  It cannot be harmed by acid.  
w) 9 Mithril Shots of Slay Evil (2d4) (+18,+15)
   It slays all evil creatures.  It cannot be harmed by acid.  


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners] (Fireproof)
   It cannot be harmed by fire.  
b) a Book of Mage Spells [Conjurings and Tricks] (Fireproof)
   It cannot be harmed by fire.  
c) a Book of Mage Spells [Incantations and Illusions] (Fireproof) {10% off}
   It cannot be harmed by fire.  
d) a Book of Mage Spells [Sorcery and Evocations] (Fireproof) {50% off}
   It cannot be harmed by fire.  
e) a Book of Mage Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Mage Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 12 Brown Potions of Healing
h) 6 White Potions of *Healing*
i) 21 Blue Speckled Potions of Life
j) a Scroll titled "appdalf danplu" of *Remove Curse*
k) 4 Scrolls titled "agx urhov" of Rune of Protection
l) 8 Scrolls titled "werg abeep" of Banishment
m) 11 Tungsten Rods of Teleport Other
n) 5 Tin Rods of *Identify* (2 charging)
   It cannot be harmed by electricity.  
o) 2 Locust Staffs of Banishment (0 charges)
p) Mithril Chain Mail of Resist Elements (-1) [28,+14]
   It provides resistance to lightning and cold.  It cannot be
   harmed by acid, electricity, or cold.  
   It was dropped by Morgoth, Lord of Darkness on dungeon level 100.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your 
   infravision by 125.  It provides resistance to acid, 
   lightning, fire, cold, poison, fear, light, dark, confusion, 
   nexus, and nether.  It lights the dungeon around you.  It
   grants you the power of telepathy and the ability to see
   invisible things, but it also is permanently cursed.  It
   cannot be harmed by the elements.  
   It is one of your prizes for victory!
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and
   it is especially deadly against dragons, demons, and undead.  
   It creates earthquakes on impact.  It grants you the power of
   telepathy and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by
   the elements.  It gives you 3 attacks per turn.  
   It is one of your prizes for victory!
s) a Light Crossbow of the Haradrim (x3) (+12,+21) (+1)
   It increases your shooting speed and shooting power by 1.  It
   cannot be harmed by acid or fire.  
   It was dropped by Morgoth, Lord of Darkness on dungeon level 100.
t) The Heavy Crossbow 'Cubragol' (x4) (+9,+12) (+10)
   It increases your speed by 10.  It provides resistance to 
   fire.  It activates for fire branding of bolts every 999
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Great Aether Wyrm on dungeon level 74.
u) 20 Mithril Shots of Wounding (2d4) (+23,+21)
   It cannot be harmed by acid.  
   They were dropped by Morgoth, Lord of Darkness on dungeon level
   100.

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)   +++++++ + + ++++ + ++  
       !==~[[[())))]]]]]|///\          !==~[[[())))]]]]]|///\  
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .23...4..4...3......3...  Str:  ..s.......s........ss...
 Int:  .232...2.............4..  Int:  .s...s....s.............
 Wis:  .232...2...5.3.......4..  Wis:  .s........ss....s..s....
 Dex:  .23...........5.2.......  Dex:  ..s.......ss............
 Con:  .23......4...3.3..3.....  Con:  ..s..s..s.s...s.....s...
 Chr:  .2322342...5.........4..  Chr:  .s..s.....ss............
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ....+.++**++...+...+.... Blind: .+.+.........+..........
 Elec: ..*...+...++....*..+.... Confu: ...+....+....+++........
 Fire: ......++..+..+.......+.. Sound: ...+.+..++...+..........
 Cold: .*..++++..+..+.....+.... Shard: ....+...+...............
 Pois: ..+..................... Nexus: .....+.........+........
 Fear: ........++.............. Nethr: .....+........+++....+..
 Lite: ....+........+.....+.... Chaos: ....++..++..++++........
 Dark: ....+.+....+.......+.... Disen: ..+..++....+............
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ..+................+.... Stea.: ....++.+.......++..+....
Feath: .++..+.................. Sear.: ...+....................
PLite: ........+..+.+.++..+.... Infra: ...+....................
Regen: .++.+...+...++.......... Aggr.: ........................
Telep: .+.+....+............... Speed: .++....+....++..........
Invis: .++..........+...++..+.. Blows: ....................+...
FrAct: .++.++...+....+......... Shots: ........................
HLife: .+++.................+.. Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !==~[[[())))]]]]]|///\          !==~[[[())))]]]]]|///\

  [Home Inventory]

a) 3 Puce Potions of Restore Mana
b) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by
   2.  It provides immunity to cold.  It provides resistance to 
   blindness and life draining.  It sustains your intelligence, 
   wisdom, and charisma.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis,
   It was dropped by a Great Ice Wyrm on dungeon level 80.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by
   3.  It provides immunity to lightning.  It provides
   resistance to poison, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It 
   slows your metabolism, makes you fall like a feather, and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by an Enchantress on dungeon level 96.
d) The Gem of Amon Sul (+2,+2) [2,+10] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  
   It increases your searching and infravision by 2.  It
   provides resistance to blindness, confusion, sound, and life
   draining.  It lights the dungeon around you.  It grants you 
   the power of telepathy.  It activates for clairvoyance every
   50+d50 turns.  It cannot be harmed by the elements.  
   It was dropped by a Great Balance Wyrm on dungeon level 97.
e) The Double Chain Mail 'Legil' (-2) [16,+28] (+2)
   It increases your charisma by 2.  It increases your stealth
   by 2.  It provides resistance to acid, cold, light, dark, 
   shards, and chaos.  It sustains your charisma.  It speeds
   your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was dropped by Vecna, the Emperor Lich on dungeon level 92.
f) The Full Plate Armour of Ornaronar (-3) [9,+28] (+3)
   It increases your charisma by 3.  It increases your stealth
   by 3.  It provides resistance to cold, sound, nexus, nether, 
   chaos, and disenchantment.  It sustains your intelligence and 
   constitution.  It makes you fall like a feather.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by Glaurung, Father of the Dragons on dungeon
   level 88.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and 
   disenchantment.  It activates for banishment every 500 turns.
   It cannot be harmed by the elements.  
   It was dropped by a Marilith on dungeon level 98.
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  
   It increases your stealth and speed by 2.  It provides
   resistance to acid, fire, and cold.  It activates for restore
   life levels every 250 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Power drake on dungeon level 88.
i) The Small Leather Shield 'Telen' [2,+28]
   It provides immunity to acid.  It provides resistance to fear,
   confusion, sound, shards, and chaos.  It sustains your 
   constitution.  It lights the dungeon around you and speeds
   your regeneration.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
   It was dropped by Vecna, the Emperor Lich on dungeon level 92.
j) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It
   provides immunity to acid.  It provides resistance to fear, 
   sound, and chaos.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was found in a chest on dungeon level 83.
k) The Large Metal Shield of Anarion [5,+19]
   It provides resistance to acid, lightning, fire, and cold.  
   It sustains all your stats.  It cannot be harmed by the
   elements.  
   It was lying on the floor on dungeon level 61.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides
   resistance to acid, lightning, dark, and disenchantment.  It
   sustains your wisdom, dexterity, and charisma.  It lights the
   dungeon around you.  It activates for starlight (10d8) every
   100 turns.  It cannot be harmed by the elements.  
   It was dropped by a Bile Demon on dungeon level 98.
m) The Golden Crown 'Arwen' [0,+17] (+7)
   It increases your speed by 7.  It provides resistance to 
   chaos.  It speeds your regeneration.  It cannot be harmed by
   the elements.  
   It was a reward for your exploits on dungeon level 92.
n) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  
   It increases your speed by 3.  It provides resistance to fire,
   cold, light, blindness, confusion, sound, and chaos.  It 
   lights the dungeon around you and speeds your regeneration.  
   It grants you the ability to see invisible things.  It
   activates for heal (500) every 250 turns.  It cannot be
   harmed by the elements.  
   It was found in a chest on dungeon level 88.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.
   It grants you immunity to paralysis.  It activates for remove
   fear and cure poison every 5 turns.  It cannot be harmed by
   the elements.  
   It was dropped by a Dreadmaster on dungeon level 97.
p) The Pair of Metal Shod Boots 'Gondi' [6,+27] (+3)
   It increases your constitution by 3.  It increases your 
   stealth by 3.  It provides resistance to acid, confusion, 
   nexus, nether, and chaos.  It lights the dungeon around you.  
   It cannot be harmed by the elements.  
   It was lying on the floor on dungeon level 78.
q) The Pair of Metal Shod Boots 'Andir' [6,+24] (+2)
   It increases your dexterity by 2.  It increases your stealth
   by 2.  It provides immunity to lightning.  It provides
   resistance to nether.  It sustains your wisdom.  It lights
   the dungeon around you.  It makes you native to terrains made
   of fire.  It cannot be harmed by the elements.  
   It was a reward for your exploits on dungeon level 69.
r) The Executioner's Sword 'Crisdurian' (4d5) (+17,+18)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  It gives you 5 attacks
   per turn.  
   It was lying on the floor on dungeon level 41.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, 
   giants, and all evil creatures.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
   It gives you 5 attacks per turn.  
   It was dropped by a Balance drake on dungeon level 41.
t) The Halberd of Uinya (3d5) (+17,+18) [+3] (+2)
   It increases your stealth and tunneling by 2.  It slays 
   animals, orcs, demons, undead, and all evil creatures, and it
   is especially deadly against dragons.  It provides resistance
   to acid, lightning, cold, light, and dark.  It sustains your 
   strength and wisdom.  It slows your metabolism and lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   gives you 5 attacks per turn.  
   It was dropped by Ancalagon the Black on dungeon level 98.
u) The Halberd 'Borfear' (3d5) (+16,+13) (+3)
   It increases your strength by 3.  It increases your attack
   speed by 3.  It is branded with acid.  It sustains your 
   strength and constitution.  It cannot be harmed by the
   elements.  It gives you 8 attacks per turn.  
   It was lying on the floor on dungeon level 66.
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  
   It slays orcs, trolls, and all evil creatures, and it is
   especially deadly against demons.  It is branded with fire.  
   It provides resistance to fire, nether, and life draining.  
   It grants you the ability to see invisible things.  It
   activates for probing every 20 turns.  It cannot be harmed by
   the elements.  It gives you 5 attacks per turn.  
   It was dropped by a Grand master mystic on dungeon level 90.

  [Current Quest]

Retrieve the The Scimitar 'Hyaros' (2d5) (+12,+18) from a vault on dungeon level
101 and return to the Guild.


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.6.2007 18:01
Last updated on 3.8.2007 15:40

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On 5.6.2007 18:01 mashiner@gmail.com wrote:
HE Rouge. Most successful rouge to date. Can't find a copy of Tenser's, but have found and sold 2 completely useless copies of Kelek's. Would appreciate any input on weapon selection. Have been wielding Crisdurian, which gives me lots of critical hits and slays and +19 damage. I also have Nimloth, Haradekket and Anduril and would appreciate any input on if any of these would be better. While at first I used the sling and branded ammo to fight just about everything, now slugging it out with Crisdurian seems to work best. Would still like to find something with chaos and nether resistance so I can dump the =nether and add another =speed.

On 2.8.2007 17:55 mashiner@gmail.com wrote:
This is my first character to get this far. Am I ready for Sauron and Morgy? Do I need more consumables? Do I have enough speed? Any advice for the final two battles would be greatly appreciated.

On 2.8.2007 19:41 mashiner@gmail.com wrote:
Sauron is no more. Fight was surprisingly easy. He fell to a barrage of Mithril Shots of Acid and Slay Evil. He did not summon anything. Of course, he didn't drop anything useful except for a somewhat better Sling of Buckland. Plus 30 speed plus 3 shots per round allowed me to shoot and heal as necessary.

On 2.8.2007 19:50 camlost wrote:
This is NPP -- tenser's is now an IRONMAN_ONLY book, IIRC. Going after Morgy real soon? That's a big pile of healing.

On 2.8.2007 21:34 mashiner@gmail.com wrote:
As soon as I get freed up from work, me and this big pile of healing are going after Morgy.

On 3.8.2007 15:40 mashiner@gmail.com wrote:
First Winner in any variant. Morgy fell to a barrage of Mithril Shots of Holy Might and Slay Evil. I was able to banish all summons and enjoyed his puzzled expression following his failed attempt to summon legendary opponents. Used up 6 *healing* and one Life during the battle. A few plasma bolts and one mana storm. Otherwise, he didn't touch me.

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